module,ownership,dependency_origin,category,source_image,width,height,rgba_mib_estimate,source_file_mib,used_sprite_frames,other_module_sprite_frames,outside_sprite_frames,global_external_users,direct_usage_locations,supporting_assets,recommended_target,handling NewMode,模块独占,场景静态UUID,单图,assets/resources/Window_Prop/ban.png,991,1463,5.53,0.08,ban,,,,Canvas/Game/NewMode/newmode/bg2 | cc.Sprite | $._spriteFrame,,assets/NewMode/texture/image/Window_Prop/ban.png,可随所属模块迁移;图片、meta及配套资源一起移动 NewMode,模块独占,场景静态UUID,单图,assets/resources/Window_Prop/ban2.png,991,1463,5.53,0.01,ban2,,,,Canvas/Game/NewMode/newmode/bg | cc.Sprite | $._spriteFrame,,assets/NewMode/texture/image/Window_Prop/ban2.png,可随所属模块迁移;图片、meta及配套资源一起移动 NewMode,模块独占,场景静态UUID,单图,assets/resources/Window_Prop/diban.jpg,892,1223,4.16,0.00,diban,,,,Canvas/Game/NewMode/newmode/diban | cc.Sprite | $._spriteFrame,,assets/NewMode/texture/image/Window_Prop/diban.jpg,可随所属模块迁移;图片、meta及配套资源一起移动 NewMode,模块独占,动态路径候选,单图,assets/resources/Window_Prop/daoju24.png,826,785,2.47,0.03,daoju24,,,,[动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju24,,assets/NewMode/texture/image/Window_Prop/daoju24.png,可随所属模块迁移;图片、meta及配套资源一起移动 NewMode,模块独占,动态路径候选,单图,assets/resources/Window_Prop/daoju25.png,794,802,2.43,0.03,daoju25,,,,[动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju25,,assets/NewMode/texture/image/Window_Prop/daoju25.png,可随所属模块迁移;图片、meta及配套资源一起移动 NewMode,模块独占,动态路径候选,单图,assets/resources/Window_Prop/daoju26.png,789,790,2.38,0.01,daoju26,,,,[动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju26,,assets/NewMode/texture/image/Window_Prop/daoju26.png,可随所属模块迁移;图片、meta及配套资源一起移动 NewMode,模块独占,动态路径候选,单图,assets/resources/Window_Prop/daoju18.png,787,782,2.35,0.03,daoju18,,,,[动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju18,,assets/NewMode/texture/image/Window_Prop/daoju18.png,可随所属模块迁移;图片、meta及配套资源一起移动 NewMode,模块独占,动态路径候选,单图,assets/resources/Window_Prop/daoju19.png,744,786,2.23,0.02,daoju19,,,,[动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju19,,assets/NewMode/texture/image/Window_Prop/daoju19.png,可随所属模块迁移;图片、meta及配套资源一起移动 NewMode,模块独占,动态路径候选,单图,assets/resources/Window_Prop/daoju13.png,739,786,2.22,0.01,daoju13,,,,[动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju13,,assets/NewMode/texture/image/Window_Prop/daoju13.png,可随所属模块迁移;图片、meta及配套资源一起移动 NewMode,模块独占,动态路径候选,单图,assets/resources/Window_Prop/daoju14.png,777,747,2.21,0.02,daoju14,,,,[动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju14,,assets/NewMode/texture/image/Window_Prop/daoju14.png,可随所属模块迁移;图片、meta及配套资源一起移动 NewMode,模块独占,动态路径候选,单图,assets/resources/Window_Prop/daoju15.png,734,784,2.20,0.01,daoju15,,,,[动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju15,,assets/NewMode/texture/image/Window_Prop/daoju15.png,可随所属模块迁移;图片、meta及配套资源一起移动 NewMode,模块独占,动态路径候选,单图,assets/resources/Window_Prop/daoju17.png,720,784,2.15,0.03,daoju17,,,,[动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju17,,assets/NewMode/texture/image/Window_Prop/daoju17.png,可随所属模块迁移;图片、meta及配套资源一起移动 NewMode,模块独占,动态路径候选,单图,assets/resources/Window_Prop/daoju30.png,706,791,2.13,0.03,daoju30,,,,[动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju30,,assets/NewMode/texture/image/Window_Prop/daoju30.png,可随所属模块迁移;图片、meta及配套资源一起移动 NewMode,模块独占,动态路径候选,单图,assets/resources/Window_Prop/daoju11.png,733,750,2.10,0.02,daoju11,,,,[动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju11,,assets/NewMode/texture/image/Window_Prop/daoju11.png,可随所属模块迁移;图片、meta及配套资源一起移动 NewMode,模块独占,动态路径候选,单图,assets/resources/Window_Prop/daoju16.png,733,747,2.09,0.02,daoju16,,,,[动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju16,,assets/NewMode/texture/image/Window_Prop/daoju16.png,可随所属模块迁移;图片、meta及配套资源一起移动 NewMode,模块独占,动态路径候选,单图,assets/resources/Window_Prop/daoju0.png,785,690,2.07,0.03,daoju0,,,,[动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju0,,assets/NewMode/texture/image/Window_Prop/daoju0.png,可随所属模块迁移;图片、meta及配套资源一起移动 NewMode,模块独占,动态路径候选,单图,assets/resources/Window_Prop/daoju23.png,666,787,2.00,0.01,daoju23,,,,[动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju23,,assets/NewMode/texture/image/Window_Prop/daoju23.png,可随所属模块迁移;图片、meta及配套资源一起移动 NewMode,模块独占,动态路径候选,单图,assets/resources/Window_Prop/daoju1.png,733,711,1.99,0.03,daoju1,,,,[动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju1,,assets/NewMode/texture/image/Window_Prop/daoju1.png,可随所属模块迁移;图片、meta及配套资源一起移动 NewMode,模块独占,动态路径候选,单图,assets/resources/Window_Prop/daoju29.png,651,792,1.97,0.02,daoju29,,,,[动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju29,,assets/NewMode/texture/image/Window_Prop/daoju29.png,可随所属模块迁移;图片、meta及配套资源一起移动 NewMode,模块独占,动态路径候选,单图,assets/resources/Window_Prop/daoju27.png,637,800,1.94,0.01,daoju27,,,,[动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju27,,assets/NewMode/texture/image/Window_Prop/daoju27.png,可随所属模块迁移;图片、meta及配套资源一起移动 NewMode,模块独占,动态路径候选,单图,assets/resources/Window_Prop/daoju5.png,733,690,1.93,0.03,daoju5,,,,[动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju5,,assets/NewMode/texture/image/Window_Prop/daoju5.png,可随所属模块迁移;图片、meta及配套资源一起移动 NewMode,模块独占,动态路径候选,单图,assets/resources/Window_Prop/daoju7.png,733,690,1.93,0.03,daoju7,,,,[动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju7,,assets/NewMode/texture/image/Window_Prop/daoju7.png,可随所属模块迁移;图片、meta及配套资源一起移动 NewMode,模块独占,动态路径候选,单图,assets/resources/Window_Prop/daoju20.png,639,786,1.92,0.04,daoju20,,,,[动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju20,,assets/NewMode/texture/image/Window_Prop/daoju20.png,可随所属模块迁移;图片、meta及配套资源一起移动 NewMode,模块独占,动态路径候选,单图,assets/resources/Window_Prop/daoju28.png,623,807,1.92,0.02,daoju28,,,,[动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju28,,assets/NewMode/texture/image/Window_Prop/daoju28.png,可随所属模块迁移;图片、meta及配套资源一起移动 NewMode,模块独占,动态路径候选,单图,assets/resources/Window_Prop/daoju12.png,664,750,1.90,0.01,daoju12,,,,[动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju12,,assets/NewMode/texture/image/Window_Prop/daoju12.png,可随所属模块迁移;图片、meta及配套资源一起移动 NewMode,模块独占,动态路径候选,单图,assets/resources/Window_Prop/daoju2.png,733,669,1.87,0.04,daoju2,,,,[动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju2,,assets/NewMode/texture/image/Window_Prop/daoju2.png,可随所属模块迁移;图片、meta及配套资源一起移动 