feat: 新手礼包
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@@ -474,7 +474,9 @@ export class GameConfig {
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iosReviveOrder: string; //ios订单号复活
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iosStarterOrder: string; //ios订单号新手
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iosPassCheckOrder: string; // ios通行证订单
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starter_packTime: number; //新手礼包活动时间
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starter_packTime: number; // 新手礼包截止时间,秒
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starterPackServerOffset: number; // 服务端时间与本地时间差,毫秒
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starterPackPurchased: boolean;
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wxFriend: boolean; //微信好友信息授权
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wxUserInfo: boolean; //微信用户信息授权
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winState: boolean; //是否延续连胜状态
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@@ -685,7 +687,9 @@ export class GameConfig {
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iosReviveOrder: "", //ios订单号复活
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iosStarterOrder: "", //ios订单号新手
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iosPassCheckOrder: "", // ios通行证订单
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starter_packTime: 0, //新手礼包活动时间
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starter_packTime: 0, // 新手礼包截止时间
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starterPackServerOffset: 0,
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starterPackPurchased: false,
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wxFriend: false, //微信好友信息授权
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wxUserInfo: false, //微信用户信息授权
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winState: false, //是否延续连胜状态
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@@ -0,0 +1,37 @@
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/** Purchases and login compensation use the same client-owned reward. */
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export function starterPackReward() {
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return { coin: 8000, hammer: 8, freeze: 8, magic_wand: 8 };
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}
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export function starterPackNow(): number {
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return Date.now() + (cc.fx.GameConfig.GM_INFO.starterPackServerOffset || 0);
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}
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export function starterPackRemaining(): number {
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if (cc.fx.GameConfig.GM_INFO.starterPackPurchased) return 0;
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return Math.max(0, Math.ceil(cc.fx.GameConfig.GM_INFO.starter_packTime - starterPackNow() / 1000));
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}
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export function starterPackTimeText(seconds: number): string {
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const value = Math.max(0, Math.floor(seconds));
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return [Math.floor(value / 3600), Math.floor(value / 60) % 60, value % 60]
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.map(part => String(part).padStart(2, '0')).join(':');
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}
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export function applyStarterPackStatus(data: any): void {
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const info = cc.fx.GameConfig.GM_INFO;
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info.starter_packTime = (Number(data.starter_pack) || 0) / 1000;
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// A late status response cannot undo a purchase confirmed in this session.
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info.starterPackPurchased = info.starterPackPurchased || Number(data.starter_packState) === 1;
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if (Number(data.serverTime) > 0) info.starterPackServerOffset = Number(data.serverTime) - Date.now();
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}
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export function starterPackDay(): string {
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// Keep the existing local calendar-day policy, using server-corrected time.
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const date = new Date(starterPackNow());
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return `${date.getFullYear()}-${String(date.getMonth() + 1).padStart(2, '0')}-${String(date.getDate()).padStart(2, '0')}`;
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}
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export function starterPackPopupKey(): string {
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return 'Starter_pack_' + cc.fx.GameConfig.GM_INFO.uid;
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}
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@@ -0,0 +1,10 @@
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{
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"ver": "1.1.0",
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"uuid": "bf11bdec-ae45-4d49-ba7d-d23281e8c91e",
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"importer": "typescript",
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"isPlugin": false,
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"loadPluginInWeb": true,
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"loadPluginInNative": true,
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"loadPluginInEditor": false,
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"subMetas": {}
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}
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@@ -9,8 +9,8 @@ export default class Utils {
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static outTradeNo: string = "";
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// static httpip: string = `https://laf.nika4games.com/`; //五彩消消乐
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static httpip: string = `https://q6rvwvtnga.sealoshzh.site/`; //消消王者
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// static testHttpip: string = `https://sor779u2w8.sealoshzh.site/`; //测试服务器
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static testHttpip: string = `https://q6rvwvtnga.sealoshzh.site/`; //消消王者测试服暂替
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static testHttpip: string = `https://sor779u2w8.sealoshzh.site/`; //测试服务器
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// static testHttpip: string = `https://q6rvwvtnga.sealoshzh.site/`; //消消王者测试服暂替
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//#region 安卓支付
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/**获取用户信息*/
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static getUserInfo(callBack, from?: string) {
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@@ -118,6 +118,7 @@ export default class Utils {
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// console.error('支付请求超时');
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// callBack("请求支付超时");
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// }, timeoutDuration);
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const orderNumber = res.data.outTradeNo;
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//@ts-ignore
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wx.requestMidasPaymentGameItem({
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signData: res.data.signData,
