增加腾讯sdk 和活动ID收集
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@ -52,10 +52,10 @@ export default class GameManager extends cc.Component {
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nowTime: number;
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nowTime: number;
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// LIFE-CYCLE CALLBACKS:
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// LIFE-CYCLE CALLBACKS:
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/** 游戏入口初始化 */
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/** 游戏入口初始化 */
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onLoad() {
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onLoad() {
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window.initMgr();
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window.initMgr();
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this.register_time = 0;
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this.register_time = 0;
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this.timeNumber = 2;
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this.timeNumber = 2;
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@ -65,6 +65,21 @@ export default class GameManager extends cc.Component {
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cc.fx.GameConfig.init(true);
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cc.fx.GameConfig.init(true);
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cc.fx.GameConfig.GM_INFO.sceneValue = "loadScene";
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cc.fx.GameConfig.GM_INFO.sceneValue = "loadScene";
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cc.fx.GameConfig.GM_INFO.gameState = false;
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cc.fx.GameConfig.GM_INFO.gameState = false;
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//@ts-ignore
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let query = wx.getLaunchOptionsSync().query;
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if (query.ge_ad_id) cc.fx.GameConfig.GM_INFO.ge_ad_id = query.ge_ad_id;
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if (query.ge_creative_id) cc.fx.GameConfig.GM_INFO.ge_creative_id = query.ge_creative_id;
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// 遍历 query 中除 ge_ad_id、ge_creative_id 之外的其他参数
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for (const key in query) {
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if (key !== 'ge_ad_id' && key !== 'ge_creative_id') {
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cc.fx.GameTool.trackErrorToShushu({ message: key });
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}
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}
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//cc.fx.GameTool.trackErrorToShushu({ message: "ge_ad_id" });
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setTimeout(() => {
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setTimeout(() => {
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cc.fx.GameTool.initWechatErrorTracking();
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cc.fx.GameTool.initWechatErrorTracking();
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}, 500);
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}, 500);
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@ -176,6 +191,8 @@ export default class GameManager extends cc.Component {
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});
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});
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}
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}
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//#region 开始游戏
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//#region 开始游戏
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/** 开始游戏,执行逻辑 */
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/** 开始游戏,执行逻辑 */
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startGame() {
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startGame() {
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@ -215,6 +232,7 @@ export default class GameManager extends cc.Component {
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readUserData(retryCount = 0) {
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readUserData(retryCount = 0) {
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//@ts-ignore
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//@ts-ignore
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if ((typeof wx !== 'undefined' && wx !== null) || (typeof tt !== 'undefined' && tt !== null)) {
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if ((typeof wx !== 'undefined' && wx !== null) || (typeof tt !== 'undefined' && tt !== null)) {
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MiniGameSdk.API.tencent_Init();
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MiniGameSdk.API.shushu_Init();
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MiniGameSdk.API.shushu_Init();
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this.nowTime = Date.now();
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this.nowTime = Date.now();
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// 最大重试次数
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// 最大重试次数
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@ -243,9 +261,11 @@ export default class GameManager extends cc.Component {
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if (data.data.openid) {
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if (data.data.openid) {
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cc.fx.GameConfig.GM_INFO.openid = data.data.openid;
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cc.fx.GameConfig.GM_INFO.openid = data.data.openid;
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cc.fx.StorageMessage.setStorage("openid", cc.fx.GameConfig.GM_INFO.openid);
