diff --git a/assets/FirstScene/loadBg.jpg b/assets/FirstScene/loadBg.jpg index 5921ec4..71710b1 100644 Binary files a/assets/FirstScene/loadBg.jpg and b/assets/FirstScene/loadBg.jpg differ diff --git a/assets/Script/Map.ts b/assets/Script/Map.ts index e2d986d..230843b 100644 --- a/assets/Script/Map.ts +++ b/assets/Script/Map.ts @@ -2559,7 +2559,7 @@ export default class MapConroler extends cc.Component { // this.iceLabel.string = cc.fx.GameConfig.GM_INFO.freezeAmount.toString(); // MiniGameSdk.API.showToast("购买冻结时间成功"); let data = [ - { type: "freeze", count: 3 }, + { type: "freeze", count: 1 }, ] MapConroler._instance.SceneManager.openRewardWindow(data, () => { console.log("_________恢复游戏"); @@ -2585,7 +2585,7 @@ export default class MapConroler extends cc.Component { this.setPropNum(); // this.magicLabel.string = cc.fx.GameConfig.GM_INFO.magicAmount.toString(); let data = [ - { type: "magic", count: 3 }, + { type: "magic", count: 1 }, ] MapConroler._instance.SceneManager.openRewardWindow(data, () => { console.log("_________恢复游戏"); diff --git a/assets/Script/SceneManager.ts b/assets/Script/SceneManager.ts index 89a4972..c23aa70 100644 --- a/assets/Script/SceneManager.ts +++ b/assets/Script/SceneManager.ts @@ -361,10 +361,11 @@ export default class SceneManager extends cc.Component { clickBtn() { + console.log("点击按钮得锤子") cc.fx.AudioManager._instance.playEffect("anniu_Big", null); let propWindow = this.node.getChildByName("Game").getChildByName("propWindow").getChildByName("prop"); if (propWindow.getChildByName("share_Btn").getComponent("btnControl")._touch) { - propWindow.getChildByName("share_Btn").getComponent("btnControl").setTouch(false); + // propWindow.getChildByName("share_Btn").getComponent("btnControl").setTouch(false); if (this.btnName == "freeze") MapConroler._instance.buyFreeze(); else if (this.btnName == "hammer")