删除每日任务资源,特殊挑战资源
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523e56e162
commit
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@ -40,8 +40,8 @@ export default class JiaZai extends cc.Component {
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private AvatarNode: cc.Node | null = null;
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//// private static cachedDailyQuestsPrefab: cc.Prefab | null = null;
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//// private dailyQuestsNode: cc.Node | null = null;
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private static cachedWinStreakPrefab: cc.Prefab | null = null;
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private winStreakNode: cc.Node | null = null;
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//// private static cachedWinStreakPrefab: cc.Prefab | null = null;
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//// private winStreakNode: cc.Node | null = null;
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@property(cc.EditBox)
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custom: cc.EditBox = null;
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@ -51,8 +51,8 @@ export default class MapConroler extends cc.Component {
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destroyBtn: cc.Button = null;
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@property(cc.Button)
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magicBtn: cc.Button = null;
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@property(cc.Button)
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winStreakBtn: cc.Button = null;
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//// @property(cc.Button)
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// winStreakBtn: cc.Button = null;
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//魔法棒特效
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@property(cc.Node)
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magics: cc.Node = null;
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@ -389,11 +389,11 @@ export default class MapConroler extends cc.Component {
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initMap() {
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if (cc.fx.GameConfig.GM_INFO.winStreak < 10 || cc.fx.GameConfig.GM_INFO.otherLevel > 0) {
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this.winStreakBtn.node.active = false;
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//// this.winStreakBtn.node.active = false;
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this.destroyBtn.node.getChildByName("mul10").opacity = 255;
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} else {
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this.winStreakBtn.node.active = true;
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//// this.winStreakBtn.node.active = true;
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this.destroyBtn.node.getChildByName("mul10").opacity = 0;
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}
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// this.node.getChildByName("Wall").zIndex = 10;
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@ -1779,7 +1779,7 @@ export default class MapConroler extends cc.Component {
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cc.fx.GameTool.setDailyQuestInfo();
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}
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if (cc.fx.GameConfig.GM_INFO.level >= 17) {
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cc.fx.GameTool.setWinStreak("sucess");
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//// cc.fx.GameTool.setWinStreak("sucess");
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cc.fx.GameConfig.GM_INFO.winState = true;
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cc.fx.StorageMessage.setStorage("winState", cc.fx.GameConfig.GM_INFO.winState);
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console.log("本地连胜状态:", cc.fx.GameConfig.GM_INFO.winState);
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@ -1821,13 +1821,13 @@ export default class MapConroler extends cc.Component {
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setTimeout(() => {
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this.node.parent.parent.getChildByName("Win").active = true;
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this.Settlement();
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if (cc.fx.GameConfig.GM_INFO.level >= 17) {
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this.node.parent.parent.getChildByName("Win").getChildByName("WinStreak").active = true;
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this.openWinStreak();
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}
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else {
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this.node.parent.parent.getChildByName("Win").getChildByName("WinStreak").active = false;
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}
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//// if (cc.fx.GameConfig.GM_INFO.level >= 17) {
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// this.node.parent.parent.getChildByName("Win").getChildByName("WinStreak").active = true;
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// this.openWinStreak();
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// }
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// else {
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// this.node.parent.parent.getChildByName("Win").getChildByName("WinStreak").active = false;
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// }
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}, 660);
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// console.log("游戏成功");
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@ -2099,8 +2099,8 @@ export default class MapConroler extends cc.Component {
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.to(0.2, { scale: 1.05 }, { easing: 'backOut' })
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.to(0.15, { scale: 1.0 }, { easing: 'sineOut' })
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.start();
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this.node.parent.parent.getChildByName("Lose").getChildByName("lose").getChildByName("Health").active = false;
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this.node.parent.parent.getChildByName("Lose").getChildByName("lose").getChildByName("WinStreak").active = false;
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// this.node.parent.parent.getChildByName("Lose").getChildByName("lose").getChildByName("Health").active = false;
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//// this.node.parent.parent.getChildByName("Lose").getChildByName("lose").getChildByName("WinStreak").active = false;
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let overTime = Date.now();
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this.count_Time = overTime - this.count_Time;
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let data = {
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@ -2119,20 +2119,20 @@ export default class MapConroler extends cc.Component {
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cc.fx.GameTool.shushu_Track("hammer_frenzy", data2);
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}
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// alert(cc.fx.GameConfig.GM_INFO.winStreak);
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// if (cc.fx.GameConfig.GM_INFO.winStreak < 10 || cc.fx.GameConfig.GM_INFO.otherLevel > 0) {
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//// if (cc.fx.GameConfig.GM_INFO.winStreak < 10 || cc.fx.GameConfig.GM_INFO.otherLevel > 0) {
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// if (cc.fx.GameConfig.GM_INFO.revive == 0 && this.revive) {
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// this.revive.getComponent("Revive").offShow();
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// this.node.active = false;
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// }
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// this.node.parent.parent.getChildByName("Lose").getChildByName("lose").getChildByName("Time").active = false;
