174 lines
6.9 KiB
JavaScript
174 lines
6.9 KiB
JavaScript
"use strict";
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cc._RF.push(module, '2bf4dXY+rJG37abLKiCEh7s', 'Block');
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// Script/Block.ts
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"use strict";
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var __extends = (this && this.__extends) || (function () {
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var extendStatics = function (d, b) {
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extendStatics = Object.setPrototypeOf ||
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({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
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function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
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return extendStatics(d, b);
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};
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return function (d, b) {
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extendStatics(d, b);
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function __() { this.constructor = d; }
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d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
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};
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})();
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var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
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var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
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if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
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else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
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return c > 3 && r && Object.defineProperty(target, key, r), r;
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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var GameData_1 = require("./GameData");
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var GameManager_1 = require("./GameManager");
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var Notification_1 = require("./tool/Notification");
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var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property;
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var NewClass = /** @class */ (function (_super) {
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__extends(NewClass, _super);
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function NewClass() {
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var _this = _super !== null && _super.apply(this, arguments) || this;
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_this.label = null;
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_this.text = 'hello';
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return _this;
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}
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// LIFE-CYCLE CALLBACKS:
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NewClass.prototype.onLoad = function () {
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this.node.getComponent(cc.PolygonCollider).enabled = true;
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this.speed = 10;
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this.num = 0;
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this.move = false;
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if (this.node.name.length > 6) {
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this.num = parseInt(this.node.name.substring(5, 7));
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}
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else
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this.num = parseInt(this.node.name.substring(5, 6));
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this.speed = GameData_1.default._instance.BLOCK_INFO[this.num - 1].speed;
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this.init();
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};
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NewClass.prototype.start = function () {
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};
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NewClass.prototype.init = function () {
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var _this = this;
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this.getSpeed();
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if (this.num > GameData_1.default._instance.GM_INFO.blockScale) {
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if (this.speed < GameData_1.default._instance.LEVEL_INFO.slowSpeed)
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this.speed = GameData_1.default._instance.LEVEL_INFO.slowSpeed;
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}
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else {
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if (this.speed < GameData_1.default._instance.LEVEL_INFO.fastSpeed)
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this.speed = GameData_1.default._instance.LEVEL_INFO.fastSpeed;
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}
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if (this.num != 13 && !GameData_1.default._instance.GM_INFO.probation) {
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GameData_1.default._instance.CLICK_DATA.block = this.num;
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GameData_1.default._instance.CLICK_DATA.speed = this.speed;
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this.getDifficulty();
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}
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else {
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this.node.getComponent(cc.PolygonCollider).enabled = false;
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this.node.getComponent(cc.BoxCollider).enabled = false;
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GameData_1.default._instance.CLICK_DATA.fakeSpeed = this.speed;
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}
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this.move = true;
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this.tween =
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cc.tween(this.node)
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.to(this.speed, { x: -this.node.x })
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.call(function () {
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_this.move = false;
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})
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.start();
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};
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NewClass.prototype.getSpeed = function () {
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//先加范围 厚的
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var reduceSpeed = GameData_1.default._instance.LEVEL_INFO.reduceSpeed;
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reduceSpeed = parseInt(Math.random() * reduceSpeed + "");
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this.speed = this.speed - reduceSpeed / 10;
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//最后乘以系数
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this.speed = this.speed / GameData_1.default._instance.LEVEL_INFO.speed;
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this.speed = parseInt(this.speed * 10 + "") / 10;
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};
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NewClass.prototype.getDifficulty = function () {
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var difficulty1 = 0;
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var sudu = Math.abs(this.speed - GameManager_1.default._instance.oldSpeed);
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difficulty1 = (sudu / 10 + 1) * (11 - this.speed);
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if (difficulty1 <= 1)
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difficulty1 = 1;
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else if (difficulty1 >= 7)
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difficulty1 = 7;
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var difficulty2 = 0;
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if (this.node.width < 180)
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difficulty2 = 0;
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else if (this.node.width < 199)
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difficulty2 = 0.5;
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else
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difficulty2 = 1;
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var difficulty3 = 0;
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if (GameManager_1.default._instance.interfere == true) {
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difficulty3 = 1;
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}
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var difficulty4 = 0;
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if (this.num > 6) {
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difficulty4 = 1;
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}
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GameManager_1.default._instance.oldSpeed = this.speed;
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this.difficulty = 0;
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this.difficulty = difficulty1 + difficulty2 + difficulty3 + difficulty4;
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this.difficulty = parseInt(this.difficulty * 10 + "");
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GameData_1.default._instance.CLICK_DATA.difficulty = this.difficulty / 10;
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if (GameData_1.default._instance.CLICK_DATA.difficulty > GameData_1.default._instance.GM_INFO.difficultyMax)
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GameData_1.default._instance.GM_INFO.difficultyMax = GameData_1.default._instance.CLICK_DATA.difficulty;
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};
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NewClass.prototype.setScore = function (fen) {
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var score = 0;
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var difficulty = this.difficulty / 10;
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var layer = GameData_1.default._instance.LEVEL_INFO.layer;
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var doubleHit = GameData_1.default._instance.LEVEL_INFO.doubleHit;
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score = parseInt(fen * difficulty * layer * doubleHit + "");
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Notification_1.Notification.emit("addScore", score);
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};
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NewClass.prototype.hide = function () {
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var _this = this;
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cc.tween(this.node)
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.to(0.2, { opacity: 0 })
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.call(function () {
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_this.node.active = false;
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_this.node.removeFromParent();
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_this.node = null;
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})
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.start();
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};
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NewClass.prototype.onCollisionEnter = function (other, self) {
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if (GameManager_1.default._instance) {
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if (GameManager_1.default._instance.over == true) {
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return;
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}
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}
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if (other.node.name == "Player") {
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var max = self.name.length;
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var ColliderName = other.name.substring(6, max);
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if (this.move == true) {
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if (this.tween) {
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this.tween.stop();
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}
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}
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}
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};
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NewClass.prototype.update = function (dt) {
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};
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__decorate([
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property(cc.Label)
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], NewClass.prototype, "label", void 0);
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__decorate([
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property
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], NewClass.prototype, "text", void 0);
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NewClass = __decorate([
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ccclass
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], NewClass);
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return NewClass;
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}(cc.Component));
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exports.default = NewClass;
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cc._RF.pop(); |