更新小手,更新难度出现机制
85
assets/Script/GuideHand.ts
Normal file
|
|
@ -0,0 +1,85 @@
|
|||
const { ccclass, property } = cc._decorator;
|
||||
|
||||
@ccclass
|
||||
export default class GuideHand extends cc.Component {
|
||||
@property(cc.Material)
|
||||
rippleMaterial: cc.Material = null;
|
||||
|
||||
@property
|
||||
swingAngle: number = 8;
|
||||
|
||||
@property
|
||||
ringWidth: number = 0.1;
|
||||
|
||||
@property(cc.Vec2)
|
||||
tipPosition: cc.Vec2 = cc.v2(-58, 148);
|
||||
|
||||
private baseAngle: number = 0;
|
||||
private elapsed: number = 0;
|
||||
private rippleDuration: number = 0;
|
||||
private ripple: cc.Node = null;
|
||||
private material: cc.Material = null;
|
||||
|
||||
onLoad() {
|
||||
this.baseAngle = this.node.angle;
|
||||
const ripple = this.ripple = new cc.Node("handRipple");
|
||||
ripple.active = false;
|
||||
ripple.parent = this.node.parent;
|
||||
// 光圈放在手的后面,独立于手旋转,点击位置保持不动。
|
||||
ripple.setSiblingIndex(this.node.getSiblingIndex());
|
||||
const sprite = ripple.addComponent(cc.Sprite);
|
||||
sprite.spriteFrame = this.node.getComponent(cc.Sprite).spriteFrame;
|
||||
sprite.sizeMode = cc.Sprite.SizeMode.CUSTOM;
|
||||
ripple.setContentSize(220, 220);
|
||||
sprite.setMaterial(0, this.rippleMaterial);
|
||||
this.material = sprite.getMaterial(0);
|
||||
this.material.setProperty("ringWidth", this.ringWidth);
|
||||
this.material.setProperty("center", [0.5, 0.5]);
|
||||
// 对齐 ripple_shrink:第三圈延后 0.6 秒,扩散到半径 0.475 时完全淡出。
|
||||
this.rippleDuration = 0.6 + 0.475 / Number(this.material.getProperty("waveSpeed", 0));
|
||||
}
|
||||
|
||||
onEnable() {
|
||||
this.elapsed = 0;
|
||||
this.node.angle = this.baseAngle;
|
||||
this.ripple.active = false;
|
||||
this.material.setProperty("time", 0);
|
||||
}
|
||||
|
||||
update(dt: number) {
|
||||
const pressDuration = 0.24;
|
||||
const releaseDuration = 0.32;
|
||||
const cycleDuration = pressDuration + this.rippleDuration;
|
||||
const previousTime = this.elapsed;
|
||||
this.elapsed = (this.elapsed + dt) % cycleDuration;
|
||||
if (this.elapsed < previousTime) this.ripple.active = false;
|
||||
const progress = this.elapsed < pressDuration
|
||||
? this.elapsed / pressDuration
|
||||
: Math.max(0, 1 - (this.elapsed - pressDuration) / releaseDuration);
|
||||
this.node.angle = this.baseAngle + this.swingAngle * (1 - Math.cos(progress * Math.PI)) / 2;
|
||||
|
||||
if (this.elapsed < pressDuration) {
|
||||
this.ripple.active = false;
|
||||
return;
|
||||
}
|
||||
if (!this.ripple.active) {
|
||||
// 按下瞬间的指尖坐标;松手时光圈不跟着移动。
|
||||
const angle = this.node.angle;
|
||||
this.node.angle = this.baseAngle + this.swingAngle;
|
||||
const tip = this.node.convertToWorldSpaceAR(this.tipPosition);
|
||||
this.ripple.setPosition(this.node.parent.convertToNodeSpaceAR(tip));
|
||||
this.node.angle = angle;
|
||||
this.ripple.active = true;
|
||||
}
|
||||
