修复BUG
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929e797b84
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@ -312,9 +312,23 @@ export default class GameManager extends cc.Component {
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//#region 老用户,读取数据
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/** 老用户,有本地缓存数据,与服务器数据做比对,哪边关卡等级高以哪边为主 */
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getUserDataToLocal(data) {
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const timestamp = Date.now();
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let levelInfo = cc.fx.StorageMessage.getStorage("level");
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let coinInfo = cc.fx.StorageMessage.getStorage("coin");
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let propInfo = cc.fx.StorageMessage.getStorage("prop");
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let propInfo = {
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"freezeAmount": 0,
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"hammerAmount": 0,
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"magicAmount": 0,
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"timestamp": timestamp,
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}
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cc.fx.GameConfig.GM_INFO.freezeAmount = propInfo.freezeAmount;
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cc.fx.GameConfig.GM_INFO.hammerAmount = propInfo.hammerAmount;
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cc.fx.GameConfig.GM_INFO.magicAmount = propInfo.magicAmount;
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cc.fx.GameConfig.GM_INFO.level = data.levelAmount;
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//// cc.fx.GameConfig.GM_INFO.coin = data.coinAmount;
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cc.fx.StorageMessage.setStorage("prop", propInfo);
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console.log("____________存储道具信息", propInfo);
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if (data.levelAmount == null || data.levelAmount == undefined) {
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data.levelAmount = 0;
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}
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@ -419,18 +433,19 @@ export default class GameManager extends cc.Component {
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cc.fx.StorageMessage.setStorage("level", levelInfo);
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//// let coinInfo = { "coin": data.coinAmount, "timestamp": timestamp };
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//// cc.fx.StorageMessage.setStorage("coin", coinInfo);
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// let propInfo = {
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// "freezeAmount": data.freezeAmount,
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// "hammerAmount": data.hammerAmount,
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// "magicAmount": data.magicAmount,
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// "timestamp": timestamp,
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// }
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// cc.fx.GameConfig.GM_INFO.freezeAmount = data.freezeAmount;
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// cc.fx.GameConfig.GM_INFO.hammerAmount = data.hammerAmount;
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// cc.fx.GameConfig.GM_INFO.magicAmount = data.magicAmount;
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let propInfo = {
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"freezeAmount": 0,
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"hammerAmount": 0,
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"magicAmount": 0,
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"timestamp": timestamp,
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}
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cc.fx.GameConfig.GM_INFO.freezeAmount = propInfo.freezeAmount;
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cc.fx.GameConfig.GM_INFO.hammerAmount = propInfo.hammerAmount;
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cc.fx.GameConfig.GM_INFO.magicAmount = propInfo.magicAmount;
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cc.fx.GameConfig.GM_INFO.level = data.levelAmount;
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//// cc.fx.GameConfig.GM_INFO.coin = data.coinAmount;
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// cc.fx.StorageMessage.setStorage("prop", propInfo);
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cc.fx.StorageMessage.setStorage("prop", propInfo);
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console.log("____________存储道具信息", propInfo);
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}
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}
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/** 倒计时,保证进度在1秒内不进入游戏 */
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