"use strict";
cc._RF.push(module, '7574f5PdlZP4Kt9dxMgkIPZ', 'AudioManager');
// Script/tool/AudioManager.ts

"use strict";
var __extends = (this && this.__extends) || (function () {
    var extendStatics = function (d, b) {
        extendStatics = Object.setPrototypeOf ||
            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
        return extendStatics(d, b);
    };
    return function (d, b) {
        extendStatics(d, b);
        function __() { this.constructor = d; }
        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
    };
})();
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
    var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
    if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
    else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
    return c > 3 && r && Object.defineProperty(target, key, r), r;
};
Object.defineProperty(exports, "__esModule", { value: true });
var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property;
var AudioManager = /** @class */ (function (_super) {
    __extends(AudioManager, _super);
    function AudioManager() {
        var _this = _super !== null && _super.apply(this, arguments) || this;
        //背景音乐
        _this.audioGameBgm0 = null;
        //跳跃
        _this.jump = null;
        //落地上
        _this.luodi = null;
        //碰撞
        _this.pz = null;
        //落方块上
        _this.luodui = null;
        return _this;
    }
    AudioManager_1 = AudioManager;
    AudioManager.prototype.ctor = function () {
        this.mAudioMap = {};
        /**
         * 默认音量大小
         * @type {number}
         */
        this.bgMusicVolume = 0.1;
        this.effectMusicVolume = 1;
        this.mMusicSwitch = 1;
        this.mEffectSwitch = 1;
    };
    AudioManager.prototype.play = function (audioSource, loop, callback, isBgMusic) {
        if (isBgMusic && !this.mMusicSwitch)
            return;
        if (!isBgMusic && !this.mEffectSwitch)
            return;
        var volume = isBgMusic ? this.bgMusicVolume : this.effectMusicVolume;
        if (cc.sys.isBrowser) {
            if (audioSource == this.brickSound) {
                volume = 0.1;
            }
            volume = 1;
            var context = cc.audioEngine.play(audioSource, loop, volume);
            if (callback) {
                cc.audioEngine.setFinishCallback(context, function () {
                    callback.call(this);
                }.bind(this));
            }
            // cc.wwx.OutPut.log('play audio effect isBrowser: ' + context.src);
            this.mAudioMap[audioSource] = context;
            return audioSource;
        }
        else {
            return audioSource;
        }
    };
    AudioManager.prototype.save = function () {
        // cc.wwx.Storage.setItem(cc.wwx.Storage.Key_Setting_Music_Volume, this.mMusicSwitch);
        // cc.wwx.Storage.setItem(cc.wwx.Storage.Key_Setting_Effect_Volume, this.mEffectSwitch);
    };
    AudioManager.prototype.onLoad = function () {
        if (AudioManager_1._instance == null) {
            AudioManager_1._instance = this;
            cc.game.addPersistRootNode(this.node);
        }
        else {
            this.node.destroy();
            return;
        }
        this.reward = false;
        this.finish = false;
        this.rewardCount = 0;
        this.ctor();
        this.preload();
    };
    AudioManager.prototype.preload = function () {
        if (!(cc.sys.platform === cc.sys.WECHAT_GAME)) {
            return;
        }
        var musics = [
            this.audioGameBgm0,
        ];
        musics.forEach(function (path) {
            // var musicPath = wxDownloader.REMOTE_SERVER_ROOT + path;
            // if (musicPath != wxDownloader.REMOTE_SERVER_ROOT && musicPath.endsWith('.mp3')) {
            //     cc.loader.load(musicPath, function(err, remoteUrl) {
            //         if (err) {
            //             cc.error(err.message || err);
            //             return;
            //         }
            //     });
            // }
        });
    };
    AudioManager.prototype.getAudioMusicSwitch = function () {
        return this.mMusicSwitch;
    };
    AudioManager.prototype.getAudioEffectSwitch = function () {
        return this.mEffectSwitch;
    };
    AudioManager.prototype.trunAudioSound = function (on) {
        this.switchMusic(on);
        this.switchEffect(on);
    };
    AudioManager.prototype.switchMusic = function (on) {