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// this.node.parent.parent.getChildByName("Lose").getChildByName("lose").getChildByName("Boom").active = false;
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// this.node.parent.parent.getChildByName("Lose").getChildByName("lose").getChildByName("Lock").active = false;
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// this.node.parent.parent.getChildByName("Lose").getChildByName("lose").getChildByName("Revolving").active = false;
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// this.node.parent.parent.getChildByName("Lose").getChildByName("lose").getChildByName("Health").active = true;
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// }
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// if (cc.fx.GameConfig.GM_INFO.otherLevel > 0) {
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this.node.parent.parent.getChildByName("Lose").getChildByName("lose").getChildByName("Time").active = false;
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this.node.parent.parent.getChildByName("Lose").getChildByName("lose").getChildByName("Boom").active = false;
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this.node.parent.parent.getChildByName("Lose").getChildByName("lose").getChildByName("Lock").active = false;
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this.node.parent.parent.getChildByName("Lose").getChildByName("lose").getChildByName("Revolving").active = false;
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this.node.parent.parent.getChildByName("Lose").getChildByName("lose").getChildByName("Health").active = true;
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//// }
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// else {
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this.node.parent.parent.getChildByName("Lose").getChildByName("lose").getChildByName("WinStreak").active = true;
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// this.node.parent.parent.getChildByName("Lose").getChildByName("lose").getChildByName("WinStreak").active = true;
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// }
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}
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@ -2140,20 +2140,20 @@ export default class MapConroler extends cc.Component {
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if (cc.fx.GameConfig.GM_INFO.otherLevel == 0) {
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// this.revive.getComponent("Revive").offShow();
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this.node.active = false;
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cc.fx.GameTool.setWinStreak("fail");
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//// cc.fx.GameTool.setWinStreak("fail");
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}
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this.node.parent.parent.getChildByName("Lose").getChildByName("lose").getChildByName("Time").active = false;
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this.node.parent.parent.getChildByName("Lose").getChildByName("lose").getChildByName("Boom").active = false;
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this.node.parent.parent.getChildByName("Lose").getChildByName("lose").getChildByName("Lock").active = false;
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this.node.parent.parent.getChildByName("Lose").getChildByName("lose").getChildByName("Revolving").active = false;
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this.node.parent.parent.getChildByName("Lose").getChildByName("lose").getChildByName("Health").active = true;
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this.node.parent.parent.getChildByName("Lose").getChildByName("lose").getChildByName("WinStreak").active = false;
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//// this.node.parent.parent.getChildByName("Lose").getChildByName("lose").getChildByName("WinStreak").active = false;
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}
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closeWinStreak() {
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this.homeCanTouch = true;
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this.node.parent.parent.getChildByName("Lose").getChildByName("lose").getChildByName("WinStreak").active = false;
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}
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//// closeWinStreak() {
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// this.homeCanTouch = true;
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// this.node.parent.parent.getChildByName("Lose").getChildByName("lose").getChildByName("WinStreak").active = false;
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// }
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uploadToCloud(level: number) {
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@ -3506,38 +3506,38 @@ export default class MapConroler extends cc.Component {
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}
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// 展示连胜界面动画
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openWinStreak() {
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let winStreak = this.node.parent.parent.getChildByName("Win").getChildByName("WinStreak");
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winStreak.getChildByName("open").active = false;
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if (cc.fx.GameConfig.GM_INFO.winStreak > 0) {
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let hammer = winStreak.getChildByName("hammer").children;
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let count = cc.fx.GameConfig.GM_INFO.winStreak;
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if (count >= 10) {
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winStreak.getChildByName("open").active = true;
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count = 10;
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}
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for (let i = 0; i < count; i++) {
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if (i < 10) {
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hammer[i].active = true;
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if (i < count - 1) hammer[i].scaleX = hammer[i].scaleY = 0.5;
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else {
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hammer[i].scaleX = hammer[i].scaleY = 0;
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cc.tween(hammer[i])
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.delay(0.2)
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.to(0.2, { scaleX: 0.7, scaleY: 0.7 }) // 快速放大到0.7
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.to(0.1, { scaleX: 0.4, scaleY: 0.4 }) // 突然缩小制造弹性感
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.to(0.1, { scaleX: 0.6, scaleY: 0.6 }) // 再次弹起到0.6
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.to(0.1, { scaleX: 0.5, scaleY: 0.5 }) // 最终稳定到0.5
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.to(0.05, { scaleX: 0.55, scaleY: 0.45 }) // X轴抖动效果
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.to(0.05, { scaleX: 0.45, scaleY: 0.55 }) // Y轴抖动效果
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.to(0.1, { scaleX: 0.5, scaleY: 0.5 }) // 恢复最终比例
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.start();
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}
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}
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}
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}
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this.numberToImageNodes2(cc.fx.GameConfig.GM_INFO.winStreak, 10, 5, "", winStreak.getChildByName("number"), true);
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}
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//// openWinStreak() {
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// let winStreak = this.node.parent.parent.getChildByName("Win").getChildByName("WinStreak");
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// winStreak.getChildByName("open").active = false;
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// if (cc.fx.GameConfig.GM_INFO.winStreak > 0) {
