"use strict";
cc._RF.push(module, 'f2f0bI5PsVI+o18xF6G+KVa', 'GameData');
// Script/GameData.ts

"use strict";
var __extends = (this && this.__extends) || (function () {
    var extendStatics = function (d, b) {
        extendStatics = Object.setPrototypeOf ||
            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
        return extendStatics(d, b);
    };
    return function (d, b) {
        extendStatics(d, b);
        function __() { this.constructor = d; }
        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
    };
})();
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
    var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
    if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
    else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
    return c > 3 && r && Object.defineProperty(target, key, r), r;
};
Object.defineProperty(exports, "__esModule", { value: true });
var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property;
var GameData = /** @class */ (function (_super) {
    __extends(GameData, _super);
    function GameData() {
        return _super !== null && _super.apply(this, arguments) || this;
    }
    GameData_1 = GameData;
    // 0.15 0.37 0.8  获得三个星星  -2167.675  -2054  两个尺寸的屏幕的补偿值
    GameData.prototype.onLoad = function () {
        if (GameData_1._instance == null) {
            GameData_1._instance = this;
            // cc.game.addPersistRootNode(this.node);
            this.AudioManager = this.node.getComponent('BallAudioManager');
        }
        else {
            this.node.destroy();
            return;
        }
    };
    GameData.prototype.start = function () {
        //GAME_DATA 废弃了，暂时不删除以防后面修改回 一整局传一次
        this.GAME_DATA = [];
        this.GM_INFO_init(); //GM_INFO存储 一些游戏数据，这些数据至少是当局内不会重置清零的
        this.LEVEL_init(); //每局游戏内游戏参数，可复活清零或者重玩清零
        this.BLOCK_INFO_init(); //每个游戏不同，此游戏为跳板参数
        this.CLICK_init(); //埋点数据,用于上传重要数据
    };
    GameData.prototype.GM_INFO_init = function () {
        this.GM_INFO = {
            // isEnd: false,
            mean_Time: 0,
            total: 0,
            currSeed: 203213,
            gameId: '100001',
            userId: "",
            guide: true,
            url: "https://dev.api.sparkus.cn",
            custom: 0,
            //从这开始
            jumpUpTime: 0.5,
            jumpDownTime: 0.4,
            jumpHeight: 150,
            blockMin: 30,
            blockMax: -10,
            blockScale: 5,
            distanceMin: 100,
            distanceMax: 110,
            life: 3,
            levelMax: 1,
            difficultyMax: 1,
            score: 0,
            success: true,
            probation: true //试用期
        };
    };
    GameData.prototype.CLICK_init = function () {
        GameData_1._instance.CLICK_DATA =
            {
                type: 1,
                level: 0,
                block: 0,
                percent: 0,
                getScore: 0,
                totalScore: 0,
                difficulty: 0,
                height: false,
                combo: 0,
                accuracy: 0,
                jumps: 0,
                timer: 0,
                fake: false,
                fakeSpeed: 0,
                speed: 0,
                round: 0,
            };
    };
    GameData.prototype.LEVEL_init = function () {
        this.LEVEL_INFO =
            {
                speed: 1,
                addSpeed: 0.015,
                reduceSpeed: 0,
                jiansu: 3,
                round1: 10,
                round2: 20,
                round3: 30,
                doubleSuccess: 3,
                fastSpeed: 3.5,
                slowSpeed: 4.5,
                doubleHit: 1,
                doubleAdd: 0.05,
                doubleMax: 2,
                layer: 100,
                layerAdd: 2,
                star1: 0.2,
                star2: 0.4,
                star3: 0.8,
                scoreMax: 120000,
                levelMax: 1,
                difficultyMax: 1 //最高难度系数
            };
    };
    GameData.prototype.BLOCK_INFO_init = function () {
        this.BLOCK_INFO = [
            {
                name: "block1",
                speed: 8,
                thickness: false,
            },
            {
                name: "block2",
                speed: 9,
                thickness: false,
            },
            {
                name: "block3",
                speed: 8,
                thickness: false,
            },
            {
                name: "block4",
                speed: 9,
                thickness: false,
            },
            {
                name: "block5",
                speed: 8,
                thickness: false,
            },
            {
                name: "block6",
                speed: 8,
                thickness: false,
            },
            {
                name: "block7",
                speed: 10,
                thickness: true,
            },
            {
                name: "block8",
                speed: 10,
                thickness: true,
            },
            {
                name: "block9",
                speed: 10,
                thickness: true,
            },
            {
                name: "block10",
                speed: 10,
                thickness: true,
            },
            {
                name: "block11",
                speed: 10,
                thickness: true,
            },
            {
                name: "block12",
                speed: 10,
                thickness: true,
            },
            {
                name: "block0",
                speed: 14,
                thickness: false,
            },
        ];
    };
    var GameData_1;
    GameData = GameData_1 = __decorate([
        ccclass
    ], GameData);
    return GameData;
}(cc.Component));
exports.default = GameData;

cc._RF.pop();