diff --git a/assets/Script/module/Config/BattlePassModel.ts b/assets/Script/module/Config/BattlePassModel.ts index 81b8730..d094568 100644 --- a/assets/Script/module/Config/BattlePassModel.ts +++ b/assets/Script/module/Config/BattlePassModel.ts @@ -31,7 +31,7 @@ export function normalizePass(stage: any, rows: any[]): any { } return stage; } -export function mergePassInfo(raw: any, extra: any, rows: any[], oldRows: any[] = rows): any { +export function mergePassInfo(raw: any, extra: any, rows: any[]): any { if (!raw) return raw; for (const key of [1, 2]) { const old = raw[key]; @@ -45,17 +45,17 @@ export function mergePassInfo(raw: any, extra: any, rows: any[], oldRows: any[] for (let i = 0; i < Math.min(30, (old[lane] || []).length); i++) if (old[lane][i] === 0) raw[key][lane][i] = 0; } } - raw[key] = normalizePass(raw[key], key === 1 ? oldRows : rows); + raw[key] = normalizePass(raw[key], rows); } return raw; } -export function legacyPassInfo(pass: any, rows: any[], oldRows: any[] = rows): any { +export function legacyPassInfo(pass: any, rows: any[]): any { const legacy: any = {}; for (const key of [1, 2]) { const stage = pass[key]; if (!stage || !Number(stage.time)) { legacy[key] = stage; continue; } const level = Math.max(1, Math.min(30, stage.progressLevel)); - const row = (key === 1 ? oldRows : rows)[stage.progressLevel - 1]; + const row = rows[stage.progressLevel - 1]; const progress = stage.unlocked >= level ? OLD_TOKENS[level - 1] : Math.min(OLD_TOKENS[level - 1], Math.floor(stage.progress * OLD_TOKENS[level - 1] / Math.max(1, Number(row.token)))); legacy[key] = { time: stage.time, activate: passTier(stage) > 0, progressLevel: level, progress, free: (stage.free || []).slice(0, 30), passCheck: (stage.passCheck || []).slice(0, 30) }; diff --git a/assets/Script/module/Config/GameConfig.ts b/assets/Script/module/Config/GameConfig.ts index 72f7be5..a911011 100644 --- a/assets/Script/module/Config/GameConfig.ts +++ b/assets/Script/module/Config/GameConfig.ts @@ -74,7 +74,6 @@ export class GameConfig { : this.defaultNewGuide; } static PASS_CHECK: any; - static PASS_CHECK_OLD: any; private static defaultPassRate: any[] = []; private static newPlayerPassRate: any[] = []; static get PASS_RATE(): any[] { @@ -773,7 +772,7 @@ export class GameConfig { vibrateOpen: true, //震动 coinnum: 0, //每局的金币数 paid_user: false, //是否是付费用户 - version: "1.0.75", //版本号 + version: "1.0.78", //版本号 shushu_DistinctId: "", //数数访客ID shushu_AccountId: "", //数数账号ID uid: "", //用户和后端唯一id @@ -882,14 +881,7 @@ export class GameConfig { return; } const newLevelData = res.json; - cc.resources.load("Json/PASS_CHECK_OLD", (oldError: any, oldRes: cc.JsonAsset) => { - if (oldError) { - console.error("加载 PASS_CHECK_OLD.JSON 失败:", oldError); - return; - } - this.PASS_CHECK_OLD = oldRes.json.Sheet1; - this.PASS_CHECK = newLevelData.Sheet1; - }); + this.PASS_CHECK = newLevelData.Sheet1; // 可以根据需求对 newLevelData 进行处理 // //console.log("PASS_CHECK.JSON 加载成功:", newLevelData); }) diff --git a/assets/Script/module/Pay/Utils.ts b/assets/Script/module/Pay/Utils.ts index 813a1f2..3b2ac27 100644 --- a/assets/Script/module/Pay/Utils.ts +++ b/assets/Script/module/Pay/Utils.ts @@ -1510,7 +1510,7 @@ export default class Utils { cc.fx.StorageMessage.setStorage('coin', { coin: cc.fx.GameConfig.GM_INFO.coin, timestamp: Date.now() }); } static getPassCheckInfo(callBack) { - if (!cc.fx.GameConfig.PASS_CHECK || !cc.fx.GameConfig.PASS_CHECK_OLD) { + if (!cc.fx.GameConfig.PASS_CHECK) { if (callBack) callBack({ code: 0, msg: '战令配置尚未加载,请稍后重试' }); return; } @@ -1518,7 +1518,7 @@ export default class Utils { if (res.code !