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cc.fx.StorageMessage.setStorage("openid", cc.fx.GameConfig.GM_INFO.openid);
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MiniGameSdk.API.tencent_SetOpenId(cc.fx.GameConfig.GM_INFO.openid);
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}
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}
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console.log("系统信息________:", data.data.version);
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console.log("系统信息________:", data.data.version);
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if (data.data.version) {
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if (data.data.version) {
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let result = cc.fx.GameTool.compareVersion(cc.fx.GameConfig.GM_INFO.version, data.data.version);
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let result = cc.fx.GameTool.compareVersion(cc.fx.GameConfig.GM_INFO.version, data.data.version);
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console.log("版本号:", result);
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console.log("版本号:", result);
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@ -747,7 +767,6 @@ export default class GameManager extends cc.Component {
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//第一次进游戏用户处理信息
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//第一次进游戏用户处理信息
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setFirstInfo() {
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setFirstInfo() {
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const time = cc.fx.GameTool.formatDate(new Date());
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const time = cc.fx.GameTool.formatDate(new Date());
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let data = {
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let data = {
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register_time: time, // 注册时间
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register_time: time, // 注册时间
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@ -755,8 +774,30 @@ export default class GameManager extends cc.Component {
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cc.fx.GameTool.shushu_Track("register", data);
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cc.fx.GameTool.shushu_Track("register", data);
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MiniGameSdk.API.shushu_SetSuperProperties(time, false);
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MiniGameSdk.API.shushu_SetSuperProperties(time, false);
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MiniGameSdk.API.tencent_OnRegister();
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}
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}
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//#region 获取 URL 后缀
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/** 获取当前页面 URL 中 ? 后面的查询字符串(后缀) */
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static getUrlSuffix(): string {
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const url = window.location ? window.location.href : '';
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const idx = url.indexOf('?');
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return idx >= 0 ? url.substring(idx + 1) : '';
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}
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/** 获取 URL 后缀中指定参数名的值 */
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static getUrlParam(name: string): string {
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const suffix = GameManager.getUrlSuffix();
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if (!suffix) return '';
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const params = suffix.split('&');
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for (const item of params) {
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const [key, value] = item.split('=');
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if (key === name) return value || '';
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}
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return '';
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}
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//#endregion
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/** 主循环,判断是否各项加载完成进入游戏 */
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/** 主循环,判断是否各项加载完成进入游戏 */
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update(dt) {
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update(dt) {
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if (this.load1 && this.load2 && this.load3 && this.load4 && this.load5 && this.load6 == true && this.timeNumber <= 0) {
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if (this.load1 && this.load2 && this.load3 && this.load4 && this.load5 && this.load6 == true && this.timeNumber <= 0) {
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@ -764,6 +805,7 @@ export default class GameManager extends cc.Component {
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MiniGameSdk.API.shushu_Login();
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MiniGameSdk.API.shushu_Login();
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MiniGameSdk.API.yinli_Init();
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MiniGameSdk.API.yinli_Init();
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MiniGameSdk.API.yinli_Login();
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MiniGameSdk.API.yinli_Login();
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if (this.register_time != 0) MiniGameSdk.API.shushu_userSet(this.register_time);
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if (this.register_time != 0) MiniGameSdk.API.shushu_userSet(this.register_time);
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this.startGame();
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this.startGame();
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}