this.material.setProperty("time", this.elapsed - pressDuration);
|
||||
}
|
||||
|
||||
onDisable() {
|
||||
this.node.angle = this.baseAngle;
|
||||
if (cc.isValid(this.ripple)) this.ripple.active = false;
|
||||
}
|
||||
|
||||
onDestroy() {
|
||||
if (cc.isValid(this.ripple)) this.ripple.destroy();
|
||||
}
|
||||
}
|
||||
10
assets/Script/GuideHand.ts.meta
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
{
|
||||
"ver": "1.1.0",
|
||||
"uuid": "6ea48c03-1eaa-4ac5-9ac4-740b837f9201",
|
||||
"importer": "typescript",
|
||||
"isPlugin": false,
|
||||
"loadPluginInWeb": true,
|
||||
"loadPluginInNative": true,
|
||||
"loadPluginInEditor": false,
|
||||
"subMetas": {}
|
||||
}
|
||||
|
|
@ -17,6 +17,7 @@ import Utils from "./module/Pay/Utils";
|
|||
import { getReviveCoinCost, MAX_REVIVE_COST_STEP } from "./module/Config/ReviveCostConfig";
|
||||
import Vine from "./prop/vine";
|
||||
import BlockAssetManager from "./module/Tool/BlockAssetManager";
|
||||
import GuideHand from "./GuideHand";
|
||||
import SpawnGate, { SpawnGateBatchResult, SpawnGateConfig } from "./SpawnGate";
|
||||
const { ccclass, property } = cc._decorator;
|
||||
|
||||
|
|
@ -913,6 +914,16 @@ export default class MapConroler extends cc.Component {
|
|||
cc.error('GuideMask 缺少道具按钮:', buttonName);
|
||||
return;
|
||||
}
|
||||
// 在挂入场景前配置,避免 hand 激活时 onLoad 先于材质赋值。
|
||||
const rippleSprite = this.node.parent.getChildByName('Bottom')
|
||||
.getChildByName('rippleShrink').getComponent(cc.Sprite);
|
||||
bottom.children.forEach(child => {
|
||||
child.active = child === button;
|
||||
const hand = child.getChildByName('hand');
|
||||
if (!hand) return;
|
||||
const animation = hand.getComponent(GuideHand) || hand.addComponent(GuideHand);
|
||||
animation.rippleMaterial = rippleSprite.sharedMaterials[0];
|
||||
});
|
||||
this.propGuideMask = guide;
|
||||
guide.parent = this.node.parent;
|
||||
guide.setPosition(0, 0);
|
||||
|
|
@ -921,7 +932,6 @@ export default class MapConroler extends cc.Component {
|
|||
guide.setSiblingIndex(this.node.getSiblingIndex());
|
||||
guide.getComponent(cc.Widget).updateAlignment();
|
||||
bottom.getComponent(cc.Widget).updateAlignment();
|
||||
bottom.children.forEach(child => child.active = child === button);
|
||||
const clickEvent = new cc.Component.EventHandler();
|
||||
clickEvent.target = this.node;
|
||||
clickEvent.component = cc.js.getClassName(this);
|
||||
|
|
@ -1347,38 +1357,28 @@ export default class MapConroler extends cc.Component {
|
|||
}
|
||||
|
||||
const currentLevel = cc.fx.GameConfig.GM_INFO.level + 1;
|
||||
const lastVisitedLevel = cc.fx.StorageMessage.getStorage("visitedLevels");
|
||||
const isFirstTime = (lastVisitedLevel !== currentLevel);
|
||||
this.node.parent.getChildByName("Top").getChildByName("difficultySpr").active = false;
|
||||
if (isFirstTime) {
|
||||
cc.fx.StorageMessage.setStorage("visitedLevels", currentLevel);
