feat: add per-run reborn gift price tiers

This commit is contained in:
COMPUTER\EDY
2026-09-21 17:13:35 +08:00
parent 736a6bb342
commit 4018dbfbfc
14 changed files with 405 additions and 52 deletions
+3 -3
View File
@@ -2648,7 +2648,7 @@ export default class JiaZai extends cc.Component {
if (order.itemid == "gold_1" || order.itemid == "gold_2" || order.itemid == "gold_3"
|| order.itemid == "gold_4" || order.itemid == "gold_5" || order.itemid == "gold_6"
|| order.itemid == "unlimited_health_bundle_10" || order.itemid == "unlimited_health_bundle_20"
|| order.itemid == "unlimited_health_bundle_30" || order.itemid == "month_Card" || order.itemid == "reborn_Gift"
|| order.itemid == "unlimited_health_bundle_30" || order.itemid == "month_Card" || /^reborn_Gift(?:_[2-5])?$/.test(order.itemid)
|| order.itemid == "starter_pack" || order.itemid == "battlepass"
) {
if (canUpdateHome()) this.openLoad();
@@ -2678,7 +2678,7 @@ export default class JiaZai extends cc.Component {
if (canUpdateHome()) this.openLoad();
this.buyMonthCard(productId, order.outTradeNo);
}
else if (order.itemid == "reborn_Gift") {
else if (/^reborn_Gift(?:_[2-5])?$/.test(order.itemid)) {
coinTemp = 1000;
}
else if (order.itemid == "starter_pack") {
@@ -2695,7 +2695,7 @@ export default class JiaZai extends cc.Component {
let title = "充值补发奖励金币:" + coinTemp;
// MiniGameSdk.API.showToast(title);
if (order.itemid != "month_Card")
cc.fx.GameTool.shopBuy(productId, true, productId === "starter_pack" ? { outTradeNo: order.outTradeNo } : null);
cc.fx.GameTool.shopBuy(productId, true, productId === "starter_pack" || /^reborn_Gift(?:_[2-5])?$/.test(productId) ? { outTradeNo: order.outTradeNo } : null);
// console.log("充值成功获得金币");
let price = parseInt(order.goodsPrice) || 0;
// const dataSuccess = {
+15
View File
@@ -283,6 +283,21 @@ export default class MapConroler extends cc.Component {
// 6. 获取场景管理器引用
// 7. 获取城市排行榜数据
// ============================================
// 本局成功购买的礼包次数,与金币复活次数 review 独立;重建关卡时归零。
rebornGiftCount: number = 0;
private rebornGiftOrders: Set<string> = new Set();
recordRebornGiftPurchase(order: string) {
if (!order || this.rebornGiftOrders.has(order)) return;
this.rebornGiftOrders.add(order);
this.rebornGiftCount++;
}
getRebornGiftProduct() {
const tier = Math.min(this.rebornGiftCount, 4);
return { id: tier === 0 ? "reborn_Gift" : "reborn_Gift_" + (tier + 1), price: [600, 800, 1000, 1200, 1500][tier] };
}
onLoad() {
// 测试开关开启时,每次进关都从十连胜开始。
if (cc.fx.GameConfig.forceRainbowWinStreakB) {
+87 -41
View File
@@ -25,6 +25,9 @@ export default class Revive extends cc.Component {
private iosPrice: number = 0;
private iosProductId: string = "";
private iosCount: number = 1;
private iosMap: MapConroler = null;
private iosUid: string = "";
private checkingIosOrder: boolean = false;
public home: number = 0;
onLoad() {
@@ -36,12 +39,18 @@ export default class Revive extends cc.Component {
if (cc.sys.platform === cc.sys.WECHAT_GAME || cc.sys.platform === cc.sys.BYTEDANCE_GAME) {
console.log("从后台进入前台订单号:", cc.fx.GameConfig.GM_INFO.iosReviveOrder);
if (cc.fx.GameConfig.GM_INFO.iosReviveOrder != null && cc.fx.GameConfig.GM_INFO.iosReviveOrder != "") {
if (this.checkingIosOrder) return;
this.checkingIosOrder = true;
console.log("有苹果订单号,开始轮训");
const iosReviveOrder = cc.fx.GameConfig.GM_INFO.iosReviveOrder;
this.openLoad();
this.btn_Touch = true;
this.btn_Touch = false;
const purchaseMap = this.iosMap;
const purchaseUid = this.iosUid || cc.fx.GameConfig.GM_INFO.uid;
Utils.getIosPayInfo(iosReviveOrder,
(data) => {
this.checkingIosOrder = false;
