更改红点提示和结算界面猫猫版上桌
|
|
@ -2805,6 +2805,31 @@ export default class JiaZai extends cc.Component {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/** 状态数组中第一个非 2 档位为 1 时,首页 Jungle 入口显示可领取红点。 */
|
||||||
|
private refreshJungleTreasureHomeRedDot(tierStatesValue?: any[]): void {
|
||||||
|
let button = this.getJungleTreasureHomeButton();
|
||||||
|
let red = button && button.getChildByName("red");
|
||||||
|
if (!red) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
let states = Array.isArray(tierStatesValue)
|
||||||
|
? tierStatesValue
|
||||||
|
: this.jungleTreasureKnownTierStates;
|
||||||
|
let shouldShowRed = false;
|
||||||
|
if (button.active && Array.isArray(states)) {
|
||||||
|
for (let index = 0; index < states.length; index++) {
|
||||||
|
let state = Number(states[index]);
|
||||||
|
if (state === 2) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
shouldShowRed = state === 1;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
red.active = shouldShowRed;
|
||||||
|
}
|
||||||
|
|
||||||
/** 使用服务器剩余时间建立本地展示倒计时,不使用本地存档重置活动。 */
|
/** 使用服务器剩余时间建立本地展示倒计时,不使用本地存档重置活动。 */
|
||||||
private startJungleTreasureCountdown(expiresAtValue: any, serverNowValue: any): boolean {
|
private startJungleTreasureCountdown(expiresAtValue: any, serverNowValue: any): boolean {
|
||||||
this.stopJungleTreasureCountdown();
|
this.stopJungleTreasureCountdown();
|
||||||
|
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@ -2873,6 +2898,7 @@ export default class JiaZai extends cc.Component {
|
||||||
if (button) {
|
if (button) {
|
||||||
button.active = false;
|
button.active = false;
|
||||||
}
|
}
|
||||||
|
this.refreshJungleTreasureHomeRedDot();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -2883,6 +2909,7 @@ export default class JiaZai extends cc.Component {
|
||||||
if (button) {
|
if (button) {
|
||||||
button.active = true;
|
button.active = true;
|
||||||
}
|
}
|
||||||
|
this.refreshJungleTreasureHomeRedDot([]);
|
||||||
this.setJungleHomeButtonText("活动中");
|
this.setJungleHomeButtonText("活动中");
|
||||||
this.scheduleJungleTreasureAutoOpen();
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this.scheduleJungleTreasureAutoOpen();
|
||||||
return;
|
return;
|
||||||
|
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@ -2931,6 +2958,7 @@ export default class JiaZai extends cc.Component {
|
||||||
if (button) {
|
if (button) {
|
||||||
button.active = this.canOpenJungleTreasure() && shouldShow;
|
button.active = this.canOpenJungleTreasure() && shouldShow;
|
||||||
}
|
}
|
||||||
|
this.refreshJungleTreasureHomeRedDot(states);
|
||||||
return shouldShow;
|
return shouldShow;
|
||||||
}
|
}
|
||||||
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|
||||||
|
|
|
||||||
|
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@ -3483,6 +3483,57 @@ export default class MapConroler extends cc.Component {
|
||||||
node.active = visible;
|
node.active = visible;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private isLayerOneVariantB(): boolean {
|
||||||
|
const abTests = cc.fx.GameConfig.GM_INFO.abTests;
|
||||||
|
return !!abTests && Number(abTests.layer_one) === 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
private getSettlementNextButton(): cc.Node {
|
||||||
|
const variantB = this.isLayerOneVariantB();
|
||||||
|
const nextBtn = this.gameOverNode.getChildByName(variantB ? "nextBtn2" : "nextBtn");
|
||||||
|
const inactiveBtn = this.gameOverNode.getChildByName(variantB ? "nextBtn" : "nextBtn2");
|
||||||
|
inactiveBtn.active = false;
|
||||||
|
return nextBtn;
|
||||||
|
}
|
||||||
|
|
