317 lines
9.9 KiB
TypeScript
317 lines
9.9 KiB
TypeScript
// Learn TypeScript:
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// - https://docs.cocos.com/creator/manual/en/scripting/typescript.html
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// Learn Attribute:
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// - https://docs.cocos.com/creator/manual/en/scripting/reference/attributes.html
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// Learn life-cycle callbacks:
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// - https://docs.cocos.com/creator/manual/en/scripting/life-cycle-callbacks.html
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import GameData from './GameData';
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import HttpUtil from './crypto/HttpUtil';
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import { GameTool } from './tool/GameTool';
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import { Notification } from './tool/Notification';
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const {ccclass, property} = cc._decorator;
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@ccclass
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export default class GuideManager extends cc.Component {
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@property(cc.Camera)
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Camera: cc.Camera = null;
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@property(cc.Node)
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topUI: cc.Node = null;
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@property(cc.Node)
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Player: cc.Node = null;
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@property(cc.Node)
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Ground: cc.Node = null;
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@property(cc.Node)
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Xin: cc.Node = null;
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@property(cc.Label)
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time: cc.Label = null;
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@property(cc.Node)
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Tip: cc.Node = null;
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@property([cc.Prefab])
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blockPrefab : Array<cc.Prefab> = [];
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round: number; //回合
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level: number; //回合
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static _instance: any;
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blockArray: any;
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cameraMove:boolean
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countHeight:number;
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countTime: number;
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over: boolean;
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begin: boolean;
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interfere: boolean;
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oldSpeed: number; //上一回合速度
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score: number; //总得分
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difficultyMax:number; //最高难度系数
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// LIFE-CYCLE CALLBACKS:
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onLoad () {
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// 示例使用
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var manager = cc.director.getCollisionManager();
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manager.enabled = true;
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GameData._instance.GM_INFO.probation = true;
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}
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protected onEnable(): void {
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Notification.on("createBlock",this.createBlock,this);
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Notification.on("addScore",this.addScore,this);
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Notification.on("createCrackBlock",this.createCrackBlock,this);
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Notification.on("showGround",this.showGround,this);
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Notification.on("death",this.getDeath,this);
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Notification.on("jump",this.jump,this);
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}
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protected onDestroy(): void {
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Notification.off("createBlock",this.createBlock);
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Notification.off("addScore",this.addScore);
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Notification.off("createBlock",this.createCrackBlock);
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Notification.off("death",this.getDeath);
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Notification.off("jump",this.jump);
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Notification.off("showGround",this.showGround);
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}
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init(){
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this.score = 0;
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this.oldSpeed = 10;
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this.begin = true;
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this.over = false;
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this.interfere = false;
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this.round = 0;
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this.level = 0;
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GameData._instance.GM_INFO.levelMax = 1;
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GameData._instance.GM_INFO.difficultyMax = 1;
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GameData._instance.GM_INFO.life = 3;
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this.blockArray = [];
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this.cameraMove = false;
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this.countTime = 12;
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this.topUI.getChildByName("xin1").active = true;
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this.topUI.getChildByName("xin2").active = true;
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this.topUI.getChildByName("xin3").active = true;
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this.topUI.getChildByName("star1").active = false;
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this.topUI.getChildByName("star2").active = false;
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this.topUI.getChildByName("star3").active = false;
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GameData._instance.LEVEL_init();
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}
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start () {
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// this.node.on(cc.Node.EventType.TOUCH_START, this.jump, this);
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this.fit();
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this.init();
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this.startGuide();
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this.startGame();
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}
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//根据是否全面屏,做独立适配方面
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fit(){
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this.node.getChildByName("bg2").y = -2167.675;
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var jg = this.setFit();
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if(!jg){
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this.node.getChildByName("bg2").y = -2100;
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}
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}
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//判断全面屏
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getSetScreenResolutionFlag () {
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let size = cc.winSize;
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let width = size.width;
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let height = size.height;
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if ((height / width) > (16.2 / 9)) return false;
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return true;
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}
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//判断全面屏适配
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setFit () {
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let flag = this.getSetScreenResolutionFlag();
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if (flag) {
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} else {
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}
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return flag;
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}
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startGuide(){
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//打开卷
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let left = this.Tip.getChildByName("left");
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let right = this.Tip.getChildByName("right");
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let tip = this.Tip.getChildByName("tip");
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left.width = 0; right.width = 0;tip.opacity = 0;
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cc.tween(left)
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.to(0.25,{width:348})
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.start();
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cc.tween(right)
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.to(0.25,{width:348})
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.start();
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cc.tween(tip)
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.delay(0.15)
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.to(0.15,{opacity:255})
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.start();
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}
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showGround(tempY){
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setTimeout(() => {
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this.Ground.active = true;
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this.Ground.y = tempY;
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}, 500);
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}