NewMode,模块独占,动态路径候选,单图,assets/resources/Window_Prop/daoju3.png,733,669,1.87,0.02,daoju3,,,,[动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju3,,assets/NewMode/texture/image/Window_Prop/daoju3.png,可随所属模块迁移;图片、meta及配套资源一起移动 NewMode,模块独占,动态路径候选,单图,assets/resources/Window_Prop/daoju4.png,733,669,1.87,0.03,daoju4,,,,[动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju4,,assets/NewMode/texture/image/Window_Prop/daoju4.png,可随所属模块迁移;图片、meta及配套资源一起移动 NewMode,模块独占,动态路径候选,单图,assets/resources/Window_Prop/daoju6.png,733,669,1.87,0.02,daoju6,,,,[动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju6,,assets/NewMode/texture/image/Window_Prop/daoju6.png,可随所属模块迁移;图片、meta及配套资源一起移动 NewMode,模块独占,动态路径候选,单图,assets/resources/Window_Prop/daoju9.png,733,669,1.87,0.03,daoju9,,,,[动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju9,,assets/NewMode/texture/image/Window_Prop/daoju9.png,可随所属模块迁移;图片、meta及配套资源一起移动 NewMode,模块独占,动态路径候选,单图,assets/resources/Window_Prop/daoju31.png,605,784,1.81,0.03,daoju31,,,,[动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju31,,assets/NewMode/texture/image/Window_Prop/daoju31.png,可随所属模块迁移;图片、meta及配套资源一起移动 NewMode,模块独占,动态路径候选,单图,assets/resources/Window_Prop/daoju21.png,611,751,1.75,0.02,daoju21,,,,[动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju21,,assets/NewMode/texture/image/Window_Prop/daoju21.png,可随所属模块迁移;图片、meta及配套资源一起移动 NewMode,模块独占,动态路径候选,单图,assets/resources/Window_Prop/daoju22.png,615,714,1.68,0.02,daoju22,,,,[动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju22,,assets/NewMode/texture/image/Window_Prop/daoju22.png,可随所属模块迁移;图片、meta及配套资源一起移动 NewMode,模块独占,动态路径候选,单图,assets/resources/Window_Prop/daoju32.png,519,784,1.55,0.03,daoju32,,,,[动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju32,,assets/NewMode/texture/image/Window_Prop/daoju32.png,可随所属模块迁移;图片、meta及配套资源一起移动 NewMode,模块独占,动态路径候选,单图,assets/resources/Window_Prop/daoju8.png,676,566,1.46,0.02,daoju8,,,,[动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju8,,assets/NewMode/texture/image/Window_Prop/daoju8.png,可随所属模块迁移;图片、meta及配套资源一起移动 NewMode,模块独占,动态路径候选,单图,assets/resources/Window_Prop/daoju10.png,689,528,1.39,0.02,daoju10,,,,[动态路径] assets/Script/NewMode.ts:45 -> Window_Prop/daoju10,,assets/NewMode/texture/image/Window_Prop/daoju10.png,可随所属模块迁移;图片、meta及配套资源一起移动 NewMode,模块独占,场景静态UUID,单图,assets/resources/Window_Prop/light3.png,714,481,1.31,0.01,light3,,,,Canvas/Game/NewMode/newmode/light | cc.Animation | $._clips[0] ; Canvas/Game/NewMode/newmode/light | cc.Animation | $._defaultClip,assets/animation/light.anim,assets/NewMode/texture/image/Window_Prop/light3.png,可随所属模块迁移;图片、meta及配套资源一起移动 NewMode,模块独占,场景静态UUID,单图,assets/resources/Window_Prop/light2.png,712,479,1.30,0.01,light2,,,,Canvas/Game/NewMode/newmode/light | cc.Animation | $._clips[0] ; Canvas/Game/NewMode/newmode/light | cc.Animation | $._defaultClip,assets/animation/light.anim,assets/NewMode/texture/image/Window_Prop/light2.png,可随所属模块迁移;图片、meta及配套资源一起移动 NewMode,模块独占,场景静态UUID,单图,assets/resources/Window_Prop/light1.png,712,458,1.24,0.01,light1,,,,Canvas/Game/NewMode/newmode/light | cc.Animation | $._clips[0] ; Canvas/Game/NewMode/newmode/light | cc.Animation | $._defaultClip ; Canvas/Game/NewMode/newmode/light | cc.Sprite | $._spriteFrame,assets/animation/light.anim,assets/NewMode/texture/image/Window_Prop/light1.png,可随所属模块迁移;图片、meta及配套资源一起移动 NewMode,模块独占,场景静态UUID,单图,assets/resources/Window_Prop/btn.png,636,173,0.42,0.00,btn,,,,Canvas/Game/NewMode/newmode/btn | cc.Sprite | $._spriteFrame ; Canvas/Game/NewMode/newmode/btn2 | cc.Sprite | $._spriteFrame,,assets/NewMode/texture/image/Window_Prop/btn.png,可随所属模块迁移;图片、meta及配套资源一起移动 NewMode,模块独占,场景静态UUID,单图,assets/resources/Window_Prop/title.png,687,149,0.39,0.03,title,,,,Canvas/Game/NewMode/newmode/title2 | cc.Sprite | $._spriteFrame,,assets/NewMode/texture/image/Window_Prop/title.png,可随所属模块迁移;图片、meta及配套资源一起移动 NewMode,模块独占,场景静态UUID,单图,assets/resources/Window_Prop/title2.png,687,149,0.39,0.01,title2,,,,Canvas/Game/NewMode/newmode/title | cc.Sprite | $._spriteFrame,,assets/NewMode/texture/image/Window_Prop/title2.png,可随所属模块迁移;图片、meta及配套资源一起移动 NewMode,模块独占,场景静态UUID,单图,assets/resources/Window_Prop/newIcon.png,235,225,0.20,0.02,newIcon,,,,Canvas/Game/NewMode/newmode/btn2/New Sprite | cc.Sprite | $._spriteFrame,,assets/NewMode/texture/image/Window_Prop/newIcon.png,可随所属模块迁移;图片、meta及配套资源一起移动 NewMode,模块独占,场景静态UUID,单图,assets/resources/Window_Prop/next.png,460,109,0.19,0.00,next,,,,Canvas/Game/NewMode/newmode/btn2/New Sprite | cc.Sprite | $._spriteFrame,,assets/NewMode/texture/image/Window_Prop/next.png,可随所属模块迁移;图片、meta及配套资源一起移动 NewMode,模块独占,场景静态UUID,单图,assets/resources/Window_Prop/next2.png,235,79,0.07,0.00,next2,,,,Canvas/Game/NewMode/newmode/btn/New Sprite | cc.Sprite | $._spriteFrame,,assets/NewMode/texture/image/Window_Prop/next2.png,可随所属模块迁移;图片、meta及配套资源一起移动 lose,与GameScene其他区域共享 + 与其他场景或预制体共享,场景静态UUID,图集纹理,assets/UI/UI/publicUI.png,2038,1972,15.33,0.47,btn_jixu _sz1.png ; btn_jixu _sz3.png ; btn_jixu _sz4.png ; btn_tanchuang1.png ; btn_zi_fenxiang2.png ; btn_zi_jixu.png ; nz1.png ; nz2.png,,boom.png ; hui.png ; key.png ; lock.png ; pause.png ; time1.png,assets/Scene/HomeScene.fire ; assets/prefab/map/Pause.prefab ; assets/prefab/prop/boom.prefab ; assets/prefab/prop/key.prefab ; assets/prefab/prop/lock.prefab ; assets/shop/prefab/Tops.prefab,Canvas/Game/Lose/lose/BlockLock/lockBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/lockBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/BlockLock/lockBtn/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/lockBtn/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/BlockLock/lockBtn/number1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/lockBtn/number1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/BlockLock/lockBtn/number2 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/lockBtn/number2 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/boomBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/boomBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/boomBtn/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/boomBtn/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/lockBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/lockBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/lockBtn/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/lockBtn/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/lockBtn/number1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/lockBtn/number1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/lockBtn/number2 