if (purchaseUid !== cc.fx.GameConfig.GM_INFO.uid) return;
console.log("获得轮训结果:", data);
const iosID = data.data?.payment_name || this.iosProductId;
let iosAmount = data.data?.goodsPrice || this.iosPrice;
@@ -55,12 +64,10 @@ export default class Revive extends cc.Component {
this.btn_Touch = true;
console.log("_________正式发货");
MiniGameSdk.API.showToast("充值成功");
cc.fx.GameTool.shopBuy(iosID, false);
this.revivew()
if (iosID == "reborn_Gift") {
this.buyGift();
}
cc.fx.GameConfig.GM_INFO.iosReviveOrder = null;
this.completePurchase(iosID, iosReviveOrder, purchaseMap, purchaseUid);
Utils.setPayInfo(() => {}, iosReviveOrder);
if (cc.fx.GameConfig.GM_INFO.iosReviveOrder === iosReviveOrder)
cc.fx.GameConfig.GM_INFO.iosReviveOrder = null;
//console.log("充值成功获得金币");
this.updateGameCoin();
@@ -81,7 +88,8 @@ export default class Revive extends cc.Component {
if (iosID != undefined && iosID != "" && iosID != null) {
cc.fx.GameTool.shushu_Track("payment_fail", dataFail);
}
cc.fx.GameConfig.GM_INFO.iosReviveOrder = null;
if (cc.fx.GameConfig.GM_INFO.iosReviveOrder === iosReviveOrder)
cc.fx.GameConfig.GM_INFO.iosReviveOrder = null;
}
else if (data.code == 2) {
this.closeLoad();
@@ -112,10 +120,34 @@ export default class Revive extends cc.Component {
return;
}
this.node.active = true;
this.updatePrice();
this.addListener();
this.btn_Touch = true;
}
private updatePrice() {
const map = MapConroler._instance;
const price = this.node.getChildByName("price");
const label = price && price.getComponent(cc.Label);
if (!map || !label) return;
// 固定数字右边缘,让两位数向左展开,保留旁边独立的“元”节点。
price.x += price.width * (1 - price.anchorX);
price.anchorX = 1;
label.string = String(map.getRebornGiftProduct().price / 100);
}
private completePurchase(productId: string, order: string, purchaseMap: MapConroler, uid: string) {
if (uid !== cc.fx.GameConfig.GM_INFO.uid || !order || !/^reborn_Gift(?:_[2-5])?$/.test(productId)) return;
const currentRun = purchaseMap && cc.isValid(purchaseMap, true) && MapConroler._instance === purchaseMap;
if (currentRun) purchaseMap.recordRebornGiftPurchase(order);
if (cc.fx.GameTool.shopBuy(productId, false, { outTradeNo: order }) === false) return;
this.buyGift();
// 旧局订单仍发奖励,但不能复活新局或提高新局的礼包价格。
if (currentRun) {
this.revivew(purchaseMap);
}
}
addListener() {
if (cc.sys.platform === cc.sys.WECHAT_GAME || cc.sys.platform === cc.sys.BYTEDANCE_GAME) {
if (this.onShowListener) {
@@ -141,9 +173,8 @@ export default class Revive extends cc.Component {
// update (dt) {}
}
//发奖励
revivew() {
revivew(map: MapConroler) {
cc.fx.GameConfig.GM_INFO.revive = 0;
const map = MapConroler && MapConroler._instance;
if (map) map.setPropNum();
const jiazaiNode = cc.find("Canvas"); // 假设 JiaZai 挂在 Canvas 节点
const jiazaiComp = jiazaiNode && jiazaiNode.getComponent(JiaZai);
@@ -166,7 +197,7 @@ export default class Revive extends cc.Component {
this.node.active = false;
}
}, 200);
if (map && cc.isValid(map)) map.runRewiveCopy(false);
if (map && cc.isValid(map)) map.runRewiveCopy();
}
buyProduct(customData) {
// cc.fx.GameTool.shopBuy("revive", false);
@@ -174,17 +205,19 @@ export default class Revive extends cc.Component {
if (!this.btn_Touch) {
return;
}
this.btn_Touch = false;
const productId = "reborn_Gift";
let id = "10011";
let price = 100;
let count = 1;
id = productId;
switch (productId) {
case "reborn_Gift":
price = 600;
break;
if (cc.fx.GameConfig.GM_INFO.iosReviveOrder) {
this.onShow();
return;
}
const purchaseMap = MapConroler._instance;
if (!purchaseMap || !cc.isValid(purchaseMap, true)) return;
const purchaseUid = cc.fx.GameConfig.GM_INFO.uid;
this.btn_Touch = false;
