FlyUp/library/imports/b2/b26a4f51-0921-4f4f-80be-17bc4077adad.js
2024-06-21 18:41:20 +08:00

832 lines
34 KiB
JavaScript

"use strict";
cc._RF.push(module, 'b26a49RCSFPT4C+F7xAd62t', 'GameManager');
// Script/GameManager.ts
"use strict";
// Learn TypeScript:
// - https://docs.cocos.com/creator/manual/en/scripting/typescript.html
// Learn Attribute:
// - https://docs.cocos.com/creator/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
// - https://docs.cocos.com/creator/manual/en/scripting/life-cycle-callbacks.html
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
return c > 3 && r && Object.defineProperty(target, key, r), r;
};
Object.defineProperty(exports, "__esModule", { value: true });
var GameData_1 = require("./GameData");
var GameTool_1 = require("./tool/GameTool");
var Notification_1 = require("./tool/Notification");
var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property;
var GameManager = /** @class */ (function (_super) {
__extends(GameManager, _super);
function GameManager() {
var _this = _super !== null && _super.apply(this, arguments) || this;
_this.Camera = null;
_this.topUI = null;
_this.Player = null;
_this.Ground = null;
_this.Xin = null;
_this.time = null;
_this.GameOver = null;
_this.Tip = null;
_this.blockPrefab = [];
return _this;
}
GameManager_1 = GameManager;
// LIFE-CYCLE CALLBACKS:
GameManager.prototype.onLoad = function () {
// cc.game.setFrameRate(59.9);
// 示例使用
var manager = cc.director.getCollisionManager();
manager.enabled = true;
// manager.enabledDebugDraw = true;
GameManager_1._instance = this;
// GameData._instance.GM_INFO.probation = false;
this.Air = [];
this.Air2 = [];
};
GameManager.prototype.onEnable = function () {
Notification_1.Notification.on("createBlock", this.createBlock, this);
Notification_1.Notification.on("addScore", this.addScore, this);
Notification_1.Notification.on("createCrackBlock", this.createCrackBlock, this);
Notification_1.Notification.on("showGround", this.showGround, this);
Notification_1.Notification.on("death", this.getDeath, this);
Notification_1.Notification.on("jump", this.jump, this);
Notification_1.Notification.on("setData", this.setData, this);
};
GameManager.prototype.onDestroy = function () {
Notification_1.Notification.off("createBlock", this.createBlock);
Notification_1.Notification.off("addScore", this.addScore);
Notification_1.Notification.off("createCrackBlock", this.createCrackBlock);
Notification_1.Notification.off("death", this.getDeath);
Notification_1.Notification.off("jump", this.jump);
Notification_1.Notification.off("showGround", this.showGround);
Notification_1.Notification.off("setData", this.setData);
};
//根据是否全面屏,做独立适配方面
GameManager.prototype.fit = function () {
this.node.getChildByName("bg2").y = -2167.675;
var jg = this.setFit();
if (!jg) {
this.node.getChildByName("bg2").y = -2100;
this.topUI.y = 660;
}
};
//判断全面屏
GameManager.prototype.getSetScreenResolutionFlag = function () {
var size = cc.winSize;
var width = size.width;
var height = size.height;
if ((height / width) > (16.2 / 9))
return false;
return true;
};
//判断全面屏适配
GameManager.prototype.setFit = function () {
var flag = this.getSetScreenResolutionFlag();
if (flag) {
}
else {
}
return flag;
};
GameManager.prototype.init = function () {
this.drop = this.topUI.y - this.Camera.node.y;
this.score = 0;
this.oldSpeed = 10;
this.guide = -1;
this.begin = true;
this.over = false;
this.interfere = false;
this.round = 0;
this.level = 0;
GameData_1.default._instance.GM_INFO.levelMax = 1;
GameData_1.default._instance.GM_INFO.difficultyMax = 1;
