LockDiagram/library/imports/c5/c5692be7-8703-45e4-9f67-23b54d290356.js
2024-10-30 15:21:35 +08:00

281 lines
8.3 KiB
JavaScript

"use strict";
cc._RF.push(module, 'c5692vnhwNF5J9nI7VNKQNW', 'GameConfig');
// Script/module/Config/GameConfig.ts
"use strict";
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
return c > 3 && r && Object.defineProperty(target, key, r), r;
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.GameConfig = void 0;
var share_1 = require("../Share/share");
var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property;
var GameConfig = /** @class */ (function () {
function GameConfig() {
}
GameConfig_1 = GameConfig;
Object.defineProperty(GameConfig, "Instance", {
// static LEVEL_INFO: {
// id: string; //地图ID
// start: string[][]; //起始状态
// goal: string[][]; //目标状态
// middle: string[][][]; //中间状态
// steps: number; //最大步数
// }[];
//游戏内信息
get: function () {
if (this._instance == null) {
this._instance = new GameConfig_1();
}
return this._instance;
},
enumerable: false,
configurable: true
});
//getSeedRandom
GameConfig.init = function (Authentication) {
this.CLICK_init();
this.LEVEL_INFO_init();
this.GM_INFO_init();
var self = this;
//GAME_DATA 废弃了,暂时不删除以防后面修改回 一整局传一次
this.GAME_DATA = [];
share_1.WeChat.setShare(location.href);
if (!Authentication)
self.Authentication();
};
//数据备用
GameConfig.GM_INFO_init = function () {
this.GM_INFO = {
isCustom: false,
mean_Time: 0,
total: 0,
currSeed: 200000,
gameId: "100019",
userId: 0,
guide: true,
url: "https://api.sparkus.cn",
success: false,
matchId: null,
custom: 0,
round: 0,
level: 0,
guide_Level: 4,
startTime: -1,
random: 0,
stepTimeList: 0,
successList: [],
fen: 0,
score: 0,
igniteCount: 0,
min_Steps: 0,
min_Time: 0 //每一把上次距离洪峰到来时间
};
};
GameConfig.GM_INFO_SET = function (key, value) {
this.GM_INFO[key] = value;
};
GameConfig.CLICK_init = function () {
this.CLICK_DATA =
{
type: 1,
success: false,
round: 0,
duration: 0,
rightChoiceOuter: [],
userChoiceOuter: [],
rightChoiceInner: [],
userChoiceInner: [],
};
};
GameConfig.CLICK_SET = function (key, value) {
this.CLICK_DATA[key] = value;
};
GameConfig.LEVEL_INFO_init = function () {
this.LEVEL_INFO = [{
"id": "1",
"inside": 3,
"insideType": 1,
"outside": 0,
"outsideType": 1,
"showTime": 1.2,
},
{
"id": "2",
"inside": 3,
"insideType": 2,
"outside": 0,
"outsideType": 1,
"showTime": 1.2,
},
{
"id": "3",
"inside": 3,
"insideType": 3,
"outside": 0,
"outsideType": 1,
"showTime": 1,
},
{
"id": "4",
"inside": 4,
"insideType": 3,
"outside": 0,
"outsideType": 1,
"showTime": 1,
},
{
"id": "5",
"inside": 0,
"insideType": 1,
"outside": 1,
"outsideType": 1,
"showTime": 0.9,
},
{
"id": "6",
"inside": 0,
"insideType": 1,
"outside": 1,
"outsideType": 2,
"showTime": 0.9,
},
{
"id": "7",
"inside": 0,
"insideType": 1,
"outside": 2,
"outsideType": 1,
"showTime": 1.2,
},
{
"id": "8",
"inside": 0,
"insideType": 1,
"outside": 3,
"outsideType": 2,
"showTime": 1.2,
},
{
"id": "9",
"inside": 3,
"insideType": 1,
"outside": 1,
"outsideType": 1,
"showTime": 1.2,
},
{
"id": "10",
"inside": 3,
"insideType": 2,
"outside": 1,
"outsideType": 2,
"showTime": 1.2,
},
{
"id": "11",
"inside": 3,
"insideType": 1,
"outside": 2,
"outsideType": 1,
"showTime": 1.8,
},
{
"id": "12",
"inside": 3,
"insideType": 2,
"outside": 2,
"outsideType": 2,
"showTime": 1.8,
},
{
"id": "13",
"inside": 4,
"insideType": 3,
"outside": 3,
"outsideType": 3,
"showTime": 1.8,
},
{
"id": "14",
"inside": 4,
"insideType": 3,
"outside": 3,
"outsideType": 3,
"showTime": 1.8,
},
{
"id": "15",
"inside": 5,
"insideType": 3,
"outside": 3,
"outsideType": 3,
"showTime": 1.5,
},
{
"id": "16",
"inside": 5,
"insideType": 3,
"outside": 3,
"outsideType": 3,
"showTime": 1.5,
}
];
this.GUIDE_INFO = [
{
"id": "1",
"inside": 3,
"insideType": 1,
"outside": 0,
"outsideType": 1,
"showTime": 10000,
},
{
"id": "5",
"inside": 0,
"insideType": 1,
"outside": 1,
"outsideType": 1,
"showTime": 10000,
},
{
"id": "7",
"inside": 0,
"insideType": 1,
"outside": 2,
"outsideType": 1,
"showTime": 10000,
},
];
// this.LEVEL_INFO = [{"id":"0001", //地图ID
// "start":[['r'], ['b'], ['g']], //起始状态
// "goal":[[], ['r', 'g'], ['b']], //目标状态
// "middle":[[['b', 'r', 'g'], [], []], [['g'], ['b'], ['r']], [['r', 'b'], ['g'], []]],//中间状态
// "steps":17 //最大步数
// }];
// 0 12 3
// 312 0 0 2 3 1 13 2 0
// [2], [1], [3]
// [[2, 1, 3], [], []]
// [[], [2, 3], [1]]
// [[1, 2], [], [3]]
// [[[1], [2, 3], []],
// [[1], [], [3, 2]]]
};
GameConfig.Authentication = function () {
cc.fx.GameTool.Authentication();
};
var GameConfig_1;
//所有控制信息都通过GameAppStart内控制
GameConfig._instance = null;
GameConfig = GameConfig_1 = __decorate([
ccclass('GameConfig')
], GameConfig);
return GameConfig;
}());
exports.GameConfig = GameConfig;
cc._RF.pop();