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/lockBtn/number2 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/lockBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/lockBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/lockBtn/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/lockBtn/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/lockBtn/number1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/lockBtn/number1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/lockBtn/number2 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/lockBtn/number2 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/lockBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/lockBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/lockBtn/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/lockBtn/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/lockBtn/number1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/lockBtn/number1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/lockBtn/number2 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/lockBtn/number2 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/lockBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/lockBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/lockBtn/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/lockBtn/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/lockBtn/number1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/lockBtn/number1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/lockBtn/number2 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/lockBtn/number2 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/lockBtn | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Revolving/lockBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/lockBtn/New 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cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/guang | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/guang | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/time_hide/guang | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/guang | cc.Sprite | $._spriteFrame,,待处理共享资源,仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 lose,模块独占,场景静态UUID,图集纹理,assets/UI/UI/pop/shareTips.png,1501,236,1.35,0.02,checkbox_1.png ; checkbox_2.png ; share_btn.png ; share_label_1.png ; share_label_2.png ; share_tips.png,,,,Canvas/Game/Lose/share_tips/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Lose/share_tips/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/share_tips/checkbox/Background | cc.Sprite | $._atlas ; Canvas/Game/Lose/share_tips/checkbox/Background | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/share_tips/checkbox/checkmark | cc.Sprite | $._atlas ; Canvas/Game/Lose/share_tips/checkbox/checkmark | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/share_tips/shareBtn/Background | cc.Sprite | $._atlas ; Canvas/Game/Lose/share_tips/shareBtn/Background | cc.Sprite | $._spriteFrame,assets/UI/UI/pop/shareTips.plist,assets/lose/texture/atlas/shareTips/shareTips.png,可随所属模块迁移;图片、meta及配套资源一起移动 lose,与其他场景或预制体共享,场景静态UUID,单图,assets/shop/img/Revive_bg.png,1010,337,1.30,0.05,Revive_bg,,,assets/shop/prefab/Revive.prefab,Canvas/Game/Lose/lose/Time/Revive | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/Revive/New Label | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/an | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin/scoin_0 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin/scoin_1 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num/mul1 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num/x | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/price | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/tishik | cc.PrefabInfo | $.asset,assets/shop/prefab/Revive.prefab,待处理共享资源,仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 lose,与其他场景或预制体共享,场景静态UUID,单图,assets/UI/UI/pop/yuandi.png,516,516,1.02,0.00,yuandi,,,assets/prefab/map/Pause.prefab,Canvas/Game/Lose/lose/Lock/boom_show | cc.Sprite | $._spriteFrame,,待处理共享资源,仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 lose,五模块之间共享 + 与GameScene其他区域共享 + 与其他场景或预制体共享,场景静态UUID,图集纹理,assets/UI/font/font3.png,894,256,0.87,0.04,custom0.png ; custom1.png ; custom5.png,,,assets/Scene/HomeScene.fire ; assets/action_bundle/prefab/dailyQuests.prefab ; assets/prefab/pop/heathpop.prefab ; assets/shop/prefab/shop.prefab,Canvas/Game/Lose/lose/BlockLock/buyBtn/coin1/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin1/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin1/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin1/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin2/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin2/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin2/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin2/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin2/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin2/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin3/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin3/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin3/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin3/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin3/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/BlockLock/buyBtn/coin3/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/buyBtn/coin1/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/buyBtn/coin1/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/buyBtn/coin1/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/buyBtn/coin1/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/buyBtn/coin2/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/buyBtn/coin2/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/buyBtn/coin2/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/buyBtn/coin2/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/buyBtn/coin2/