"use strict"; cc._RF.push(module, '7574f5PdlZP4Kt9dxMgkIPZ', 'AudioManager'); // Script/tool/AudioManager.ts "use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; Object.defineProperty(exports, "__esModule", { value: true }); var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property; var AudioManager = /** @class */ (function (_super) { __extends(AudioManager, _super); function AudioManager() { var _this = _super !== null && _super.apply(this, arguments) || this; //背景音乐 _this.audioGameBgm0 = null; //跳跃 _this.jump = null; //落地上 _this.luodi = null; //碰撞 _this.pz = null; //落方块上 _this.luodui = null; return _this; } AudioManager_1 = AudioManager; AudioManager.prototype.ctor = function () { this.mAudioMap = {}; /** * 默认音量大小 * @type {number} */ this.bgMusicVolume = 0.1; this.effectMusicVolume = 1; this.mMusicSwitch = 1; this.mEffectSwitch = 1; }; AudioManager.prototype.play = function (audioSource, loop, callback, isBgMusic) { if (isBgMusic && !this.mMusicSwitch) return; if (!isBgMusic && !this.mEffectSwitch) return; var volume = isBgMusic ? this.bgMusicVolume : this.effectMusicVolume; if (cc.sys.isBrowser) { if (audioSource == this.brickSound) { volume = 0.1; } volume = 1; var context = cc.audioEngine.play(audioSource, loop, volume); if (callback) { cc.audioEngine.setFinishCallback(context, function () { callback.call(this); }.bind(this)); } // cc.wwx.OutPut.log('play audio effect isBrowser: ' + context.src); this.mAudioMap[audioSource] = context; return audioSource; } else { return audioSource; } }; AudioManager.prototype.save = function () { // cc.wwx.Storage.setItem(cc.wwx.Storage.Key_Setting_Music_Volume, this.mMusicSwitch); // cc.wwx.Storage.setItem(cc.wwx.Storage.Key_Setting_Effect_Volume, this.mEffectSwitch); }; AudioManager.prototype.onLoad = function () { if (AudioManager_1._instance == null) { AudioManager_1._instance = this; cc.game.addPersistRootNode(this.node); } else { this.node.destroy(); return; } this.reward = false; this.finish = false; this.rewardCount = 0; this.ctor(); this.preload(); }; AudioManager.prototype.preload = function () { if (!(cc.sys.platform === cc.sys.WECHAT_GAME)) { return; } var musics = [ this.audioGameBgm0, ]; musics.forEach(function (path) { // var musicPath = wxDownloader.REMOTE_SERVER_ROOT + path; // if (musicPath != wxDownloader.REMOTE_SERVER_ROOT && musicPath.endsWith('.mp3')) { // cc.loader.load(musicPath, function(err, remoteUrl) { // if (err) { // cc.error(err.message || err); // return; // } // }); // } }); }; AudioManager.prototype.getAudioMusicSwitch = function () { return this.mMusicSwitch; }; AudioManager.prototype.getAudioEffectSwitch = function () { return this.mEffectSwitch; }; AudioManager.prototype.trunAudioSound = function (on) { this.switchMusic(on); this.switchEffect(on); }; AudioManager.prototype.switchMusic = function (on) { if (this.mMusicSwitch != (on ? 1 : 0)) { this.mMusicSwitch = 1 - this.mMusicSwitch; // this.save(); } if (on) { this.playMusicGame(); } else { this.stopMusic(); } }; AudioManager.prototype.switchEffect = function (on) { if (this.mEffectSwitch != (on ? 1 : 0)) { this.mEffectSwitch = 1 - this.mEffectSwitch; // this.save(); } }; AudioManager.prototype.onHide = function () { cc.audioEngine.pauseAll(); // if (CC_JSB) { // } else { // for (var key in this.mAudioMap) { // if (key === this.mMusicKey) { // this.mAudioMap[key].pause(); // } else { // this.mAudioMap[key].stop(); // } // } // } }; AudioManager.prototype.onShow = function () { cc.audioEngine.resumeAll(); // if (CC_JSB) { // } else { // if (!this.mMusicSwitch) return; // var context = this.mAudioMap[this.mMusicKey]; // if (context) { // context.play(); // } // } }; AudioManager.prototype.playMusic = function (key, callback, loop) { loop = typeof loop == 'undefined' || loop ? true : false; this.stopMusic(); this.mMusicKey = this.play(key, loop, callback, true); }; /** * 游戏背景音乐 */ AudioManager.prototype.playMusicGame = function () { // this.playMusic(this.audioGameBgm0,{},true); }; /** * 停止背景音乐播放 */ AudioManager.prototype.stopMusic = function () { // cc.wwx.OutPut.log('stopMusic audio effect wx: ' + this.mMusicKey); var context = this.mAudioMap[this.mMusicKey]; if (typeof (context) != 'undefined') { if (cc.sys.isBrowser) { cc.audioEngine.stop(context); } else { context.stop(); } cc.audioEngine.stop(context); } }; // 炸弹、火箭爆炸音效 AudioManager.prototype.playJump = function () { return this.play(this.jump, false, null, this.mEffectSwitch); }; //激光音效 AudioManager.prototype.playLuo = function () { return this.play(this.luodui, false, null, this.mEffectSwitch); }; //技能音效 AudioManager.prototype.playGround = function () { return this.play(this.luodi, false, null, this.mEffectSwitch); }; //技能音效 AudioManager.prototype.playPz = function () { return this.play(this.pz, false, null, this.mEffectSwitch); }; /* * 游戏开始音效 * */ AudioManager.prototype.playGameStart = function () { }; /* * 失败的游戏结束 */ AudioManager.prototype.playGameOver = function () { }; /* * 成功的游戏结束 */ AudioManager.prototype.playGameResultFailed = function () { }; /* * 成功的游戏结束 */ AudioManager.prototype.playGameResultSuccess = function () { }; /** * 报警的音效 */ AudioManager.prototype.playWarning = function () { }; /* * 方块碰撞的声音 */ AudioManager.prototype.playBrick = function () { // return this.play(this.brickSound,false); }; //方块破碎的声音 AudioManager.prototype.brickBoom = function () { }; /** * 按钮 */ AudioManager.prototype.playAudioButton = function () { }; AudioManager.prototype.playRandomMatch = function () { this.playMusic(this.audioGameBgm0, {}, true); }; AudioManager.prototype.playMatchFoundSound = function () { this.stopMusic(); // return this.play(this.matchFoundSound, false); }; var AudioManager_1; __decorate([ property(cc.AudioClip) ], AudioManager.prototype, "audioGameBgm0", void 0); __decorate([ property(cc.AudioClip) ], AudioManager.prototype, "jump", void 0); __decorate([ property(cc.AudioClip) ], AudioManager.prototype, "luodi", void 0); __decorate([ property(cc.AudioClip) ], AudioManager.prototype, "pz", void 0); __decorate([ property(cc.AudioClip) ], AudioManager.prototype, "luodui", void 0); AudioManager = AudioManager_1 = __decorate([ ccclass ], AudioManager); return AudioManager; }(cc.Component)); exports.default = AudioManager; ; // export { AudioManager }; cc._RF.pop();