feat: 每日任务改版
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@@ -264,6 +264,10 @@ export class GameConfig {
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freezeAmount: number; //冻结道具次数
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hammerAmount: number; //锤子道具次数
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magicAmount: number; //魔法棒道具次数
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hourglassAmount: number; //预留:沙漏道具次数
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rocketAmount: number; //预留:火箭道具次数
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infiniteHourglassTime: number; //预留:无限沙漏到期时间(秒)
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infiniteRocketTime: number; //预留:无限火箭到期时间(秒)
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musicOpen: boolean; //音乐
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effectOpen: boolean; //音效
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vibrateOpen: boolean; //震动
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@@ -301,7 +305,7 @@ export class GameConfig {
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getItemType: number; popPassCheck: boolean; // 弹窗通行证
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passCheckActivate: boolean;
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winStreak: number; //连胜
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tasks: { levelPass: { value: number; target: number; state: number; }; share: { value: number; target: number; state: number; }; useEnergy: { value: number; target: number; state: number; }; useProp: { value: number; target: number; state: number; }; }; addLevel: number; //每日过关数
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tasks: any; addLevel: number; //每日/周任务数据
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address: string; //用户城市信息
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firstTime: number; //用户注册时间
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longitude: string; //用户经度
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@@ -475,6 +479,10 @@ export class GameConfig {
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freezeAmount: 0, //冻结道具次数
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hammerAmount: 0, //锤子道具次数
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magicAmount: 0, //魔法棒道具次数
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hourglassAmount: 0,
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rocketAmount: 0,
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infiniteHourglassTime: 0,
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infiniteRocketTime: 0,
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musicOpen: true, //音乐
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effectOpen: true, //音效
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vibrateOpen: true, //震动
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