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// let hammer = winStreak.getChildByName("hammer").children;
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// let count = cc.fx.GameConfig.GM_INFO.winStreak;
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// if (count >= 10) {
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// winStreak.getChildByName("open").active = true;
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// count = 10;
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// }
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// for (let i = 0; i < count; i++) {
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// if (i < 10) {
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// hammer[i].active = true;
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// if (i < count - 1) hammer[i].scaleX = hammer[i].scaleY = 0.5;
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// else {
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// hammer[i].scaleX = hammer[i].scaleY = 0;
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// cc.tween(hammer[i])
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// .delay(0.2)
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// .to(0.2, { scaleX: 0.7, scaleY: 0.7 }) // 快速放大到0.7
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// .to(0.1, { scaleX: 0.4, scaleY: 0.4 }) // 突然缩小制造弹性感
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// .to(0.1, { scaleX: 0.6, scaleY: 0.6 }) // 再次弹起到0.6
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// .to(0.1, { scaleX: 0.5, scaleY: 0.5 }) // 最终稳定到0.5
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// .to(0.05, { scaleX: 0.55, scaleY: 0.45 }) // X轴抖动效果
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// .to(0.05, { scaleX: 0.45, scaleY: 0.55 }) // Y轴抖动效果
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// .to(0.1, { scaleX: 0.5, scaleY: 0.5 }) // 恢复最终比例
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// .start();
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// }
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// }
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// }
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// }
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// this.numberToImageNodes2(cc.fx.GameConfig.GM_INFO.winStreak, 10, 5, "", winStreak.getChildByName("number"), true);
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// }
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//结算界面
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@ -3810,7 +3810,7 @@ export default class MapConroler extends cc.Component {
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this.hammerMask.active = true;
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this.hammer = true;
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this.ishammer = true;
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this.winStreakBtn.node.active = false;
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//// this.winStreakBtn.node.active = false;
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this.destroyBtn.node.getChildByName("mul10").opacity = 255;
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}
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else MiniGameSdk.API.showToast("道具使用中,请稍后再试");
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@ -1251,27 +1251,27 @@ var GameTool = {
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})
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},
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setWinStreak(type) {
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if (type == "sucess") {
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if (cc.fx.GameConfig.GM_INFO.winStreak < 10) {
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cc.fx.GameConfig.GM_INFO.winStreak += 1;
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if (cc.fx.GameConfig.GM_INFO.winStreak == 10) {
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cc.fx.GameConfig.GM_INFO.winStreakFirst = true;
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}
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cc.fx.StorageMessage.setStorage("winStreak", cc.fx.GameConfig.GM_INFO.winStreak);
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Utils.setWinStreak((data) => {
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})
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}
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} else if (type == "fail") {
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if (cc.fx.GameConfig.GM_INFO.winStreak == 10) {
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cc.fx.GameConfig.GM_INFO.winStreak = 0;
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cc.fx.StorageMessage.setStorage("winStreak", cc.fx.GameConfig.GM_INFO.winStreak);
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Utils.setWinStreak((data) => {
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//// setWinStreak(type) {
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// if (type == "sucess") {
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// if (cc.fx.GameConfig.GM_INFO.winStreak < 10) {
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// cc.fx.GameConfig.GM_INFO.winStreak += 1;
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// if (cc.fx.GameConfig.GM_INFO.winStreak == 10) {
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// cc.fx.GameConfig.GM_INFO.winStreakFirst = true;
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// }
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// cc.fx.StorageMessage.setStorage("winStreak", cc.fx.GameConfig.GM_INFO.winStreak);
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// Utils.setWinStreak((data) => {
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// })
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// }
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// } else if (type == "fail") {
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// if (cc.fx.GameConfig.GM_INFO.winStreak == 10) {
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// cc.fx.GameConfig.GM_INFO.winStreak = 0;
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// cc.fx.StorageMessage.setStorage("winStreak", cc.fx.GameConfig.GM_INFO.winStreak);
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// Utils.setWinStreak((data) => {
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})
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}
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}
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},
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// })
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// }
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// }
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// },
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//判断本地缓存关卡等级是否大于服务器存储
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//返回true本地缓存大于服务器存储,false本地缓存小于等于服务器存储
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@ -180,7 +180,7 @@ export default class setUi extends cc.Component {
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returnHome() {
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if (cc.fx.GameConfig.GM_INFO.otherLevel == 0) {
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cc.fx.GameTool.setWinStreak("fail");
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//// cc.fx.GameTool.setWinStreak("fail");
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}
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MapConroler._instance.returnHome();
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@ -217,7 +217,7 @@ export default class setUi extends cc.Component {
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}
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else {
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if (cc.fx.GameConfig.GM_INFO.otherLevel == 0) {
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cc.fx.GameTool.setWinStreak("fail");
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//// cc.fx.GameTool.setWinStreak("fail");
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}
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MapConroler._instance.againLevel();
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}