|
||||
const passCheckJson = cc.fx.GameConfig.PASS_RATE;
|
||||
// 直接查找匹配的记录
|
||||
const levelData = passCheckJson.find(item => item.level === currentLevel);
|
||||
if (levelData) {
|
||||
// 找到了对应的记录
|
||||
let passRateNode = this.node.parent.parent.getChildByName("popUpPassRate")
|
||||
passRateNode.active = true;
|
||||
this.node.parent.getChildByName("Top").getChildByName("difficultySpr").active = true;
|
||||
let passRate = passRateNode.getChildByName("passRate");
|
||||
// NumberToImage.numberToImageNodes4(levelData.pass_rate, 50, 0, "Black", passRate, true)
|
||||
if (levelData.pass_rate)
|
||||
passRate.getComponent(cc.Label).string = levelData.pass_rate.toString();
|
||||
if (passRateNode) {
|
||||
let targetY = cc.winSize.height / 2 - 500;
|
||||
cc.tween(passRateNode)
|
||||
.to(1.5, { y: targetY }, { easing: 'sineOut' })
|
||||
.delay(2) // 停留2秒
|
||||
.to(1, { opacity: 0 })
|
||||
.start();
|
||||
passRateNode.y = 0;
|
||||
}
|
||||
} else {
|
||||
// console.log("未找到关卡数据");
|
||||
const passCheckJson = cc.fx.GameConfig.PASS_RATE;
|
||||
// 直接查找匹配的记录
|
||||
const levelData = passCheckJson.find(item => item.level === currentLevel);
|
||||
if (levelData) {
|
||||
// 找到了对应的记录
|
||||
let passRateNode = this.node.parent.parent.getChildByName("popUpPassRate")
|
||||
passRateNode.active = true;
|
||||
this.node.parent.getChildByName("Top").getChildByName("difficultySpr").active = true;
|
||||
let passRate = passRateNode.getChildByName("passRate");
|
||||
// NumberToImage.numberToImageNodes4(levelData.pass_rate, 50, 0, "Black", passRate, true)
|
||||
if (levelData.pass_rate)
|
||||
passRate.getComponent(cc.Label).string = levelData.pass_rate.toString();
|
||||
if (passRateNode) {
|
||||
let targetY = cc.winSize.height / 2 - 500;
|
||||
cc.tween(passRateNode)
|
||||
.to(1.5, { y: targetY }, { easing: 'sineOut' })
|
||||
.delay(2) // 停留2秒
|
||||
.to(1, { opacity: 0 })
|
||||
.start();
|
||||
passRateNode.y = 0;
|
||||
}
|
||||
|
||||
} else {
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
|
|
|||
|
Before Width: | Height: | Size: 7.2 KiB After Width: | Height: | Size: 7.6 KiB |
|
|
@ -8,8 +8,8 @@
|
|||
"premultiplyAlpha": false,
|
||||
"genMipmaps": false,
|
||||
"packable": true,
|
||||
"width": 174,
|
||||
"height": 236,
|
||||
"width": 170,
|
||||
"height": 165,
|
||||
"platformSettings": {},
|
||||
"subMetas": {
|
||||
"guide": {
|
||||
|
|
@ -24,10 +24,10 @@
|
|||
"offsetY": 0,
|
||||
"trimX": 0,
|
||||
"trimY": 0,
|
||||
"width": 174,
|
||||
"height": 236,
|
||||
"rawWidth": 174,
|
||||
"rawHeight": 236,
|
||||
"width": 170,
|
||||
"height": 165,
|
||||
"rawWidth": 170,
|
||||
"rawHeight": 165,
|
||||
"borderTop": 0,
|
||||
"borderBottom": 0,
|
||||
"borderLeft": 0,
|
||||
|
|
|
|||
13
assets/gacha_bundle/img/cat.meta
Normal file
|
|
@ -0,0 +1,13 @@
|
|||
{
|
||||
"ver": "1.1.3",
|
||||
