167 lines
4.4 KiB
TypeScript
167 lines
4.4 KiB
TypeScript
// 主游戏控制类
|
||
const {ccclass, property} = cc._decorator;
|
||
@ccclass
|
||
export default class GameManager extends cc.Component {
|
||
countTime: number; //游戏总daojishi
|
||
tube1: cc.Node; //管子1
|
||
tube3: cc.Node; //管子2
|
||
tube5: cc.Node; //管子3
|
||
ball1: cc.Node; //球1
|
||
ball2: cc.Node; //球2
|
||
ball3: cc.Node; //球3
|
||
tube_Array: number[][];//管子数组
|
||
|
||
onLoad () {}
|
||
start () {
|
||
this.fit();
|
||
this.init();
|
||
}
|
||
//初始化数据
|
||
init(){
|
||
this.tube1 = this.node.getChildByName("tube1");
|
||
this.tube3 = this.node.getChildByName("tube3");
|
||
this.tube5 = this.node.getChildByName("tube5");
|
||
this.ball1 = this.node.getChildByName("ball1");
|
||
this.ball2 = this.node.getChildByName("ball2");
|
||
this.ball3 = this.node.getChildByName("ball3");
|
||
this.tube_Array = [[1,3],[2],[]];
|
||
|
||
this.initBall();
|
||
}
|
||
|
||
initBall(){
|
||
for(let i=0; i<this.tube_Array.length; i++){
|
||
if(this.tube_Array[i].length > 0 ){
|
||
for(let j =0; j<this.tube_Array[i].length; j++){
|
||
let name = "ball" + this.tube_Array[i][j];
|
||
this[name].active = true;
|
||
this[name].setPosition((i-1)*210,50+j*100);
|
||
this[name].getComponent("Ball").init(j==(this.tube_Array[i].length-1)?true:false,this.tube_Array[i][j]);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
moveTube(data){
|
||
this.tube_Array[data.tube].push(data.id);
|
||
var tube_Arr = this.tube_Array[1];
|
||
if(data.pos.x == -210){
|
||
tube_Arr = this.tube_Array[0];
|
||
}
|
||
else if(data.pos.x == 210){
|
||
tube_Arr = this.tube_Array[2];
|
||
}
|
||
tube_Arr.pop();
|
||
if(data.pos.y == 150){
|
||
|
||
}
|
||
}
|
||
|
||
|
||
//根据是否全面屏,做独立适配方面
|
||
fit(){
|
||
var jg = this.setFit();
|
||
if(!jg){
|
||
|
||
}
|
||
}
|
||
//判断全面屏
|
||
getSetScreenResolutionFlag () {
|
||
let size = cc.winSize;
|
||
let width = size.width;
|
||
let height = size.height;
|
||
if ((height / width) > (16.2 / 9)) return false;
|
||
return true;
|
||
}
|
||
//判断全面屏适配
|
||
setFit () {
|
||
let flag = this.getSetScreenResolutionFlag();
|
||
if (flag) {
|
||
} else {
|
||
}
|
||
return flag;
|
||
}
|
||
//返回首页
|
||
backScene(){
|
||
cc.director.loadScene("LoadScene");
|
||
}
|
||
//下一关,或者重新开始,或者返回上一关,根据level决定
|
||
reStart(type){
|
||
|
||
}
|
||
//获取时间戳
|
||
getTime(){
|
||
const timestamp = new Date().getTime();
|
||
return timestamp;
|
||
}
|
||
//获胜
|
||
passLevel(){
|
||
|
||
}
|
||
//失败
|
||
loseLevel(type){
|
||
|
||
}
|
||
|
||
//开始游戏
|
||
startGame(){
|
||
|
||
}
|
||
|
||
|
||
//如果是倒计时 调用此方法
|
||
updateCountDownTime () {
|
||
if (this.countTime > 0) {
|
||
this.countTime -= 1;
|
||
// this.time.string = cc.fx.GameTool.getTimeMargin(this.countTime);
|
||
if(this.countTime < 5){
|
||
// cc.tween(this.time.node)
|
||
// .to(0.25,{scale:1.5,color:cc.color(255,0,0)})
|
||
// .to(0.25,{scale:1,color:cc.color(255,255,255)})
|
||
// .start()
|
||
let over = this.node.getChildByName("Over");
|
||
cc.tween(over)
|
||
.to(0.2,{opacity:255})
|
||
.delay(0.1)
|
||
.to(0.2,{opacity:0})
|
||
.start();
|
||
}
|
||
if(this.countTime <= 0){
|
||
this.unschedule(this.updateCountDownTime);
|
||
var time = 0;
|
||
this.gameOver(time);
|
||
}
|
||
}
|
||
}
|
||
//上传每次操作数据
|
||
setData(){
|
||
cc.fx.GameTool.setGameData();
|
||
}
|
||
//上传排行榜数据
|
||
gameOver(time){
|
||
cc.fx.GameTool.setRank(time);
|
||
this.node.getChildByName("GameOver").active = true;
|
||
this.node.getChildByName("GameOver").opacity = 0;
|
||
cc.tween(this.node.getChildByName("GameOver"))
|
||
.to(0.4,{opacity:255})
|
||
.delay(2)
|
||
.to(0.4,{opacity:50})
|
||
.call(() =>{
|
||
cc.director.loadScene("OverScene");
|
||
})
|
||
.start()
|
||
}
|
||
|
||
onEnable () {
|
||
setTimeout(() => {
|
||
cc.fx.Notifications.on("moveTube", this.moveTube, this);
|
||
}, 100);
|
||
|
||
}
|
||
onDisable () {
|
||
cc.fx.Notifications.off("moveTube", this.moveTube);
|
||
}
|
||
update (dt) {
|
||
}
|
||
}
|