fix: count normal main-level wins in Coin Madness mock
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@@ -37,6 +37,6 @@ progressExports.recordCoinMadnessMockWin(11); assert.equal(state.totalWins, 0);
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api.request('purchase', { periodId: state.config.periodId });
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progressExports.recordCoinMadnessMockWin(11); progressExports.recordCoinMadnessMockWin(11);
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assert.equal(state.totalWins, 1);
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progressExports.recordCoinMadnessMockWin(14); assert.equal(state.totalWins, 1);
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progressExports.recordCoinMadnessMockWin(15); assert.equal(state.totalWins, 2);
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console.log('Closed-panel progress checks passed: no prepay, duplicate or batch catchup wins.');
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progressExports.recordCoinMadnessMockWin(14); assert.equal(state.totalWins, 2);
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progressExports.recordCoinMadnessMockWin(15); assert.equal(state.totalWins, 3);
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console.log('Closed-panel progress checks passed: no prepay/duplicates; a live win after a gap counts once without backfill.');
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@@ -0,0 +1,27 @@
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const ts = require('typescript');
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const fs = require('node:fs');
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const assert = require('node:assert/strict');
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// Execute the actual addLevel method, with external game services stubbed.
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const source = fs.readFileSync('assets/Script/module/Tool/GameTool.ts', 'utf8');
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const ast = ts.createSourceFile('GameTool.ts', source, ts.ScriptTarget.Latest, true);
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let method;
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function visit(node) {
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if (ts.isMethodDeclaration(node) && node.name.getText(ast) === 'addLevel') method = node;
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ts.forEachChild(node, visit);
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}
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visit(ast); assert.ok(method);
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const calls = [];
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const info = { level: 10, GameplayType: 0, otherLevel: 0 };
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let max = false;
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const cc = { fx: { GameConfig: { GM_INFO: info }, StorageMessage: { setStorage() {} },
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GameTool: { maxLevel: () => max, shushu_Track() {} } } };
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const run = new Function('cc', 'recordCoinMadnessMockWin', 'MiniGameSdk', 'Utils', 'MapConroler',
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'return ({' + method.getText(ast) + '}).addLevel;')(cc, level => calls.push(level),
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{ API: { setNewCloudlevel() {}, shushu_SetSuperProperties() {} } }, { setUserLevel() {} }, { _instance: null });
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run(1000, 0, null); assert.deepEqual(calls, [11]);
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info.GameplayType = 1; run(1000, 0, null); assert.equal(calls.length, 1);
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info.GameplayType = 0; info.otherLevel = 3; run(1000, 0, null); assert.equal(calls.length, 1);
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info.otherLevel = 0; run(null, null, null); assert.equal(calls.length, 1);
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max = true; run(1000, 0, null); assert.equal(calls.length, 1);
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max = false; info.level = 1979; run(1000, 0, null); assert.deepEqual(calls, [11, 1980]);
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console.log('Actual addLevel hook passed: normal wins, last normal level, excluded endless/special/config catchup.');
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