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@@ -126,7 +127,7 @@ export default class Utils {
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success(res, errCode) {
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// clearTimeout(timeoutId); // 清除超时定时器
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//console.log('成功', res, errCode);
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callBack(res);
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callBack({ ...res, outTradeNo: orderNumber });
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},
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fail({ errMsg, errCode }) {
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// clearTimeout(timeoutId); // 清除超时定时器
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@@ -140,6 +141,8 @@ export default class Utils {
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callBack(data);
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}
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})
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} else {
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callBack({ err: "创建订单失败", errCode: -1, errMsg: res.msg || "创建订单失败,请重试" });
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}
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});
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@@ -147,7 +150,8 @@ export default class Utils {
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//#region 安卓获取支付结果
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/** 安卓获取支付结果 */
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static getPayInfo(callBack) {
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static getPayInfo(callBack, order: string = Utils.outTradeNo,
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options?: { timeoutMs: number; onProgress?: (response: any) => void }) {
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// 延迟时间数组,按照 1 秒 3 次、2 秒 5 次、5 秒 6 次、15 秒 5 次的规则生成
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const delays = [
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...Array(3).fill(3000),
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@@ -156,23 +160,42 @@ export default class Utils {
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...Array(5).fill(15000)
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];
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let attempt = 0; // 轮询次数
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let completed = false;
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let retryTimer = null;
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let deadlineTimer = null;
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const finish = (response) => {
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if (completed) return;
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completed = true;
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clearTimeout(retryTimer);
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clearTimeout(deadlineTimer);
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callBack(response);
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};
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const timeout = () => {
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if (completed) return;
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MiniGameSdk.API.showToast(options
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? "支付结果尚未确认,请稍后重新领取"
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: "网络异常,如付款成功,重进游戏可领取奖励");
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finish({ code: 0, data: { pay_state: -1 }, message: '轮询超时' });
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};
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if (options?.timeoutMs > 0) deadlineTimer = setTimeout(timeout, options.timeoutMs);
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const poll = () => {
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if (completed) return;
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if (attempt >= delays.length) {
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MiniGameSdk.API.showToast("网络异常,如付款成功,重进游戏可领取奖励");
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callBack({ code: 0, data: { pay_state: -1 }, message: '轮询超时' });
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timeout();
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return;
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}
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//console.log("请求uid:", Utils.uid);
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//console.log("outTradeNo:", Utils.outTradeNo);
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Utils.POST("wx/getPayInfo", { uid: Utils.uid, outTradeNo: Utils.outTradeNo }, res => {
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//console.log("查询字符结果:", res);
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if (res.code === 1 && (res.data.pay_state === 1 || res.data.pay_state === 2)) {
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callBack(res);
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Utils.POST("wx/getPayInfo", { uid: Utils.uid, outTradeNo: order }, res => {
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if (completed) return;
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if (options?.onProgress) options.onProgress(res);
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if (res?.code === 1 && (res.data?.pay_state === 1 || res.data?.pay_state === 2)) {
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finish(res);
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} else {
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attempt++;
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setTimeout(poll, delays[attempt - 1]);
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retryTimer = setTimeout(poll, delays[attempt - 1]);
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}
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});
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};
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@@ -193,7 +216,7 @@ export default class Utils {
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let orderTemp = Utils.outTradeNo;
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if (order) orderTemp = order;
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//console.log("告知服务器发货的订单号:", orderTemp);
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Utils.POST("wx/getOrderReward", { outTradeNo: orderTemp }, res => {
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Utils.POST("wx/getOrderReward", { outTradeNo: orderTemp, uid: cc.fx.GameConfig.GM_INFO.uid }, res => {
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//console.log("告知服务器发货:", res);
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if (res.code === 1) {
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console.log("告知服务器发货成功:", res);
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@@ -334,6 +357,16 @@ export default class Utils {
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public static POST(url, param: object | any, callback) {
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var xhr = cc.loader.getXMLHttpRequest();
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xhr.timeout = 5000;//超时时间
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let completed = false;
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const finish = (response) => {
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if (completed) return;
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completed = true;
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callback(response);