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}
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@ -1,3 +1,5 @@
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import { SDK } from './index.js';
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import Utils from "../module/Pay/Utils";
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import Utils from "../module/Pay/Utils";
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import { getProvinceName } from "../module/Position/GetPosition";
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import { getProvinceName } from "../module/Position/GetPosition";
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// import { getProvinceName } from "../module/Position/ProvinceLocator";
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// import { getProvinceName } from "../module/Position/ProvinceLocator";
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@ -972,6 +974,7 @@ export namespace MiniGameSdk {
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private static _userInfo: any = null;
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private static _userInfo: any = null;
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private static _ta: any = null;
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private static _ta: any = null;
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private static _ge: any = null;
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private static _ge: any = null;
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static _tencent: any;
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/**
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/**
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* 分享app给朋友,微信小游戏分享是没有onSuccess回调的。
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* 分享app给朋友,微信小游戏分享是没有onSuccess回调的。
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* @param title 标题
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* @param title 标题
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}
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}
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}
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}
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//#region 腾讯平台SDK
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/*
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* 腾讯平台SDK初始化以及登录
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*/
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static tencent_Init() {
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//@ts-ignore
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if ((typeof wx !== 'undefined' && wx !== null) || (typeof tt !== 'undefined' && tt !== null)) {
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// console.log("开始接入腾讯平台");
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//getWechatGameVersion
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// 初始化SDK
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try {
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API._tencent = new SDK({
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user_action_set_id: 1221926061,
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secret_key: "932fed3776ad7c390b16b54317b856de",
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appid: "wx30f74367b3d3e7a6",
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auto_track: true,
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});
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} catch (error) {
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console.error(error);
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}
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}
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}
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static tencent_Purchase(payAmount: number) {
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if (API._tencent) API._tencent.onPurchase(payAmount);
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}
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static tencent_SetOpenId(openId: string) {
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if (API._tencent) API._tencent.setOpenId(cc.fx.GameConfig.GM_INFO.openid);
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}
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static tencent_OnRegister() {
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if (API._tencent) API._tencent.onRegister();
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}
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//#region 数数平台
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//#region 数数平台
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/*
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/*
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* 数数平台初始化以及登录
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* 数数平台初始化以及登录
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} else {
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} else {
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// console.log('未获取到用户的 account_id');
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// console.log('未获取到用户的 account_id');
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}
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}
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// 设置广告属性
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if (cc.fx.GameConfig.GM_INFO.ge_ad_id != "") {
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console.log("___________上报ge_ad_id", cc.fx.GameConfig.GM_INFO.ge_ad_id);
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API._ta.userSet({ ge_ad_id: cc.fx.GameConfig.GM_INFO.ge_ad_id });
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}
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if (cc.fx.GameConfig.GM_INFO.ge_creative_id != "") {