GameData_1.default._instance.GM_INFO.life = 3;
this.blockArray = [];
this.difficultyArray = 0;
this.cameraMove = false;
this.countTime = 180;
this.topUI.getChildByName("xin1").active = true;
this.topUI.getChildByName("xin2").active = true;
this.topUI.getChildByName("xin3").active = true;
this.topUI.getChildByName("star1").active = false;
this.topUI.getChildByName("star2").active = false;
this.topUI.getChildByName("star3").active = false;
GameData_1.default._instance.LEVEL_init();
this.schedule(this.updateCountDownTime, 1);
};
GameManager.prototype.start = function () {
var _this = this;
// this.node.on(cc.Node.EventType.TOUCH_START, this.jump, this);
this.fit();
this.init();
// GameData._instance.GM_INFO.probation = false;
if (GameData_1.default._instance.GM_INFO.probation) {
this.Player.getComponent("Player").jumpPause = true;
var tip = this.Tip.getChildByName("tip");
this.tipShow(tip, -1, true);
}
else {
this.node.getChildByName("Begin").opacity = 0;
this.node.getChildByName("Begin").scale = 2;
if (this.node.getChildByName("Begin")) {
cc.tween(this.node.getChildByName("Begin"))
.to(0.5, { opacity: 255, scale: 1 })
.delay(0.5)
.to(0.5, { opacity: 0, scale: 0 })
.call(function () {
_this.startGame();
})
.start();
}
else {
setTimeout(function () {
_this.startGame();
}, 1000);
}
}
};
//开启引导
GameManager.prototype.startGuide = function (type, revive) {
var _this = this;
this.guide = type;
console.log("startGuide", type);
if (type == 0) {
this.careteGuideBlock(1);
}
else if (type == 2) {
var block = this.node.getChildByName("Block").children[this.node.getChildByName("Block").children.length - 1];
cc.tween(block)
.to(0.7, { x: 0 })
.start();
this.tipHide("tip2", 3, false);
}
else if (type == 3) {
if (revive == true) {
this.round += 1;
this.careteGuideBlock(3);
}
else {
var tip = this.Tip.getChildByName("tip3");
this.tipShow(tip, type, false);
setTimeout(function () {
_this.tipHide("tip3", null, false);
_this.round += 1;
_this.careteGuideBlock(3);
}, 3000);
}
}
else if (type == 4) {
this.round += 1;
this.careteGuideBlock(4);
}
else if (type == 5) {
this.round += 1;
this.careteGuideBlock(5);
}
else if (type == 6) {
var block = this.node.getChildByName("Block").children[this.node.getChildByName("Block").children.length - 1];
cc.tween(block)
.to(0.7, { x: 0 })
.start();
this.tipHide("tip4", 7, revive);
}
else if (type == 7) {
if (revive == true) {
this.round += 1;
this.careteGuideBlock(7);
}
else {
var tip = this.Tip.getChildByName("tip5");
this.tipShow(tip, type, false);
setTimeout(function () {
_this.tipHide("tip5", null, revive);
_this.round += 1;
_this.careteGuideBlock(7);
}, 2000);
}
}
else if (type == 8) {
this.round += 1;
this.careteGuideBlock(8);
}
else if (type == 9) {
this.Player.getComponent("Player").jumpPause = true;
var tip_1 = this.Tip.getChildByName("tip6");
setTimeout(function () {
_this.tipShow(tip_1, type, false);
}, 1000);
}
};
GameManager.prototype.tipShow = function (tipName, type, showNext) {
var _this = this;
var tip = tipName;
var left = this.Tip.getChildByName("left");
var right = this.Tip.getChildByName("right");
left.width = 0;
right.width = 0;
tip.opacity = 0;
cc.tween(left)
.to(0.25, { width: 348 })
.start();
cc.tween(right)
.to(0.25, { width: 348 })
.start();
cc.tween(tip)
.delay(0.15)
.to(0.15, { opacity: 255 })
.call(function () {
_this.guide = type;
if (type == 5)
_this.guide = 6;
if (type == 5 || type == 1)
_this.Player.getComponent("Player").jumpPause = false;
})
.start();
if (showNext == true) {
this.Tip.getChildByName("btn_next").active = true;