||||||
|
private resetRuzhiVariantBButton(button: cc.Node): void {
|
||||||
|
if (!button) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
cc.Tween.stopAllByTarget(button);
|
||||||
|
button.scaleX = button.scaleY = 0.1;
|
||||||
|
}
|
||||||
|
|
||||||
|
private playRuzhiVariantBButtonAnimation(button: cc.Node): void {
|
||||||
|
if (!button) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
this.resetRuzhiVariantBButton(button);
|
||||||
|
button.active = true;
|
||||||
|
cc.tween(button)
|
||||||
|
.delay(2)
|
||||||
|
.to(0.25, { scaleX: 1, scaleY: 1 }, { easing: "backOut" })
|
||||||
|
.call(() => this.startRuzhiVariantBButtonLoop(button))
|
||||||
|
.start();
|
||||||
|
}
|
||||||
|
|
||||||
|
private startRuzhiVariantBButtonLoop(button: cc.Node): void {
|
||||||
|
if (!button || !button.active) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
button.scaleX = button.scaleY = 1;
|
||||||
|
cc.tween(button)
|
||||||
|
.repeatForever(
|
||||||
|
cc.tween()
|
||||||
|
.delay(0.8)
|
||||||
|
.to(0.1, { scaleX: 1.08, scaleY: 0.92 }, { easing: "sineInOut" })
|
||||||
|
.to(0.12, { scaleX: 0.94, scaleY: 1.08 }, { easing: "sineInOut" })
|
||||||
|
.to(0.1, { scaleX: 1.04, scaleY: 0.97 }, { easing: "sineInOut" })
|
||||||
|
.to(0.14, { scaleX: 1, scaleY: 1 }, { easing: "sineOut" })
|
||||||
|
)
|
||||||
|
.start();
|
||||||
|
}
|
||||||
|
|
||||||
playLayerTwoWinCoinFly() {
|
playLayerTwoWinCoinFly() {
|
||||||
if (!this.node || !cc.isValid(this.node)) {
|
if (!this.node || !cc.isValid(this.node)) {
|
||||||
return;
|
return;
|
||||||
|
|
@ -3523,7 +3574,7 @@ export default class MapConroler extends cc.Component {
|
||||||
this.playWinSettlement();
|
this.playWinSettlement();
|
||||||
|
|
||||||
const homeBtn = this.gameOverNode.getChildByName("homeBtn");
|
const homeBtn = this.gameOverNode.getChildByName("homeBtn");
|
||||||
const nextBtn = this.gameOverNode.getChildByName("nextBtn");
|
const nextBtn = this.getSettlementNextButton();
|
||||||
homeBtn.active = false;
|
homeBtn.active = false;
|
||||||
nextBtn.active = false;
|
nextBtn.active = false;
|
||||||
|
|
||||||
|
|
@ -3585,12 +3636,11 @@ export default class MapConroler extends cc.Component {
|
||||||
// ============================================
|
// ============================================
|
||||||
winLevel() {
|
winLevel() {
|
||||||
// MiniGameSdk.API.showToast(cc.fx.GameConfig.GM_INFO.level);
|
// MiniGameSdk.API.showToast(cc.fx.GameConfig.GM_INFO.level);
|
||||||
if (this.node.parent.parent.getChildByName("Win").getChildByName("tween").
|
const nextBtn = this.getSettlementNextButton();
|
||||||
getChildByName("nextBtn").getComponent("btnControl")._touch == false) {
|
if (nextBtn.getComponent("btnControl")._touch == false) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
this.node.parent.parent.getChildByName("Win").getChildByName("tween").
|
nextBtn.getComponent("btnControl").setTouch(false);
|
||||||
getChildByName("nextBtn").getComponent("btnControl").setTouch(false);
|
|
||||||
this.clearLayerTwoWinCoinFly();
|
this.clearLayerTwoWinCoinFly();
|
||||||
cc.fx.AudioManager._instance.playEffect("anniu_Big", null);
|
cc.fx.AudioManager._instance.playEffect("anniu_Big", null);
|
||||||
console.log("下一关", cc.fx.GameConfig.GM_INFO.level);
|
console.log("下一关", cc.fx.GameConfig.GM_INFO.level);
|
||||||
|
|
@ -3640,8 +3690,7 @@ export default class MapConroler extends cc.Component {
|
||||||
}, 1200);
|
}, 1200);
|
||||||
|
|
||||||
setTimeout(() => {
|
setTimeout(() => {
|
||||||
this.node.parent.parent.getChildByName("Win").getChildByName("tween").
