FlyUp/library/imports/2b/2bf4d5d8-fab2-46df-b69b-2ca882121eec.js
2024-06-21 18:41:20 +08:00

208 lines
8.5 KiB
JavaScript

"use strict";
cc._RF.push(module, '2bf4dXY+rJG37abLKiCEh7s', 'Block');
// Script/Block.ts
"use strict";
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
return c > 3 && r && Object.defineProperty(target, key, r), r;
};
Object.defineProperty(exports, "__esModule", { value: true });
var GameData_1 = require("./GameData");
var GameManager_1 = require("./GameManager");
var Notification_1 = require("./tool/Notification");
var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property;
var NewClass = /** @class */ (function (_super) {
__extends(NewClass, _super);
function NewClass() {
var _this = _super !== null && _super.apply(this, arguments) || this;
_this.label = null;
_this.text = 'hello';
return _this;
}
// LIFE-CYCLE CALLBACKS:
NewClass.prototype.onLoad = function () {
this.node.getComponent(cc.PolygonCollider).enabled = true;
this.speed = 10;
this.num = 0;
this.move = false;
if (this.node.name.length > 6) {
this.num = parseInt(this.node.name.substring(5, 7));
}
else
this.num = parseInt(this.node.name.substring(5, 6));
this.speed = GameData_1.default._instance.BLOCK_INFO[this.num - 1].speed;
this.init();
};
NewClass.prototype.start = function () {
};
NewClass.prototype.init = function () {
var _this = this;
var speedTemp = this.speed;
this.getSpeed();
if (this.num > GameData_1.default._instance.GM_INFO.blockScale) {
if (this.speed < GameData_1.default._instance.LEVEL_INFO.slowSpeed)
this.speed = GameData_1.default._instance.LEVEL_INFO.slowSpeed;
}
else {
if (this.speed < GameData_1.default._instance.LEVEL_INFO.fastSpeed)
this.speed = GameData_1.default._instance.LEVEL_INFO.fastSpeed;
}
if (this.speed > speedTemp)
this.speed = speedTemp;
if (this.num != 13 && !GameData_1.default._instance.GM_INFO.probation) {
GameData_1.default._instance.CLICK_DATA.block = this.num;
GameData_1.default._instance.CLICK_DATA.speed = this.speed;
this.getDifficulty();
GameManager_1.default._instance.Air2.push(this.speed);
if (GameManager_1.default._instance.Air2.length > 99) {
console.log("被限制后", GameManager_1.default._instance.Air2);
}
}
else {
if (GameManager_1.default._instance.block) {
var random = parseInt(Math.random() * 3 + "") + 1;
this.speed = GameManager_1.default._instance.block.getComponent("Block").speed + random;
}
this.node.getComponent(cc.PolygonCollider).enabled = false;
this.node.getComponent(cc.BoxCollider).enabled = false;
GameData_1.default._instance.CLICK_DATA.fakeSpeed = this.speed;
}
this.move = true;
this.tween =
cc.tween(this.node)
.to(this.speed, { x: -this.node.x })
.call(function () {
_this.move = false;
})
.start();
};
NewClass.prototype.getSpeed = function () {
//先加范围 厚的
var reduceSpeed = GameData_1.default._instance.LEVEL_INFO.reduceSpeed;
if (reduceSpeed > 35)
reduceSpeed = 35;
reduceSpeed = parseInt(Math.random() * reduceSpeed + "");
var random = Math.random() * 10;
var max = 1;
if (GameData_1.default._instance.LEVEL_INFO.speed < 1.3)
max = 9;
else if (GameData_1.default._instance.LEVEL_INFO.speed < 1.5)
max = 7;
else if (GameData_1.default._instance.LEVEL_INFO.speed < 1.8)
max = 5;
else if (GameData_1.default._instance.LEVEL_INFO.speed < 2)
max = 3;
if (random > max)
reduceSpeed = -reduceSpeed;
//先乘以系数
this.speed = this.speed / GameData_1.default._instance.LEVEL_INFO.speed;
this.speed = parseInt(this.speed * 10 / 10 + "");
//后减去随机值
reduceSpeed = parseInt(reduceSpeed * 10 / 10 + "");
this.speed = this.speed - reduceSpeed / 10;
if (this.num != 13) {
GameManager_1.default._instance.Air.push(this.speed);
if (GameManager_1.default._instance.Air.length == 99) {
console.log("初始数据", GameManager_1.default._instance.Air);
}
}
};
NewClass.prototype.getDifficulty = function () {
var difficulty1 = 0;
var sudu = Math.abs(this.speed - GameManager_1.default._instance.oldSpeed);
difficulty1 = (sudu / 10 + 1) * (11 - this.speed);
if (difficulty1 <= 1)
difficulty1 = 1;
else if (difficulty1 >= 7)
difficulty1 = 7;
var difficulty2 = 0;
if (this.node.width < 180)
difficulty2 = 0;
else if (this.node.width < 199)
difficulty2 = 0.5;
else
difficulty2 = 1;
var difficulty3 = 0;
if (GameManager_1.default._instance.interfere == true) {
difficulty3 = 1;
}
var difficulty4 = 0;
if (this.num > 6) {
difficulty4 = 1;
}
GameManager_1.default._instance.oldSpeed = this.speed;
this.difficulty = 0;
this.difficulty = difficulty1 + difficulty2 + difficulty3 + difficulty4;
this.difficulty = parseInt(this.difficulty * 10 + "");
GameData_1.default._instance.CLICK_DATA.difficulty = this.difficulty / 10;
GameManager_1.default._instance.difficultyArray += GameData_1.default._instance.CLICK_DATA.difficulty;
if (GameData_1.default._instance.CLICK_DATA.difficulty > GameData_1.default._instance.GM_INFO.difficultyMax)
GameData_1.default._instance.GM_INFO.difficultyMax = GameData_1.default._instance.CLICK_DATA.difficulty;
};
NewClass.prototype.setScore = function (fen) {
var score = 0;
var difficulty = this.difficulty / 10;
var layer = GameData_1.default._instance.LEVEL_INFO.layer;
var doubleHit = GameData_1.default._instance.LEVEL_INFO.doubleHit;
score = parseInt(fen * difficulty * layer * doubleHit + "");
Notification_1.Notification.emit("addScore", score);
};
NewClass.prototype.hide = function () {
var _this = this;
cc.tween(this.node)
.to(0.2, { opacity: 0 })
.call(function () {
_this.node.active = false;
_this.node.removeFromParent();
_this.node = null;
})
.start();
};
NewClass.prototype.onCollisionEnter = function (other, self) {
if (GameManager_1.default._instance) {
if (GameManager_1.default._instance.over == true) {
return;
}
}
if (other.node.name == "Player") {
var max = self.name.length;
var ColliderName = other.name.substring(6, max);
if (this.move == true) {
if (this.tween) {
this.tween.stop();
}
}
}
};
NewClass.prototype.update = function (dt) {
};
__decorate([
property(cc.Label)
], NewClass.prototype, "label", void 0);
__decorate([
property
], NewClass.prototype, "text", void 0);
NewClass = __decorate([
ccclass
], NewClass);
return NewClass;
}(cc.Component));
exports.default = NewClass;
cc._RF.pop();