const { ccclass, property, requireComponent } = cc._decorator; /** 挂到带 Sprite 的节点上,并在 Inspector 中指定 jungle_shine.effect。 */ @ccclass @requireComponent(cc.Sprite) export default class JungleShine extends cc.Component { @property(cc.EffectAsset) effectAsset: cc.EffectAsset = null; private material: cc.Material = null; private delayRemaining: number = 0.15; private elapsed: number = 0; protected onLoad(): void { let sprite = this.getComponent(cc.Sprite); if (!sprite || !this.effectAsset) { cc.warn("[JungleShine] 请在 Inspector 中绑定 jungle_shine.effect"); return; } let material = new cc.Material(); // @ts-ignore Cocos Creator 2.4 通过 effectAsset 创建运行时材质。 material.effectAsset = this.effectAsset; material.setProperty("shinePosition", -0.35); material.setProperty("shineWidth", 0.075); material.setProperty("shineStrength", 1.8); material.setProperty("shineAngle", 0.2); material.setProperty("shineColor", [1.0, 0.95, 0.68, 1.0]); this.material = material; sprite.setMaterial(0, material); } protected update(dt: number): void { if (!this.material) { return; } if (this.delayRemaining > 0) { this.delayRemaining = Math.max(0, this.delayRemaining - dt); return; } this.elapsed += dt; let progress = Math.min(1, this.elapsed / 0.72); this.material.setProperty("shinePosition", -0.35 + 1.7 * progress); if (progress >= 1) { this.elapsed = 0; this.delayRemaining = 1.25; this.material.setProperty("shinePosition", -0.35); } } protected onDestroy(): void { if (this.material && cc.isValid(this.material)) { this.material.destroy(); } this.material = null; } }