|
nextBtn.getComponent("btnControl").setTouch(true);
|
||||||
getChildByName("nextBtn").getComponent("btnControl").setTouch(true);
|
|
||||||
}, 500);
|
}, 500);
|
||||||
|
|
||||||
// } else {
|
// } else {
|
||||||
|
|
@ -6268,22 +6317,20 @@ export default class MapConroler extends cc.Component {
|
||||||
}
|
}
|
||||||
this.node.parent.parent.getChildByName("Win").getChildByName("Rank").active = false;
|
this.node.parent.parent.getChildByName("Win").getChildByName("Rank").active = false;
|
||||||
let Career = this.node.parent.parent.getChildByName("Win").getChildByName("Career");
|
let Career = this.node.parent.parent.getChildByName("Win").getChildByName("Career");
|
||||||
|
const isLayerOneVariantB = this.isLayerOneVariantB();
|
||||||
if (cc.fx.GameConfig.GM_INFO.abTests && Number(cc.fx.GameConfig.GM_INFO.abTests.layer_one) === 2) {
|
["bg", "level", "maxlevel", "progress"].forEach((nodeName) => {
|
||||||
Career.getChildByName("bg").active = false;
|
Career.getChildByName(nodeName).active = !isLayerOneVariantB;
|
||||||
Career.getChildByName("bg2").active = true;
|
Career.getChildByName(nodeName + "2").active = isLayerOneVariantB;
|
||||||
}
|
});
|
||||||
else {
|
const variantSuffix = isLayerOneVariantB ? "2" : "";
|
||||||
Career.getChildByName("bg").active = true;
|
let progress = Career.getChildByName("progress" + variantSuffix);
|
||||||
Career.getChildByName("bg2").active = false;
|
let level = Career.getChildByName("level" + variantSuffix);
|
||||||
}
|
|
||||||
let progress = Career.getChildByName("progress");
|
|
||||||
let addLevel = cc.fx.GameConfig.GM_INFO.addLevel;
|
let addLevel = cc.fx.GameConfig.GM_INFO.addLevel;
|
||||||
if (addLevel > 5) {
|
if (addLevel > 5) {
|
||||||
addLevel = 5;
|
addLevel = 5;
|
||||||
max = true;
|
max = true;
|
||||||
}
|
}
|
||||||
NumberToImage.numberToImageNodes4(addLevel, 43, 15, "custom", Career.getChildByName("level"), true);
|
NumberToImage.numberToImageNodes4(addLevel, 43, 15, "custom", level, true);
|
||||||
if (addLevel == 1) {
|
if (addLevel == 1) {
|
||||||
cc.tween(progress.children[4].getChildByName("win").getComponent(cc.Sprite))
|
cc.tween(progress.children[4].getChildByName("win").getComponent(cc.Sprite))
|
||||||
.to(0.5, { fillRange: 1 })
|
.to(0.5, { fillRange: 1 })
|
||||||
|
|
@ -6397,7 +6444,7 @@ export default class MapConroler extends cc.Component {
|
||||||
|
|
||||||
let title = this.gameOverNode.getChildByName("gongxi");
|
let title = this.gameOverNode.getChildByName("gongxi");
|
||||||
let homeBtn = this.gameOverNode.getChildByName("homeBtn");
|
let homeBtn = this.gameOverNode.getChildByName("homeBtn");
|
||||||
let nextBtn = this.gameOverNode.getChildByName("nextBtn");
|
let nextBtn = this.getSettlementNextButton();
|
||||||
let tiaodik = this.gameOverNode.getChildByName("tiaodik");
|
let tiaodik = this.gameOverNode.getChildByName("tiaodik");
|
||||||
let pian = this.gameOverNode.getChildByName("pian");
|
let pian = this.gameOverNode.getChildByName("pian");
|
||||||