== 1) { if (callBack) callBack(res); return; } Utils.passRequest('read').then(extra => { const raw = typeof extra.data.legacy === 'string' ? JSON.parse(extra.data.legacy) : extra.data.legacy; - let pass = mergePassInfo(raw, extra.data.extra, cc.fx.GameConfig.PASS_CHECK, cc.fx.GameConfig.PASS_CHECK_OLD); + let pass = mergePassInfo(raw, extra.data.extra, cc.fx.GameConfig.PASS_CHECK); // Expired periods are archived by the read API before the current season is rotated. const rotated = pass && (!pass[2] || Number(pass[2].time) <= Date.now()); if (pass) { @@ -1546,17 +1546,17 @@ export default class Utils { let pass = data; for (let attempt = 0; attempt < 3; attempt++) { const latest = await Utils.passRequest('read'); - const merged = mergePassInfo(JSON.parse(latest.data.legacy || 'null'), latest.data.extra, cc.fx.GameConfig.PASS_CHECK, cc.fx.GameConfig.PASS_CHECK_OLD); + const merged = mergePassInfo(JSON.parse(latest.data.legacy || 'null'), latest.data.extra, cc.fx.GameConfig.PASS_CHECK); for (const key of [1, 2]) { if (!pass[key] || !Number(pass[key].time)) continue; - pass[key] = normalizePass(pass[key], key === 1 ? cc.fx.GameConfig.PASS_CHECK_OLD : cc.fx.GameConfig.PASS_CHECK); + pass[key] = normalizePass(pass[key], cc.fx.GameConfig.PASS_CHECK); const current = merged && [merged[1], merged[2]].find(s => String(s && s.time) === String(pass[key].time)); if (current) { pass[key].experience = Math.max(pass[key].experience, current.experience); for (const lane of ['free', 'passCheck']) for (let i = 0; i < current[lane].length; i++) { if (current[lane][i] === 0) pass[key][lane][i] = 0; } - pass[key] = normalizePass(pass[key], key === 1 ? cc.fx.GameConfig.PASS_CHECK_OLD : cc.fx.GameConfig.PASS_CHECK); + pass[key] = normalizePass(pass[key], cc.fx.GameConfig.PASS_CHECK); } } try { return await Utils.passRequest('save', { ...Utils.passUpload(pass), revision: latest.data.revision }); } @@ -1578,7 +1578,7 @@ export default class Utils { private static passUpload(pass: any, paidOrder = false): any { pass = { ...pass }; for (const key of [1, 2]) if (!paidOrder && pass[key] && Number(pass[key].time) <= Date.now()) pass[key] = { time: '0', free: [], passCheck: [] }; - const legacy = legacyPassInfo(pass, cc.fx.GameConfig.PASS_CHECK, cc.fx.GameConfig.PASS_CHECK_OLD); + const legacy = legacyPassInfo(pass, cc.fx.GameConfig.PASS_CHECK); for (const key of [1, 2]) if (pass[key] && Number(pass[key].time)) pass[key].legacyExperience = legacyExperience(legacy[key]); return { passCheck: JSON.stringify(pass), legacy: JSON.stringify(legacy) }; } @@ -1613,13 +1613,13 @@ export default class Utils { return { ...result, data: { ...result.data, postSeason: true } }; } if (order.data.alreadyGranted) { Utils.applyPassGift(outTradeNo); return order; } - const pass = mergePassInfo(JSON.parse(order.data.legacy || '{}'), order.data.extra, cc.fx.GameConfig.PASS_CHECK, cc.fx.GameConfig.PASS_CHECK_OLD); + const pass = mergePassInfo(JSON.parse(order.data.legacy || '{}'), order.data.extra, cc.fx.GameConfig.PASS_CHECK); let key = [1, 2].find(k => String(pass[k] && pass[k].time) === order.data.passEnd); if (!key && order.data.extra[order.data.passEnd]) { key = 1; pass[1] = order.data.extra[order.data.passEnd]; } if (!key) throw { code: 410, msg: '订单所属期已过期,请联系客服' }; pass[key].activate = true; pass[key].tier = order.data.targetTier; if (order.data.bonus) pass[key].experience += 20; - pass[key] = normalizePass(pass[key], key === 1 ? cc.fx.GameConfig.PASS_CHECK_OLD : cc.fx.GameConfig.PASS_CHECK); + pass[key] = normalizePass(pass[key], cc.fx.GameConfig.PASS_CHECK); // 沿用客户端计算后上传,赠金仅通过战令接口随本期发奖记录一起保存。 const coinAmount = Math.floor(cc.fx.GameConfig.GM_INFO.coin) + (order.data.bonus ? 