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/buyBtn/coin2/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/buyBtn/coin3/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/buyBtn/coin3/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/buyBtn/coin3/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/buyBtn/coin3/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Boom/buyBtn/coin3/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Boom/buyBtn/coin3/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin1/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin1/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin1/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin1/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin2/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin2/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin2/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin2/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin2/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin2/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin3/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin3/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin3/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin3/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin3/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/ButtonWall/buyBtn/coin3/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/buyBtn/coin1/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/buyBtn/coin1/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/buyBtn/coin1/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/buyBtn/coin1/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/buyBtn/coin2/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/buyBtn/coin2/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/buyBtn/coin2/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/buyBtn/coin2/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/buyBtn/coin2/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/buyBtn/coin2/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/buyBtn/coin3/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/buyBtn/coin3/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/buyBtn/coin3/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/buyBtn/coin3/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Lock/buyBtn/coin3/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Lock/buyBtn/coin3/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin1/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin1/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin1/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin1/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin2/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin2/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin2/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin2/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin2/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin2/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin3/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin3/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin3/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin3/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin3/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShort/buyBtn/coin3/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin1/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin1/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin1/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin1/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin2/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin2/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin2/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin2/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin2/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin2/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin3/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin3/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin3/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin3/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin3/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/coin3/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin1/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin1/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin1/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin1/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin2/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin2/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin2/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin2/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin2/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin2/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin3/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin3/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin3/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin3/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin3/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Revolving/buyBtn/coin3/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/buyBtn/coin1/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/buyBtn/coin1/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/buyBtn/coin1/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/buyBtn/coin1/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/buyBtn/coin2/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/buyBtn/coin2/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/buyBtn/coin2/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/buyBtn/coin2/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/buyBtn/coin2/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/buyBtn/coin2/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/buyBtn/coin3/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/buyBtn/coin3/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/buyBtn/coin3/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/buyBtn/coin3/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/buyBtn/coin3/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Time/buyBtn/coin3/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/buyBtn/coin1/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Wall/buyBtn/coin1/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/buyBtn/coin1/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Wall/buyBtn/coin1/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/buyBtn/coin2/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Wall/buyBtn/coin2/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/buyBtn/coin2/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Wall/buyBtn/coin2/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/buyBtn/coin2/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Wall/buyBtn/coin2/coins5 