let guang = this.gameOverNode.getChildByName("guang");
|
let guang = this.gameOverNode.getChildByName("guang");
|
||||||
|
|
@ -6462,9 +6509,12 @@ export default class MapConroler extends cc.Component {
|
||||||
playButtonGroup() {
|
playButtonGroup() {
|
||||||
const t = (duration: number) => this.settlementAnimationTime(duration);
|
const t = (duration: number) => this.settlementAnimationTime(duration);
|
||||||
let homeBtn = this.gameOverNode.getChildByName("homeBtn");
|
let homeBtn = this.gameOverNode.getChildByName("homeBtn");
|
||||||
let nextBtn = this.gameOverNode.getChildByName("nextBtn");
|
let nextBtn = this.getSettlementNextButton();
|
||||||
let tiaodik = this.gameOverNode.getChildByName("tiaodik");
|
let tiaodik = this.gameOverNode.getChildByName("tiaodik");
|
||||||
let ruzhi = this.gameOverNode.getChildByName("Ruzhi");
|
let ruzhi = this.gameOverNode.getChildByName("Ruzhi");
|
||||||
|
const ruzhiVariantBButton = ruzhi.getChildByName("btn");
|
||||||
|
this.resetRuzhiVariantBButton(ruzhiVariantBButton);
|
||||||
|
ruzhiVariantBButton.active = false;
|
||||||
if (cc.fx.GameConfig.GM_INFO.otherLevel != 0) {
|
if (cc.fx.GameConfig.GM_INFO.otherLevel != 0) {
|
||||||
homeBtn = this.gameOverNode.getChildByName("homeBtn2");
|
homeBtn = this.gameOverNode.getChildByName("homeBtn2");
|
||||||
}
|
}
|
||||||
|
|
@ -6563,11 +6613,15 @@ export default class MapConroler extends cc.Component {
|
||||||
.to(0.2, { scaleX: 1, scaleY: 1 })
|
.to(0.2, { scaleX: 1, scaleY: 1 })
|
||||||
.start();
|
.start();
|
||||||
|
|
||||||
if (cc.fx.GameConfig.GM_INFO.abTests && Number(cc.fx.GameConfig.GM_INFO.abTests.layer_one) === 2) {
|
if (this.isLayerOneVariantB()) {
|
||||||
ruzhi.getChildByName("bg2").active = true;
|
ruzhi.getChildByName("bg2").active = true;
|
||||||
ruzhi.getChildByName("bg").active = false;
|
ruzhi.getChildByName("bg").active = false;
|
||||||
|
ruzhiVariantBButton.active = true;
|
||||||
cc.tween(ruzhi.getChildByName("bg2"))
|
cc.tween(ruzhi.getChildByName("bg2"))
|
||||||
.to(0.3, { rotation: -5, scaleX: 1, scaleY: 1 })
|
.to(0.3, { rotation: -5, scaleX: 1, scaleY: 1 })
|
||||||
|
.call(() => {
|
||||||
|
this.playRuzhiVariantBButtonAnimation(ruzhiVariantBButton);
|
||||||
|
})
|
||||||
.start();
|
.start();
|
||||||
cc.tween(ruzhi.getChildByName("yinzhang2"))
|
cc.tween(ruzhi.getChildByName("yinzhang2"))
|
||||||
.delay(0.5)
|
.delay(0.5)
|
||||||
|
|
@ -6583,6 +6637,7 @@ export default class MapConroler extends cc.Component {
|
||||||
} else {
|
} else {
|
||||||
ruzhi.getChildByName("bg2").active = false;
|
ruzhi.getChildByName("bg2").active = false;
|
||||||
ruzhi.getChildByName("bg").active = true;
|
ruzhi.getChildByName("bg").active = true;
|
||||||
|
ruzhiVariantBButton.active = false;
|
||||||
cc.tween(ruzhi.getChildByName("bg"))
|
cc.tween(ruzhi.getChildByName("bg"))
|
||||||
.to(0.3, { rotation: -5, scaleX: 1, scaleY: 1 })
|
.to(0.3, { rotation: -5, scaleX: 1, scaleY: 1 })
|
||||||
.start();
|
.start();
|
||||||
|
|
|
||||||
|
|