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@ -241,7 +241,7 @@ export default class setUi extends cc.Component {
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}
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}
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else {
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cc.fx.GameTool.setWinStreak("fail");
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//// cc.fx.GameTool.setWinStreak("fail");
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MapConroler._instance.againLevel();
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}
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}
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@ -1,356 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>frames</key>
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<dict>
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<key>0.png</key>
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<dict>
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<key>aliases</key>
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<array/>
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<key>spriteOffset</key>
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<string>{0,0}</string>
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<key>spriteSize</key>
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<string>{27,31}</string>
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<key>spriteSourceSize</key>
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<string>{27,31}</string>
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<key>textureRect</key>
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<string>{{1315,1378},{27,31}}</string>
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<key>textureRotated</key>
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<false/>
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</dict>
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<key>1.png</key>
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<dict>
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<key>aliases</key>
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<array/>
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<key>spriteOffset</key>
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<string>{-1,0}</string>
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<key>spriteSize</key>
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<string>{19,31}</string>
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<key>spriteSourceSize</key>
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<string>{27,31}</string>
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<key>textureRect</key>
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<string>{{1528,1288},{19,31}}</string>
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<key>textureRotated</key>
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<true/>
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</dict>
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<key>10.png</key>
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<dict>
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<key>aliases</key>
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<array/>
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<key>spriteOffset</key>
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<string>{0,0}</string>
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<key>spriteSize</key>
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<string>{78,35}</string>
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<key>spriteSourceSize</key>
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<string>{78,35}</string>
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<key>textureRect</key>
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<string>{{1572,1062},{78,35}}</string>
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<key>textureRotated</key>
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<true/>
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</dict>
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<key>2.png</key>
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<dict>
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<key>aliases</key>
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<array/>
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<key>spriteOffset</key>
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<string>{0,0}</string>
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<key>spriteSize</key>
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<string>{27,31}</string>
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<key>spriteSourceSize</key>
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<string>{27,31}</string>
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<key>textureRect</key>
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<string>{{1595,677},{27,31}}</string>
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<key>textureRotated</key>
|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
<key>double.png</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
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|
||||
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||||
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|
||||
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|
||||
<key>getBtn.png</key>
|
||||
<dict>
|
||||
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|
||||
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||||
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|
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|
||||
<key>iceb.png</key>
|
||||
<dict>
|
||||
<key>aliases</key>
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|
||||
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|
||||
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|
||||
<dict>
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||||
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|
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|
||||
<key>jinbi.png</key>
|
||||
<dict>
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|
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|
||||
<key>jindut.png</key>
|
||||
<dict>
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<key>jindut01.png</key>
|
||||
<dict>
|
||||
<key>aliases</key>
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|
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|
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|
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|
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|
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|
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|
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|
||||
<key>jumpBtn.png</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
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<array/>
|
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|
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|
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|
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<key>new_user0.png</key>
|
||||
<dict>
|
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<key>aliases</key>
|
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<array/>
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|
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|
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|
||||
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|
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<key>textureRotated</key>
|
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|
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|
||||
<key>new_user1.png</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
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|
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|
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|
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|
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|
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|
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<key>textureRotated</key>