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/buyBtn/coin3/coins0 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Wall/buyBtn/coin3/coins0 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/buyBtn/coin3/coins1 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Wall/buyBtn/coin3/coins1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Wall/buyBtn/coin3/coins5 | cc.Sprite | $._atlas ; Canvas/Game/Lose/lose/Wall/buyBtn/coin3/coins5 | cc.Sprite | $._spriteFrame,assets/UI/font/font3.plist,待处理共享资源,不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包 lose,模块独占,场景静态UUID,单图,assets/UI/UI/pop/LongAndShot_icon2.png,880,200,0.67,0.01,LongAndShot_icon2,,,,Canvas/Game/Lose/lose/LongAndShortColor/New Sprite | cc.Sprite | $._spriteFrame,,assets/lose/texture/image/pop/LongAndShot_icon2.png,可随所属模块迁移;图片、meta及配套资源一起移动 lose,模块独占,场景静态UUID,单图,assets/UI/UI/pop/wallIcon.png,807,213,0.66,0.01,wallIcon,,,,Canvas/Game/Lose/lose/Wall/New Sprite | cc.Sprite | $._spriteFrame,,assets/lose/texture/image/pop/wallIcon.png,可随所属模块迁移;图片、meta及配套资源一起移动 lose,模块独占,场景静态UUID,单图,assets/UI/UI/pop/buttonWall_icon.png,522,212,0.42,0.01,buttonWall_icon,,,,Canvas/Game/Lose/lose/ButtonWall/New Sprite | cc.Sprite | $._spriteFrame,,assets/lose/texture/image/pop/buttonWall_icon.png,可随所属模块迁移;图片、meta及配套资源一起移动 lose,模块独占,场景静态UUID,单图,assets/UI/UI/pop/LongAndShot_icon.png,765,138,0.40,0.01,LongAndShot_icon,,,,Canvas/Game/Lose/lose/LongAndShort/New Sprite | cc.Sprite | $._spriteFrame,,assets/lose/texture/image/pop/LongAndShot_icon.png,可随所属模块迁移;图片、meta及配套资源一起移动 lose,模块独占,场景静态UUID,单图,assets/UI/UI/pop/buttonWall.png,437,205,0.34,0.03,buttonWall,,,,Canvas/Game/Lose/lose/ButtonWall/door | cc.Sprite | $._spriteFrame,,assets/lose/texture/image/pop/buttonWall.png,可随所属模块迁移;图片、meta及配套资源一起移动 lose,与其他场景或预制体共享,场景静态UUID,单图,assets/shop/img/btn_Buy.png,519,168,0.33,0.00,btn_Buy,,,assets/action_bundle/prefab/dailyQuests.prefab ; assets/action_bundle/prefab/newbieGift.prefab ; assets/action_bundle/prefab/winStreak.prefab ; assets/jungle_treasure/prefab/jungle.prefab ; assets/shop/prefab/Loading.prefab ; assets/shop/prefab/monthlyCard.prefab ; assets/shop/prefab/passCheck.prefab ; assets/shop/prefab/shop.prefab,Canvas/Game/Lose/lose/Time/ConfirmBox | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/ConfirmBox/New Label | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/ConfirmBox/New Sprite | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/ConfirmBox/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/ConfirmBox/New Sprite(Splash) | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/ConfirmBox/New Sprite/New Label | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/ConfirmBox/bg | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/ConfirmBox/title | cc.PrefabInfo | $.asset,assets/shop/prefab/Loading.prefab,待处理共享资源,仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 lose,模块独占,场景静态UUID,单图,assets/UI/UI/pop/block_LockIcon.png,560,135,0.29,0.01,block_LockIcon,,,,Canvas/Game/Lose/lose/BlockLock/New Sprite | cc.Sprite | $._spriteFrame,,assets/lose/texture/image/pop/block_LockIcon.png,可随所属模块迁移;图片、meta及配套资源一起移动 lose,五模块之间共享 + 与其他场景或预制体共享,场景静态UUID,单图,assets/UI/UI/pop/fenx.png,609,122,0.28,0.01,fenx,fenx,,assets/Scene/HomeScene.fire,Canvas/Game/Lose/share | cc.Sprite | $._spriteFrame,,待处理共享资源,仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 lose,模块独占,场景静态UUID,单图,assets/UI/UI/pop/Revolving.png,300,215,0.25,0.01,Revolving,,,,Canvas/Game/Lose/lose/Revolving/door | cc.Sprite | $._spriteFrame,,assets/lose/texture/image/pop/Revolving.png,可随所属模块迁移;图片、meta及配套资源一起移动 lose,模块独占,场景静态UUID,单图,assets/UI/UI/pop/block_Lock.png,251,253,0.24,0.01,block_Lock,,,,Canvas/Game/Lose/lose/BlockLock/door | cc.Sprite | $._spriteFrame,,assets/lose/texture/image/pop/block_Lock.png,可随所属模块迁移;图片、meta及配套资源一起移动 lose,模块独占,场景静态UUID,单图,assets/UI/UI/pop/LongAndShot.png,488,124,0.23,0.01,LongAndShot,,,,Canvas/Game/Lose/lose/LongAndShort/door | cc.Sprite | $._spriteFrame,,assets/lose/texture/image/pop/LongAndShot.png,可随所属模块迁移;图片、meta及配套资源一起移动 lose,模块独占,场景静态UUID,单图,assets/UI/UI/pop/LongAndShot2.png,412,110,0.17,0.01,LongAndShot2,,,,Canvas/Game/Lose/lose/LongAndShortColor/door | cc.Sprite | $._spriteFrame,,assets/lose/texture/image/pop/LongAndShot2.png,可随所属模块迁移;图片、meta及配套资源一起移动 lose,模块独占,场景静态UUID,单图,assets/UI/UI/pop/wall.png,412,111,0.17,0.01,wall,,,,Canvas/Game/Lose/lose/Wall/door | cc.Sprite | $._spriteFrame,,assets/lose/texture/image/pop/wall.png,可随所属模块迁移;图片、meta及配套资源一起移动 lose,与其他场景或预制体共享,场景静态UUID,单图,assets/shop/img/Revive_btn.png,294,112,0.13,0.00,Revive_btn,,,assets/shop/prefab/Revive.prefab,Canvas/Game/Lose/lose/Time/Revive | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/New Label | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/an | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/an | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/Revive/coin | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin/scoin_0 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin/scoin_1 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num/mul1 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num/x | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/price | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/tishik | cc.PrefabInfo | $.asset,assets/shop/prefab/Revive.prefab,待处理共享资源,仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 lose,模块独占,场景静态UUID,单图,assets/UI/UI/pop/Revolving_icon.png,558,54,0.11,0.00,Revolving_icon,,,,Canvas/Game/Lose/lose/Revolving/New Sprite | cc.Sprite | $._spriteFrame,,assets/lose/texture/image/pop/Revolving_icon.png,可随所属模块迁移;图片、meta及配套资源一起移动 lose,与其他场景或预制体共享,场景静态UUID,单图,assets/shop/img/Revive_tishi.png,335,85,0.11,0.00,Revive_tishi,,,assets/shop/prefab/Revive.prefab,Canvas/Game/Lose/lose/Time/Revive | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/New Label | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/an | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin/scoin_0 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin/scoin_1 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num/mul1 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num/x | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/price | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/tishik | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/tishik | cc.Sprite | $._spriteFrame,assets/shop/prefab/Revive.prefab,待处理共享资源,仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 lose,五模块之间共享 + 与其他场景或预制体共享,场景静态UUID,单图,assets/UI/UI/pop/closet.png,152,173,0.10,0.00,closet,closet,,assets/Scene/HomeScene.fire ; assets/StartScene/LoadScene.fire ; assets/Transfer/prefab/Transfer.prefab ; assets/prefab/map/messageNode.prefab ; assets/prefab/pop/heathpop.prefab ; assets/prefab/pop/redeemCode.prefab,Canvas/Game/Lose/share_tips/closeBtn/Background | cc.Sprite | $._spriteFrame,,待处理共享资源,仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 lose,模块独占,场景静态UUID,单图,assets/UI/UI/pop/LongAndShot_btn.png,286,72,0.08,0.00,LongAndShot_btn,,,,Canvas/Game/Lose/lose/LongAndShort/buyBtn/doudakai | cc.Sprite | $._spriteFrame,,assets/lose/texture/image/pop/LongAndShot_btn.png,可随所属模块迁移;图片、meta及配套资源一起移动 lose,模块独占,场景静态UUID,单图,assets/UI/UI/pop/Revolving_title.png,312,66,0.08,0.00,Revolving_title,,,,Canvas/Game/Lose/lose/Revolving/chubuqule | cc.Sprite | $._spriteFrame,,assets/lose/texture/image/pop/Revolving_title.png,可随所属模块迁移;图片、meta及配套资源一起移动 lose,模块独占,场景静态UUID,单图,assets/UI/UI/pop/wall_Title.png,312,66,0.08,0.00,wall_Title,,,,Canvas/Game/Lose/lose/Wall/chubuqule | cc.Sprite | $._spriteFrame,,assets/lose/texture/image/pop/wall_Title.png,可随所属模块迁移;图片、meta及配套资源一起移动 lose,模块独占,场景静态UUID,单图,assets/UI/UI/pop/LongAndShot_title2.png,284,66,0.07,0.00,LongAndShot_title2,,,,Canvas/Game/Lose/lose/LongAndShortColor/chubuqule | cc.Sprite | $._spriteFrame,,assets/lose/texture/image/pop/LongAndShot_title2.png,可随所属模块迁移;图片、meta及配套资源一起移动 lose,模块独占,场景静态UUID,单图,assets/UI/UI/pop/LongAndShot_btn2.png,254,67,0.06,0.00,LongAndShot_btn2,,,,Canvas/Game/Lose/lose/LongAndShortColor/buyBtn/doudakai | cc.Sprite | $._spriteFrame,,assets/lose/texture/image/pop/LongAndShot_btn2.png,可随所属模块迁移;图片、meta及配套资源一起移动 lose,模块独占,场景静态UUID,单图,assets/UI/UI/pop/LongAndShot_title.png,248,65,0.06,0.00,LongAndShot_title,,,,Canvas/Game/Lose/lose/LongAndShort/chubuqule | cc.Sprite | $._spriteFrame,,assets/lose/texture/image/pop/LongAndShot_title.png,可随所属模块迁移;图片、meta及配套资源一起移动 lose,模块独占,场景静态UUID,单图,assets/UI/UI/pop/Revolving_btn.png,255,65,0.06,0.00,Revolving_btn,,,,Canvas/Game/Lose/lose/Revolving/buyBtn/doudakai | cc.Sprite | $._spriteFrame,,assets/lose/texture/image/pop/Revolving_btn.png,可随所属模块迁移;图片、meta及配套资源一起移动 lose,模块独占,场景静态UUID,单图,assets/UI/UI/pop/block_LockTitle.png,258,66,0.06,0.00,block_LockTitle,,,,Canvas/Game/Lose/lose/BlockLock/chubuqule | cc.Sprite | $._spriteFrame,,assets/lose/texture/image/pop/block_LockTitle.png,可随所属模块迁移;图片、meta及配套资源一起移动 lose,模块独占,场景静态UUID,单图,assets/UI/UI/pop/buttonWall_btn.png,258,64,0.06,0.00,buttonWall_btn,,,,Canvas/Game/Lose/lose/ButtonWall/buyBtn/doudakai | cc.Sprite | $._spriteFrame,,assets/lose/texture/image/pop/buttonWall_btn.png,可随所属模块迁移;图片、meta及配套资源一起移动 lose,模块独占,场景静态UUID,单图,assets/UI/UI/pop/buttonWall_title.png,248,64,0.06,0.00,buttonWall_title,,,,Canvas/Game/Lose/lose/ButtonWall/chubuqule | cc.Sprite | $._spriteFrame,,assets/lose/texture/image/pop/buttonWall_title.png,可随所属模块迁移;图片、meta及配套资源一起移动 lose,模块独占,场景静态UUID,单图,assets/UI/UI/pop/wall_btn.png,254,67,0.06,0.00,wall_btn,,,,Canvas/Game/Lose/lose/Wall/buyBtn/doudakai | cc.Sprite | $._spriteFrame,,assets/lose/texture/image/pop/wall_btn.png,可随所属模块迁移;图片、meta及配套资源一起移动 lose,模块独占,场景静态UUID,单图,assets/UI/UI/pop/block_LockBtn.png,191,65,0.05,0.00,block_LockBtn,,,,Canvas/Game/Lose/lose/BlockLock/buyBtn/doudakai | cc.Sprite | $._spriteFrame,,assets/lose/texture/image/pop/block_LockBtn.png,可随所属模块迁移;图片、meta及配套资源一起移动 lose,五模块之间共享 + 与其他场景或预制体共享,场景静态UUID,单图,assets/res/close.png,103,112,0.04,0.00,close,close,,assets/Scene/HomeScene.fire ; assets/action_bundle/prefab/Avatar.prefab ; assets/action_bundle/prefab/winStreak.prefab ; assets/gacha_bundle/prefab/Gacha.prefab ; assets/gacha_bundle/prefab/Gacha2.prefab ; assets/prefab/pop/redeemCode.prefab ; assets/shop/prefab/buyActivate.prefab ; assets/shop/prefab/monthlyCard.prefab ; assets/shop/prefab/passCheck.prefab ; assets/shop/prefab/shop.prefab,Canvas/Game/Lose/lose/Health/homeBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/New Sprite/closet | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/WinStreak/New Sprite/closet | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/WinStreak/homeBtn | cc.Sprite | $._spriteFrame,,待处理共享资源,仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 lose,与其他场景或预制体共享,场景静态UUID,单图,assets/shop/img/6yuan.png,119,54,0.02,0.00,6yuan,,,assets/shop/prefab/Revive.prefab,Canvas/Game/Lose/lose/Time/Revive | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/New Label | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/an | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin/scoin_0 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/coin/scoin_1 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num/mul1 | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/num/x | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/price | cc.PrefabInfo | $.asset ; Canvas/Game/Lose/lose/Time/Revive/price | cc.Sprite | $._spriteFrame ; Canvas/Game/Lose/lose/Time/Revive/tishik | cc.PrefabInfo | $.asset,assets/shop/prefab/Revive.prefab,待处理共享资源,仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 pause,五模块之间共享 + 与GameScene其他区域共享 + 与其他场景或预制体共享,场景静态UUID,图集纹理,assets/UI/UI/pop/gameui.png,2039,1970,15.32,0.36,closet.png,anniu.png ; coins4.png ; dikuang.png ; door.png ; meijinbi.png ; ninyihuode.png,btn_lq2.png ; chuizi.png ; chuizis.png ; didaoju.png ; iceb.png ; ices.png ; lock.png ; nulldaoju.png ; starb.png ; stars.png ; stop.png ; txt_1c.png ; txt_2c.png ; txt_3m.png ; txt_4m.png ; txt_5t.png ; txt_6t.png,assets/Scene/HomeScene.fire ; assets/prefab/map/Pause.prefab ; assets/shop/prefab/RewardWindow.prefab ; assets/shop/prefab/onMCReward.prefab ; assets/shop/prefab/rewardNode.prefab ; assets/shop/prefab/shop.prefab,Canvas/Pause/pauseTs/New Sprite/closet | cc.Sprite | $._atlas ; Canvas/Pause/pauseTs/New Sprite/closet | cc.Sprite | $._spriteFrame ; Canvas/Pause/pauseWin/New Sprite/closet | cc.Sprite | $._atlas ; Canvas/Pause/pauseWin/New Sprite/closet | cc.Sprite | $._spriteFrame,assets/UI/UI/pop/gameui.plist,待处理共享资源,不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包 pause,五模块之间共享 + 与其他场景或预制体共享,场景静态UUID,图集纹理,assets/UI/UI/pop/gameUI_new.png,1471,2046,11.48,0.21,fangqi.png ; giveup.png ; hammer_action.png ; hammer_action_1.png ; jianshaohp.png ; result_hp.png ; title_hammer.png ; title_tishi.png ; xiangxiang.png,20miao.png ; Buy.png ; anniu.png ; btn_Buy.png ; buy_x1.png ; buy_x3.png ; chubuqule.png ; daojudamof.png ; doudakai.png ; freeze_Label.png ; freeze_Label_1.png ; giveup.png ; hammer_Label.png ; hammer_Label_1.png ; hammer_action.png ; hammer_action_1.png ; haoyun.png ; jianshao.png ; jianshao_1.png ; magic_Label.png ; magic_Label_1.png ; nali.png ; nuliyixia.png ; prop_freeze.png ; prop_hammer.png ; result_hp.png ; result_hp_2.png ; return.png ; shijaijndaol.png ; start.png ; title_hammer.png ; title_tishi.png ; try.png ; xiangxiang.png ; ximie.png ; yichu.png ; zd1.png,,assets/Scene/HomeScene.fire ; assets/prefab/pop/heathpop.prefab,Canvas/Pause/pauseTs/Health/New Sprite | cc.Sprite | $._atlas ; Canvas/Pause/pauseTs/Health/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Pause/pauseTs/Health/boom_show | cc.Sprite | $._atlas ; Canvas/Pause/pauseTs/Health/boom_show | cc.Sprite | $._spriteFrame ; Canvas/Pause/pauseTs/Health/result_title4 | cc.Sprite | $._atlas ; Canvas/Pause/pauseTs/Health/result_title4 | cc.Sprite | $._spriteFrame ; Canvas/Pause/pauseTs/Health/return | cc.Sprite | $._atlas ; Canvas/Pause/pauseTs/Health/return | cc.Sprite | $._spriteFrame ; Canvas/Pause/pauseTs/Health/timeBtn | cc.Sprite | $._atlas ; Canvas/Pause/pauseTs/Health/timeBtn | cc.Sprite | $._spriteFrame ; Canvas/Pause/pauseWin/Health/New Sprite | cc.Sprite | $._atlas ; Canvas/Pause/pauseWin/Health/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Pause/pauseWin/Health/hammer_action | cc.Sprite | $._atlas ; Canvas/Pause/pauseWin/Health/hammer_action | cc.Sprite | $._spriteFrame ; Canvas/Pause/pauseWin/Health/result_title4 | cc.Sprite | $._atlas ; Canvas/Pause/pauseWin/Health/result_title4 | cc.Sprite | $._spriteFrame ; Canvas/Pause/pauseWin/Health/return | cc.Sprite | $._atlas ; Canvas/Pause/pauseWin/Health/return | cc.Sprite | $._spriteFrame ; Canvas/Pause/pauseWin/Health/timeBtn | cc.Sprite | $._atlas ; Canvas/Pause/pauseWin/Health/timeBtn | cc.Sprite | $._spriteFrame,assets/UI/UI/pop/gameUI_new.plist,待处理共享资源,不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包 pause,五模块之间共享 + 与其他场景或预制体共享,场景静态UUID,单图,assets/UI/UI/pop/kuangt.png,1040,1402,5.56,0.01,kuangt,kuangt,,assets/Scene/HomeScene.fire ; assets/prefab/map/Pause.prefab ; assets/prefab/pop/heathpop.prefab,Canvas/Pause/pauseTs/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Pause/pauseWin/New Sprite | cc.Sprite | $._spriteFrame,,待处理共享资源,仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 pause,与其他场景或预制体共享,场景静态UUID,单图,assets/UI/UI/pop/pause/mianba.png,902,1478,5.09,0.01,mianba,,,assets/Scene/HomeScene.fire ; assets/StartScene/LoadScene.fire,Canvas/Pause/pause/bg | cc.Sprite | $._spriteFrame,,待处理共享资源,仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 pause,与其他场景或预制体共享,场景静态UUID,单图,assets/UI/UI/pop/pause/shezhi_tip.png,307,590,0.69,0.01,shezhi_tip,,,assets/Scene/HomeScene.fire,Canvas/Pause/pause/yinxiao | cc.Sprite | $._spriteFrame,,待处理共享资源,仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 pause,模块独占,场景静态UUID,单图,assets/UI/UI/pop/pause/jixuanniu.png,472,162,0.29,0.01,jixuanniu,,,,Canvas/Pause/pause/btn | cc.Sprite | $._spriteFrame,,assets/pause/texture/image/pause/jixuanniu.png,可随所属模块迁移;图片、meta及配套资源一起移动 pause,五模块之间共享 + 与其他场景或预制体共享,场景静态UUID,单图,assets/UI/UI/pop/fenx.png,609,122,0.28,0.01,fenx,fenx,,assets/Scene/HomeScene.fire,Canvas/Pause/share | cc.Sprite | $._spriteFrame,,待处理共享资源,仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 pause,与其他场景或预制体共享,场景静态UUID,单图,assets/UI/UI/pop/queding.png,434,144,0.24,0.00,queding,,,assets/Scene/HomeScene.fire ; assets/prefab/map/Pause.prefab,Canvas/Pause/pauseTs/Health/queding | cc.Sprite | $._spriteFrame ; Canvas/Pause/pauseWin/Health/queding | cc.Sprite | $._spriteFrame,,待处理共享资源,仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 pause,与其他场景或预制体共享,场景静态UUID,单图,assets/UI/UI/comment_btn.png,175,190,0.13,0.00,comment_btn,,,assets/Scene/HomeScene.fire,Canvas/Pause/commentBtn | cc.Sprite | $._spriteFrame,,待处理共享资源,仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 pause,五模块之间共享 + 与其他场景或预制体共享,场景静态UUID,单图,assets/UI/UI/pop/closet.png,152,173,0.10,0.00,closet,closet,,assets/Scene/HomeScene.fire ; assets/StartScene/LoadScene.fire ; assets/Transfer/prefab/Transfer.prefab ; assets/prefab/map/messageNode.prefab ; assets/prefab/pop/heathpop.prefab ; assets/prefab/pop/redeemCode.prefab,Canvas/Pause/pauseTs/Health/homeBtn | cc.Sprite | $._spriteFrame ; Canvas/Pause/pauseWin/Health/homeBtn | cc.Sprite | $._spriteFrame,,待处理共享资源,仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 pause,与其他场景或预制体共享,场景静态UUID,单图,assets/UI/UI/pop/pause/kaiguandi00.png,264,104,0.10,0.00,kaiguandi00,,,assets/Scene/HomeScene.fire,Canvas/Pause/pause/bg/close | cc.Sprite | $._spriteFrame,,待处理共享资源,仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 pause,与其他场景或预制体共享,场景静态UUID,单图,assets/UI/UI/pop/pause/kaiguandi01.png,264,104,0.10,0.00,kaiguandi01,,,assets/Scene/HomeScene.fire,Canvas/Pause/pause/bg/open | cc.Sprite | $._spriteFrame,,待处理共享资源,仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 pause,与其他场景或预制体共享,场景静态UUID,单图,assets/UI/UI/pop/pause/shezhizi.png,182,85,0.06,0.00,shezhizi,,,assets/Scene/HomeScene.fire,Canvas/Pause/pause/New Sprite | cc.Sprite | $._spriteFrame,,待处理共享资源,仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 