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console.log("___________上报ge_creative_id", cc.fx.GameConfig.GM_INFO.ge_creative_id);
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API._ta.userSet({ ge_creative_id: cc.fx.GameConfig.GM_INFO.ge_creative_id });
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}
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}
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}
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}
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}
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console.log("_______________设置用户注册属性", time);
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console.log("_______________设置用户注册属性", time);
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API._ta.userSet({ register_time: time });
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API._ta.userSet({ register_time: time });
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API._ta.userSetOnce({ uid: cc.fx.GameConfig.GM_INFO.userId.toString() });
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API._ta.userSetOnce({ uid: cc.fx.GameConfig.GM_INFO.userId.toString() });
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}
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}
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}
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}
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magic_amount: cc.fx.GameConfig.GM_INFO.magicAmount,//当前道具
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magic_amount: cc.fx.GameConfig.GM_INFO.magicAmount,//当前道具
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version: cc.fx.GameConfig.GM_INFO.version.toString(),//当前版本号
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version: cc.fx.GameConfig.GM_INFO.version.toString(),//当前版本号
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user_id: cc.fx.GameConfig.GM_INFO.userId //用户id
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user_id: cc.fx.GameConfig.GM_INFO.userId //用户id
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};
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};
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if (register_time != null) {
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if (register_time != null) {
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// console.log("设置用户公共属性注册:————————————", register_time);
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// console.log("设置用户公共属性注册:————————————", register_time);
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if (version == "开发版" || version == "体验版") {
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if (version == "开发版" || version == "体验版") {
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}
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}
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else {
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else {
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if (API._tencent) API._tencent.onPurchase(payAmount);
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API._ge.payEvent(payAmount, "CNY", orderId, payReason, "微信");
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API._ge.payEvent(payAmount, "CNY", orderId, payReason, "微信");
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}
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}
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console.log("版本:", version);
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console.log("版本:", version);
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6
assets/Script/Sdk/index.js
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6
assets/Script/Sdk/index.js
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File diff suppressed because one or more lines are too long
10
assets/Script/Sdk/index.js.meta
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10
assets/Script/Sdk/index.js.meta
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@ -0,0 +1,10 @@
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{
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"ver": "1.1.0",
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"uuid": "0aee96c9-7352-4339-8934-b47cf019070b",
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"importer": "javascript",
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"isPlugin": false,
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"loadPluginInWeb": true,
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"loadPluginInNative": true,
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"loadPluginInEditor": false,
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"subMetas": {}
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}
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@ -153,6 +153,8 @@ export class GameConfig {
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GameplayType: number; //游戏类型
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GameplayType: number; //游戏类型
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canIos: boolean, //ios展示是否可以
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canIos: boolean, //ios展示是否可以
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iosCanPay: boolean, //ios是否支持支付
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iosCanPay: boolean, //ios是否支持支付
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ge_ad_id: string, //广告ID
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ge_creative_id: string, //创意ID
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};
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};
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static bgPosition: number;
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static bgPosition: number;
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GameplayType: 0, // 0 正常模式, 1无尽模式
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GameplayType: 0, // 0 正常模式, 1无尽模式
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canIos: true, //ios展示