|
||||
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|
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|
||||
<key>new_user10.png</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
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<array/>
|
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|
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|
||||
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|
||||
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|
||||
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|
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|
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<key>textureRotated</key>
|
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|
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|
||||
<key>new_user2.png</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
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<array/>
|
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|
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|
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|
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|
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|
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|
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|
||||
<key>new_user3.png</key>
|
||||
<dict>
|
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<key>aliases</key>
|
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|
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|
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|
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|
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|
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|
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|
||||
<key>new_user4.png</key>
|
||||
<dict>
|
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<key>aliases</key>
|
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|
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|
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|
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|
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|
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|
||||
<key>new_user5.png</key>
|
||||
<dict>
|
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<key>aliases</key>
|
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|
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|
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|
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|
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|
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|
||||
<key>new_user6.png</key>
|
||||
<dict>
|
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|
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|
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|
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|
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|
||||
<key>new_user7.png</key>
|
||||
<dict>
|
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<key>aliases</key>
|
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|
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|
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|
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|
||||
<key>new_user8.png</key>
|
||||
<dict>
|
||||
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|
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|
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|
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|
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|
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|
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|
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|
||||
<key>new_user9.png</key>
|
||||
<dict>
|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
<key>openDay.png</key>
|
||||
<dict>
|
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|
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|
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|
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|
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|
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|
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</dict>
|
||||
<key>prop5.png</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
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|
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|
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|
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|
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|
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|
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</dict>
|
||||
<key>propBg.png</key>
|
||||
<dict>
|
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<key>aliases</key>
|
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<array/>
|
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|
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|
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|
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|
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|
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<key>textureRotated</key>
|
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|
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</dict>
|
||||
<key>propX.png</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>spriteOffset</key>
|
||||
<string>{0,0}</string>
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|
||||
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|
||||
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|
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|
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|
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|
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<key>textureRotated</key>
|
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|
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</dict>
|
||||
<key>starb.png</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
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<array/>
|
||||
<key>spriteOffset</key>
|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
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<key>textureRotated</key>
|
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|
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</dict>
|
||||
<key>timeBg.png</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>spriteOffset</key>
|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
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<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
<key>timeIcon.png</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>spriteOffset</key>
|
||||
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||||
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|
||||
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|
||||
<key>spriteSourceSize</key>
|
||||
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|
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<key>textureRect</key>
|
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|
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<key>textureRotated</key>
|
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<false/>
|
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</dict>
|
||||
<key>updateTitle.png</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>spriteOffset</key>
|
||||
<string>{0,0}</string>
|
||||
<key>spriteSize</key>
|
||||
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|
||||
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|
||||
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|
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<key>textureRect</key>
|
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|
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<key>textureRotated</key>
|
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<false/>
|
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</dict>
|
||||
<key>xiaoren.png</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
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<array/>