        if (this.mMusicSwitch != (on ? 1 : 0)) {
            this.mMusicSwitch = 1 - this.mMusicSwitch;
            // this.save();
        }
        if (on) {
            this.playMusicGame();
        }
        else {
            this.stopMusic();
        }
    };
    AudioManager.prototype.switchEffect = function (on) {
        if (this.mEffectSwitch != (on ? 1 : 0)) {
            this.mEffectSwitch = 1 - this.mEffectSwitch;
            // this.save();
        }
    };
    AudioManager.prototype.onHide = function () {
        cc.audioEngine.pauseAll();
        // if (CC_JSB) {
        // } else {
        //     for (var key in this.mAudioMap) {
        //         if (key === this.mMusicKey) {
        //             this.mAudioMap[key].pause();
        //         } else {
        //             this.mAudioMap[key].stop();
        //         }
        //     }
        // }
    };
    AudioManager.prototype.onShow = function () {
        cc.audioEngine.resumeAll();
        // if (CC_JSB) {
        // } else {
        //     if (!this.mMusicSwitch) return;
        //     var context = this.mAudioMap[this.mMusicKey];
        //     if (context) {
        //         context.play();
        //     }
        // }
    };
    AudioManager.prototype.playMusic = function (key, callback, loop) {
        loop = typeof loop == 'undefined' || loop ? true : false;
        this.stopMusic();
        this.mMusicKey = this.play(key, loop, callback, true);
    };
    /**
     * 游戏背景音乐
     */
    AudioManager.prototype.playMusicGame = function () {
        // this.playMusic(this.audioGameBgm0,{},true);
    };
    /**
     * 停止背景音乐播放
     */
    AudioManager.prototype.stopMusic = function () {
        // cc.wwx.OutPut.log('stopMusic audio effect wx: ' + this.mMusicKey);
        var context = this.mAudioMap[this.mMusicKey];
        if (typeof (context) != 'undefined') {
            if (cc.sys.isBrowser) {
                cc.audioEngine.stop(context);
            }
            else {
                context.stop();
            }
            cc.audioEngine.stop(context);
        }
    };
    // 炸弹、火箭爆炸音效
    AudioManager.prototype.playJump = function () {
        return this.play(this.jump, false, null, this.mEffectSwitch);
    };
    //激光音效
    AudioManager.prototype.playLuo = function () {
        return this.play(this.luodui, false, null, this.mEffectSwitch);
    };
    //技能音效
    AudioManager.prototype.playGround = function () {
        return this.play(this.luodi, false, null, this.mEffectSwitch);
    };
    //技能音效
    AudioManager.prototype.playPz = function () {
        return this.play(this.pz, false, null, this.mEffectSwitch);
    };
    /*
     * 游戏开始音效
     *
     */
    AudioManager.prototype.playGameStart = function () {
    };
    /*
     * 失败的游戏结束
     */
    AudioManager.prototype.playGameOver = function () {
    };
    /*
      * 成功的游戏结束
      */
    AudioManager.prototype.playGameResultFailed = function () {
    };
    /*
  * 成功的游戏结束
  */
    AudioManager.prototype.playGameResultSuccess = function () {
    };
    /**
     * 报警的音效
     */
    AudioManager.prototype.playWarning = function () {
    };
    /*
     * 方块碰撞的声音
     */
    AudioManager.prototype.playBrick = function () {
        // return this.play(this.brickSound,false);
    };
    //方块破碎的声音
    AudioManager.prototype.brickBoom = function () {
    };
    /**
     * 按钮
     */
    AudioManager.prototype.playAudioButton = function () {
    };
    AudioManager.prototype.playRandomMatch = function () {
        this.playMusic(this.audioGameBgm0, {}, true);
    };
    AudioManager.prototype.playMatchFoundSound = function () {
        this.stopMusic();
        // return this.play(this.matchFoundSound, false);
    };
    var AudioManager_1;
    __decorate([
        property(cc.AudioClip)
    ], AudioManager.prototype, "audioGameBgm0", void 0);
    __decorate([
        property(cc.AudioClip)
    ], AudioManager.prototype, "jump", void 0);
    __decorate([
        property(cc.AudioClip)
    ], AudioManager.prototype, "luodi", void 0);
    __decorate([
        property(cc.AudioClip)
    ], AudioManager.prototype, "pz", void 0);
    __decorate([
        property(cc.AudioClip)
    ], AudioManager.prototype, "luodui", void 0);
    AudioManager = AudioManager_1 = __decorate([
        ccclass
    ], AudioManager);
    return AudioManager;
}(cc.Component));
exports.default = AudioManager;
;
// export { AudioManager };

cc._RF.pop();