"uuid": "5784aa32-a327-49ba-b4b8-715662026462",
|
||||
"importer": "folder",
|
||||
"isBundle": false,
|
||||
"bundleName": "",
|
||||
"priority": 1,
|
||||
"compressionType": {},
|
||||
"optimizeHotUpdate": {},
|
||||
"inlineSpriteFrames": {},
|
||||
"isRemoteBundle": {},
|
||||
"subMetas": {}
|
||||
}
|
||||
13
assets/libs/dn-sdk-minigame.meta
Normal file
|
|
@ -0,0 +1,13 @@
|
|||
{
|
||||
"ver": "1.1.3",
|
||||
"uuid": "6a26a893-4131-4911-aa75-0b69d9c2bd37",
|
||||
"importer": "folder",
|
||||
"isBundle": false,
|
||||
"bundleName": "",
|
||||
"priority": 1,
|
||||
"compressionType": {},
|
||||
"optimizeHotUpdate": {},
|
||||
"inlineSpriteFrames": {},
|
||||
"isRemoteBundle": {},
|
||||
"subMetas": {}
|
||||
}
|
||||
13
assets/passCheck/script.meta
Normal file
|
|
@ -0,0 +1,13 @@
|
|||
{
|
||||
"ver": "1.1.3",
|
||||
"uuid": "d4a8acaf-4115-4ec4-9c5f-e24ae54f4c60",
|
||||
"importer": "folder",
|
||||
"isBundle": false,
|
||||
"bundleName": "",
|
||||
"priority": 1,
|
||||
"compressionType": {},
|
||||
"optimizeHotUpdate": {},
|
||||
"inlineSpriteFrames": {},
|
||||
"isRemoteBundle": {},
|
||||
"subMetas": {}
|
||||
}
|
||||
13
assets/pause/texture.meta
Normal file
|
|
@ -0,0 +1,13 @@
|
|||
{
|
||||
"ver": "1.1.3",
|
||||
"uuid": "d22ba2f1-8f27-4214-a127-7f569ea99278",
|
||||
"importer": "folder",
|
||||
"isBundle": false,
|
||||
"bundleName": "",
|
||||
"priority": 1,
|
||||
"compressionType": {},
|
||||
"optimizeHotUpdate": {},
|
||||
"inlineSpriteFrames": {},
|
||||
"isRemoteBundle": {},
|
||||
"subMetas": {}
|
||||
}
|
||||
|
|
@ -1054,7 +1054,7 @@
|
|||
},
|
||||
{
|
||||
"__type__": "cc.Node",
|
||||
"_name": "New Sprite",
|
||||
"_name": "hand",
|
||||
"_objFlags": 0,
|
||||
"_parent": {
|
||||
"__id__": 3
|
||||
|
|
@ -1079,20 +1079,20 @@
|
|||
},
|
||||
"_contentSize": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 174,
|
||||
"height": 236
|
||||
"width": 170,
|
||||
"height": 165
|
||||
},
|
||||
"_anchorPoint": {
|
||||
"__type__": "cc.Vec2",
|
||||
"x": 0.5,
|
||||
"y": 0.5
|
||||
"y": 0
|
||||
},
|
||||
"_trs": {
|
||||
"__type__": "TypedArray",
|
||||
"ctor": "Float64Array",
|
||||
"array": [
|
||||
42.275,
|
||||
-53.303,
|
||||
37.964,
|
||||
-58.92,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
|
|
@ -2303,7 +2303,7 @@
|
|||
},
|
||||
{
|
||||
"__type__": "cc.Node",
|
||||
"_name": "New Sprite",
|
||||
"_name": "hand",
|
||||
"_objFlags": 0,
|
||||
"_parent": {
|
||||
"__id__": 34
|
||||
|
|
@ -2328,20 +2328,20 @@
|
|||
},
|
||||
"_contentSize": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 174,
|
||||
"height": 236
|
||||
"width": 170,
|
||||
"height": 165
|
||||
},
|
||||
"_anchorPoint": {
|
||||
"__type__": "cc.Vec2",
|
||||
"x": 0.5,
|
||||
"y": 0.5
|
||||
"y": 0
|
||||
},
|
||||
"_trs": {
|
||||
"__type__": "TypedArray",
|
||||
"ctor": "Float64Array",
|
||||
"array": [
|
||||
42.275,
|
||||
-53.303,
|