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};
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const networkFailure = () => finish({ code: 0, data: null, msg: "网络请求失败,请重试" });
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xhr.onerror = networkFailure;
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xhr.ontimeout = networkFailure;
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xhr.onabort = networkFailure;
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let dataStr = '';
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let isDebug = false;
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param.token = cc.fx.GameConfig.GM_INFO.token;
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@@ -370,27 +403,27 @@ export default class Utils {
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xhr.setRequestHeader("Content-Type", "application/x-www-form-urlencoded");
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xhr.onreadystatechange = function () {
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if (xhr && xhr.readyState) {
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if (xhr.readyState === 4 && xhr.responseText) {
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if (xhr.readyState === 4) {
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let response: any = xhr.responseText;
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if (xhr.status >= 200 && xhr.status < 300) {
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// callback(true, JSON.parse(response));
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try {
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response = JSON.parse(response);
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} catch {
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response = { data: "数据有误", code: 0 };
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response = { data: null, code: 0, msg: "数据有误" };
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}
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if (response.code == 0) {
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if (response.msg.toString() == "token校验失败") {
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if (response.msg === "token校验失败") {
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if (MiniGameSdk) {
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MiniGameSdk.API.showToast("游戏已更新,请关闭游戏重新进入");
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}
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}
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}
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callback(response);
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finish(response);
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} else {
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callback({ data: "网络请求失败,请检查网络连接", code: 0 });
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networkFailure();
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}
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}
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}
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@@ -5,6 +5,7 @@ import Freeze from "../../prop/Freeze";
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import SceneManager from "../../SceneManager";
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import { MiniGameSdk } from "../../Sdk/MiniGameSdk";
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import Utils from "../Pay/Utils";
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import { starterPackReward } from "../Config/StarterPack";
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//@ts-ignore
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//最大工具类 各种公共方法,以及处理上传,获取后端接口数据
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var GameTool = {
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@@ -924,7 +925,10 @@ var GameTool = {
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},
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//商城购买
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shopBuy(productId, compensate) {
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shopBuy(productId, compensate, orderContext: any = null) {
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const starterOrderKey = productId === "starter_pack" && orderContext?.outTradeNo
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? "StarterPackGranted_" + cc.fx.GameConfig.GM_INFO.uid + "_" + orderContext.outTradeNo : "";
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if (starterOrderKey && cc.fx.StorageMessage.getStorage(starterOrderKey)) return;
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let coin = 0;
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let price = 0;
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let getCoin = 0;
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@@ -1174,24 +1178,23 @@ var GameTool = {
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}
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this.getShopProp(propData3, compensate);
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break;
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case "starter_pack":
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cc.fx.GameTool.changeCoin(3000);
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coin = 3000;
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case "starter_pack": {
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const reward = starterPackReward();
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coin = reward.coin;
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price = 300;
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let propData4 = {
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"freeze": 5,
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"hammer": 5,
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"magic_wand": 5,
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"price": price
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}
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this.getShopProp(propData4, compensate);
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cc.fx.GameTool.changeCoin(coin);
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this.getShopProp({ freeze: reward.freeze, hammer: reward.hammer,
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magic_wand: reward.magic_wand, price }, compensate);
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rewardData = [
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{ type: "coin", count: coin },
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{ type: "freeze", count: 5 },
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{ type: "hammer", count: 5 },
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{ type: "magic", count: 5 }
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]
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{ type: "freeze", count: reward.freeze },
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{ type: "hammer", count: reward.hammer },
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{ type: "magic", count: reward.magic_wand },
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];
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cc.fx.GameConfig.GM_INFO.starterPackPurchased = true;
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if (starterOrderKey) cc.fx.StorageMessage.setStorage(starterOrderKey, true);
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break;
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}
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}
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