This commit is contained in:
COMPUTER\EDY 2026-09-20 12:14:38 +08:00
parent b1eb031eaa
commit 85014adc78
6 changed files with 191 additions and 42 deletions

View File

@ -3947,6 +3947,8 @@ export default class JiaZai extends cc.Component {
// 3. 处理月卡过期逻辑
// ============================================
rewarded() {
const canUpdateHome = () => this.isHomeRuntimeAlive() && !cc.fx.GameConfig.isGameplayEntryPreparing();
if (!canUpdateHome()) return;
if (this.deferHomePopupWhileTransfer("monthlyReward", () => this.rewarded())) {
return;
}
@ -3962,6 +3964,7 @@ export default class JiaZai extends cc.Component {
})
}
setTimeout(() => {
if (!canUpdateHome()) return;
this.updateCoin();
this.setHealthInfo(false);
this.startTimeCutDown();
@ -3973,7 +3976,22 @@ export default class JiaZai extends cc.Component {
// console.log("未到期已领取");
}
if (data.code == 1) {
// 奖励处理独立于弹窗,主页销毁或队列尚未执行也不能漏发。
cc.fx.GameTool.changeCoin(500);
const dataTemp = {
change_reason: "month",
id: "1001",
num: 500,
compensate: false
}
cc.fx.GameTool.shushu_Track("resource_get", dataTemp);
if (!canUpdateHome()) return;
this.updateCoin();
HomePopupQueue.get(this.node).enqueue("monthlyReward", 20, done => {
if (!canUpdateHome() || !this.getcard || !cc.isValid(this.getcard, true)
|| !this.cardTime || !cc.isValid(this.cardTime, true)) { done(); return; }
const pauseNode = this.getcard.getChildByName("mcReward");
if (!pauseNode || !cc.isValid(pauseNode, true)) { done(); return; }
this.getcard.active = true;
this.getcard.zIndex = 999;
// 外层 getcard 整体弹入动画(三次回弹)
@ -3983,7 +4001,6 @@ export default class JiaZai extends cc.Component {
.to(0.08, { scale: 0.95 }, { easing: 'sineIn' })
.to(0.08, { scale: 1.0 }, { easing: 'sineOut' })
.start();
let pauseNode = this.getcard.getChildByName("mcReward");
pauseNode.scale = 0.3;
cc.tween(pauseNode)
.to(0.2, { scale: 1.05 }, { easing: 'backOut' })
@ -3993,15 +4010,6 @@ export default class JiaZai extends cc.Component {
for (let i = 0; i < this.cardTime.children.length; i++) {
this.cardTime.children[i].color = cc.Color.RED;
}
cc.fx.GameTool.changeCoin(500);
this.updateCoin();
const dataTemp = {
change_reason: "month",
id: "1001",
num: 500,
compensate: false
}
cc.fx.GameTool.shushu_Track("resource_get", dataTemp);
done();
});
}
@ -4018,6 +4026,8 @@ export default class JiaZai extends cc.Component {
// 2. 使用缓存控制每天只弹一次月卡弹窗
// ============================================
monthH() {
const canUpdateHome = () => this.isHomeRuntimeAlive() && !cc.fx.GameConfig.isGameplayEntryPreparing();
if (!canUpdateHome()) return;
if (cc.fx.GameConfig.isNewPlayerB() && cc.fx.GameConfig.GM_INFO.level < 20) return;
if (this.deferHomePopupWhileTransfer("monthlyCard", () => this.monthH())) {
return;
@ -4025,6 +4035,7 @@ export default class JiaZai extends cc.Component {
// return;
//如果没有充值月卡,每天弹一次月卡弹窗用缓存实现
Utils.getMonthlyCard((data) => {
if (!canUpdateHome()) return;
if (data.msg == "不在有效期") {
let date = new Date();
let day = date.getDate(); // 当前日期(1-31)
@ -4038,6 +4049,7 @@ export default class JiaZai extends cc.Component {
this.winStreakShow = false;
// 更新缓存
HomePopupQueue.get(this.node).enqueue("monthlyCard", 30, done => {
if (!canUpdateHome()) { done(); return; }
this.openMonthCard();
if (this.monthlyCardNode && this.monthlyCardNode.active) cc.fx.StorageMessage.setStorage("monthlyCardDate", dateStr);
done();

View File

@ -8,8 +8,8 @@
"premultiplyAlpha": false,
"genMipmaps": false,
"packable": true,
"width": 1084,
"height": 807,
"width": 782,
"height": 1024,
"platformSettings": {
"minigame": {
"formats": []

View File

@ -8,8 +8,8 @@
"premultiplyAlpha": false,
"genMipmaps": false,
"packable": true,
"width": 547,
"height": 972,
"width": 957,
"height": 544,
"platformSettings": {},
"subMetas": {}
}

