更新优化震动
This commit is contained in:
parent
91cb887c25
commit
3f0f871687
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@ -19,6 +19,20 @@ const { ccclass, property } = cc._decorator;
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@ccclass
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export default class JiaZai extends cc.Component {
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/** 仅处理真实按钮事件;振动失败不能阻断按钮原有逻辑。 */
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private vibrateButtonClick(event?: cc.Event) {
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if (!event) {
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return;
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}
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try {
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cc.fx.GameTool.setVibrate("light", 1);
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} catch (error) {
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try {
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console.warn("按钮轻振动调用失败:", error);
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} catch (e) { }
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}
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}
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// 缓存 shop 预制体
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private static cachedShopPrefab: cc.Prefab | null = null;
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// 缓存 shop 节点
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@ -1087,7 +1101,8 @@ export default class JiaZai extends cc.Component {
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// 何时调用:玩家点击头像按钮时调用
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// 主要功能:实例化并显示头像预制体
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// ============================================
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openAvatar() {
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openAvatar(event?: cc.Event) {
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this.vibrateButtonClick(event);
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let top = this.node.getChildByName("Load").getChildByName("Top");
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top.getChildByName("gachaGuang").stopAllActions();
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top.getChildByName("gachaGuang").active = false;
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@ -1210,6 +1225,7 @@ export default class JiaZai extends cc.Component {
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// 3. 处理不同的按钮来源(干扰按钮等)
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// ============================================
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openHeath(event?: cc.Event, customEventData?: string) { // EventTouch EventCustom
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this.vibrateButtonClick(event);
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let eventName = "";
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let btnName = ""
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if (customEventData !== undefined) {
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@ -1554,7 +1570,8 @@ export default class JiaZai extends cc.Component {
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// 2. 首次到达时显示特殊提示
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// 3. 处理特殊情况弹窗
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// ============================================
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enterGame() {
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enterGame(event?: cc.Event) {
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this.vibrateButtonClick(event);
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let recordInfinity = cc.fx.StorageMessage.getStorage("EndLevelPop");
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// console.log("已经最大关卡 弹窗提示", recordInfinity, cc.fx.GameTool.maxLevel())
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if (cc.fx.GameTool.maxLevel()) {
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@ -1574,7 +1591,8 @@ export default class JiaZai extends cc.Component {
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}
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// 关闭最大关卡弹窗
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specialTipsClose() {
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specialTipsClose(event?: cc.Event) {
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this.vibrateButtonClick(event);
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this.node.getChildByName("Load").getChildByName("specialTips").active = false;
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}
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@ -1590,7 +1608,8 @@ export default class JiaZai extends cc.Component {
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// 5. 体力足够则加载并切换场景
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// 6. 体力不足则弹出体力不足提示
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// ============================================
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startGame() {
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startGame(event?: cc.Event) {
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this.vibrateButtonClick(event);
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if (cc.fx.GameConfig.GM_INFO.otherLevel == 0) {
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cc.fx.GameConfig.GM_INFO.allOutTradeNo = [];
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}
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@ -1746,6 +1765,7 @@ export default class JiaZai extends cc.Component {
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// 3. 播放按钮音效
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// ============================================
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openShop(event?: cc.Event, customEventData?: string) {
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this.vibrateButtonClick(event);
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if (!cc.fx.GameConfig.GM_INFO.canIos) {
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return;
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}
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@ -1954,6 +1974,7 @@ export default class JiaZai extends cc.Component {
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// - share:是否来自分享回调
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// ============================================
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openDailyQuests(event?: cc.Event, customEventData?: string, share?: boolean) {
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this.vibrateButtonClick(event);
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let eventName = "";
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let btnName = ""
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@ -2052,7 +2073,8 @@ export default class JiaZai extends cc.Component {
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// 功能:隐藏排名界面
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// 何时调用:点击关闭按钮时调用
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// ============================================
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closeRank() {
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closeRank(event?: cc.Event) {
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this.vibrateButtonClick(event);
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this.node.getChildByName("Rank").active = false;
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}
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// ============================================
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@ -2060,7 +2082,8 @@ export default class JiaZai extends cc.Component {
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// 功能:显示排名界面
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// 何时调用:点击排名按钮时调用
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// ============================================
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openRank() {
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openRank(event?: cc.Event) {
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this.vibrateButtonClick(event);
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this.node.getChildByName("Rank").active = true;
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}
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// ============================================