|
||||
<key>spriteOffset</key>
|
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|
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|
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|
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|
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<key>textureRotated</key>
|
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<true/>
|
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</dict>
|
||||
</dict>
|
||||
<key>metadata</key>
|
||||
<dict>
|
||||
<key>format</key>
|
||||
<integer>3</integer>
|
||||
<key>pixelFormat</key>
|
||||
<string>RGBA8888</string>
|
||||
<key>premultiplyAlpha</key>
|
||||
<false/>
|
||||
<key>realTextureFileName</key>
|
||||
<string>newUser.png</string>
|
||||
<key>size</key>
|
||||
<string>{1996,1281}</string>
|
||||
<key>smartupdate</key>
|
||||
<string>$TexturePacker:SmartUpdate:db376348b74768259a3fc33d6c231032:187fd495d93001ccda966d499b724d56:94f0435e833a311c03a07427355eeed9$</string>
|
||||
<key>textureFileName</key>
|
||||
<string>newUser.png</string>
|
||||
</dict>
|
||||
</dict>
|
||||
</plist>
|
||||
|
|
@ -1,864 +0,0 @@
|
|||
{
|
||||
"ver": "1.2.6",
|
||||
"uuid": "f5f8c4fd-b672-46fe-85a4-79bd8b1b0eb9",
|
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|
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|
||||
"size": {
|
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|
||||
"height": 1281
|
||||
},
|
||||
"type": "Texture Packer",
|
||||
"subMetas": {
|
||||
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|
||||
"ver": "1.0.6",
|
||||
"uuid": "17c46e10-262d-44c5-aeb3-9f39d912fd51",
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Binary file not shown.
|
Before Width: | Height: | Size: 231 KiB |
|
|
@ -1,15 +0,0 @@
|
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{
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"uuid": "5a5e6bf4-d20a-4fb9-ab2e-7c93ccfbc79f",
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"wrapMode": "clamp",
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"filterMode": "bilinear",
|
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"premultiplyAlpha": false,
|
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"genMipmaps": false,
|
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|
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||||
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|
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}
|
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|
|
@ -1,13 +0,0 @@
|
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{
|
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|
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"uuid": "fc4c1502-6940-44b1-b4af-1146c85a0111",
|
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"importer": "folder",
|
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"isBundle": false,
|
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"bundleName": "",
|
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"priority": 1,
|
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"compressionType": {},
|
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"optimizeHotUpdate": {},
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}
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|
|
@ -1,508 +0,0 @@
|
|||
// Learn TypeScript:
|
||||
// - https://docs.cocos.com/creator/2.4/manual/en/scripting/typescript.html
|
||||
// Learn Attribute:
|
||||
// - https://docs.cocos.com/creator/2.4/manual/en/scripting/reference/attributes.html
|
||||
// Learn life-cycle callbacks:
|
||||
// - https://docs.cocos.com/creator/2.4/manual/en/scripting/life-cycle-callbacks.html
|
||||
|
||||
import JiaZai from "../../Script/JiaZai";
|
||||
import Utils from "../../Script/module/Pay/Utils";
|
||||
import NumberToImage from "../../Script/NumberToImage";
|
||||
import { MiniGameSdk } from "../../Script/Sdk/MiniGameSdk";
|
||||
|
||||
// import JiaZai from "./JiaZai";
|
||||
// import Utils from "./module/Pay/Utils";
|
||||
// import NumberToImage from "./NumberToImage";
|
||||
// import { MiniGameSdk } from "./Sdk/MiniGameSdk";
|
||||
|
||||
const { ccclass, property } = cc._decorator;
|
||||
|
||||
@ccclass
|
||||
export default class DailyQuests extends cc.Component {
|
||||
|
||||
@property(cc.Node)
|
||||
content: cc.Node = null;
|
||||
//月卡按钮切换
|
||||
@property(cc.Node)
|
||||
getBtn: cc.Node = null;
|
||||
|
||||
public juwai = false;
|
||||
btn_Touch: boolean = false;
|
||||
|
||||
private iosPrice: number = 0;
|
||||
private iosProductId: string = "";
|
||||
private iosCount: number = 1;
|
||||
public home: number = 0;
|
||||
public touchStart: boolean = false;
|
||||
public reward: boolean = false;
|
||||
|
||||
onLoad() {
|
||||
this.btn_Touch = true;
|
||||
// 检测微信小游戏切到后台
|
||||
this.home = 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
start() {
|
||||
// this.init();
|
||||
}
|
||||
init(data) {
|
||||
cc.fx.GameConfig.GM_INFO.tasks.levelPass = data["levelPass"];
|
||||
cc.fx.GameConfig.GM_INFO.tasks.share = data["share"];
|
||||
cc.fx.GameConfig.GM_INFO.tasks.useEnergy = data["useEnergy"];
|
||||
cc.fx.GameConfig.GM_INFO.tasks.useProp = data["useProp"];
|
||||
this.touchStart = true;
|
||||
this.reward = false;
|
||||
// 一键领取按钮状态
|
||||
this.getBtn.active = false;
|
||||
this.node.getChildByName("finishi").active = false;
|
||||
// 通过关卡已经领取
|
||||
for (let i = this.content.children.length - 1; i >= 0; i--) {
|
||||
const child = this.content.children[i];
|
||||
// 根据索引匹配不同任务类型
|
||||
if (
|
||||
(i === 0 && data.levelPass.state === 2) ||
|
||||
(i === 1 && data.share.state === 2) ||
|
||||
(i === 2 && data.useEnergy.state === 2) ||
|
||||
(i === 3 && data.useProp.state === 2)
|
||||
) {
|
||||
child.removeFromParent();
|
||||
}
|
||||
}
|
||||
|
||||
// 对剩余节点进行排序 - state == 1的排在上面
|
||||
const children = this.content.children;
|
||||
children.sort((a, b) => {
|
||||
const aName = a.name;
|
||||
const bName = b.name;
|
||||
const aState = data[aName].state;
|
||||
const bState = data[bName].state;
|
||||
|
||||
// state == 1的排前面
|
||||
if (aState === 1 && bState !== 1) return -1;
|
||||
if (aState !== 1 && bState === 1) return 1;
|
||||
return 0;
|
||||
});
|
||||
|
||||
// 重新设置节点顺序
|
||||
for (let i = 0; i < children.length; i++) {
|
||||
children[i].setSiblingIndex(i);
|
||||
}
|
||||
|
||||
// 强制更新布局
|
||||
this.content.getComponent(cc.Layout).updateLayout();
|
||||
// 检查是否有未领取的任务
|
||||
if (this.content.children.length == 0) {
|
||||
this.node.getChildByName("finishi").active = true;
|
||||
} else {
|
||||
for (let j = 0; j < this.content.children.length; j++) {
|
||||
let child = this.content.children[j];
|
||||
child.getChildByName("progress").getComponent(cc.Sprite).fillRange = 0;
|
||||
child.getChildByName("get").active = false;
|
||||
child.getChildByName("jump").active = false;
|
||||
let name = this.content.children[j].name;
|
||||
if (data[name].value > data[name].target) {
|
||||
data[name].value = data[name].target;
|
||||
}
|
||||
let progress = data[name].value / data[name].target;
|
||||
if (data[name].state == 1 && progress == 1) {
|
||||
child.getChildByName("get").active = true;
|
||||
child.getChildByName("jump").active = false;
|
||||
setTimeout(() => {
|
||||
this.getBtn.active = true;
|
||||
}, 0);
|
||||
}
|
||||
else if (data[name].state == 0) {
|
||||
child.getChildByName("get").active = false;
|
||||
child.getChildByName("jump").active = true;
|
||||
}
|
||||
let time = 0.3;
|
||||
if (progress == 0) time = 0;
|
||||
cc.tween(child.getChildByName("progress").getComponent(cc.Sprite))
|
||||
.delay(j * 0.1)
|
||||
.to(time, { fillRange: progress })
|
||||
.start();
|
||||
NumberToImage.numberToImageNodes(data[name].value, 40, 15, "coin_", child.getChildByName("target"), false);
|
||||
NumberToImage.numberToImageNodes(data[name].target, 40, 15, "coin_", child.getChildByName("total"), false);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
//入场动画
|
||||
setAction() {
|
||||
this.node.getChildByName("gold_1").getComponent(sp.Skeleton).setAnimation(0, "animation", false);
|
||||
setTimeout(() => {
|
||||
this.node.getChildByName("qipao3").active = true;
|
||||
this.node.getChildByName("qipao3").getComponent(sp.Skeleton).setAnimation(0, "animation", false);
|
||||
cc.tween(this.node.getChildByName("propBg1"))
|
||||
.delay(0.1)
|
||||