this.Tip.getChildByName("btn_jump").active = true;
cc.tween(this.Tip.getChildByName("btn_next"))
.delay(0.5)
.to(0.2, { opacity: 255 })
.start();
cc.tween(this.Tip.getChildByName("btn_jump"))
.delay(0.5)
.to(0.2, { opacity: 255 })
.start();
}
if (tip.name == "tip6") {
this.Tip.getChildByName("btn_start").active = true;
cc.tween(this.Tip.getChildByName("btn_start"))
.delay(1)
.to(0.2, { opacity: 255 })
.start();
}
};
//隐藏
GameManager.prototype.tipHide = function (tipName, num, revive) {
var _this = this;
var tip = this.Tip.getChildByName(tipName);
var left = this.Tip.getChildByName("left");
var right = this.Tip.getChildByName("right");
cc.tween(left)
.delay(0.1)
.to(0.25, { width: 0 })
.start();
cc.tween(right)
.delay(0.1)
.to(0.25, { width: 0 })
.start();
cc.tween(tip)
.to(0.12, { opacity: 0 })
.delay(1.5)
.call(function () {
if (tip.name != "tip3" && tipName != "tip5") {
_this.Player.getComponent("Player").jumpPause = true;
}
if (num != null) {
_this.startGuide(num, revive);
}
})
.start();
};
GameManager.prototype.careteGuideBlock = function (type) {
var _this = this;
this.Ground.active = false;
var tip = this.Tip.getChildByName("tip2");
if (type == 5) {
tip = this.Tip.getChildByName("tip4");
}
this.Player.getComponent("Player").jumpPause = true;
var block = cc.instantiate(this.blockPrefab[13]);
var height = this.Player.getComponent("Player").basicHeight + GameData_1.default._instance.GM_INFO.blockMin;
if (type > 4) {
height += block.height + GameData_1.default._instance.GM_INFO.blockMax;
GameData_1.default._instance.CLICK_DATA.height = true;
}
block.setPosition(cc.v2(this.round % 2 == 0 ? 480 : -480, height));
block.parent = this.node.getChildByName("Block");
var num = 150;
var time = 3;
if (type == 1 || type == 5) {
num = this.round % 2 == 0 ? num : -num;
}
else if (type == 3 || type == 4 || type == 7 || type == 8 || type == 9) {
this.Player.getComponent("Player").jumpPause = false;
num = -block.x;
time = 7;
}
cc.tween(block)
.to(time, { x: num })
.call(function () {
if (type == 1 || type == 5) {
_this.Player.getComponent("Player").jumpPause = true;
_this.tipShow(tip, type, false);
}
})
.start();
};
GameManager.prototype.showGround = function (tempY) {
var _this = this;
setTimeout(function () {
_this.Ground.active = true;
_this.Ground.y = tempY;
}, 500);
};
GameManager.prototype.guideStart = function () {
this.tipHide("tip6", null, false);
this.Tip.getChildByName("btn_next").active = false;
this.Tip.getChildByName("btn_jump").active = false;
this.Tip.getChildByName("btn_start").active = false;
GameData_1.default._instance.GM_INFO.probation = false;
this.destroyBlock(false);
this.onDestroy();
cc.director.loadScene("GameScene");
};
//下一步
GameManager.prototype.guideNext = function () {
if (this.guide == -1) {
this.tipHide("tip", 0, false);
this.Tip.getChildByName("btn_next").active = false;
this.Tip.getChildByName("btn_jump").active = false;
this.Tip.getChildByName("btn_start").active = false;
}
};
//跳过
GameManager.prototype.guideJump = function () {
this.Tip.getChildByName("btn_next").active = false;
this.Tip.getChildByName("btn_jump").active = false;
this.Tip.getChildByName("btn_start").active = false;
GameData_1.default._instance.GM_INFO.probation = false;
this.destroyBlock(false);
this.onDestroy();
cc.director.loadScene("GameScene");
};
GameManager.prototype.jump = function () {
this.Player.getComponent("Player").jump();
};
GameManager.prototype.startGame = function () {
this.createBlock();
// this.createAir();
};
GameManager.prototype.addScore = function (score) {