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@ -2087,7 +2110,8 @@ export default class JiaZai extends cc.Component {
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// 2. 显示暂停节点
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// 3. 显示玩家OpenID
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// ============================================
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openPause() {
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openPause(event?: cc.Event) {
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this.vibrateButtonClick(event);
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cc.fx.AudioManager._instance.playEffect("anniu_little", null);
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//console.log(cc.fx.GameConfig.GM_INFO);
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if (cc.fx.GameConfig.GM_INFO.openid == undefined) {
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@ -2102,7 +2126,8 @@ export default class JiaZai extends cc.Component {
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// 功能:隐藏暂停菜单界面
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// 何时调用:点击继续按钮时调用
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// ============================================
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closePause() {
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closePause(event?: cc.Event) {
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this.vibrateButtonClick(event);
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cc.fx.AudioManager._instance.playEffect("anniu_little", null);
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this.node.getChildByName("Pause").active = false;
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}
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@ -2116,7 +2141,8 @@ export default class JiaZai extends cc.Component {
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// 2. 显示设置节点
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// 3. 播放设置动画
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// ============================================
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openSet() {
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openSet(event?: cc.Event) {
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this.vibrateButtonClick(event);
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const now = Date.now();
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if (now - this.lastPauseClickTime < 300) {
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// 0.3秒内禁止再次点击
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@ -2141,7 +2167,8 @@ export default class JiaZai extends cc.Component {
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// 功能:隐藏奖励界面
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// 何时调用:点击关闭按钮时调用
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// ============================================
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closeReward() {
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closeReward(event?: cc.Event) {
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this.vibrateButtonClick(event);
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this.node.getChildByName("Reward").active = false;
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}
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@ -2151,7 +2178,8 @@ export default class JiaZai extends cc.Component {
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// 功能:显示体力购买界面
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// 何时调用:点击体力按钮时调用
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// ============================================
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openStamina() {
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openStamina(event?: cc.Event) {
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this.vibrateButtonClick(event);
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this.node.getChildByName("Stamina").active = true;
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}
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// ============================================
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@ -2159,7 +2187,8 @@ export default class JiaZai extends cc.Component {
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// 功能:隐藏体力购买界面
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// 何时调用:点击关闭按钮时调用
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// ============================================
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closeStamina() {
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closeStamina(event?: cc.Event) {
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this.vibrateButtonClick(event);
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this.node.getChildByName("Stamina").active = false;
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}
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// ============================================
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@ -2416,7 +2445,8 @@ export default class JiaZai extends cc.Component {
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// 功能:显示月卡购买界面
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// 何时调用:点击月卡按钮时调用
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// ============================================
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openMonthCard() {
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openMonthCard(event?: cc.Event) {
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this.vibrateButtonClick(event);
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this.openMonthlyCard();
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// this.monthCard.active = true;
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// Utils.getMonthlyCard((data) => {
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@ -2441,6 +2471,7 @@ export default class JiaZai extends cc.Component {
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// ============================================
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// 打开通行证弹窗
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openStarter_pack(event?: cc.Event, customEventData?: string) {
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this.vibrateButtonClick(event);
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if (!JiaZai.cachedActionPrefab) {
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let eventName = "";
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@ -2922,7 +2953,8 @@ export default class JiaZai extends cc.Component {
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}
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}
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// 关闭月卡奖励弹窗
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onCardReward() {
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onCardReward(event?: cc.Event) {
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this.vibrateButtonClick(event);
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this.getcard.active = false;
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}
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// ============================================
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@ -3157,6 +3189,7 @@ export default class JiaZai extends cc.Component {
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// 何时调用:点击连胜活动按钮时调用
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// ============================================
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openWinStreak(event?: cc.Event, customEventData?: string) {
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this.vibrateButtonClick(event);
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let eventName = "";
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let btnName = ""
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if (customEventData !== undefined) {
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@ -3312,6 +3345,7 @@ export default class JiaZai extends cc.Component {
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// 预制体检测:确保预制体已加载
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// ============================================
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openPassCheck(event?: cc.Event, customEventData?: string) {
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this.vibrateButtonClick(event);
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if (!JiaZai.cachedPassCheckPrefab) {
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console.error('PassCheck prefab is not loaded yet.')
