FlyUp/library/imports/bb/bbcb19e6-e5d0-4c3d-aa62-57e958ca7aad.js
2024-06-11 16:02:27 +08:00

326 lines
13 KiB
JavaScript

"use strict";
cc._RF.push(module, 'bbcb1nm5dBMPapiV+lYynqt', 'GuideManager');
// Script/GuideManager.ts
"use strict";
// Learn TypeScript:
// - https://docs.cocos.com/creator/manual/en/scripting/typescript.html
// Learn Attribute:
// - https://docs.cocos.com/creator/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
// - https://docs.cocos.com/creator/manual/en/scripting/life-cycle-callbacks.html
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
return c > 3 && r && Object.defineProperty(target, key, r), r;
};
Object.defineProperty(exports, "__esModule", { value: true });
var GameData_1 = require("./GameData");
var Notification_1 = require("./tool/Notification");
var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property;
var GuideManager = /** @class */ (function (_super) {
__extends(GuideManager, _super);
function GuideManager() {
var _this = _super !== null && _super.apply(this, arguments) || this;
_this.Camera = null;
_this.topUI = null;
_this.Player = null;
_this.Ground = null;
_this.Xin = null;
_this.time = null;
_this.Tip = null;
_this.blockPrefab = [];
return _this;
// update (dt) {}
}
// LIFE-CYCLE CALLBACKS:
GuideManager.prototype.onLoad = function () {
// 示例使用
var manager = cc.director.getCollisionManager();
manager.enabled = true;
GameData_1.default._instance.GM_INFO.probation = true;
};
GuideManager.prototype.onEnable = function () {
Notification_1.Notification.on("createBlock", this.createBlock, this);
Notification_1.Notification.on("addScore", this.addScore, this);
Notification_1.Notification.on("createCrackBlock", this.createCrackBlock, this);
Notification_1.Notification.on("showGround", this.showGround, this);
Notification_1.Notification.on("death", this.getDeath, this);
Notification_1.Notification.on("jump", this.jump, this);
};
GuideManager.prototype.onDestroy = function () {
Notification_1.Notification.off("createBlock", this.createBlock);
Notification_1.Notification.off("addScore", this.addScore);
Notification_1.Notification.off("createBlock", this.createCrackBlock);
Notification_1.Notification.off("death", this.getDeath);
Notification_1.Notification.off("jump", this.jump);
Notification_1.Notification.off("showGround", this.showGround);
};
GuideManager.prototype.init = function () {
this.score = 0;
this.oldSpeed = 10;
this.begin = true;
this.over = false;
this.interfere = false;
this.round = 0;
this.level = 0;
GameData_1.default._instance.GM_INFO.levelMax = 1;
GameData_1.default._instance.GM_INFO.difficultyMax = 1;
GameData_1.default._instance.GM_INFO.life = 3;
this.blockArray = [];
this.cameraMove = false;
this.countTime = 12;
this.topUI.getChildByName("xin1").active = true;
this.topUI.getChildByName("xin2").active = true;
this.topUI.getChildByName("xin3").active = true;
this.topUI.getChildByName("star1").active = false;
this.topUI.getChildByName("star2").active = false;
this.topUI.getChildByName("star3").active = false;
GameData_1.default._instance.LEVEL_init();
};
GuideManager.prototype.start = function () {
// this.node.on(cc.Node.EventType.TOUCH_START, this.jump, this);
this.fit();
this.init();
this.startGuide();
this.startGame();
};
//根据是否全面屏,做独立适配方面
GuideManager.prototype.fit = function () {
this.node.getChildByName("bg2").y = -2167.675;
var jg = this.setFit();
if (!jg) {
this.node.getChildByName("bg2").y = -2100;
}
};
//判断全面屏
GuideManager.prototype.getSetScreenResolutionFlag = function () {
var size = cc.winSize;
var width = size.width;
var height = size.height;
if ((height / width) > (16.2 / 9))
return false;
return true;
};
//判断全面屏适配
GuideManager.prototype.setFit = function () {
var flag = this.getSetScreenResolutionFlag();
if (flag) {
}
else {
}
return flag;
};
GuideManager.prototype.startGuide = function () {
//打开卷
var left = this.Tip.getChildByName("left");
var right = this.Tip.getChildByName("right");
var tip = this.Tip.getChildByName("tip");
left.width = 0;
right.width = 0;
tip.opacity = 0;
cc.tween(left)
.to(0.25, { width: 348 })
.start();
cc.tween(right)
.to(0.25, { width: 348 })
.start();
cc.tween(tip)
.delay(0.15)
.to(0.15, { opacity: 255 })
.start();
};
GuideManager.prototype.showGround = function (tempY) {
var _this = this;
setTimeout(function () {
_this.Ground.active = true;
_this.Ground.y = tempY;
}, 500);
};
GuideManager.prototype.jump = function () {
this.Player.getComponent("Player").jump();
};
GuideManager.prototype.startGame = function () {
this.createBlock();
};
GuideManager.prototype.addScore = function (score) {
};
GuideManager.prototype.createBlock = function () {
if (this.over == false && this.begin == true) {
this.Ground.active = false;
var num = Math.floor(Math.random() * 12);
if (this.round <= 10 && num == 5) {
num = Math.floor(Math.random() * 6 + 6);
}
// num = 2;