var _this = this;
GameData_1.default._instance.CLICK_DATA.getScore = parseInt(score);
GameManager_1._instance.score += parseInt(score);
GameData_1.default._instance.CLICK_DATA.totalScore = GameManager_1._instance.score;
this.topUI.getChildByName("nandu").getComponent(cc.Label).string = GameManager_1._instance.score + "";
var scale = GameManager_1._instance.score / GameData_1.default._instance.LEVEL_INFO.scoreMax;
cc.tween(this.topUI.getChildByName("progress").getComponent(cc.Sprite))
.to(0.5, { fillRange: scale })
.call(function () {
if (scale >= GameData_1.default._instance.LEVEL_INFO.star1 && !_this.topUI.getChildByName("star1").active) {
_this.topUI.getChildByName("star1").active = true;
}
if (scale >= GameData_1.default._instance.LEVEL_INFO.star2 && !_this.topUI.getChildByName("star2").active) {
_this.topUI.getChildByName("star2").active = true;
}
if (scale >= GameData_1.default._instance.LEVEL_INFO.star3 && !_this.topUI.getChildByName("star3").active) {
_this.topUI.getChildByName("star3").active = true;
// GameData._instance.scoreMax = 150000;
}
})
.start();
};
GameManager.prototype.createBlock = function () {
if (this.over == false && this.begin == true) {
this.Ground.active = false;
this.Player.getComponent("Player").jumpPause = false;
var num = Math.floor(Math.random() * 12);
if (this.round <= 10 && num == 5) {
num = Math.floor(Math.random() * 6 + 6);
}
var block = cc.instantiate(this.blockPrefab[num]);
var height = this.Player.getComponent("Player").basicHeight + GameData_1.default._instance.GM_INFO.blockMin;
if (num > GameData_1.default._instance.GM_INFO.blockScale) {
height += block.height + GameData_1.default._instance.GM_INFO.blockMax;
GameData_1.default._instance.CLICK_DATA.height = true;
}
if (height >= 0 && this.cameraMove == false) {
this.countHeight = this.Player.getComponent("Player").basicHeight - this.Camera.node.y;
this.cameraMove = true;
}
block.setPosition(cc.v2(this.round % 2 == 0 ? 480 : -480, height));
block.parent = this.node.getChildByName("Block");
block.zIndex = 10;
this.block = null;
this.block = block;
this.round += 1;
this.level += 1;
if (this.round > GameData_1.default._instance.GM_INFO.levelMax)
GameData_1.default._instance.GM_INFO.levelMax = this.round;
GameData_1.default._instance.CLICK_DATA.level = this.round;
GameData_1.default._instance.CLICK_DATA.round = this.level;
GameData_1.default._instance.LEVEL_INFO.layer += GameData_1.default._instance.LEVEL_INFO.layerAdd;
if (GameData_1.default._instance.LEVEL_INFO.speed < 2)
GameData_1.default._instance.LEVEL_INFO.speed += GameData_1.default._instance.LEVEL_INFO.addSpeed;
if (GameData_1.default._instance.LEVEL_INFO.reduceSpeed <= 100)
GameData_1.default._instance.LEVEL_INFO.reduceSpeed += GameData_1.default._instance.LEVEL_INFO.jiansu;
if (this.round == GameData_1.default._instance.LEVEL_INFO.round1)
GameData_1.default._instance.LEVEL_INFO.jiansu = 2;
else if (this.round == GameData_1.default._instance.LEVEL_INFO.round2)
GameData_1.default._instance.LEVEL_INFO.jiansu = 1;
else if (this.round == GameData_1.default._instance.LEVEL_INFO.round3)
GameData_1.default._instance.LEVEL_INFO.jiansu = 0.5;
}
};
//产生空气
GameManager.prototype.createAir = function () {
for (var i = 0; i < 100; i++) {
this.Ground.active = false;
var num = Math.floor(Math.random() * 12);
if (this.round <= 10 && num == 5) {
num = Math.floor(Math.random() * 6 + 6);
}
var block = cc.instantiate(this.blockPrefab[num]);
var height = this.Player.getComponent("Player").basicHeight + GameData_1.default._instance.GM_INFO.blockMin;