||||
37.964,
|
||||
-58.92,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
|
|
@ -3552,7 +3552,7 @@
|
|||
},
|
||||
{
|
||||
"__type__": "cc.Node",
|
||||
"_name": "New Sprite",
|
||||
"_name": "hand",
|
||||
"_objFlags": 0,
|
||||
"_parent": {
|
||||
"__id__": 68
|
||||
|
|
@ -3577,20 +3577,20 @@
|
|||
},
|
||||
"_contentSize": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 174,
|
||||
"height": 236
|
||||
"width": 170,
|
||||
"height": 165
|
||||
},
|
||||
"_anchorPoint": {
|
||||
"__type__": "cc.Vec2",
|
||||
"x": 0.5,
|
||||
"y": 0.5
|
||||
"y": 0
|
||||
},
|
||||
"_trs": {
|
||||
"__type__": "TypedArray",
|
||||
"ctor": "Float64Array",
|
||||
"array": [
|
||||
42.275,
|
||||
-53.303,
|
||||
37.964,
|
||||
-58.92,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
|
|
|
|||
|
Before Width: | Height: | Size: 20 KiB |
13
assets/res/public.meta
Normal file
|
|
@ -0,0 +1,13 @@
|
|||
{
|
||||
"ver": "1.1.3",
|
||||
"uuid": "906500e0-19df-4e69-a2fa-ddd43d627b1a",
|
||||
"importer": "folder",
|
||||
"isBundle": false,
|
||||
"bundleName": "",
|
||||
"priority": 1,
|
||||
"compressionType": {},
|
||||
"optimizeHotUpdate": {},
|
||||
"inlineSpriteFrames": {},
|
||||
"isRemoteBundle": {},
|
||||
"subMetas": {}
|
||||
}
|
||||
BIN
assets/res/public/hammer.png
Normal file
|
After Width: | Height: | Size: 12 KiB |
38
assets/res/public/hammer.png.meta
Normal file
|
|
@ -0,0 +1,38 @@
|
|||
{
|
||||
"ver": "2.3.7",
|
||||
"uuid": "fc9f2f84-1605-4fd6-8826-c57053b1a3e2",
|
||||
"importer": "texture",
|
||||
"type": "sprite",
|
||||
"wrapMode": "clamp",
|
||||
"filterMode": "bilinear",
|
||||
"premultiplyAlpha": false,
|
||||
"genMipmaps": false,
|
||||
"packable": true,
|
||||
"width": 310,
|
||||
"height": 310,
|
||||
"platformSettings": {},
|
||||
"subMetas": {
|
||||
"hammer": {
|
||||
"ver": "1.0.6",
|
||||
"uuid": "28d2a4a2-6112-4092-af82-ac2da3393401",
|
||||
"importer": "sprite-frame",
|
||||
"rawTextureUuid": "fc9f2f84-1605-4fd6-8826-c57053b1a3e2",
|
||||
"trimType": "auto",
|
||||
"trimThreshold": 1,
|
||||
"rotated": false,
|
||||
"offsetX": -0.5,
|
||||
"offsetY": 0,
|
||||
"trimX": 16,
|
||||
"trimY": 1,
|
||||
"width": 277,
|
||||
"height": 308,
|
||||
"rawWidth": 310,
|
||||
"rawHeight": 310,
|
||||
"borderTop": 0,
|
||||
"borderBottom": 0,
|
||||
"borderLeft": 0,
|
||||
"borderRight": 0,
|
||||
"subMetas": {}
|
||||
}
|
||||
}
|
||||
}
|
||||
BIN
assets/res/public/hp.png
Normal file
|
After Width: | Height: | Size: 3.0 KiB |
38
assets/res/public/hp.png.meta
Normal file
|
|
@ -0,0 +1,38 @@
|
|||
{
|
||||
"ver": "2.3.7",
|
||||
"uuid": "63cafdd3-c0f1-4017-be07-277d471b41a1",
|
||||
"importer": "texture",
|
||||
"type": "sprite",
|
||||
"wrapMode": "clamp",
|
||||
"filterMode": "bilinear",
|
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"premultiplyAlpha": false,
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