.to(0.2, { opacity: 255 })
|
||||
.start();
|
||||
}, 400);
|
||||
setTimeout(() => {
|
||||
this.node.getChildByName("qipao2").active = true;
|
||||
this.node.getChildByName("qipao2").getComponent(sp.Skeleton).setAnimation(0, "animation", false);
|
||||
cc.tween(this.node.getChildByName("propBg2"))
|
||||
.delay(0.1)
|
||||
.to(0.2, { opacity: 255 })
|
||||
.start();
|
||||
}, 600);
|
||||
setTimeout(() => {
|
||||
this.node.getChildByName("gold_2").active = true;
|
||||
this.node.getChildByName("qipao1").active = true;
|
||||
this.node.getChildByName("qipao1").getComponent(sp.Skeleton).setAnimation(0, "animation", false);
|
||||
cc.tween(this.node.getChildByName("propBg3"))
|
||||
.delay(0.1)
|
||||
.to(0.2, { opacity: 255 })
|
||||
.start();
|
||||
}, 800);
|
||||
setTimeout(() => {
|
||||
// this.node.getChildByName("gold_2").active = true;
|
||||
this.node.getChildByName("baoxiang").active = true;
|
||||
}, 1000);
|
||||
}
|
||||
|
||||
//购买月卡
|
||||
openReward(name, res) {
|
||||
let data = null;
|
||||
if (name == "levelPass") {
|
||||
data = [
|
||||
{ type: "coin", count: 100 },
|
||||
{ type: "freeze", count: 2 }
|
||||
]
|
||||
let data2 = {
|
||||
id: 0,
|
||||
status: "claim"
|
||||
}
|
||||
cc.fx.GameTool.shushu_Track("daily_task", data2);
|
||||
}
|
||||
else if (name == "useProp") {
|
||||
data = [
|
||||
{ type: "hammer", count: 1 }
|
||||
]
|
||||
let data2 = {
|
||||
id: 3,
|
||||
status: "claim"
|
||||
}
|
||||
cc.fx.GameTool.shushu_Track("daily_task", data2);
|
||||
}
|
||||
else if (name == "useEnergy") {
|
||||
data = [
|
||||
{ type: "coin", count: 100 },
|
||||
{ type: "magic", count: 1 }
|
||||
]
|
||||
let data2 = {
|
||||
id: 2,
|
||||
status: "claim"
|
||||
}
|
||||
cc.fx.GameTool.shushu_Track("daily_task", data2);
|
||||
}
|
||||
else if (name == "share") {
|
||||
data = [
|
||||
{ type: "infinite_health", count: 900 },
|
||||
]
|
||||
let data2 = {
|
||||
id: 1,
|
||||
status: "claim"
|
||||
}
|
||||
cc.fx.GameTool.shushu_Track("daily_task", data2);
|
||||
}
|
||||
else if (name == "all") {
|
||||
data = res;
|
||||
}
|
||||
console.log("获得任务奖励", data);
|
||||
let shuju = {
|
||||
"coin": 0,
|
||||
"freeze": 0,
|
||||
"hammer": 0,
|
||||
"magic": 0,
|
||||
"infinite_health": 0,
|
||||
}
|
||||
for (let i = 0; i < data.length; i++) {
|
||||
let type = data[i].type;
|
||||
let count = data[i].count;
|
||||
shuju[type] += count;
|
||||
}
|
||||
let propData = {
|
||||
"freeze": shuju.freeze || 0,
|
||||
"hammer": shuju.hammer || 0,
|
||||
"magic_wand": shuju.magic || 0,
|
||||
"price": 0
|
||||
}
|
||||
this.getShopProp(propData);
|
||||
if (shuju.coin > 0) {
|
||||
cc.fx.GameTool.changeCoin(shuju.coin);
|
||||
}
|
||||
if (shuju.infinite_health > 0) {
|
||||
cc.fx.GameTool.setUserPowerTime(shuju.infinite_health);
|
||||
}
|
||||
|
||||
const canvasTemp = cc.find("Canvas"); // 假设 Canvas 节点
|
||||
if (canvasTemp) {
|
||||
const JiaZai = canvasTemp.getComponent("JiaZai");
|
||||
if (JiaZai) {
|
||||
JiaZai.openRewardWindow(data);
|
||||
if (shuju.coin > 0) {
|
||||
JiaZai.updateCoin();
|
||||
}
|
||||
if (shuju.infinite_health > 0) {
|
||||
JiaZai.updatePower();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
setReward(id) {
|
||||
}
|
||||
|
||||
closeDailyQuests() {
|
||||
this.node.active = false;
|
||||
const jiazaiNode = cc.find("Canvas"); // 假设 JiaZai 挂在 Canvas 节点
|
||||
const jiazaiComp = jiazaiNode.getComponent(JiaZai);
|
||||
if (jiazaiComp) {
|
||||
jiazaiComp.checkTasks();
|
||||
}
|
||||
}
|
||||
|
||||
openLoad() {
|
||||
this.node.getChildByName("Loading").active = true;
|
||||
this.node.getChildByName("Loading").getChildByName("load").stopAllActions();
|
||||
this.node.getChildByName("Loading").getChildByName("load").runAction(cc.rotateTo(2, 1080).repeatForever());
|
||||
}
|
||||
|
||||
openConfirmBox() {
|
||||
this.closeLoad();
|
||||
this.node.getChildByName("ConfirmBox").active = true;
|
||||
}
|
||||
closeConfirmBox() {
|
||||
this.node.getChildByName("ConfirmBox").active = false;
|
||||
}
|
||||
|
||||
closeLoad() {
|
||||
this.node.getChildByName("Loading").active = false;
|
||||
}
|
||||
|
||||
//点击去完成
|
||||
clickBtn(event, data) {
|
||||
if (data == "useProp" || data == "levelPass" || "useEnergy" == data) {
|
||||
this.closeDailyQuests();
|
||||
const jiazaiNode = cc.find("Canvas"); // 假设 JiaZai 挂在 Canvas 节点
|
||||
const jiazaiComp = jiazaiNode.getComponent(JiaZai);
|
||||
if (jiazaiComp) {
|
||||
jiazaiComp.startGame();
|
||||
}
|
||||
}
|
||||
else if (data == "share") {
|
||||
let iphoneArr = [
|
||||
"https://mmocgame.qpic.cn/wechatgame/Lf3SBqy9XpNkakoIZygRzXqww3HTibq6VyibazqmicwibjCS3YpgqbZtkdyABm4Y1wAr/0",
|
||||
"https://mmocgame.qpic.cn/wechatgame/TWKuFxnCn7ksT3KXfhCC4yOfZeD4b0hrptDSJ2DFmwz02Yc8SppcwyPAOoS1MsMr/0",
|
||||
"https://mmocgame.qpic.cn/wechatgame/dibaH2x79o1wSwBDymhyzXwfcyicaDb6R5icrFIO7251T4NgxIzXRXErHvAvn50vXFA/0",
|
||||
"https://mmocgame.qpic.cn/wechatgame/Pgxad80d8ws3o69OicV3DTuTkcP81upQeJ0JBNS1xib3pzYLTF1ZqGY3niciaI7ICKlL/0",
|
||||
"https://mmocgame.qpic.cn/wechatgame/SfB1vrRBIHKn9ffKFt5sib62yPLE31m2rCvk6DKlEicJNVZSoryEObD6ItwsQn4xibR/0",
|
||||
"https://mmocgame.qpic.cn/wechatgame/OiaWk33I6QjgWiatrb5YVUq2p0QRmQgO6rLUWxEQDZ4ib9Ny4Pr8iaHnHI6WdxibY2nPL/0",
|
||||
"https://mmocgame.qpic.cn/wechatgame/CG5xBibollws251aYD4msEPWCiafrcn4Fgtic4T2wME6sWmdfAUtfibgsWoxm59VadDD/0"
|
||||
]
|
||||
let randomIphone = iphoneArr[Math.floor(Math.random() * iphoneArr.length)];
|
||||
let img = randomIphone;
|
||||
const shareParams = {
|
||||
title: '如果你突然打了个喷嚏,那一定是我在等你帮忙过关!', // 分享标题
|
||||
imageUrl: img // 分享图片链接
|
||||
};
|
||||
// 调用微信分享 API
|
||||
if (cc.sys.platform === cc.sys.WECHAT_GAME) {
|
||||
//@ts-ignore
|
||||
wx.shareAppMessage(shareParams);
|
||||
setTimeout(() => {
|
||||
this.closeDailyQuests();
|
||||
}, 500);
|
||||
const jiazaiNode = cc.find("Canvas"); // 假设 JiaZai 挂在 Canvas 节点
|
||||
const jiazaiComp = jiazaiNode.getComponent(JiaZai);
|
||||
console.log("分享出去了");
|
||||
if (cc.fx.GameConfig.GM_INFO.tasks.share.value < cc.fx.GameConfig.GM_INFO.tasks.share.target) {
|
||||
cc.fx.GameConfig.GM_INFO.tasks.share.value += 1;
|
||||
cc.fx.GameTool.setDailyQuestInfo((data) => {
|
||||
if (data.code == 1) {
|
||||
if (jiazaiComp) {
|
||||
setTimeout(() => {
|
||||
jiazaiComp.openDailyQuests();
|
||||
}, 1000);
|
||||
}
|
||||
}
|
||||
});
|
||||
if (cc.fx.GameConfig.GM_INFO.tasks.share.value == cc.fx.GameConfig.GM_INFO.tasks.share.target) {
|
||||
let data = {
|
||||
id: 1,
|
||||
status: "complete"
|
||||
}
|
||||
cc.fx.GameTool.shushu_Track("daily_task", data);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
getReward(event, data) {
|
||||
if (this.touchStart == false) {
|
||||
return;
|
||||
}
|
||||
this.touchStart = false;
|
||||
this.reward = true;
|
||||
let shuju = [data];
|
||||
Utils.getDailyQuestReward(shuju, (res) => {
|
||||
this.touchStart = true;
|
||||
this.reward = false;
|
||||
if (res.code == 1) {
|
||||
let dataNode = null;
|
||||
for (let i = 0; i < this.content.children.length; i++) {
|
||||
if (this.content.children[i].name === data) {
|
||||
dataNode = this.content.children[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
dataNode.getChildByName("get").active = false;
|
||||
cc.tween(dataNode)
|
||||
.to(0.4, { x: dataNode.x - 1000, opacity: 50 })
|
||||
.call(() => {
|
||||
this.openReward(dataNode.name, null);
|
||||
this.touchStart = true;
|
||||
dataNode.removeFromParent();
|
||||
this.content.getComponent(cc.Layout).updateLayout();
|
||||
this.checkGetReward();
|
||||
})
|
||||
.start();
|
||||
}
|
||||
else {
|
||||
MiniGameSdk.API.showToast("网络异常,领取奖励失败");
|
||||
}
|
||||
})
|
||||
setTimeout(() => {
|
||||
if (this.reward == true && this.touchStart == false) {
|
||||
this.touchStart = true;
|
||||
}
|
||||
}, 5000);
|
||||
}
|
||||
|
||||
getAllReward() {
|
||||
if (this.touchStart == false) {
|
||||
return;
|
||||
}
|
||||
this.touchStart = false;
|
||||
this.reward = true;
|
||||
let shuju = [];
|
||||
for (let i = 0; i < this.content.children.length; i++) {
|
||||
let dataNode = this.content.children[i];
|
||||
if (dataNode.getChildByName("get").active == true) {
|
||||
shuju.push(dataNode.name);
|
||||
}
|
||||
}
|
||||
console.log("准备上传的任务", shuju);
|
||||
Utils.getDailyQuestReward(shuju, (res) => {
|
||||
this.touchStart = true;
|
||||
this.reward = false;
|
||||
if (res.code == 1) {
|
||||
let data = [
|
||||
