调整十连胜彩虹功能参数

This commit is contained in:
WIN-GKKD951VVMJ\Administrator
2026-09-15 18:55:37 +08:00
parent ba0fdcb74c
commit 59bf39cd4e
6 changed files with 44 additions and 4 deletions
+7 -1
View File
@@ -439,7 +439,13 @@ export default class GameManager extends cc.Component {
this.checkDailyQuests();
// console.log("服务器强制刷新状态__________", data.data.forcedUpdate);
//如果有连胜记录,就赋值
if (data.data.winStreak !== undefined && data.data.winStreak !== null) {
if (cc.fx.GameConfig.forceRainbowWinStreakB) {
cc.fx.GameConfig.GM_INFO.winStreak = 10;
cc.fx.GameConfig.GM_INFO.winState = true;
cc.fx.StorageMessage.setStorage("winStreak", 10);
cc.fx.StorageMessage.setStorage("winState", true);
}
else if (data.data.winStreak !== undefined && data.data.winStreak !== null) {
// console.log("从服务器得到连胜", data.data.winStreak);
cc.fx.GameConfig.GM_INFO.winStreak = parseInt(data.data.winStreak);
let winState = cc.fx.StorageMessage.getStorage("winState");
+1 -1
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@@ -1036,7 +1036,7 @@ export default class MapConroler extends cc.Component {
"win_streak": cc.fx.GameConfig.GM_INFO.winStreak,
}
if (cc.fx.GameConfig.GM_INFO.winStreak >= 10 && cc.fx.GameConfig.GM_INFO.otherLevel == 0) {
cc.fx.GameConfig.GM_INFO.winState = false;
cc.fx.GameConfig.GM_INFO.winState = cc.fx.GameConfig.forceRainbowWinStreakB;
cc.fx.StorageMessage.setStorage("winState", cc.fx.GameConfig.GM_INFO.winState);
}
cc.fx.GameTool.shushu_Track("enter_stage", data);
+1 -1
View File
@@ -2,7 +2,7 @@ export const RAINBOW_COLOR = 100;
export const RAINBOW_CAPACITY = 30;
export const RAINBOW_CELL_ENERGY = 3;
// 临时放慢飞行以便测试;飞行结束后才裁切方块,正式时长为 0.3 秒。
export const RAINBOW_CAST_SECONDS = 1.5;
export const RAINBOW_CAST_SECONDS = 1;
export interface RainbowCell { x: number; y: number; }
export interface RainbowCut {
+1 -1
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@@ -431,7 +431,7 @@ export class GameConfig {
return levels[feature];
}
// 临时测试彩虹十连胜 B 方案;改为 false 后恢复真实 AB 分组。
// 临时测试:强制彩虹 B 方案,输赢、退出均保持十连胜;false 恢复真实 AB 和正常连胜规则。
static forceRainbowWinStreakB = true;
static isRainbowWinStreak(): boolean {
+7
View File
@@ -1986,6 +1986,13 @@ var GameTool = {
},
setWinStreak(type) {
if (cc.fx.GameConfig.forceRainbowWinStreakB) {
cc.fx.GameConfig.GM_INFO.winStreak = 10;
cc.fx.GameConfig.GM_INFO.winState = true;
cc.fx.StorageMessage.setStorage("winStreak", 10);
cc.fx.StorageMessage.setStorage("winState", true);
return;
}
if (type == "sucess") {
if (cc.fx.GameConfig.GM_INFO.winStreak <= 10) {
cc.fx.GameConfig.GM_INFO.winStreak += 1;