更新AB商城最终版
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@@ -412,6 +412,19 @@ export class GameConfig {
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&& ["B", "2"].includes(String(assignment.group).toUpperCase());
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}
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static isShopB(): boolean {
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const assignments = this.GM_INFO.abTestAssignments || {};
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const assignment = assignments.layer_3 || Object.keys(assignments)
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.map(key => assignments[key]).find(item => item && Number(item.layer) === 3);
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if (assignment) return assignment.enabled !== false
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&& ["B", "2"].includes(String(assignment.group).toUpperCase());
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return !!this.GM_INFO.abTests && this.GM_INFO.abTests.layer_three === 2;
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}
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static getShopPrefabPath(): string {
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return this.isShopB() ? "prefab/shop2" : "prefab/shop";
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}
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static getLevelConfigPath(level: number, mainline: boolean = true): string {
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const folder = mainline && this.isNewPlayerB() && level >= 1 && level <= 50 ? "Json2" : "Json";
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return `${folder}/level${level}`;
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@@ -0,0 +1,41 @@
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export interface ShopProduct {
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id: string;
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price: number; // 分
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coin: number;
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firstPurchaseKey?: string;
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hammer?: number;
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freeze?: number;
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magic?: number;
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infiniteHealth?: number; // 秒;8 元礼包没有无限体力
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}
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export const SHOP_A_GOLD: ShopProduct[] = [
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{ id: "gold_1", price: 600, coin: 1200, firstPurchaseKey: "gold_1" },
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{ id: "gold_2", price: 3600, coin: 8000, firstPurchaseKey: "gold_2" },
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{ id: "gold_3", price: 6800, coin: 16000, firstPurchaseKey: "gold_3" },
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{ id: "gold_4", price: 12800, coin: 32000, firstPurchaseKey: "gold_4" },
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{ id: "gold_5", price: 32800, coin: 100000, firstPurchaseKey: "gold_5" },
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{ id: "gold_6", price: 64800, coin: 240000, firstPurchaseKey: "gold_6" },
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];
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export const SHOP_B_GOLD: ShopProduct[] = [
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{ id: "new_gold_1", price: 600, coin: 1200, firstPurchaseKey: "gold_1" },
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{ id: "new_gold_2", price: 3000, coin: 6800, firstPurchaseKey: "gold_2" },
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{ id: "new_gold_3", price: 6800, coin: 16000, firstPurchaseKey: "gold_3" },
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{ id: "new_gold_4", price: 12800, coin: 32000, firstPurchaseKey: "gold_4" },
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{ id: "new_gold_5", price: 32800, coin: 84000, firstPurchaseKey: "gold_5" },
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{ id: "new_gold_6", price: 64800, coin: 168000, firstPurchaseKey: "gold_6" },
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];
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export const SHOP_B_BUNDLES: ShopProduct[] = [
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{ id: "new_unlimited_health_bundle_8", price: 800, coin: 1500, hammer: 2, freeze: 2, magic: 2, infiniteHealth: 0 },
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{ id: "new_unlimited_health_bundle_18", price: 1800, coin: 3000, hammer: 5, freeze: 5, magic: 5, infiniteHealth: 1800 },
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{ id: "new_unlimited_health_bundle_36", price: 3600, coin: 6000, hammer: 10, freeze: 10, magic: 10, infiniteHealth: 7200 },
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{ id: "new_unlimited_health_bundle_68", price: 6800, coin: 10000, hammer: 20, freeze: 20, magic: 20, infiniteHealth: 21600 },
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{ id: "new_unlimited_health_bundle_98", price: 9800, coin: 20000, hammer: 25, freeze: 25, magic: 25, infiniteHealth: 43200 },
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];
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// 按订单商品 ID 查奖励,补单不能使用玩家当前的 AB 分组决定数值。
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export function getNewShopProduct(id: string): ShopProduct {
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return SHOP_B_GOLD.concat(SHOP_B_BUNDLES).find(product => product.id === id);
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}
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@@ -0,0 +1,10 @@
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{
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"ver": "1.1.0",
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"uuid": "3cf4c676-9dc9-48c9-852c-2bd77c5c2039",
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"importer": "typescript",
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"isPlugin": false,
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"loadPluginInWeb": true,
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"loadPluginInNative": true,
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"loadPluginInEditor": false,
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"subMetas": {}
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}
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@@ -5,6 +5,7 @@ import Freeze from "../../prop/Freeze";
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import SceneManager from "../../SceneManager";
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import { MiniGameSdk } from "../../Sdk/MiniGameSdk";
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import Utils from "../Pay/Utils";
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import { getNewShopProduct } from "../Config/ShopCatalog";
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import BlockAssetManager from "./BlockAssetManager";
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import {
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starterPackReward, applyStarterPackStatus, starterPackRemaining, starterPackNow,
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@@ -999,6 +1000,10 @@ var GameTool = {
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//商城购买
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shopBuy(productId, compensate, orderContext: any = null) {
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const newProduct = getNewShopProduct(productId);
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const newOrderKey = newProduct && orderContext?.outTradeNo
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? "ShopBGranted_" + cc.fx.GameConfig.GM_INFO.uid + "_" + orderContext.outTradeNo : "";
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if (newOrderKey && cc.fx.StorageMessage.getStorage(newOrderKey)) return;
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const rebornOrderKey = /^reborn_Gift(?:_[2-5])?$/.test(productId) && orderContext?.outTradeNo
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? "RebornGiftGranted_" + cc.fx.GameConfig.GM_INFO.uid + "_" + orderContext.outTradeNo : "";
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if (rebornOrderKey && cc.fx.StorageMessage.getStorage(rebornOrderKey)) return false;
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@@ -1017,7 +1022,35 @@ var GameTool = {
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}
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//console.log(productId);
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//console.log("发放奖励", productId);
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switch (productId) {
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if (newProduct) {
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price = newProduct.price;
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coin = newProduct.coin;
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const doubleKey = newProduct.firstPurchaseKey;
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const doubleInfo = cc.fx.GameConfig.GM_INFO.shopDouble;
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if (doubleKey && doubleInfo && doubleInfo[doubleKey] === false) {
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coin *= 2;
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doubleInfo[doubleKey] = true;
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Utils.setShopDouble(() => {}, doubleInfo);
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MiniGameSdk.API.showToast("充值成功,获得双倍金币");
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}
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this.changeCoin(coin);
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rewardData = [{ type: "coin", count: coin }];
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if (newProduct.hammer) {
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this.getShopProp({ hammer: newProduct.hammer, freeze: newProduct.freeze,
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magic_wand: newProduct.magic, price }, compensate);
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rewardData.push({ type: "hammer", count: newProduct.hammer },
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{ type: "freeze", count: newProduct.freeze }, { type: "magic", count: newProduct.magic });
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}
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if (newProduct.infiniteHealth) {
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this.setUserPowerTime(newProduct.infiniteHealth, productId, compensate);
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rewardData.push({ type: "infinite_health", count: newProduct.infiniteHealth });
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}
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if (newOrderKey) cc.fx.StorageMessage.setStorage(newOrderKey, true);
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if (shopComp) {
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shopComp.initCoin();
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shopComp.refreshJungleRewardDisplay();
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}
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} else switch (productId) {
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case "gold_1":
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if (cc.fx.GameConfig.GM_INFO.shopDouble.gold_1 == false) {
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cc.fx.GameConfig.GM_INFO.shopDouble.gold_1 = true;
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