// Learn TypeScript: // - https://docs.cocos.com/creator/2.4/manual/en/scripting/typescript.html // Learn Attribute: // - https://docs.cocos.com/creator/2.4/manual/en/scripting/reference/attributes.html // Learn life-cycle callbacks: // - https://docs.cocos.com/creator/2.4/manual/en/scripting/life-cycle-callbacks.html const { ccclass, property } = cc._decorator; @ccclass export default class NewClass extends cc.Component { @property(cc.Label) label: cc.Label = null; @property text: string = 'hello'; @property(cc.AudioClip) buttonAudio: cc.AudioClip = null; @property(cc.AudioClip) dropAudio: cc.AudioClip = null; @property(cc.AudioClip) openAudio: cc.AudioClip = null; // LIFE-CYCLE CALLBACKS: // onLoad () {} start() { this.node.on(cc.Node.EventType.TOUCH_START, this.touchStartCallback, this); } touchStartCallback() { // this.playGachaEffect("button"); // setTimeout(() => { // if (this.node) { // if (this.node.parent) { // this.node.parent.parent.parent.getComponent("GachaManager").playGacha2(); // } // } // }, 1000); if (this.node) { if (this.node.parent) { this.node.parent.parent.parent.getComponent("GachaManager").playGacha2(); } } } /** 播放抽猫流程音效,并沿用游戏现有的音效开关。 */ public playGachaEffect(type: string) { if (cc.fx.GameConfig.GM_INFO && cc.fx.GameConfig.GM_INFO.effectOpen === false) { return; } let clip: cc.AudioClip = null; if (type === "button") { clip = this.buttonAudio; } else if (type === "drop") { clip = this.dropAudio; } else if (type === "open") { clip = this.openAudio; } if (!clip) { return; } const audioManager = cc.fx.AudioManager && cc.fx.AudioManager._instance; if (audioManager && audioManager.play) { audioManager.play(clip, false, null, false); } else { cc.audioEngine.playEffect(clip, false); } } // update (dt) {} }