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canIos: true, //ios展示
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iosCanPay: false, //ios是否支持支付
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iosCanPay: false, //ios是否支持支付
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ge_ad_id: "", //广告ID
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ge_creative_id: "", //创意ID
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};
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};
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// this.setCode(this.getKey("scode"));
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// this.setCode(this.getKey("scode"));
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// this.GM_INFO.level = 0;
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// this.GM_INFO.level = 0;
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@ -96,11 +96,11 @@ export default class ranking extends cc.Component {
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this.closeLoad();
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this.closeLoad();
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// 设置容器可见
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// 设置容器可见
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this.node.getChildByName("rank").active = true;
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this.node.getChildByName("rank").active = true;
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this.subContextView.active = true;
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// this.subContextView.active = true;
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console.log("展示排行榜");
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console.log("展示排行榜");
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// 设置随机数(把这个当做玩家每局结算时的分数)
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// 设置随机数(把这个当做玩家每局结算时的分数)
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this.subContextView.getComponent(cc.SubContextView).updateSubContextViewport();
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// this.subContextView.getComponent(cc.SubContextView).updateSubContextViewport();
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setTimeout(() => {
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setTimeout(() => {
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console.log('显示排行榜');
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console.log('显示排行榜');
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//@ts-ignore
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//@ts-ignore
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@ -111,7 +111,7 @@ export default class ranking extends cc.Component {
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wx.getOpenDataContext().postMessage({
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wx.getOpenDataContext().postMessage({
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message: parseInt(cc.fx.GameConfig.GM_INFO.level)
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message: parseInt(cc.fx.GameConfig.GM_INFO.level)
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});
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});
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this.subContextView.getComponent(cc.SubContextView).updateSubContextViewport();
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// this.subContextView.getComponent(cc.SubContextView).updateSubContextViewport();
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}, 200);
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}, 200);
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};
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};
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@ -140,11 +140,11 @@ export default class ranking extends cc.Component {
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closeRanks() {
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closeRanks() {
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// console.log('关闭排行榜');
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// console.log('关闭排行榜');
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this.subContextView.getComponent(cc.SubContextView).updateSubContextViewport();
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// this.subContextView.getComponent(cc.SubContextView).updateSubContextViewport();
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this.closeButton.active = false;
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this.closeButton.active = false;
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// 设置容器不可见,即关闭排行榜,并让开放域清空排名信息
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// 设置容器不可见,即关闭排行榜,并让开放域清空排名信息
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this.node.getChildByName("rank").active = false;
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this.node.getChildByName("rank").active = false;
|
||||||
this.subContextView.active = false;
|
// this.subContextView.active = false;
|
||||||
//@ts-ignore
|
//@ts-ignore
|
||||||
wx.getOpenDataContext().postMessage({
|
wx.getOpenDataContext().postMessage({
|
||||||
message: 'close'
|
message: 'close'
|
||||||
|
|
@ -153,14 +153,14 @@ export default class ranking extends cc.Component {
|
||||||
|
|
||||||
closeFriend() {
|
closeFriend() {
|
||||||
// console.log('关闭好有排行榜');
|
// console.log('关闭好有排行榜');
|
||||||
this.subContextView.getComponent(cc.SubContextView).updateSubContextViewport();
|
// this.subContextView.getComponent(cc.SubContextView).updateSubContextViewport();
|
||||||
//@ts-ignore
|
//@ts-ignore
|
||||||
wx.getOpenDataContext().postMessage({
|
wx.getOpenDataContext().postMessage({
|
||||||
message: 'close'
|
message: 'close'
|
||||||
});
|
});
|
||||||
// 设置容器不可见,即关闭排行榜,并让开放域清空排名信息
|
// 设置容器不可见,即关闭排行榜,并让开放域清空排名信息
|
||||||
this.node.getChildByName("rank").active = false;
|
this.node.getChildByName("rank").active = false;
|
||||||
this.subContextView.active = false;
|