if (num > GameData_1.default._instance.GM_INFO.blockScale) {
height += block.height + GameData_1.default._instance.GM_INFO.blockMax;
GameData_1.default._instance.CLICK_DATA.height = true;
}
block.setPosition(cc.v2(this.round % 2 == 0 ? 480 : -480, height));
block.parent = this.node.getChildByName("Block");
block.zIndex = 10;
this.round += 1;
this.level += 1;
if (this.round > GameData_1.default._instance.GM_INFO.levelMax)
GameData_1.default._instance.GM_INFO.levelMax = this.round;
GameData_1.default._instance.CLICK_DATA.level = this.round;
GameData_1.default._instance.CLICK_DATA.round = this.level;
GameData_1.default._instance.LEVEL_INFO.layer += GameData_1.default._instance.LEVEL_INFO.layerAdd;
GameData_1.default._instance.LEVEL_INFO.speed += GameData_1.default._instance.LEVEL_INFO.addSpeed;
if (GameData_1.default._instance.LEVEL_INFO.reduceSpeed <= 80)
GameData_1.default._instance.LEVEL_INFO.reduceSpeed += GameData_1.default._instance.LEVEL_INFO.jiansu;
if (this.round == GameData_1.default._instance.LEVEL_INFO.round1)
GameData_1.default._instance.LEVEL_INFO.jiansu = 2;
else if (this.round == GameData_1.default._instance.LEVEL_INFO.round2)
GameData_1.default._instance.LEVEL_INFO.jiansu = 1;
else if (this.round == GameData_1.default._instance.LEVEL_INFO.round3)
GameData_1.default._instance.LEVEL_INFO.jiansu = 0.5;
}
};
GameManager.prototype.clearAir = function () {
cc.director.loadScene("GameScene");
};
//虚假碎裂块
GameManager.prototype.createCrackBlock = function () {
this.interfere = true;
GameData_1.default._instance.CLICK_DATA.fake = this.interfere;
if (this.round > 1)
this.destroyBlock(true);
if (this.over == false && this.begin == true) {
var block = cc.instantiate(this.blockPrefab[12]);
var height = this.Player.getComponent("Player").basicHeight;
if (GameData_1.default._instance.CLICK_DATA.height == true) {
height += block.height / 2;
}
block.setPosition(cc.v2(this.round % 2 == 0 ? 480 : -480, height));
block.parent = this.node.getChildByName("CrackBlock");
block.zIndex = 1;
}
};
GameManager.prototype.destroyBlock = function (type) {
if (type == true) {
if (this.node) {
if (this.node.getChildByName("CrackBlock")) {
if (this.node.getChildByName("CrackBlock").children) {
var block2 = this.node.getChildByName("CrackBlock").children;
for (var i = 0; i < block2.length; i++) {
if (block2[i]) {
block2[i].getComponent("Block").hide();
}
}
}
}
}
}
else {
var block = this.node.getChildByName("Block").children;
for (var i = 0; i < block.length; i++) {
if (block[i]) {
block[i].active = false;
}
}
}
};
GameManager.prototype.xinAction = function () {
var xin = this.topUI.getChildByName("xin1");
if (GameData_1.default._instance.GM_INFO.life == 2)
xin = this.topUI.getChildByName("xin3");
else if (GameData_1.default._instance.GM_INFO.life == 1)
xin = this.topUI.getChildByName("xin2");
cc.tween(xin)
.to(0.6, { scale: 1.6, opacity: 0 })
.call(function () {
xin.active = false;
})
.start();
};
//死亡
GameManager.prototype.getDeath = function (data) {
var _this = this;
if (data == true) {
this.destroyBlock(false);
cc.tween(this.Player)
.to(1, { y: -500 }, { easing: 'cubicIn' })
.call(function () {
_this.Player.getComponent("Player").init();
// this.Player.getComponent("Player").jumpPause = true;
if (_this.guide > 5) {
if (_this.guide == 6) {
_this.guide = 5;
_this.round = 2;
_this.startGuide(5, true);
}
else {
_this.round = 1;
_this.startGuide(6, true);
}
}
else {
_this.round = 0;
_this.startGuide(3, true);
}
})
.delay(0.5)
.call(function () {
})
.start();
}
else {
if (GameData_1.default._instance.GM_INFO.life > 0) {