View File

@ -999,8 +999,8 @@
},
"_contentSize": {
"__type__": "cc.Size",
"width": 140,
"height": 144
"width": 277,
"height": 308
},
"_anchorPoint": {
"__type__": "cc.Vec2",
@ -1018,8 +1018,8 @@
0,
0,
1,
1,
1,
0.5,
0.5,
1
]
},
@ -1052,7 +1052,7 @@
"_srcBlendFactor": 770,
"_dstBlendFactor": 771,
"_spriteFrame": {
"__uuid__": "f6fd677c-4c67-40a6-97ba-1a6154d25b4d"
"__uuid__": "28d2a4a2-6112-4092-af82-ac2da3393401"
},
"_type": 0,
"_sizeMode": 1,
@ -1365,8 +1365,8 @@
},
"_contentSize": {
"__type__": "cc.Size",
"width": 118,
"height": 141
"width": 250,
"height": 292
},
"_anchorPoint": {
"__type__": "cc.Vec2",
@ -1384,8 +1384,8 @@
0,
0,
1,
1,
1,
0.5,
0.5,
1
]
},
@ -1418,7 +1418,7 @@
"_srcBlendFactor": 770,
"_dstBlendFactor": 771,
"_spriteFrame": {
"__uuid__": "e3910b71-bd4f-4861-8092-0597ed9adffb"
"__uuid__": "ac60b2a5-c833-400a-b640-6eb478c96f1f"
},
"_type": 0,
"_sizeMode": 1,
@ -1731,8 +1731,8 @@
},
"_contentSize": {
"__type__": "cc.Size",
"width": 133,
"height": 136
"width": 264,
"height": 279
},
"_anchorPoint": {
"__type__": "cc.Vec2",
@ -1750,8 +1750,8 @@
0,
0,
1,
1,
1,
0.5,
0.5,
1
]
},
@ -1784,7 +1784,7 @@
"_srcBlendFactor": 770,
"_dstBlendFactor": 771,
"_spriteFrame": {
"__uuid__": "cb2834e3-8bfa-4c1e-9558-115a065076d6"
"__uuid__": "88e305a3-bb71-410b-b067-7748e9696122"
},
"_type": 0,
"_sizeMode": 1,

View File

@ -1,13 +0,0 @@
{
"ver": "1.1.3",
"uuid": "ccd7701f-585a-411b-a8ef-a9f03f22189f",
"importer": "folder",
"isBundle": false,
"bundleName": "",
"priority": 1,
"compressionType": {},
"optimizeHotUpdate": {},
"inlineSpriteFrames": {},
"isRemoteBundle": {},
"subMetas": {}
}