// this.subContextView.active = false;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -463,7 +463,7 @@ export default class NewbieGift extends cc.Component {
|
||||||
// cc.fx.GameTool.shushu_Track("payment", dataSuccess);
|
// cc.fx.GameTool.shushu_Track("payment", dataSuccess);
|
||||||
let name = "购买金币道具:" + productId;
|
let name = "购买金币道具:" + productId;
|
||||||
console.log("引力付费透传", price, Utils.outTradeNo, name);
|
console.log("引力付费透传", price, Utils.outTradeNo, name);
|
||||||
MiniGameSdk.API.yinli_Pay(price, Utils.outTradeNo, name)
|
MiniGameSdk.API.yinli_Pay(price, Utils.outTradeNo, name);
|
||||||
console.log("7.14_______________充值成功,轮训成功,准备发货");
|
console.log("7.14_______________充值成功,轮训成功,准备发货");
|
||||||
Utils.setPayInfo(
|
Utils.setPayInfo(
|
||||||
(res) => {
|
(res) => {
|
||||||
|
|
|
||||||
13
assets/libs/dn-sdk-minigame.meta
Normal file
13
assets/libs/dn-sdk-minigame.meta
Normal file
|
|
@ -0,0 +1,13 @@
|
||||||
|
{
|
||||||
|
"ver": "1.1.3",
|
||||||
|
"uuid": "2b51992c-63b4-4c7d-98bf-96b166671aae",
|
||||||
|
"importer": "folder",
|
||||||
|
"isBundle": false,
|
||||||
|
"bundleName": "",
|
||||||
|
"priority": 1,
|
||||||
|
"compressionType": {},
|
||||||
|
"optimizeHotUpdate": {},
|
||||||
|
"inlineSpriteFrames": {},
|
||||||
|
"isRemoteBundle": {},
|
||||||
|
"subMetas": {}
|
||||||
|
}
|
||||||
547
assets/libs/index.d.ts
vendored
Normal file
547
assets/libs/index.d.ts
vendored
Normal file
|
|
@ -0,0 +1,547 @@
|
||||||
|
/**
|
||||||
|
* SDK 初始化参数
|
||||||
|
*/
|
||||||
|
interface SdkConfig {
|
||||||
|
/**
|
||||||
|
* 数据源ID,必填
|
||||||
|
*/
|
||||||
|
user_action_set_id: number;
|
||||||
|
/**
|
||||||
|
* 加密key,必填
|
||||||
|
*/
|
||||||
|
secret_key: string;
|
||||||
|
/**
|
||||||
|
* 微信小程序/小游戏APPID,wx开头,必填
|
||||||
|
*/
|
||||||
|
appid: string;
|
||||||
|
/**
|
||||||
|
* 微信 openid,openid 和 unionid 至少填一个, 可以调用 setOpenId 设置
|
||||||
|
*/
|
||||||
|
openid?: string;
|
||||||
|
/**
|
||||||
|
* 微信 unionid,openid 和 unionid 至少填一个, 可以调用 setUnionId 设置
|
||||||
|
*/
|
||||||
|
unionid?: string;
|
||||||
|
/**
|
||||||
|
* 自定义用户ID,选填
|
||||||
|
*/
|
||||||
|
user_unique_id?: string;
|
||||||
|
/**
|
||||||
|
* 是否自动采集事件
|
||||||
|
*/
|
||||||
|
auto_track?: boolean;
|
||||||
|
/**
|
||||||
|
* 是否自动采集属性
|
||||||
|
*/
|
||||||
|
auto_attr?: boolean;
|
||||||
|
/**
|
||||||
|
* 上报回调(包括成功、失败、重试的各种场景)
|
||||||
|
*/
|
||||||
|
on_report_complete?: Function | undefined;
|
||||||
|
/**
|
||||||
|
* 明确上报失败的回调(sdk内部会直接丢弃的行为,无法再重试上报成功的部分)
|
||||||
|
*/
|
||||||
|
on_report_fail?: Function | undefined;
|
||||||
|
}
|
||||||
|
/**
|
||||||
|
* 小程序/小游戏信息
|
||||||
|
*/
|
||||||
|
interface GameInfo {
|
||||||
|
/**
|
||||||
|
* 广告点击id、曝光id
|
||||||
|
*/
|
||||||
|
ad_trace_id?: string;
|
||||||
|
/**
|
||||||
|
* 页面路径,小游戏没有
|
||||||
|
*/
|
||||||
|
page_url?: string;
|
||||||
|
/**
|
||||||
|
* 页面名称,小游戏没有
|
||||||
|
*/
|
||||||
|
page_title?: string;
|
||||||
|
/**
|
||||||
|
* 组件名称
|
||||||
|
*/
|
||||||
|
component_name?: string;
|
||||||
|
/**
|
||||||
|
* 场景来源
|
||||||
|
*/
|
||||||
|
source_scene?: number;
|
||||||
|
/**
|
||||||
|
* 渠道号
|
||||||
|
*/
|
||||||
|
pkg_channel_id?: string;
|
||||||
|
/**
|
||||||
|
* 框架信息,小游戏没有
|
||||||
|
*/
|
||||||
|
framework?: string;
|
||||||
|
/**
|
||||||
|
* 渠道来源
|
||||||
|
*/
|
||||||
|
channel: string;
|
||||||
|
/**
|
||||||
|
* 启动参数
|
||||||
|
*/
|
||||||
|
launch_options: string;
|
||||||
|
}
|
||||||
|
/**
|
||||||
|
* 设备信息
|
||||||
|
*/
|
||||||
|
interface DeviceInfo {
|
||||||
|
/**
|
||||||
|
* 设备品牌
|
||||||
|
*/
|
||||||
|
device_brand: string;
|
||||||
|
/**
|
||||||
|
* 设备型号
|
||||||
|
*/
|
||||||
|
device_model: string;
|
||||||
|
/**
|
||||||
|
* 微信App版本
|
||||||
|
*/
|
||||||
|
wx_version: string;
|
||||||
|
/**
|
||||||
|
* 微信基础库版本
|
||||||
|
*/
|
||||||
|
wx_lib_version: string;
|
||||||
|
/**
|
||||||
|
* 微信客户端平台
|
||||||
|
*/
|
||||||
|
wx_platform: string;
|
||||||
|
/**
|
||||||
|
* 操作系统
|
||||||
|
*/
|
||||||
|
os: string;
|
||||||
|
/**
|
||||||
|
* 操作系统版本
|
||||||
|
*/
|
||||||
|
os_version: string;
|
||||||
|
/**
|
||||||
|
* 设备性能等级
|
||||||
|
*/
|
||||||
|
benchmark_level: number;
|
||||||
|
/**
|
||||||
|
* 屏幕高度
|
||||||
|
*/
|
||||||
|
screen_height: number;
|
||||||
|
/**
|
||||||
|
* 屏幕宽度
|
||||||
|
*/
|
||||||
|
screen_width: number;
|
||||||
|
}
|
||||||
|
interface TrackBaseInfo extends SdkConfig, DeviceInfo {
|
||||||
|
local_id: string;
|
||||||
|
sdk_name: string;
|
||||||
|
sdk_version: string;
|
||||||
|
inner_param: {
|
||||||
|
app_version: string;
|
||||||
|
app_env_version: string;
|
||||||
|
};
|
||||||
|
}
|
||||||
|
/**
|
||||||
|
* 行为信息
|
||||||
|
*/
|
||||||
|
interface ActionInfo {
|
||||||
|
action_type: string;
|
||||||
|
action_param?: Record<string | number | symbol, unknown>;
|
||||||
|
is_sdk_auto_track: boolean;
|
||||||
|
session_id: string;
|
||||||
|
log_id: number;
|
||||||
|
action_id: string;
|
||||||
|
action_time: number;
|
||||||
|
revised_action_time: number;
|
||||||
|
is_retry: boolean;
|
||||||
|
retry_count: number;
|
||||||
|
ad_trace_id?: string;
|
||||||
|
page_url?: string;
|
||||||
|
page_title?: string;
|
||||||
|
component_name?: string;
|
||||||
|
source_scene?: number;
|
||||||
|
pkg_channel_id?: string;
|
||||||
|
/**
|
||||||
|
* 网络类型
|
||||||
|
*/
|
||||||
|
network_type?: string;
|
||||||
|
inner_param?: Record<string | number | symbol, unknown>;
|
||||||
|
channel?: string;
|
||||||
|
}
|
||||||
|
interface LogParams {
|
||||||
|
log_type: string;
|
||||||
|
code?: number;
|
||||||
|
message?: string;
|
||||||
|
err_stack?: string;
|
||||||
|
user_action_set_id?: number;
|
||||||
|
appid?: string;
|
||||||
|
local_id?: string;
|
||||||
|
session_id?: string;
|
||||||
|
sdk_name?: string;
|
||||||
|
sdk_version?: string;
|
||||||
|
page_url?: string;
|
||||||
|
framework?: string;
|
||||||
|
device_brand?: string;
|
||||||
|
device_model?: string;
|
||||||
|
wx_version?: string;
|
||||||
|
wx_lib_version?: string;
|
||||||
|
wx_platform?: string;
|
||||||
|
os?: string;
|
||||||
|
os_version?: string;
|
||||||
|