GameData_1.default._instance.GM_INFO.life -= 1;
this.getDevive(1);
}
else {
GameData_1.default._instance.GM_INFO.life = -1;
this.getDevive(3);
}
}
};
//复活
GameManager.prototype.getDevive = function (time) {
var _this = this;
this.round = 0;
GameData_1.default._instance.LEVEL_init();
if (this.topUI.getChildByName("star3").active == true) {
// GameData._instance.LEVEL_INFO.scoreMax = 150000;
}
this.interfere = false;
GameData_1.default._instance.CLICK_DATA.fake = this.interfere;
this.destroyBlock(false);
var block2 = this.node.getChildByName("CrackBlock").children;
for (var i = 0; i < block2.length; i++) {
if (block2[i]) {
block2[i].active = false;
}
}
// this.blockArray = [];
var actionTime = 1;
if (this.Player.y > 500) {
actionTime = (this.Player.y + 500) / 1000 * actionTime;
}
cc.tween(this.Player)
.to(actionTime, { y: -500 }, { easing: 'cubicIn' })
.call(function () {
_this.Player.getComponent("Player").xinAction();
})
.delay(0.5)
.call(function () {
_this.xinAction();
_this.Player.getComponent("Player").init();
if (time > 1) {
_this.Xin.parent.active = true;
_this.Xin.getComponent(cc.Sprite).fillRange = 0;
cc.tween(_this.Xin.getComponent(cc.Sprite))
.to(time, { fillRange: 1 })
.delay(0.3)
.call(function () {
_this.Xin.parent.active = false;
})
.delay(0)
.call(function () {
_this.createBlock();
})
.start();
}
else {
setTimeout(function () {
_this.createBlock();
}, (time + 0.5) * 1000);
}
})
.start();
};
GameManager.prototype.setData = function () {
GameData_1.default._instance.CLICK_DATA.timer = this.countTime;
GameData_1.default._instance.CLICK_DATA.level = this.round;
GameData_1.default._instance.CLICK_DATA.round = this.level;
//CLICK_DATA 数据处理完毕后调用上传接口 上传接口内CLICK_DATA不做改变
GameTool_1.GameTool.setGameData();
};
//获取matchId 用于上传每次点击数据里面记录id方便查询
GameManager.prototype.getMatchId = function () {
var matchId = cc.sys.localStorage.getItem("matchId");
if (matchId == "undifend" || matchId == null) {
matchId = this.setMatchId();
}
else {
if (this.containsNanana(matchId) == true) {
matchId = this.setMatchId();
}
else {
var char = parseInt(matchId[10]);
if (this.level == 1) {
char += 1;
}
matchId = matchId.slice(0, 10) + char + "";
GameData_1.default._instance.GM_INFO.matchId = matchId;
cc.sys.localStorage.setItem("matchId", matchId);
}
}
return matchId;
};
//检测matchId 如果有缓存以前的nanana数据清除
GameManager.prototype.containsNanana = function (str) {
return /na/i.test(str);
};
//重新设置MatchId
GameManager.prototype.setMatchId = function () {
// 定义包含可用字符的字符集
var characters = 'abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789';
// 创建一个数组以保存随机字符
var uuidArray = [];
// 循环10次 生成10位的UUID
for (var i = 0; i < 10; i++) {
// 生成随机索引,范围是字符集的长度
var randomIndex = Math.floor(Math.random() * characters.length);
// 从字符集中获取随机字符
var randomChar = characters.charAt(randomIndex);
// 将字符添加到数组中
uuidArray.push(randomChar);
}
var data = uuidArray.join('') + 1 + "";
cc.sys.localStorage.setItem("matchNumber", 1);
cc.sys.localStorage.setItem("matchId", data);
GameData_1.default._instance.GM_INFO.matchId = data;
return data;
};
GameManager.prototype.updateCountDownTime = function () {
var _this = this;
if (this.countTime > 0 && !GameData_1.default._instance.GM_INFO.probation) {
this.countTime -= 1;
this.time.string = this.getTimeMargin(this.countTime);
if (this.countTime < 5) {
cc.tween(this.time.node)
.to(0.25, { scale: 1.5, color: cc.color(255, 0, 0) })
.to(0.25, { scale: 1, color: cc.color(255, 255, 255) })
.start();
}
if (this.countTime <= 0) {
this.unschedule(this.updateCountDownTime);
this.begin = false;