var block = cc.instantiate(this.blockPrefab[num]);
var height = this.Player.getComponent("Player").basicHeight + GameData_1.default._instance.GM_INFO.blockMin;
if (num > GameData_1.default._instance.GM_INFO.blockScale) {
height += block.height + GameData_1.default._instance.GM_INFO.blockMax;
GameData_1.default._instance.CLICK_DATA.height = true;
}
if (height >= -120 && this.cameraMove == false) {
this.countHeight = this.Player.getComponent("Player").basicHeight - this.Camera.node.y;
this.cameraMove = true;
}
block.setPosition(cc.v2(this.round % 2 == 0 ? 500 : -500, height));
block.parent = this.node.getChildByName("Block");
this.round += 1;
this.level += 1;
if (this.round > GameData_1.default._instance.GM_INFO.levelMax)
GameData_1.default._instance.GM_INFO.levelMax = this.round;
GameData_1.default._instance.CLICK_DATA.level = this.round;
GameData_1.default._instance.CLICK_DATA.round = this.level;
GameData_1.default._instance.LEVEL_INFO.layer += GameData_1.default._instance.LEVEL_INFO.layerAdd;
GameData_1.default._instance.LEVEL_INFO.speed += GameData_1.default._instance.LEVEL_INFO.addSpeed;
if (GameData_1.default._instance.LEVEL_INFO.reduceSpeed <= 100)
GameData_1.default._instance.LEVEL_INFO.reduceSpeed += GameData_1.default._instance.LEVEL_INFO.jiansu;
if (this.round == GameData_1.default._instance.LEVEL_INFO.round1)
GameData_1.default._instance.LEVEL_INFO.jiansu = 2;
else if (this.round == GameData_1.default._instance.LEVEL_INFO.round2)
GameData_1.default._instance.LEVEL_INFO.jiansu = 1;
else if (this.round == GameData_1.default._instance.LEVEL_INFO.round3)
GameData_1.default._instance.LEVEL_INFO.jiansu = 0.5;
}
};
//虚假碎裂块
GuideManager.prototype.createCrackBlock = function () {
this.interfere = true;
GameData_1.default._instance.CLICK_DATA.fake = this.interfere;
if (this.round > 1)
this.destroyBlock();
if (this.over == false && this.begin == true) {
var block = cc.instantiate(this.blockPrefab[12]);
var height = this.Player.getComponent("Player").basicHeight;
if (GameData_1.default._instance.CLICK_DATA.height == true) {
height += block.height / 2;
}
block.setPosition(cc.v2(this.round % 2 == 0 ? 500 : -500, height));
block.parent = this.node.getChildByName("CrackBlock");
}
};
GuideManager.prototype.destroyBlock = function () {
if (this.node) {
if (this.node.getChildByName("CrackBlock")) {
if (this.node.getChildByName("CrackBlock").children) {
var block2 = this.node.getChildByName("CrackBlock").children;
for (var i = 0; i < block2.length; i++) {
if (block2[i]) {
block2[i].getComponent("Block").hide();
}
}
}
}
}
};
GuideManager.prototype.xinAction = function () {
};
//死亡
GuideManager.prototype.getDeath = function () {
this.getDevive(1);
};
//复活
GuideManager.prototype.getDevive = function (time) {
var _this = this;
this.round = 0;
GameData_1.default._instance.LEVEL_init();
if (this.topUI.getChildByName("star3").active == true) {
// GameData._instance.LEVEL_INFO.scoreMax = 150000;
}
this.interfere = false;
GameData_1.default._instance.CLICK_DATA.fake = this.interfere;
var block = this.node.getChildByName("Block").children;
for (var i = 0; i < block.length; i++) {
if (block[i]) {
block[i].getComponent("Block").hide();
}
}
var block2 = this.node.getChildByName("CrackBlock").children;
for (var i = 0; i < block2.length; i++) {
if (block2[i]) {
block2[i].getComponent("Block").hide();
}
}
// this.blockArray = [];
var actionTime = 0.5;
if (this.Player.y > 500) {
actionTime = (this.Player.y + 500) / 1000 * actionTime;
}
cc.tween(this.Player)
.to(actionTime, { position: cc.v3(0, -500, 0) })
.call(function () {
_this.Player.getComponent("Player").xinAction();
})
.delay(0.5)
.call(function () {
_this.xinAction();
_this.Player.getComponent("Player").init();
if (time > 1) {
_this.Xin.parent.active = true;
_this.Xin.getComponent(cc.Sprite).fillRange = 0;
cc.tween(_this.Xin.getComponent(cc.Sprite))
.to(time, { fillRange: 1 })
.delay(0.3)
.call(function () {
_this.Xin.parent.active = false;
})
.delay(0)
.call(function () {
_this.createBlock();
})
.start();
}
else {
setTimeout(function () {
_this.createBlock();
}, (time + 0.5) * 1000);
}
})
.start();
};
__decorate([
property(cc.Camera)
], GuideManager.prototype, "Camera", void 0);
__decorate([
property(cc.Node)
], GuideManager.prototype, "topUI", void 0);
__decorate([
property(cc.Node)
], GuideManager.prototype, "Player", void 0);
__decorate([
property(cc.Node)
], GuideManager.prototype, "Ground", void 0);
__decorate([
property(cc.Node)
], GuideManager.prototype, "Xin", void 0);
__decorate([
property(cc.Label)
], GuideManager.prototype, "time", void 0);
__decorate([
property(cc.Node)
], GuideManager.prototype, "Tip", void 0);
__decorate([
property([cc.Prefab])
], GuideManager.prototype, "blockPrefab", void 0);
GuideManager = __decorate([
ccclass
], GuideManager);
return GuideManager;
}(cc.Component));
exports.default = GuideManager;
cc._RF.pop();