}
|
||||||
|
interface TrackResponse {
|
||||||
|
code: number;
|
||||||
|
message: string;
|
||||||
|
actionId?: string;
|
||||||
|
}
|
||||||
|
|
||||||
|
interface QueueProps {
|
||||||
|
/**
|
||||||
|
* 数据源ID,用于本地存储队列key
|
||||||
|
*/
|
||||||
|
userActionSetId: number;
|
||||||
|
/**
|
||||||
|
* 队列长度
|
||||||
|
*/
|
||||||
|
maxLength: number;
|
||||||
|
}
|
||||||
|
interface QueueManagerProps extends QueueProps {
|
||||||
|
/**
|
||||||
|
* OG事件列表
|
||||||
|
*/
|
||||||
|
ogEvents: string[];
|
||||||
|
}
|
||||||
|
interface IEvent extends ActionInfo {
|
||||||
|
inner_status?: string;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* 队列原子操作
|
||||||
|
*/
|
||||||
|
|
||||||
|
declare class Queue {
|
||||||
|
protected maxLength: any;
|
||||||
|
protected userActionSetId: any;
|
||||||
|
protected lostActionMaps: Record<string, number>;
|
||||||
|
private stack;
|
||||||
|
private localStorageKey;
|
||||||
|
private timeStamp;
|
||||||
|
constructor({ userActionSetId, maxLength }: QueueProps);
|
||||||
|
getItems(): IEvent[];
|
||||||
|
getStorage(): IEvent[];
|
||||||
|
/**
|
||||||
|
* 上报丢失条数到日志系统
|
||||||
|
*/
|
||||||
|
reportLostNum(): void;
|
||||||
|
/**
|
||||||
|
* 获取丢失条数map
|
||||||
|
* @returns 丢失条数map
|
||||||
|
*/
|
||||||
|
getLostMaps(): Record<string, number>;
|
||||||
|
protected init(): void;
|
||||||
|
protected addItem(eventData: IEvent): void;
|
||||||
|
protected removeItems(actionIds: string[]): void;
|
||||||
|
protected updateForReportFail(actionIds: string[]): void;
|
||||||
|
protected updateForReporting(actionIds: string[]): void;
|
||||||
|
protected updateAllStack(stack: IEvent[]): void;
|
||||||
|
protected updateToStorage(): void;
|
||||||
|
/**
|
||||||
|
* 更新丢失条数
|
||||||
|
* @param sessionId 当前被丢弃行为的会话id
|
||||||
|
*/
|
||||||
|
protected updateLostAction(sessionId: string): void;
|
||||||
|
/**
|
||||||
|
* 设置时间戳
|
||||||
|
*/
|
||||||
|
protected setTimeStamp(): void;
|
||||||
|
}
|
||||||
|
|
||||||
|
declare class QueueManage extends Queue {
|
||||||
|
protected ogEvents: string[];
|
||||||
|
constructor({ userActionSetId, maxLength, ogEvents }: QueueManagerProps);
|
||||||
|
/**
|
||||||
|
* 获取可上报的队列
|
||||||
|
* @param reportMaxLength 需要上报的队列最大长度
|
||||||
|
*/
|
||||||
|
getReportableActions(reportMaxLength?: number): IEvent[];
|
||||||
|
/**
|
||||||
|
* 添加行为到队列
|
||||||
|
* @param eventData 单条行为数据
|
||||||
|
*/
|
||||||
|
addAction(eventData: IEvent): TrackResponse;
|
||||||
|
/**
|
||||||
|
* 根据acition_id删除行为
|
||||||
|
* @param actionIds 行为id列表
|
||||||
|
*/
|
||||||
|
removeActions(actionIds: string[]): void;
|
||||||
|
/**
|
||||||
|
* 上报失败时更新队列状态
|
||||||
|
* @param actionIds
|
||||||
|
*/
|
||||||
|
updateActionsForReportFail(actionIds: string[]): void;
|
||||||
|
/**
|
||||||
|
* 上报时更新队列状态为reporting
|
||||||
|
* @param actionIds 需要更新的行为id数组
|
||||||
|
*/
|
||||||
|
updateActionsForReporting(actionIds: string[]): void;
|
||||||
|
/**
|
||||||
|
* 获取可上报队列长度
|
||||||
|
* @returns 可上报队列长度
|
||||||
|
*/
|
||||||
|
getReportableActionsLength(): number;
|
||||||
|
/**
|
||||||
|
* 按照优先级从大到小给队列排序
|
||||||
|
* @param currEvent 当前事件
|
||||||
|
* @param stack 当前队列
|
||||||
|
*/
|
||||||
|
sortQueue(currEvent: IEvent, stack: IEvent[]): IEvent[];
|
||||||
|
/**
|
||||||
|
* 计算优先级
|
||||||
|
* @param currTime 当前时间
|
||||||
|
* @param event 行为事件
|
||||||
|
* @returns 权重值
|
||||||
|
*/
|
||||||
|
private caculateWeight;
|
||||||
|
/**
|
||||||
|
*
|
||||||
|
* @param currTime 当前时间
|
||||||
|
* @param actionTime 队列行为时间
|
||||||
|
* @returns 权重值
|
||||||
|
*/
|
||||||
|
private formatWeight;
|
||||||
|
}
|
||||||
|
|
||||||
|
interface ConfigManager {
|
||||||
|
getRealTimeActionList: () => Array<string>;
|
||||||
|
getRequestTimeout: () => number;
|
||||||
|
}
|
||||||
|
interface ActionReporterProps {
|
||||||
|
getBaseInfo: () => TrackBaseInfo;
|
||||||
|
reportLog: (param: LogParams) => void;
|
||||||
|
queueManager: QueueManage;
|
||||||
|
configManager?: ConfigManager;
|
||||||
|
onReportComplete?: Function | undefined;
|
||||||
|
onReportFail?: Function | undefined;
|
||||||
|
}
|
||||||
|
/**
|
||||||
|
* 行为上报类
|
||||||
|
*/
|
||||||
|
declare class ActionReporter {
|
||||||
|
private static currentRequestCount;
|
||||||
|
private static requestConcurrency;
|
||||||
|
static setRequestConcurrency(n: number): void;
|
||||||
|
private getBaseInfo;
|
||||||
|
private reportLog;
|
||||||
|
private queueManager;
|
||||||
|
private configManager;
|
||||||
|
private onReportComplete;
|
||||||
|
private onReportFail;
|
||||||
|
private cgiBatchSize;
|
||||||
|
private reportThreshold;
|
||||||
|
private reportDelay;
|
||||||
|
private triggerExecuteSend;
|
||||||
|
private inspectDelay;
|
||||||
|
private inspectTimer;
|
||||||
|
private isNeedContinueSend;
|
||||||
|
constructor(props: ActionReporterProps);
|
||||||
|
/**
|
||||||
|
* 批量上报行为,track的时候触发
|
||||||
|
*/
|
||||||
|
batchSend(): void;
|
||||||
|
/**
|
||||||
|
* 全量上报, flush的时候触发
|
||||||
|
*/
|
||||||
|
flushSend(): void;
|
||||||
|
/**
|
||||||
|
* 执行指定数量的行为上报逻辑,超过接口batch上限则并行发送请求
|
||||||
|
*/
|
||||||
|
private executeSend;
|
||||||
|
/**
|
||||||
|
* 组装上报用的行为数据
|
||||||
|
*/
|
||||||
|
private generateActionReportParams;
|
||||||
|
/**
|
||||||
|
* 上报接口请求成功逻辑处理
|
||||||
|
* @param resData
|
||||||
|
* @param actionIdList
|
||||||
|
*/
|
||||||
|
private dealSuccessData;
|
||||||
|
/**
|
||||||
|
* 上报接口请求失败逻辑处理
|
||||||
|
* @param errData
|
||||||
|
* @param actionIdList
|
||||||
|
*/
|
||||||
|
private dealFailData;
|
||||||
|
/**
|
||||||
|
* wx.request文档:https://developers.weixin.qq.com/minigame/dev/api/network/request/wx.request.html
|
||||||
|
* @param param.data:接口请求参数、param.actionIdList:行为id列表
|
||||||
|
* @returns
|
||||||
|
*/
|
||||||
|
private report;
|
||||||
|
/**
|
||||||
|
* 启动上报定时器
|
||||||
|
*/
|
||||||
|
private startInspectTimer;
|
||||||
|
/**
|
||||||
|
* 上报回调数据
|
||||||
|
*/
|
||||||
|
private doTrackCallbackFn;
|
||||||
|
}
|
||||||
|
|
||||||
|
declare abstract class SdkExtCommon {
|
||||||
|
