FlyUp/assets/Script/tool/AudioManager.ts
2024-08-02 17:23:53 +08:00

292 lines
6.6 KiB
TypeScript

const {ccclass, property} = cc._decorator;
@ccclass
export default class AudioManager extends cc.Component {
//背景音乐
@property(cc.AudioClip)
audioGameBgm0: cc.AudioClip = null;
//跳跃
@property(cc.AudioClip)
jump: cc.AudioClip = null;
//落地上
@property(cc.AudioClip)
luodi: cc.AudioClip = null;
//碰撞
@property(cc.AudioClip)
pz: cc.AudioClip = null;
//落方块上
@property(cc.AudioClip)
luodui: cc.AudioClip = null;
mAudioMap: {};
bgMusicVolume: number;
effectMusicVolume: number;
mMusicSwitch: number;
mEffectSwitch: number;
brickSound: any;
reward: boolean;
finish: boolean;
rewardCount: number;
mMusicKey: any;
static _instance: any;
ctor () {
this.mAudioMap = {};
/**
* 默认音量大小
* @type {number}
*/
this.bgMusicVolume = 0.1;
this.effectMusicVolume = 1;
this.mMusicSwitch = 1;
this.mEffectSwitch = 1;
}
play (audioSource, loop, callback, isBgMusic) {
if (isBgMusic && !this.mMusicSwitch) return;
if (!isBgMusic && !this.mEffectSwitch) return;
var volume = isBgMusic ? this.bgMusicVolume : this.effectMusicVolume;
if (cc.sys.isBrowser) {
if(audioSource == this.brickSound){
volume = 0.1;
}
volume = 1;
var context = cc.audioEngine.play(audioSource, loop, volume);
if (callback){
cc.audioEngine.setFinishCallback(context, function(){
callback.call(this);
}.bind(this));
}
// cc.wwx.OutPut.log('play audio effect isBrowser: ' + context.src);
this.mAudioMap[audioSource] = context;
return audioSource;
} else {
return audioSource;
}
}
save () {
// cc.wwx.Storage.setItem(cc.wwx.Storage.Key_Setting_Music_Volume, this.mMusicSwitch);
// cc.wwx.Storage.setItem(cc.wwx.Storage.Key_Setting_Effect_Volume, this.mEffectSwitch);
}
onLoad() {
if (AudioManager._instance == null) {
AudioManager._instance = this;
cc.game.addPersistRootNode(this.node);
}
else {
this.node.destroy();
return;
}
this.reward = false;
this.finish = false;
this.rewardCount = 0;
this.ctor();
this.preload();
}
preload () {
if (!(cc.sys.platform === cc.sys.WECHAT_GAME)) { return; }
var musics = [
this.audioGameBgm0,
];
musics.forEach(function(path) {
// var musicPath = wxDownloader.REMOTE_SERVER_ROOT + path;
// if (musicPath != wxDownloader.REMOTE_SERVER_ROOT && musicPath.endsWith('.mp3')) {
// cc.loader.load(musicPath, function(err, remoteUrl) {
// if (err) {
// cc.error(err.message || err);
// return;
// }
// });
// }
})
}
getAudioMusicSwitch()
{
return this.mMusicSwitch;
}
getAudioEffectSwitch()
{
return this.mEffectSwitch;
}
trunAudioSound(on)
{
this.switchMusic(on);
this.switchEffect(on)
}
switchMusic (on) {
if (this.mMusicSwitch != (on?1:0))
{
this.mMusicSwitch = 1-this.mMusicSwitch;
// this.save();
}
if(on)
{
this.playMusicGame();
}
else
{
this.stopMusic();
}
}
switchEffect (on) {
if (this.mEffectSwitch != (on?1:0)){
this.mEffectSwitch = 1-this.mEffectSwitch;
// this.save();
}
}
onHide () {
cc.audioEngine.pauseAll();
// if (CC_JSB) {
// } else {
// for (var key in this.mAudioMap) {
// if (key === this.mMusicKey) {
// this.mAudioMap[key].pause();
// } else {
// this.mAudioMap[key].stop();
// }
// }
// }
}
onShow () {
cc.audioEngine.resumeAll();
// if (CC_JSB) {
// } else {
// if (!this.mMusicSwitch) return;
// var context = this.mAudioMap[this.mMusicKey];
// if (context) {
// context.play();
// }
// }
}
playMusic (key, callback, loop) {
loop = typeof loop == 'undefined' || loop ? true : false;
this.stopMusic();
this.mMusicKey = this.play(key, loop, callback, true);
}
/**
* 游戏背景音乐
*/
playMusicGame () {
// this.playMusic(this.audioGameBgm0,{},true);
}
/**
* 停止背景音乐播放
*/
stopMusic () {
// cc.wwx.OutPut.log('stopMusic audio effect wx: ' + this.mMusicKey);
var context = this.mAudioMap[this.mMusicKey];
if (typeof(context) != 'undefined') {
if (cc.sys.isBrowser) {
cc.audioEngine.stop(context);
} else {
context.stop();
}
cc.audioEngine.stop(context);
}
}
// 炸弹、火箭爆炸音效
playJump () {
return this.play(this.jump, false,null,this.mEffectSwitch);
}
//激光音效
playLuo()
{
return this.play(this.luodui, false,null,this.mEffectSwitch);
}
//技能音效
playGround()
{
return this.play(this.luodi, false,null,this.mEffectSwitch);
}
//技能音效
playPz()
{
return this.play(this.pz, false,null,this.mEffectSwitch);
}
/*
* 游戏开始音效
*
*/
playGameStart()
{
}
/*
* 失败的游戏结束
*/
playGameOver()
{
}
/*
* 成功的游戏结束
*/
playGameResultFailed()
{
}
/*
* 成功的游戏结束
*/
playGameResultSuccess()
{
}
/**
* 报警的音效
*/
playWarning()
{
}
/*
* 方块碰撞的声音
*/
playBrick()
{
// return this.play(this.brickSound,false);
}
//方块破碎的声音
brickBoom(){
}
/**
* 按钮
*/
playAudioButton () {
}
playRandomMatch()
{
this.playMusic(this.audioGameBgm0,{},true);
}
playMatchFoundSound()
{
this.stopMusic();
// return this.play(this.matchFoundSound, false);
}
};
// export { AudioManager };