const product = purchaseMap.getRebornGiftProduct();
const productId = product.id;
const id = productId;
const price = product.price;
const count = 1;
console.log("获得商品id:", id, count, price);
// 判断设备系统
let systemType = "Android";
@@ -203,8 +236,7 @@ export default class Revive extends cc.Component {
// MiniGameSdk.API.showToast("IOS系统暂不支持支付");
// this.btn_Touch = true;
this.openLoad();
this.btn_Touch = true;
this.iosOldPay(price, productId);
this.iosOldPay(price, productId, purchaseMap, purchaseUid);
}
else {
// MiniGameSdk.API.showToast("充值成功");
@@ -220,9 +252,9 @@ export default class Revive extends cc.Component {
// }, 500);
this.openLoad();
this.btn_Touch = true;
console.log("7.14_____________________", "调用充值接口");
Utils.buyProp(id, count, price, systemType, productId, (res) => {
if (purchaseUid !== cc.fx.GameConfig.GM_INFO.uid) return;
console.log("获得充值结果", res);
if (res == null) {
MiniGameSdk.API.showToast("充值失败");
@@ -243,7 +275,7 @@ export default class Revive extends cc.Component {
console.log("错误原因:", res.errMsg);
if (res.errCode == 16) {
// console.log("走ios旧支付");
this.iosOldPay(price, productId);
this.iosOldPay(price, productId, purchaseMap, purchaseUid);
return;
}
MiniGameSdk.API.showToast("充值失败");
@@ -266,7 +298,15 @@ export default class Revive extends cc.Component {
return;
}
else {
const orderNumber = res.outTradeNo;
if (!orderNumber) {
this.btn_Touch = true;
this.closeLoad();
MiniGameSdk.API.showToast("未获取到充值订单,请稍后重试");
return;
}
Utils.getPayInfo((data) => {
if (purchaseUid !== cc.fx.GameConfig.GM_INFO.uid) return;
console.log("7.14_______________充值成功,准备轮训");
console.log("获得轮训结果:", data);
this.closeLoad();
@@ -274,7 +314,7 @@ export default class Revive extends cc.Component {
this.btn_Touch = true;
MiniGameSdk.API.showToast("取消充值");
const dataFail2 = {
outTradeNo: Utils.outTradeNo,
outTradeNo: orderNumber,
pay_amount: price,
payment_name: productId,
payment_num: 1,
@@ -284,7 +324,8 @@ export default class Revive extends cc.Component {
cc.fx.GameTool.shushu_Track("payment_fail", dataFail2);
}
else if (data.data.pay_state == 2) {
this.btn_Touch = true;
if (cc.isValid(purchaseMap, true) && MapConroler._instance === purchaseMap)
purchaseMap.recordRebornGiftPurchase(orderNumber);
// const dataSuccess = {
// outTradeNo: Utils.outTradeNo,
// pay_amount: price,
@@ -294,41 +335,40 @@ export default class Revive extends cc.Component {
// }
// cc.fx.GameTool.shushu_Track("payment", dataSuccess);
let name = "购买金币道具:" + productId;
console.log("引力付费透传", price, Utils.outTradeNo, name);
MiniGameSdk.API.yinli_Pay(price, Utils.outTradeNo, name)
console.log("引力付费透传", price, orderNumber, name);
MiniGameSdk.API.yinli_Pay(price, orderNumber, name)
console.log("7.14_______________充值成功,轮训成功,准备发货");
this.completePurchase(productId, orderNumber, purchaseMap, purchaseUid);
Utils.setPayInfo(
(res) => {
if (purchaseUid !== cc.fx.GameConfig.GM_INFO.uid) return;
this.btn_Touch = true;
console.log("设置轮训结果:", res);
if (res.code === 1) {
console.log("7.14_________正式发货");
MiniGameSdk.API.showToast("充值成功");
cc.fx.GameTool.shopBuy(productId, false);
this.revivew();
if (productId == "reborn_Gift") {
this.buyGift();
}
//console.log("充值成功获得金币");
}
else {
MiniGameSdk.API.showToast("网络异常,充值奖励将在登录后再次发放");
MiniGameSdk.API.showToast("充值已到账,订单确认将在登录后重试");
const dataFail4 = {
outTradeNo: Utils.outTradeNo,
outTradeNo: orderNumber,
pay_amount: price,
payment_name: productId,
payment_num: 1,
type: systemType,
fail_reason: "成功付款,但是发货时请求服务器失败,充值成功未发货",
fail_reason: "充值已到账,确认发货请求失败",
}
cc.fx.GameTool.shushu_Track("payment_fail", dataFail4);
}
this.updateGameCoin();
