"use strict";
cc._RF.push(module, 'c5692vnhwNF5J9nI7VNKQNW', 'GameConfig');
// Script/module/Config/GameConfig.ts

"use strict";
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
    var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
    if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
    else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
    return c > 3 && r && Object.defineProperty(target, key, r), r;
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.GameConfig = void 0;
var share_1 = require("../Share/share");
var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property;
var GameConfig = /** @class */ (function () {
    function GameConfig() {
    }
    GameConfig_1 = GameConfig;
    Object.defineProperty(GameConfig, "Instance", {
        // static LEVEL_INFO: {
        //     id: string; //地图ID
        //     start: string[][]; //起始状态
        //     goal: string[][]; //目标状态
        //     middle: string[][][]; //中间状态        
        //     steps: number; //最大步数
        // }[];
        //游戏内信息
        get: function () {
            if (this._instance == null) {
                this._instance = new GameConfig_1();
            }
            return this._instance;
        },
        enumerable: false,
        configurable: true
    });
    //getSeedRandom
    GameConfig.init = function (Authentication) {
        this.CLICK_init();
        this.LEVEL_INFO_init();
        this.GM_INFO_init();
        var self = this;
        //GAME_DATA 废弃了，暂时不删除以防后面修改回 一整局传一次
        this.GAME_DATA = [];
        share_1.WeChat.setShare(location.href);
        if (!Authentication)
            self.Authentication();
    };
    //数据备用
    GameConfig.GM_INFO_init = function () {
        this.GM_INFO = {
            isCustom: false,
            mean_Time: 0,
            total: 0,
            currSeed: 200000,
            gameId: "100019",
            userId: 0,
            guide: true,
            url: "https://api.sparkus.cn",
            success: false,
            matchId: null,
            custom: 0,
            round: 0,
            level: 0,
            guide_Level: 4,
            startTime: -1,
            random: 0,
            stepTimeList: 0,
            successList: [],
            fen: 0,
            score: 0,
            igniteCount: 0,
            min_Steps: 0,
            min_Time: 0 //每一把上次距离洪峰到来时间
        };
    };
    GameConfig.GM_INFO_SET = function (key, value) {
        this.GM_INFO[key] = value;
    };
    GameConfig.CLICK_init = function () {
        this.CLICK_DATA =
            {
                type: 1,
                success: false,
                round: 0,
                duration: 0,
                rightChoiceOuter: [],
                userChoiceOuter: [],
                rightChoiceInner: [],
                userChoiceInner: [],
            };
    };
    GameConfig.CLICK_SET = function (key, value) {
        this.CLICK_DATA[key] = value;
    };
    GameConfig.LEVEL_INFO_init = function () {
        this.LEVEL_INFO = [{
                "id": "1",
                "inside": 3,
                "insideType": 1,
                "outside": 0,
                "outsideType": 1,
                "showTime": 1.2,
            },
            {
                "id": "2",
                "inside": 3,
                "insideType": 2,
                "outside": 0,
                "outsideType": 1,
                "showTime": 1.2,
            },
            {
                "id": "3",
                "inside": 3,
                "insideType": 3,
                "outside": 0,
                "outsideType": 1,
                "showTime": 1,
            },
            {
                "id": "4",
                "inside": 4,
                "insideType": 3,
                "outside": 0,
                "outsideType": 1,
                "showTime": 1,
            },
            {
                "id": "5",
                "inside": 0,
                "insideType": 1,
                "outside": 1,
                "outsideType": 1,
                "showTime": 0.9,
            },
            {
                "id": "6",
                "inside": 0,
                "insideType": 1,
                "outside": 1,
                "outsideType": 2,
                "showTime": 0.9,
            },
            {
                "id": "7",
                "inside": 0,
                "insideType": 1,
                "outside": 2,
                "outsideType": 1,
                "showTime": 1.2,
            },
            {
                "id": "8",
                "inside": 0,
                "insideType": 1,
                "outside": 3,
                "outsideType": 2,
                "showTime": 1.2,
            },
            {
                "id": "9",
                "inside": 3,
                "insideType": 1,
                "outside": 1,
                "outsideType": 1,
                "showTime": 1.2,
            },
            {
                "id": "10",
                "inside": 3,
                "insideType": 2,
                "outside": 1,
                "outsideType": 2,
                "showTime": 1.2,
            },
            {
                "id": "11",
                "inside": 3,
                "insideType": 1,
                "outside": 2,
                "outsideType": 1,
                "showTime": 1.8,
            },
            {
                "id": "12",
                "inside": 3,
                "insideType": 2,
                "outside": 2,
                "outsideType": 2,
                "showTime": 1.8,
            },
            {
                "id": "13",
                "inside": 4,
                "insideType": 3,
                "outside": 3,
                "outsideType": 3,
                "showTime": 1.8,
            },
            {
                "id": "14",
                "inside": 4,
                "insideType": 3,
                "outside": 3,
                "outsideType": 3,
                "showTime": 1.8,
            },
            {
                "id": "15",
                "inside": 5,
                "insideType": 3,
                "outside": 3,
                "outsideType": 3,
                "showTime": 1.5,
            },
            {
                "id": "16",
                "inside": 5,
                "insideType": 3,
                "outside": 3,
                "outsideType": 3,
                "showTime": 1.5,
            }
        ];
        this.GUIDE_INFO = [
            {
                "id": "1",
                "inside": 3,
                "insideType": 1,
                "outside": 0,
                "outsideType": 1,
                "showTime": 10000,
            },
            {
                "id": "5",
                "inside": 0,
                "insideType": 1,
                "outside": 1,
                "outsideType": 1,
                "showTime": 10000,
            },
            {
                "id": "7",
                "inside": 0,
                "insideType": 1,
                "outside": 2,
                "outsideType": 1,
                "showTime": 10000,
            },
        ];
        // this.LEVEL_INFO = [{"id":"0001",   //地图ID
        //     "start":[['r'], ['b'], ['g']],  //起始状态
        //     "goal":[[], ['r', 'g'], ['b']], //目标状态
        //     "middle":[[['b', 'r', 'g'], [], []], [['g'], ['b'], ['r']], [['r', 'b'], ['g'], []]],//中间状态        
        //     "steps":17  //最大步数
        // }];
        // 0  12 3
        // 312 0  0   2 3 1     13 2 0
        // [2], [1], [3]
        // [[2, 1, 3], [], []]
        // [[], [2, 3], [1]]
        // [[1, 2], [], [3]]
        // [[[1], [2, 3], []], 
        // [[1], [], [3, 2]]]
    };
    GameConfig.Authentication = function () {
        cc.fx.GameTool.Authentication();
    };
    var GameConfig_1;
    //所有控制信息都通过GameAppStart内控制
    GameConfig._instance = null;
    GameConfig = GameConfig_1 = __decorate([
        ccclass('GameConfig')
    ], GameConfig);
    return GameConfig;
}());
exports.GameConfig = GameConfig;

cc._RF.pop();