@ -602,6 +602,11 @@ export default class SceneManager extends cc.Component {
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
returnHomeScene() {
|
||||||
|
cc.fx.GameTool.shushu_Track("where_am_i", {});
|
||||||
|
cc.director.loadScene("HomeScene");
|
||||||
|
}
|
||||||
|
|
||||||
openPause() {
|
openPause() {
|
||||||
cc.fx.AudioManager._instance.playEffect("anniu_little", null);
|
cc.fx.AudioManager._instance.playEffect("anniu_little", null);
|
||||||
if (this.pause.getComponent("btnControl")._touch) {
|
if (this.pause.getComponent("btnControl")._touch) {
|
||||||
|
|
|
||||||
|
|
@ -323,7 +323,7 @@ export class GameConfig {
|
||||||
vibrateOpen: true, //震动
|
vibrateOpen: true, //震动
|
||||||
coinnum: 0, //每局的金币数
|
coinnum: 0, //每局的金币数
|
||||||
paid_user: false, //是否是付费用户
|
paid_user: false, //是否是付费用户
|
||||||
version: "1.0.25", //版本号
|
version: "1.0.26", //版本号
|
||||||
shushu_DistinctId: "", //数数访客ID
|
shushu_DistinctId: "", //数数访客ID
|
||||||
shushu_AccountId: "", //数数账号ID
|
shushu_AccountId: "", //数数账号ID
|
||||||
uid: "", //用户和后端唯一id
|
uid: "", //用户和后端唯一id
|
||||||
|
|
|
||||||
|
|
@ -1326,6 +1326,9 @@ var GameTool = {
|
||||||
|
|
||||||
let eventData = {}
|
let eventData = {}
|
||||||
switch (name) {
|
switch (name) {
|
||||||
|
case "where_am_i":
|
||||||
|
eventData = {};
|
||||||
|
break;
|
||||||
case "login":
|
case "login":
|
||||||
eventData = {
|
eventData = {
|
||||||
register_time: data.register_time,
|
register_time: data.register_time,
|
||||||
|
|
|
||||||
|
Before Width: | Height: | Size: 13 KiB |
13
assets/UI/UI/pop/win.meta
Normal file
|
|
@ -0,0 +1,13 @@
|
||||||
|
{
|
||||||
|
"ver": "1.1.3",
|
||||||
|
"uuid": "734966fd-74d6-4358-b2f2-b10487efbdd9",
|
||||||
|
"importer": "folder",
|
||||||
|
"isBundle": false,
|
||||||
|
"bundleName": "",
|
||||||
|
"priority": 1,
|
||||||
|
"compressionType": {},
|
||||||
|
"optimizeHotUpdate": {},
|
||||||
|
"inlineSpriteFrames": {},
|
||||||
|
"isRemoteBundle": {},
|
||||||
|
"subMetas": {}
|
||||||
|
}
|
||||||
BIN
assets/UI/UI/pop/win/danqianjingdut.png
Normal file
|
After Width: | Height: | Size: 1004 B |
|
|
@ -1,6 +1,6 @@
|
||||||
{
|
{
|
||||||
"ver": "2.3.7",
|
"ver": "2.3.7",
|
||||||
"uuid": "1a59640c-49b4-4e4c-b1ad-3fece900bc6b",
|
"uuid": "188f4a18-2d86-495f-b989-5242181af955",
|
||||||
"importer": "texture",
|
"importer": "texture",
|
||||||
"type": "sprite",
|
"type": "sprite",
|
||||||
"wrapMode": "clamp",
|
"wrapMode": "clamp",
|
||||||
|
|
@ -8,26 +8,26 @@
|
||||||
"premultiplyAlpha": false,
|
"premultiplyAlpha": false,
|
||||||
"genMipmaps": false,
|
"genMipmaps": false,
|
||||||
"packable": true,
|
"packable": true,
|
||||||
"width": 733,
|
"width": 138,
|
||||||
"height": 690,
|
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Normal file
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After Width: | Height: | Size: 3.8 KiB |
38
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Normal file
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Before Width: | Height: | Size: 34 KiB |