{ type: "coin", count: 0 },
|
||||
{ type: "freeze", count: 0 },
|
||||
{ type: "hammer", count: 0 },
|
||||
{ type: "magic", count: 0 },
|
||||
{ type: "infinite_health", count: 0 },
|
||||
]
|
||||
for (let i = 0; i < this.content.children.length; i++) {
|
||||
let dataNode = this.content.children[i];
|
||||
if (dataNode.getChildByName("get").active == true) {
|
||||
dataNode.getChildByName("get").active = false;
|
||||
if (dataNode.name == "levelPass") {
|
||||
data[0].count += 100;
|
||||
data[1].count += 2;
|
||||
let data2 = {
|
||||
id: 0,
|
||||
status: "claim"
|
||||
}
|
||||
cc.fx.GameTool.shushu_Track("daily_task", data2);
|
||||
}
|
||||
else if (dataNode.name == "useProp") {
|
||||
data[2].count += 1;
|
||||
let data2 = {
|
||||
id: 3,
|
||||
status: "claim"
|
||||
}
|
||||
cc.fx.GameTool.shushu_Track("daily_task", data2);
|
||||
}
|
||||
else if (dataNode.name == "useEnergy") {
|
||||
data[0].count += 100;
|
||||
data[3].count += 1;
|
||||
let data2 = {
|
||||
id: 2,
|
||||
status: "claim"
|
||||
}
|
||||
cc.fx.GameTool.shushu_Track("daily_task", data2);
|
||||
}
|
||||
else if (dataNode.name == "share") {
|
||||
data[4].count += 900;
|
||||
let data2 = {
|
||||
id: 1,
|
||||
status: "claim"
|
||||
}
|
||||
cc.fx.GameTool.shushu_Track("daily_task", data2);
|
||||
}
|
||||
cc.tween(dataNode)
|
||||
.to(0.4, { x: dataNode.x - 1000, opacity: 50 })
|
||||
.call(() => {
|
||||
this.touchStart = true;
|
||||
dataNode.removeFromParent();
|
||||
this.content.getComponent(cc.Layout).updateLayout();
|
||||
this.checkGetReward();
|
||||
})
|
||||
.start();
|
||||
}
|
||||
}
|
||||
for (let j = 0; j < data.length; j++) {
|
||||
if (data[j].count == 0) {
|
||||
data.splice(j, 1);
|
||||
j--;
|
||||
}
|
||||
}
|
||||
this.openReward("all", data);
|
||||
}
|
||||
else {
|
||||
MiniGameSdk.API.showToast("网络异常,领取奖励失败");
|
||||
}
|
||||
})
|
||||
setTimeout(() => {
|
||||
if (this.reward == true && this.touchStart == false) {
|
||||
this.touchStart = true;
|
||||
}
|
||||
}, 5000);
|
||||
}
|
||||
|
||||
checkGetReward() {
|
||||
this.getBtn.active = false;
|
||||
if (this.content.children.length == 0) {
|
||||
this.getBtn.active = false;
|
||||
this.node.getChildByName("finishi").active = true;
|
||||
}
|
||||
else {
|
||||
for (let j = 0; j < this.content.children.length; j++) {
|
||||
let child = this.content.children[j];
|
||||
if (child.getChildByName("get").active) {
|
||||
this.getBtn.active = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
getShopProp(propData) {
|
||||
//@ts-ignore
|
||||
|
||||
}
|
||||
|
||||
onDestroy() {
|
||||
|
||||
}
|
||||
|
||||
update() {
|
||||
|
||||
}
|
||||
}
|
||||
|
|
@ -1,10 +0,0 @@
|
|||
{
|
||||
"ver": "1.1.0",
|
||||
"uuid": "85d4dc66-c6e7-4c75-8658-90520ff1d0a9",
|
||||
"importer": "typescript",
|
||||
"isPlugin": false,
|
||||
"loadPluginInWeb": true,
|
||||
"loadPluginInNative": true,
|
||||
"loadPluginInEditor": false,
|
||||
"subMetas": {}
|
||||
}
|
||||
|
|
@ -1,161 +0,0 @@
|
|||
// Learn TypeScript:
|
||||
// - https://docs.cocos.com/creator/2.4/manual/en/scripting/typescript.html
|
||||
// Learn Attribute:
|
||||
// - https://docs.cocos.com/creator/2.4/manual/en/scripting/reference/attributes.html
|
||||
// Learn life-cycle callbacks:
|
||||
// - https://docs.cocos.com/creator/2.4/manual/en/scripting/life-cycle-callbacks.html
|
||||
|
||||
import JiaZai from "../../Script/JiaZai";
|
||||
import Utils from "../../Script/module/Pay/Utils";
|
||||
import NumberToImage from "../../Script/NumberToImage";
|
||||
import { MiniGameSdk } from "../../Script/Sdk/MiniGameSdk";
|
||||
|
||||
|
||||
const { ccclass, property } = cc._decorator;
|
||||
|
||||
@ccclass
|
||||
export default class WinStreak extends cc.Component {
|
||||
|
||||
@property(cc.SpriteAtlas)
|
||||
fontUI: cc.SpriteAtlas = null;
|
||||
|
||||
@property(cc.Node)
|
||||
content: cc.Node = null;
|
||||
//月卡按钮切换
|
||||
@property(cc.Node)
|
||||
getBtn: cc.Node = null;
|
||||
|
||||
public juwai = false;
|
||||
btn_Touch: boolean = false;
|
||||
|
||||
|
||||
onLoad() {
|
||||
this.btn_Touch = true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
start() {
|
||||
// this.init();
|
||||
}
|
||||
init() {
|
||||
if (cc.fx.GameConfig.GM_INFO.winStreak > 0) {
|
||||
let hammer = this.node.getChildByName("hammer").children;
|
||||
let count = cc.fx.GameConfig.GM_INFO.winStreak;
|
||||
let time = 0.1;
|
||||
if (count > 5) {
|
||||
time = 0.05;
|
||||
}
|
||||
if (count > 10) {
|
||||
count = 10;
|
||||
}
|
||||
for (let i = 0; i < count; i++) {
|
||||
if (i < 10) {
|
||||
hammer[i].active = true;
|
||||
hammer[i].scaleX = hammer[i].scaleY = 0;
|
||||
cc.tween(hammer[i])
|
||||
.delay(i * time)
|
||||
.to(0.2, { scaleX: 0.7, scaleY: 0.7 }) // 快速放大到0.7
|
||||
.to(0.1, { scaleX: 0.4, scaleY: 0.4 }) // 突然缩小制造弹性感
|
||||
.to(0.1, { scaleX: 0.6, scaleY: 0.6 }) // 再次弹起到0.6
|
||||
.to(0.1, { scaleX: 0.5, scaleY: 0.5 }) // 最终稳定到0.5
|
||||
.to(0.05, { scaleX: 0.55, scaleY: 0.45 }) // X轴抖动效果
|
||||
.to(0.05, { scaleX: 0.45, scaleY: 0.55 }) // Y轴抖动效果
|
||||
.to(0.1, { scaleX: 0.5, scaleY: 0.5 }) // 恢复最终比例
|
||||
.start();
|
||||
}
|
||||
}
|
||||
}
|
||||
this.numberToImageNodes2(cc.fx.GameConfig.GM_INFO.winStreak, 10, 5, "", this.node.getChildByName("number"), true);
|
||||
}
|
||||
//入场动画
|
||||
setAction() {
|
||||
}
|
||||
|
||||
setReward(id) {
|
||||
}
|
||||
|
||||
closeWinStreak() {
|
||||
this.node.active = false;
|
||||
}
|
||||
|
||||
openLoad() {
|
||||
this.node.getChildByName("Loading").active = true;
|
||||
this.node.getChildByName("Loading").getChildByName("load").stopAllActions();
|
||||
this.node.getChildByName("Loading").getChildByName("load").runAction(cc.rotateTo(2, 1080).repeatForever());
|
||||
}
|
||||
|
||||
openConfirmBox() {
|
||||
this.closeLoad();
|
||||
this.node.getChildByName("ConfirmBox").active = true;
|
||||
}
|
||||
closeConfirmBox() {
|
||||
this.node.getChildByName("ConfirmBox").active = false;
|
||||
}
|
||||
|
||||
closeLoad() {
|
||||
this.node.getChildByName("Loading").active = false;
|
||||
}
|
||||
|
||||
//点击去完成
|
||||
clickBtn(event, data) {
|
||||
this.node.active = false;
|
||||
const jiazaiNode = cc.find("Canvas"); // 假设 JiaZai 挂在 Canvas 节点
|
||||
const jiazaiComp = jiazaiNode.getComponent(JiaZai);
|
||||
if (jiazaiComp) {
|
||||
jiazaiComp.startGame();
|
||||
}
|
||||
}
|
||||
|
||||
numberToImageNodes2(number, width, posX, name, targetNode: cc.Node, right: boolean = false) {
|
||||
const numStr = number.toString();
|
||||
let cha = 0;
|
||||
if (number > 99) cha = -posX
|
||||
else if (number < 10) cha = posX
|
||||
if (targetNode.children.length > 0)
|
||||
targetNode.removeAllChildren();
|
||||
|
||||
const digitNodes: cc.Node[] = [];
|
||||
for (let i = 0; i < numStr.length; i++) {
|
||||
let digit = parseInt(numStr[i], 10);
|
||||
const node = new cc.Node();
|
||||
const sprite = node.addComponent(cc.Sprite);
|
||||
if (numStr[i] == ":") digit = 10;
|
||||
sprite.spriteFrame = this.fontUI._spriteFrames[name + digit + ""];
|
||||
digitNodes.push(node);
|
||||
}
|
||||
|
||||
// 计算总宽度
|
||||
// const totalWidth = (numStr.length - 1) * width + (digitNodes[0]?.width || 0);
|
||||
// 计算总宽度,累加每个节点的宽度和间距
|
||||
let totalWidth = 0;
|
||||
for (let i = 0; i < digitNodes.length; i++) {
|
||||
totalWidth += digitNodes[i].width;
|
||||
if (i < digitNodes.length - 1) {
|
||||
totalWidth += width;
|
||||
}
|
||||
}
|
||||
if (right) {
|
||||
// 新右对齐逻辑:从右向左排列
|
||||
let currentX = 0; // 最右侧起点
|
||||
for (let i = digitNodes.length - 1; i >= 0; i--) {
|
||||
const node = digitNodes[i];
|
||||
node.x = currentX - node.width;
|
||||
currentX -= (node.width + width); // 向左累加宽度和间距
|
||||
if (targetNode) node.parent = targetNode;
|
||||
}
|
||||
} else {
|
||||
let currentX = cha;
|
||||
for (let i = 0; i < digitNodes.length; i++) {
|
||||
const node = digitNodes[i];
|
||||
node.x = currentX;
|
||||
currentX += node.width + width;
|
||||
if (targetNode) node.parent = targetNode;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
update() {
|
||||
|
||||
}
|
||||
}
|
||||
|
|
@ -1,10 +0,0 @@
|
|||
{
|
||||
"ver": "1.1.0",
|
||||
"uuid": "f03388b7-6e8b-4bca-90b2-219ec02b1a8d",
|
||||
"importer": "typescript",
|
||||
"isPlugin": false,
|
||||
"loadPluginInWeb": true,
|
||||
"loadPluginInNative": true,
|
||||
"loadPluginInEditor": false,
|
||||
"subMetas": {}
|
||||
}
|
||||
Loading…
Reference in New Issue
Block a user