this.over = true;
this.overStop();
this.setRank();
setTimeout(function () {
_this.overOpen();
}, 2000);
}
}
};
//停止所有动画
GameManager.prototype.overStop = function () {
if (this.Player.getComponent("Player").jumpAction)
this.Player.getComponent("Player").jumpAction.stop();
var block = this.node.getChildByName("Block").children;
for (var i = 0; i < block.length; i++) {
if (block[i]) {
if (block[i].getComponent("Block").tween)
block[i].getComponent("Block").tween.stop();
}
}
var block2 = this.node.getChildByName("CrackBlock").children;
for (var i = 0; i < block2.length; i++) {
if (block2[i]) {
if (block2[i].getComponent("Block").tween)
block2[i].getComponent("Block").tween.stop();
}
}
};
GameManager.prototype.setRank = function () {
GameData_1.default._instance.GM_INFO.score = this.score;
GameTool_1.GameTool.setRank();
};
GameManager.prototype.overOpen = function () {
this.Player.active = false;
this.destroyBlock(false);
this.destroyBlock(true);
this.GameOver.active = true;
this.GameOver.getChildByName("score").getComponent(cc.Label).string = this.score + "";
this.GameOver.getChildByName("level").getComponent(cc.Label).string =
GameData_1.default._instance.GM_INFO.levelMax + "";
// this.GameOver.getChildByName("difficulty").getComponent(cc.Label).string =
// GameData._instance.GM_INFO.difficultyMax + "";
var difficulty = parseInt(this.difficultyArray / this.level * 10 + "");
// console.log("难度总数",this.difficultyArray,"次数",this.level,"最终",difficulty);
this.GameOver.getChildByName("difficulty").getComponent(cc.Label).string =
difficulty / 10 + "";
};
GameManager.prototype.backLoad = function () {
this.destroyBlock(false);
this.destroyBlock(true);
this.onDestroy();
cc.director.loadScene("LoadScene");
};
GameManager.prototype.again = function () {
this.destroyBlock(false);
this.destroyBlock(true);
this.onDestroy();
cc.director.loadScene("GameScene");
};
GameManager.prototype.openRank = function () {
cc.director.loadScene("RankScene");
};
//时间格式转换
GameManager.prototype.getTimeMargin = function (second) {
var total = 0;
total = second;
var hour = 0;
hour = parseInt((total / 3600) + ""); //计算整数小时数
var afterHour = total - hour * 60 * 60; //取得算出小时数后剩余的秒数
var min = parseInt((afterHour / 60) + ""); //计算整数分
var m = "" + min;
if (min < 10)
m = "0" + min;
var afterMin = total - hour * 60 * 60 - min * 60; //取得算出分后剩余的秒数
var miao = afterMin + "";
if (afterMin < 10)
miao = "0" + afterMin;
return m + ':' + miao;
};
GameManager.prototype.update = function (dt) {
if (this.cameraMove == true && this.over == false) {
this.Camera.node.y = this.Player.y - this.countHeight;
if (this.Camera.node.y <= 0)
this.Camera.node.y = 0;
this.topUI.y = this.Camera.node.y + this.drop;
}
};
var GameManager_1;
__decorate([
property(cc.Camera)
], GameManager.prototype, "Camera", void 0);
__decorate([
property(cc.Node)
], GameManager.prototype, "topUI", void 0);
__decorate([
property(cc.Node)
], GameManager.prototype, "Player", void 0);
__decorate([
property(cc.Node)
], GameManager.prototype, "Ground", void 0);
__decorate([
property(cc.Node)
], GameManager.prototype, "Xin", void 0);
__decorate([
property(cc.Label)
], GameManager.prototype, "time", void 0);
__decorate([
property(cc.Node)
], GameManager.prototype, "GameOver", void 0);
__decorate([
property(cc.Node)
], GameManager.prototype, "Tip", void 0);
__decorate([
property([cc.Prefab])
], GameManager.prototype, "blockPrefab", void 0);
GameManager = GameManager_1 = __decorate([
ccclass
], GameManager);
return GameManager;
}(cc.Component));
exports.default = GameManager;
cc._RF.pop();