View File

@ -0,0 +1,150 @@
const test = require('node:test');
const assert = require('node:assert/strict');
const fs = require('node:fs');
const path = require('node:path');
const vm = require('node:vm');
const ts = require(process.env.TYPESCRIPT_PATH || 'typescript');
const root = path.resolve(__dirname, '..');
const read = file => fs.readFileSync(path.join(root, file), 'utf8');
const source = ts.createSourceFile('JiaZai.ts', read('assets/Script/JiaZai.ts'), ts.ScriptTarget.Latest, true);
const homeClass = source.statements.find(ts.isClassDeclaration);
const methods = ['isHomeRuntimeAlive', 'rewarded', 'monthH'].map(name => {
const member = homeClass.members.find(item => item.name?.getText(source) === name);
assert.ok(member, name);
return member.getText(source);
}).join('\n');
function compile(code, context) {
return vm.runInContext(ts.transpileModule(code, { compilerOptions: {
target: ts.ScriptTarget.ES2018, module: ts.ModuleKind.CommonJS, experimentalDecorators: true,
} }).outputText, context);
}
function fixture() {
const pending = {}, timers = [], stored = new Map(), tracked = [];
const state = { scene: 'HomeScene', preparing: false, coinRefreshes: 0, healthRefreshes: 0, opened: 0, wins: 0, healthWrites: 0 };
const info = { level: 30, coin: 100, hp: 8, hp_Max: 8, monthTime: 10 };
const node = () => ({ destroyed: false, active: false, children: [], getChildByName: () => null });
const cc = {
_decorator: { ccclass: value => value }, Component: class {},
isValid: value => !!value && !value.destroyed,
director: { getScene: () => ({ name: state.scene }) }, Color: { RED: 'red' },
tween: () => { const tween = { to: () => tween, start: () => tween }; return tween; },
fx: {
GameConfig: { GM_INFO: info, isNewPlayerB: () => false, isGameplayEntryPreparing: () => state.preparing },
StorageMessage: { getStorage: key => stored.get(key), setStorage: (key, value) => stored.set(key, value) },
GameTool: {
changeCoin: amount => { info.coin += amount; },
shushu_Track: (...args) => tracked.push(args),
setUserHealth: (_, callback) => { state.healthWrites++; callback({}); },
getHealth: () => {},
},
},
};
const context = vm.createContext({
exports: {}, cc, setTimeout: callback => timers.push(callback),
Utils: {
monthGetReward: callback => { pending.reward = callback; },
getMonthlyCard: callback => { pending.card = callback; },
},
NumberToImage: { numberToImageNodes: () => {} },
});
compile(read('assets/home_popup_queue/HomePopupQueue.ts'), context);
context.HomePopupQueue = context.exports.default;
const Home = compile(`class Home { ${methods} }; Home;`, context);
const home = new Home(), queue = new context.HomePopupQueue();
home.node = node();
home.node.getComponent = () => queue;
queue.node = home.node;
home.getcard = node();
const reward = node();
home.getcard.getChildByName = name => name === 'mcReward' ? reward : null;
home.cardTime = node();
home.deferHomePopupWhileTransfer = () => false;
home.updateCoin = () => state.coinRefreshes++;
home.setHealthInfo = () => state.healthRefreshes++;
home.startTimeCutDown = () => state.healthRefreshes++;
home.openMonthCard = () => { state.opened++; home.monthlyCardNode = { active: true }; };
home.openWin = () => state.wins++;
return { home, queue, state, info, pending, timers, stored, tracked };
}
const invalidate = {
'node cleared': f => { f.home.node = null; },
'node destroyed': f => { f.home.node.destroyed = true; },
'component destroyed': f => { f.home.destroyed = true; },
'entering gameplay': f => { f.state.preparing = true; },
'scene changed': f => { f.state.scene = 'GameScene'; },
};
const rewardResponse = { code: 1, data: { monthCardReward: 1 } };
for (const [name, leave] of Object.entries(invalidate)) {
test(`late monthly callbacks: ${name}`, () => {
const f = fixture();
f.home.rewarded(); f.home.monthH(); leave(f);
f.pending.reward(rewardResponse);
f.pending.card({ msg: '不在有效期' });
f.pending.card({ msg: '有效期内' });
assert.equal(f.info.coin, 600);
assert.equal(f.tracked.length, 1);
assert.equal(f.queue.tasks.length, 0);
assert.equal(f.state.coinRefreshes + f.state.opened + f.state.wins, 0);
});
test(`queued monthly popups: ${name}`, () => {
const f = fixture();
f.home.rewarded(); f.home.monthH();
f.pending.reward(rewardResponse); f.pending.card({ msg: '不在有效期' });
assert.equal(f.info.coin, 600);
assert.equal(f.queue.tasks.length, 2);
leave(f);
let finished = 0;
for (const task of f.queue.tasks) task.run(() => finished++);
assert.equal(finished, 2);
assert.equal(f.info.coin, 600);
assert.equal(f.home.getcard.active, false);
assert.equal(f.state.opened, 0);
assert.equal(f.stored.has('monthlyCardDate'), false);
});
test(`expired monthly UI timer: ${name}`, () => {
const f = fixture(); f.home.rewarded();
f.pending.reward({ code: 0, data: null }); leave(f);
f.timers.forEach(callback => callback());
assert.equal(f.info.hp_Max, 5);
assert.equal(f.info.hp, 5);
assert.equal(f.state.healthWrites, 1);
assert.equal(f.state.coinRefreshes + f.state.healthRefreshes, 0);
});
}
test('normal reward is credited before popup and is not credited again when displayed', () => {
const f = fixture(); f.home.rewarded(); f.pending.reward(rewardResponse);
assert.equal(f.info.coin, 600);
assert.equal(f.state.coinRefreshes, 1);
assert.equal(f.home.getcard.active, false);
let finished = 0;
f.queue.tasks[0].run(() => finished++);
assert.equal(f.home.getcard.active, true);
assert.equal(f.info.coin, 600);
assert.equal(f.tracked.length, 1);
assert.equal(finished, 1);
});
test('normal monthly popup records display date; already claimed reward does not credit coins', () => {
const f = fixture(); f.home.rewarded(); f.pending.reward({ code: 0, data: {} });
assert.equal(f.info.coin, 100);
f.home.monthH(); f.pending.card({ msg: '不在有效期' });
f.queue.tasks[0].run(() => {});
assert.equal(f.state.opened, 1);
assert.ok(f.stored.get('monthlyCardDate'));
});
test('missing reward UI does not prevent credit or block the queue', () => {
const f = fixture(); f.home.rewarded(); f.pending.reward(rewardResponse);
f.home.getcard = null;
let finished = 0; f.queue.tasks[0].run(() => finished++);
assert.equal(f.info.coin, 600);
assert.equal(finished, 1);
});