protected special_method_symbol: symbol;
|
||||||
|
/**
|
||||||
|
* 付费
|
||||||
|
*/
|
||||||
|
onPurchase(value: number): TrackResponse;
|
||||||
|
/**
|
||||||
|
* 进入前台
|
||||||
|
*/
|
||||||
|
onEnterForeground(): TrackResponse;
|
||||||
|
/**
|
||||||
|
* 进入后台
|
||||||
|
*/
|
||||||
|
onEnterBackground(): TrackResponse;
|
||||||
|
/**
|
||||||
|
* 启动
|
||||||
|
*/
|
||||||
|
onAppStart(): TrackResponse;
|
||||||
|
/**
|
||||||
|
* 退出
|
||||||
|
*/
|
||||||
|
onAppQuit(): TrackResponse;
|
||||||
|
/**
|
||||||
|
* 收藏
|
||||||
|
*/
|
||||||
|
onAddToWishlist(): TrackResponse;
|
||||||
|
protected wrapTrack(action_type: ActionInfo["action_type"], action_param?: ActionInfo["action_param"]): TrackResponse;
|
||||||
|
abstract track(action_type: ActionInfo["action_type"], action_param?: ActionInfo["action_param"]): TrackResponse;
|
||||||
|
}
|
||||||
|
|
||||||
|
declare abstract class sdkExt extends SdkExtCommon {
|
||||||
|
/**
|
||||||
|
* 注册
|
||||||
|
*/
|
||||||
|
onRegister(): TrackResponse;
|
||||||
|
/**
|
||||||
|
* 创角
|
||||||
|
*/
|
||||||
|
onCreateRole(name?: string): TrackResponse;
|
||||||
|
/**
|
||||||
|
* 完成新手教程
|
||||||
|
*/
|
||||||
|
onTutorialFinish(): TrackResponse;
|
||||||
|
}
|
||||||
|
|
||||||
|
declare const initializedInstanceSymbol: unique symbol;
|
||||||
|
declare class SDK extends sdkExt {
|
||||||
|
private static [initializedInstanceSymbol];
|
||||||
|
static setRequestConcurrency(n: number): void;
|
||||||
|
static setDebug(debug: boolean): void;
|
||||||
|
protected env: string;
|
||||||
|
protected sdk_version: string;
|
||||||
|
protected sdk_name: string;
|
||||||
|
protected config?: SdkConfig;
|
||||||
|
protected deviceInfo: Partial<DeviceInfo>;
|
||||||
|
protected gameInfo: Partial<GameInfo>;
|
||||||
|
protected session_id: string;
|
||||||
|
protected log_id: number;
|
||||||
|
protected queueManage?: QueueManage;
|
||||||
|
protected actionReporter?: ActionReporter;
|
||||||
|
protected openid?: string;
|
||||||
|
protected unionid?: string;
|
||||||
|
protected user_unique_id?: string;
|
||||||
|
protected inited: boolean;
|
||||||
|
protected initErrMsg: string;
|
||||||
|
protected onReportComplete?: Function | undefined;
|
||||||
|
protected onReportFail?: Function | undefined;
|
||||||
|
constructor(sdkConfig: SdkConfig);
|
||||||
|
/**
|
||||||
|
* 返回初始化状态
|
||||||
|
* @returns
|
||||||
|
*/
|
||||||
|
getInitResult(): {
|
||||||
|
inited: boolean;
|
||||||
|
initErrMsg: string;
|
||||||
|
};
|
||||||
|
/**
|
||||||
|
* 数据上报方法
|
||||||
|
* 0: 成功
|
||||||
|
* 100: 未完成初始化或重复初始化导致初始化失败,请先完成初始化
|
||||||
|
* 101: action_type 或 action_param 参数错误
|
||||||
|
* 102: action_param 参数过大,不能超过 xxxx 字符
|
||||||
|
* 103: 缓存队列已满,主动丢弃行为
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
track(action_type: ActionInfo['action_type'], action_param?: ActionInfo['action_param']): TrackResponse;
|
||||||
|
/**
|
||||||
|
* 立即上报数据
|
||||||
|
*/
|
||||||
|
flush(): void;
|
||||||
|
/**
|
||||||
|
* 设置 openId
|
||||||
|
* 0: 成功
|
||||||
|
* 101: openid 格式错误
|
||||||
|
*/
|
||||||
|
setOpenId(openid: string): {
|
||||||
|
code: number;
|
||||||
|
message: string;
|
||||||
|
};
|
||||||
|
/**
|
||||||
|
* 设置 unionid
|
||||||
|
* 0: 成功
|
||||||
|
* 101: unionid 格式错误
|
||||||
|
*/
|
||||||
|
setUnionId(unionid: string): {
|
||||||
|
code: number;
|
||||||
|
message: string;
|
||||||
|
};
|
||||||
|
/**
|
||||||
|
* 设置 user_unique_id
|
||||||
|
* @param user_unique_id
|
||||||
|
*/
|
||||||
|
setUserUniqueId(user_unique_id: string): {
|
||||||
|
code: number;
|
||||||
|
message: string;
|
||||||
|
};
|
||||||
|
/**
|
||||||
|
* strategyConfig 入参
|
||||||
|
* callback 回调函数
|
||||||
|
*/
|
||||||
|
getStrategy(strategyConfig: Record<string | number | symbol, unknown>, callback: Function): void;
|
||||||
|
protected doReportOnEnterBackground(): void;
|
||||||
|
/**
|
||||||
|
* 获取数据上报时所需要的 info 参数
|
||||||
|
*/
|
||||||
|
private getTrackBaseInfo;
|
||||||
|
/**
|
||||||
|
* 生成上报队列需要的行为数据
|
||||||
|
* @param actionParams 行为参数
|
||||||
|
* @param is_sdk_auto_track 是否自动采集
|
||||||
|
* @returns
|
||||||
|
*/
|
||||||
|
private createAction;
|
||||||
|
/**
|
||||||
|
* 给指定行为的inner_param字段追加字段
|
||||||
|
* @param action 待追加字段的行为
|
||||||
|
* @param key 待添加到inner_param字段的key
|
||||||
|
* @param value key对应的value
|
||||||
|
*/
|
||||||
|
private addActionInnerParam;
|
||||||
|
/**
|
||||||
|
* 不同行为携带的渠道来源判断逻辑
|
||||||
|
* @param actionType
|
||||||
|
* @returns
|
||||||
|
*/
|
||||||
|
private getChannelByActionType;
|
||||||
|
/**
|
||||||
|
* 上报日志
|
||||||
|
* @param params 日志参数
|
||||||
|
*/
|
||||||
|
private reportLog;
|
||||||
|
private useAutoTrack;
|
||||||
|
private getAutoProxyRemoteConfig;
|
||||||
|
/**
|
||||||
|
* 设置openid时,如果值合法缓存到Storage
|
||||||
|
*/
|
||||||
|
private saveValidOpenidToStorage;
|
||||||
|
}
|
||||||
|
|
||||||
|
export { SDK };
|
||||||
6
assets/libs/index.d.ts.meta
Normal file
6
assets/libs/index.d.ts.meta
Normal file
|
|
@ -0,0 +1,6 @@
|
||||||
|
{
|
||||||
|
"ver": "2.0.2",
|
||||||
|
"uuid": "bb24bd9e-ffb1-43a5-b2ca-830fcd4c7508",
|
||||||
|
"importer": "text",
|
||||||
|
"subMetas": {}
|
||||||
|
}
|
||||||
File diff suppressed because it is too large
Load Diff
BIN
loadBg.jpg
Normal file
BIN
loadBg.jpg
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 136 KiB |
|
|
@ -1,5 +1,5 @@
|
||||||
{
|
{
|
||||||
"last-module-event-record-time": 1781508024085,
|
"last-module-event-record-time": 1782128759179,
|
||||||
"group-list": [
|
"group-list": [
|
||||||
"default",
|
"default",
|
||||||
"Map"
|
"Map"
|
||||||
|
|
|
||||||
|
|
@ -3,6 +3,6 @@
|
||||||
"orientation": "portrait",
|
"orientation": "portrait",
|
||||||
"separate_engine": true,
|
"separate_engine": true,
|
||||||
"REMOTE_SERVER_ROOT": "https://cdn.pay.nika4games.com/",
|
"REMOTE_SERVER_ROOT": "https://cdn.pay.nika4games.com/",
|
||||||
"subContext": "SubContextView",
|
"subContext": "",
|
||||||
"startSceneAssetBundle": true
|
"startSceneAssetBundle": true
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue
Block a user