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jump(){
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this.Player.getComponent("Player").jump();
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}
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startGame(){
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this.createBlock();
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}
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addScore(score){
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}
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createBlock(){
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if(this.over == false && this.begin == true){
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this.Ground.active = false;
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var num = Math.floor(Math.random()*12);
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if(this.round <= 10 && num == 5){
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num = Math.floor(Math.random()*6 + 6);
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}
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// num = 2;
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var block = cc.instantiate(this.blockPrefab[num]);
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let height = this.Player.getComponent("Player").basicHeight + GameData._instance.GM_INFO.blockMin;
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if(num > GameData._instance.GM_INFO.blockScale){
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height += block.height + GameData._instance.GM_INFO.blockMax;
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GameData._instance.CLICK_DATA.height = true;
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}
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if(height >= -120 && this.cameraMove == false){
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this.countHeight = this.Player.getComponent("Player").basicHeight - this.Camera.node.y;
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this.cameraMove = true;
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}
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block.setPosition(cc.v2(this.round%2==0?500:-500,height));
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block.parent = this.node.getChildByName("Block");
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this.round += 1;
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this.level += 1;
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if(this.round > GameData._instance.GM_INFO.levelMax) GameData._instance.GM_INFO.levelMax = this.round;
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GameData._instance.CLICK_DATA.level = this.round;
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GameData._instance.CLICK_DATA.round = this.level;
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GameData._instance.LEVEL_INFO.layer += GameData._instance.LEVEL_INFO.layerAdd;
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GameData._instance.LEVEL_INFO.speed += GameData._instance.LEVEL_INFO.addSpeed;
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if(GameData._instance.LEVEL_INFO.reduceSpeed <= 100)
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GameData._instance.LEVEL_INFO.reduceSpeed += GameData._instance.LEVEL_INFO.jiansu;
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if(this.round == GameData._instance.LEVEL_INFO.round1) GameData._instance.LEVEL_INFO.jiansu = 2;
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else if(this.round == GameData._instance.LEVEL_INFO.round2) GameData._instance.LEVEL_INFO.jiansu = 1;
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else if(this.round == GameData._instance.LEVEL_INFO.round3) GameData._instance.LEVEL_INFO.jiansu = 0.5;
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}
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}
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//虚假碎裂块
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createCrackBlock(){
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this.interfere = true;
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GameData._instance.CLICK_DATA.fake = this.interfere;
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if(this.round > 1) this.destroyBlock();
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if(this.over == false && this.begin == true){
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var block = cc.instantiate(this.blockPrefab[12]);
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let height = this.Player.getComponent("Player").basicHeight;
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if(GameData._instance.CLICK_DATA.height == true){
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height += block.height/2;
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}
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block.setPosition(cc.v2(this.round%2==0?500:-500,height));
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block.parent = this.node.getChildByName("CrackBlock");
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}
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}
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destroyBlock(){
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if(this.node){
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if(this.node.getChildByName("CrackBlock")){
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if(this.node.getChildByName("CrackBlock").children){
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var block2 = this.node.getChildByName("CrackBlock").children;
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for(let i=0; i<block2.length; i++){
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if(block2[i]){
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block2[i].getComponent("Block").hide();
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}
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}
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}
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}
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}
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}
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xinAction(){
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}
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//死亡
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getDeath(){
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this.getDevive(1);
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}
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//复活
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getDevive(time){
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this.round = 0;
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GameData._instance.LEVEL_init();
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if(this.topUI.getChildByName("star3").active == true){
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// GameData._instance.LEVEL_INFO.scoreMax = 150000;
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}
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this.interfere = false;
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GameData._instance.CLICK_DATA.fake = this.interfere;
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var block = this.node.getChildByName("Block").children;
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for(let i=0; i<block.length; i++){
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if(block[i]){
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block[i].getComponent("Block").hide();
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}
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}
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var block2 = this.node.getChildByName("CrackBlock").children;
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for(let i=0; i<block2.length; i++){
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if(block2[i]){
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block2[i].getComponent("Block").hide();
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}
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}
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// this.blockArray = [];
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let actionTime = 0.5;
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if(this.Player.y > 500){
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actionTime = (this.Player.y + 500)/1000*actionTime;
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}
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cc.tween(this.Player)
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.to(actionTime,{position:cc.v3(0,-500,0)})
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.call(()=>{
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this.Player.getComponent("Player").xinAction();
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})
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.delay(0.5)
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.call(() =>{
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this.xinAction();
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this.Player.getComponent("Player").init();
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if(time > 1){
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this.Xin.parent.active = true;
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this.Xin.getComponent(cc.Sprite).fillRange = 0;
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cc.tween(this.Xin.getComponent(cc.Sprite))
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.to(time,{fillRange:1})
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.delay(0.3)
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.call(() =>{
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this.Xin.parent.active = false;
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})
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.delay(0)
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.call(() =>{
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this.createBlock();
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})
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.start();
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}
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else{
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setTimeout(() => {
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this.createBlock();
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}, (time+0.5)*1000);
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}
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})
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.start();
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}
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// update (dt) {}
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}
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