}, Utils.outTradeNo)
if (cc.isValid(this, true)) this.updatePrice();
}, orderNumber)
}
else {
const dataFail3 = {
outTradeNo: Utils.outTradeNo,
outTradeNo: orderNumber,
pay_amount: price,
payment_name: productId,
payment_num: 1,
@@ -339,18 +379,20 @@ export default class Revive extends cc.Component {
this.btn_Touch = true;
this.updateGameCoin();
}
})
}, orderNumber)
}
});
}
}
openLoad() {
if (!cc.isValid(this, true)) return;
const canvas = cc.find("Canvas");
const loading = canvas && canvas.getChildByName("Loading");
if (loading) LoadingCatAnimation.play(loading);
}
closeLoad() {
if (!cc.isValid(this, true)) return;
const canvas = cc.find("Canvas");
const loading = canvas && canvas.getChildByName("Loading");
if (loading) LoadingCatAnimation.stop(loading);
@@ -407,7 +449,7 @@ export default class Revive extends cc.Component {
this.onShow();
}
iosOldPay(price, productId) {
iosOldPay(price, productId, purchaseMap: MapConroler, uid: string) {
// 旧版本ios支付
let iosPayInfo = {
price: price,
@@ -417,6 +459,8 @@ export default class Revive extends cc.Component {
this.iosPrice = price;
this.iosProductId = productId;
this.iosCount = 1;
this.iosMap = purchaseMap;
this.iosUid = uid;
console.log("准备跳客服回话:");
console.log(this.iosProductId);
Utils.GoKEFu(iosPayInfo, (res) => {
@@ -425,6 +469,8 @@ export default class Revive extends cc.Component {
}
else {
console.log("客服回话失败");
this.btn_Touch = true;
cc.fx.GameConfig.GM_INFO.iosReviveOrder = null;
this.closeLoad();
}
});
+2 -2
View File
@@ -253,7 +253,7 @@ export default class Utils {
cc.fx.GameConfig.GM_INFO.iosMonthOrder = null;
cc.fx.GameConfig.GM_INFO.iosMonthOrder = order;
}
else if (iosPayInfo.payment_name == "reborn_Gift") {
else if (/^reborn_Gift(?:_[2-5])?$/.test(iosPayInfo.payment_name)) {
cc.fx.GameConfig.GM_INFO.iosReviveOrder = null;
cc.fx.GameConfig.GM_INFO.iosReviveOrder = order;
}
@@ -336,7 +336,7 @@ export default class Utils {
const orderNow = order;
console.log("请求uid:" + Utils.uid);
console.log("outTradeNo:" + orderNow);
Utils.POST("wx/iosgetPayInfo", { outTradeNo: orderNow, uid: cc.fx.GameConfig.GM_INFO.uid }, res => {
Utils.POST("wx/iosgetPayInfo", { outTradeNo: orderNow, uid: cc.fx.GameConfig.GM_INFO.uid, rebornGiftVersion: 1 }, res => {
console.log("查询字符结果IOS");
console.log(res);
// 清除超时定时器
+9 -1
View File
@@ -999,6 +999,9 @@ var GameTool = {
//商城购买
shopBuy(productId, compensate, orderContext: any = null) {
const rebornOrderKey = /^reborn_Gift(?:_[2-5])?$/.test(productId) && orderContext?.outTradeNo
? "RebornGiftGranted_" + cc.fx.GameConfig.GM_INFO.uid + "_" + orderContext.outTradeNo : "";
if (rebornOrderKey && cc.fx.StorageMessage.getStorage(rebornOrderKey)) return false;
const starterOrderKey = productId === "starter_pack" && orderContext?.outTradeNo
? "StarterPackGranted_" + cc.fx.GameConfig.GM_INFO.uid + "_" + orderContext.outTradeNo : "";
if (starterOrderKey && cc.fx.StorageMessage.getStorage(starterOrderKey)) return;
@@ -1234,9 +1237,13 @@ var GameTool = {
]
break;
case "reborn_Gift":
case "reborn_Gift_2":
case "reborn_Gift_3":
case "reborn_Gift_4":
case "reborn_Gift_5":
cc.fx.GameTool.changeCoin(1000);
coin = 1000;
price = 600;
price = { reborn_Gift: 600, reborn_Gift_2: 800, reborn_Gift_3: 1000, reborn_Gift_4: 1200, reborn_Gift_5: 1500 }[productId];
rewardData = [
{ type: "coin", count: coin },
{ type: "freeze", count: 1 },
@@ -1250,6 +1257,7 @@ var GameTool = {
"price": price
}
this.getShopProp(propData3, compensate);
if (rebornOrderKey) cc.fx.StorageMessage.setStorage(rebornOrderKey, true);
break;
case "starter_pack": {
const reward = starterPackReward();