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return;
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@ -4255,7 +4289,8 @@ export default class JiaZai extends cc.Component {
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// 功能:显示排行榜中的省份位置信息
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// 何时调用:点击位置按钮时调用
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// ============================================
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openPosition() {
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openPosition(event?: cc.Event) {
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this.vibrateButtonClick(event);
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if (this.RankNode) {
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if (this.RankNode.getChildByName("ScrollView")) {
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let scrollVIew = this.RankNode.getChildByName("ScrollView");
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@ -4385,7 +4420,8 @@ export default class JiaZai extends cc.Component {
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// 功能:滚动列表回到顶部位置
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// 何时调用:点击回到顶部按钮时调用
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// ============================================
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backTop() {
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backTop(event?: cc.Event) {
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this.vibrateButtonClick(event);
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// console.log("给用户移动到列表顶部");
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let top = this.node.getChildByName("Load").getChildByName("Top");
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top.getChildByName("posBtn").active = true;
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@ -4409,7 +4445,8 @@ export default class JiaZai extends cc.Component {
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// 功能:显示兑换码输入界面
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// 何时调用:点击兑换码按钮时调用
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// ============================================
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openRedeemCode() {
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openRedeemCode(event?: cc.Event) {
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this.vibrateButtonClick(event);
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let reddemCodeNode = cc.instantiate(this.reddemCodeNode);
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if (this.node && reddemCodeNode)
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this.node.addChild(reddemCodeNode);
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@ -4491,6 +4528,7 @@ export default class JiaZai extends cc.Component {
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openGacha(event?: cc.Event, customEventData?: string, data?: any, film?: any, catArr?: any) {
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this.vibrateButtonClick(event);
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// console.log("打开Gacha界面", data);
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let top = this.node.getChildByName("Load").getChildByName("Top");
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top.getChildByName("gachaGuang").stopAllActions();
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@ -2581,7 +2581,51 @@ var GameTool = {
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console.log('ios当前环境不支持支付')
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}
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}
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},
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setVibrate(type, count) {
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// return;
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// console.log("最新:",cc.fx.GameConfig.GM_INFO.vibrateOpen,type);
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if (!cc.fx.GameConfig.GM_INFO.vibrateOpen) {
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return;
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}
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if (count == 1) {
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//@ts-ignore
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if ((typeof wx !== 'undefined' && wx !== null) || (typeof tt !== 'undefined' && tt !== null)) { // 判断是否在微信环境
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//@ts-ignore
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wx.vibrateShort({
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type: type,
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success: () => {
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// console.log("震动成功1111111111")
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},
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fail: (err) => {
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// console.log("震动失败1111111111",err);
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}
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});
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} else {
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}
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return;
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}
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let time = 150;
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for (let i = 0; i < 4; i++) {
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setTimeout(() => {
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//@ts-ignore
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if ((typeof wx !== 'undefined' && wx !== null) || (typeof tt !== 'undefined' && tt !== null)) { // 判断是否在微信环境
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//@ts-ignore
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wx.vibrateShort({
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type: type,
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success: () => {
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// console.log("震动成功222222222")
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},
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fail: (err) => {
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// console.log("震动失败222222222", err);
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}
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});
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} else {
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}
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}, time * i);
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}
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}
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};
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export { GameTool };
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@ -6,6 +6,20 @@ const { ccclass, property } = cc._decorator;
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//排行榜
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@ccclass
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export default class CareerManager2 extends cc.Component {
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/** rankGame 按钮轻振动;振动异常不能阻断排行榜点击逻辑。 */
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private vibrateButtonClick(event?: cc.Event) {
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if (!event) {
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return;
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}
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try {
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cc.fx.GameTool.setVibrate("light", 1);
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} catch (error) {
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try {
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console.warn("rankGame 按钮轻振动调用失败:", error);
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} catch (e) { }
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}
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}
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@property(cc.Sprite) //用户头像换图
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phone: cc.Sprite = null;
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@ -146,6 +160,7 @@ export default class CareerManager2 extends cc.Component {
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// }
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public openInformation(event: cc.Event, customEventData?: string) {
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this.vibrateButtonClick(event);
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console.log("点击个人信息", event);
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const clickedItem = this.getInformationTarget(event && event.target as cc.Node);
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const rankData = this.getInformationRankData(clickedItem);
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@ -1,5 +1,5 @@
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{
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"last-module-event-record-time": 1784883102370,
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"last-module-event-record-time": 1785741936000,
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"group-list": [
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"default",
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"Map"
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