3000 : 0); const giftKey = (cc.fx.GameConfig.GM_INFO.uid || Utils.uid) + ':' + outTradeNo; diff --git a/assets/shop/script/passCheck.ts b/assets/shop/script/passCheck.ts index d7940a9..4d634e9 100644 --- a/assets/shop/script/passCheck.ts +++ b/assets/shop/script/passCheck.ts @@ -109,8 +109,7 @@ export default class passCheck extends cc.Component { } onInit(passCheckInfo) { this.passData = passCheckInfo; - const passCheckData = cc.fx.GameConfig.GM_INFO.getItemType == 2 - ? cc.fx.GameConfig.PASS_CHECK : cc.fx.GameConfig.PASS_CHECK_OLD; + const passCheckData = cc.fx.GameConfig.PASS_CHECK; // let _playerPassLevel = cc.fx.GameConfig.GM_INFO.playerPassLevel // let getUserLevel = cc.fx.GameConfig.GM_INFO.level; diff --git a/tools/test-battle-pass-settlement.cjs b/tools/test-battle-pass-settlement.cjs index bbf5486..804412f 100644 --- a/tools/test-battle-pass-settlement.cjs +++ b/tools/test-battle-pass-settlement.cjs @@ -5,6 +5,16 @@ function load(file,deps={},globals={}) { const exports={};vm.runInNewContext(ts. const model=load('assets/Script/module/Config/BattlePassModel.ts'); const settlementModel=load('assets/Script/module/Config/BattlePassSettlementModel.ts',{'./BattlePassModel':model}); const config=JSON.parse(fs.readFileSync('assets/resources/Json/PASS_CHECK.json')).Sheet1; +test('archived season retains new tiers and excludes claimed rewards with the current table',()=>{ + const stage=model.normalizePass({time:'100',experience:config.slice(0,40).reduce((sum,row)=>sum+row.token,0),tier:30,activate:true,free:Array(39).fill(0),passCheck:Array(39).fill(0)},config); + const snapshot={stage:plain(stage)}; + const restored=model.normalizePass(snapshot.stage,config); + assert.equal(restored.unlocked,40); + assert.equal(restored.free[37],0); + assert.equal(model.canClaimPass(restored,39,false),true); + assert.deepEqual(plain(settlementModel.settlementRewards(snapshot,config)),[{type:'coin',count:1200},{type:'infinite_health',count:1800}]); + assert.deepEqual(plain(settlementModel.settlementClaimFlags(snapshot,config)).free.slice(0,40),Array(40).fill(0)); +}); function fixture() { const now=1800000000000,end=now-1000,tables={users:[{_id:'u',openid:'o',token:'t',coinAmount:10,freezeAmount:1,hammerAmount:2,magicAmount:3,userPowerTime:0,passCheck:JSON.stringify({2:{time:String(end),experience:4,free:[0,1,1],passCheck:[1,1,1],activate:false}})}],order:[],idcount:[{_id:'clock',passcheckTime:end-model.PASS_PERIOD}]}; let clock=now,drop=false; diff --git a/tools/test-battle-pass-ui.cjs b/tools/test-battle-pass-ui.cjs index 08d7ed2..1989e55 100644 --- a/tools/test-battle-pass-ui.cjs +++ b/tools/test-battle-pass-ui.cjs @@ -76,7 +76,6 @@ function animationFixture() { const storage = new Map(), actions = [], stopped = new Set(); cc.fx.StorageMessage = { getStorage: key => storage.get(key), setStorage: (key, value) => storage.set(key, value) }; cc.fx.GameConfig.GM_INFO = { uid: 'animation-player', getItemType: 2 }; - cc.fx.GameConfig.PASS_CHECK_OLD = JSON.parse(fs.readFileSync('assets/resources/Json/PASS_CHECK_OLD.json', 'utf8')).Sheet1; cc.Tween.stopAllByTarget = target => actions.filter(a => a.target === target).forEach(a => stopped.add(a)); cc.tween = target => { const steps = []; @@ -110,8 +109,7 @@ function animationFixture() { function show(level, partial = 0, options = {}) { const season = options.season || '2000000000000', tier = options.tier || 0; cc.fx.GameConfig.GM_INFO.getItemType = options.old ? 1 : 2; - const config = options.old ? cc.fx.GameConfig.PASS_CHECK_OLD : rows; - const stage = { time: season, experience: config.slice(0, level).reduce((sum, row) => sum + row.token, 0) + partial, + const stage = { time: season, experience: rows.slice(0, level).reduce((sum, row) => sum + row.token, 0) + partial, free: Array(level).fill(0), passCheck: Array(level).fill(1), tier, activate: tier > 0 }; const input = { 1: options.old ? stage : { time: '0' }, 2: options.old ? { time: '0' } : stage }; const before = JSON.stringify(input); @@ -224,7 +222,23 @@ test('battle pass level never exceeds unlocked tiers or the entitlement cap at a assert.equal(f.panel.currentLv.number, 6); } const empty = animationFixture(); empty.show(0, 0, { old: true, season: '1900000000000' }); - assert.equal(empty.panel.currentLv.number, 0); + assert.equal(empty.panel.currentLv.number, 1); +}); + +test('previous and current panels display the same new rewards beyond tier thirty', () => { + for (const old of [false, true]) { + const f = animationFixture(); + f.show(40, 0, { old, tier: 30 }); + assert.equal(f.panel.currentLv.number, 40); + assert.equal(f.manager.listData.length, 45); + for (const index of [0, 29, 34, 39]) { + const reward = f.manager.listData[index]; + assert.equal(`${reward.ItemID1}:${reward.ItemNum1}`, rows[index].free); + assert.equal(`${reward.ItemID2}:${reward.ItemNum2}`, rows[index].paid); + assert.equal(reward.free, 0); + assert.equal(reward.passCheck, 1); + } + } }); test('battle pass periods and accounts cannot overwrite each other animation records', () => { diff --git a/tools/test-battle-pass.cjs b/tools/test-battle-pass.cjs index f2d0095..78c08bb 100644 --- a/tools/test-battle-pass.cjs +++ b/tools/test-battle-pass.cjs @@ -7,7 +7,6 @@ const cp = require('node:child_process'); const path = require('node:path'); const backend = path.resolve(__dirname, '../../server/laf-cloud/functions'); const rows = JSON.parse(fs.readFileSync('assets/resources/Json/PASS_CHECK.json', 'utf8')).Sheet1; -const oldRows = JSON.parse(fs.readFileSync('assets/resources/Json/PASS_CHECK_OLD.json', 'utf8')).Sheet1; const plain = value => JSON.parse(JSON.stringify(value)); function load(path, deps = {}, globals = {}) { const exports = {}; @@ -46,7 +45,7 @@ function fixture(owned = 18) { const legacy = load(path.join(backend, 'passCheck.ts'), deps).default; const call = body => upgrade.default({ body: { uid: 'u', token: 't', ...body } }); const old = body => legacy({ body: { uid: 'u', token: 't', ...body } }); - const cc = { fx: { GameConfig: { PASS_CHECK: rows, PASS_CHECK_OLD: oldRows, GM_INFO: { uid: 'u', coin: 100 } }, + const cc = { fx: { GameConfig: { PASS_CHECK: rows, GM_INFO: { uid: 'u', coin: 100 } }, StorageMessage: { setStorage() {}, getStorage() {} } } }; const context = { cc, ...model, Date, console, setTimeout, clearTimeout }; const source = ts.createSourceFile('Utils.ts', fs.readFileSync('assets/Script/module/Pay/Utils.ts', 'utf8'), 99, true); @@ -63,7 +62,7 @@ const at = (level, tier = 30) => model.normalizePass({ time: '100', experience: test('previous season is archived before client rotates into the current season', async () => { const f = fixture(0); - const previous = { time: String(f.start), progress: 2, progressLevel: 6, activate: false, + const previous = { time: String(f.start), progress: 4, progressLevel: 6, activate: false, free: [0, 0, 0, 1, 0, 0, ...Array(24).fill(-1)], passCheck: [...Array(6).fill(1), ...Array(24).fill(-1)] }; f.tables.users[0].passCheck = JSON.stringify({ 1: previous, 2: { time: String(f.end), progress: 1, progressLevel: 1, activate: false, free: [1], passCheck: [1] } }); @@ -71,7 +70,7 @@ test('previous season is archived before client rotates into the current season' assert.equal(pass[1].time, '0'); const frozen = f.tables.users[0].passSettlements[f.start].stage; assert.equal(frozen.progressLevel, 6); - assert.equal(frozen.progress, 2); + assert.equal(frozen.progress, 4); assert.equal(pass[2].experience, 0); assert.equal(pass[2].unlocked, 1); assert.equal(frozen.free[3], 1); @@ -84,13 +83,14 @@ test('previous season is archived before client rotates into the current season' assert.equal(legacy[1].time, '0'); }); -test('previous partial progress projects with OLD costs and missing OLD cannot use new costs', async () => { - const pass = { 1: model.normalizePass({ time: '100', experience: 10 }, oldRows) }; - const projected = model.legacyPassInfo(pass, rows, oldRows); +test('previous partial progress uses new costs while preserving legacy projection', async () => { + const pass = { 1: model.normalizePass({ time: '100', experience: 10 }, rows) }; + const projected = model.legacyPassInfo(pass, rows); assert.equal(projected[1].progressLevel, 6); assert.equal(projected[1].progress, 1); const f = fixture(); - delete f.cc.fx.GameConfig.PASS_CHECK_OLD; + assert.equal((await read(f)).code, 1); + delete f.cc.fx.GameConfig.PASS_CHECK; assert.equal((await read(f)).code, 0); });