pause,与其他场景或预制体共享,场景静态UUID,单图,assets/UI/UI/pop/pause/guan.png,142,97,0.05,0.00,guan,,,assets/Scene/HomeScene.fire,Canvas/Pause/pause/bg/close/New Sprite | cc.Sprite | $._spriteFrame,,待处理共享资源,仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 pause,与其他场景或预制体共享,场景静态UUID,单图,assets/UI/UI/pop/pause/kai.png,142,97,0.05,0.00,kai,,,assets/Scene/HomeScene.fire,Canvas/Pause/pause/bg/open/New Sprite | cc.Sprite | $._spriteFrame,,待处理共享资源,仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 pause,模块独占,场景静态UUID,单图,assets/UI/UI/pop/pause/tuichu.png,98,97,0.04,0.00,tuichu,,,,Canvas/Pause/pause/exit | cc.Sprite | $._spriteFrame,,assets/pause/texture/image/pause/tuichu.png,可随所属模块迁移;图片、meta及配套资源一起移动 pause,模块独占,场景静态UUID,单图,assets/UI/UI/pop/pause/chonglai.png,94,96,0.03,0.00,chonglai,,,,Canvas/Pause/pause/trya | cc.Sprite | $._spriteFrame,,assets/pause/texture/image/pause/chonglai.png,可随所属模块迁移;图片、meta及配套资源一起移动 pause,与其他场景或预制体共享,场景静态UUID,单图,assets/UI/UI/pop/pause/xiaoguanbi.png,78,84,0.02,0.00,xiaoguanbi,,,assets/Scene/HomeScene.fire ; assets/StartScene/LoadScene.fire,Canvas/Pause/pause/closeBtn | cc.Sprite | $._spriteFrame,,待处理共享资源,仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 propWindow,五模块之间共享 + 与其他场景或预制体共享,场景静态UUID,图集纹理,assets/UI/UI/pop/gameUI_new.png,1471,2046,11.48,0.21,Buy.png ; btn_Buy.png ; buy_x1.png ; buy_x3.png ; daojudamof.png ; freeze_Label.png ; freeze_Label_1.png ; hammer_Label.png ; hammer_Label_1.png ; magic_Label.png ; magic_Label_1.png ; prop_freeze.png ; prop_hammer.png,20miao.png ; anniu.png ; chubuqule.png ; doudakai.png ; fangqi.png ; giveup.png ; hammer_action.png ; hammer_action_1.png ; haoyun.png ; jianshao.png ; jianshao_1.png ; jianshaohp.png ; nali.png ; nuliyixia.png ; result_hp.png ; result_hp_2.png ; return.png ; shijaijndaol.png ; start.png ; title_hammer.png ; title_tishi.png ; try.png ; xiangxiang.png ; ximie.png ; yichu.png ; zd1.png,,assets/Scene/HomeScene.fire ; assets/prefab/pop/heathpop.prefab,Canvas/Game/propWindow/prop/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/buy_Btn | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/buy_Btn | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/freeze/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/freeze/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/freeze/buy_Btn | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/freeze/buy_Btn | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/freeze/freeze_Icon | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/freeze/freeze_Icon | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/freeze/freeze_Label | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/freeze/freeze_Label | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/hammer/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/hammer/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/hammer/buy_Btn | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/hammer/buy_Btn | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/hammer/hammer_Icon | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/hammer/hammer_Icon | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/hammer/hammer_Label | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/hammer/hammer_Label | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/magic/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/magic/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/magic/magic_Icon | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/magic/magic_Icon | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/magic/magic_Label | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/magic/magic_Label | cc.Sprite | $._spriteFrame,assets/UI/UI/pop/gameUI_new.plist,待处理共享资源,不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包 propWindow,模块独占,场景静态UUID,单图,assets/UI/UI/tanchuang1.png,950,1314,4.76,0.01,tanchuang1,,,,Canvas/Game/propWindow/prop/New Sprite | cc.Sprite | $._spriteFrame,,assets/propWindow/texture/image/UI/tanchuang1.png,可随所属模块迁移;图片、meta及配套资源一起移动 propWindow,五模块之间共享 + 与GameScene其他区域共享 + 与其他场景或预制体共享,场景静态UUID,图集纹理,assets/UI/font/font.png,1347,512,2.63,0.11,coins0.png ; coins1.png ; coins6.png ; coins9.png,half_black_x.png ; mul1.png ; scoin_0.png ; scoin_1.png ; x.png,coin_1.png ; coin_6.png ; coin_8.png ; half_black_x.png ; mul10.png ; word_gx.png,assets/Scene/HomeScene.fire ; assets/prefab/map/Pause.prefab ; assets/prefab/pop/heathpop.prefab ; assets/shop/prefab/Revive.prefab ; assets/shop/prefab/RewardWindow.prefab ; assets/shop/prefab/passCheck.prefab ; assets/shop/prefab/passCheckItem.prefab ; assets/shop/prefab/rewardNode.prefab,Canvas/Game/propWindow/prop/buy_Btn/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/buy_Btn/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/freeze/buy_Btn/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/freeze/buy_Btn/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/propWindow/prop/hammer/buy_Btn/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/propWindow/prop/hammer/buy_Btn/New Sprite | cc.Sprite | $._spriteFrame,assets/UI/font/font.plist,待处理共享资源,不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包 propWindow,五模块之间共享 + 与其他场景或预制体共享,场景静态UUID,单图,assets/UI/UI/pop/guang.png,650,650,1.61,0.04,guang,guang,,assets/Scene/HomeScene.fire ; assets/prefab/map/Pause.prefab ; assets/prefab/pop/heathpop.prefab ; assets/shop/prefab/onMCReward.prefab,Canvas/Game/propWindow/prop/light | cc.Sprite | $._spriteFrame,,待处理共享资源,仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 propWindow,五模块之间共享 + 与其他场景或预制体共享,场景静态UUID,单图,assets/res/close.png,103,112,0.04,0.00,close,close,,assets/Scene/HomeScene.fire ; assets/action_bundle/prefab/Avatar.prefab ; assets/action_bundle/prefab/winStreak.prefab ; assets/gacha_bundle/prefab/Gacha.prefab ; assets/gacha_bundle/prefab/Gacha2.prefab ; assets/prefab/pop/redeemCode.prefab ; assets/shop/prefab/buyActivate.prefab ; assets/shop/prefab/monthlyCard.prefab ; assets/shop/prefab/passCheck.prefab ; assets/shop/prefab/shop.prefab,Canvas/Game/propWindow/prop/close | cc.Sprite | $._spriteFrame,,待处理共享资源,仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 win,五模块之间共享 + 与GameScene其他区域共享 + 与其他场景或预制体共享,场景静态UUID,图集纹理,assets/UI/UI/pop/gameui.png,2039,1970,15.32,0.36,anniu.png ; coins4.png ; dikuang.png ; meijinbi.png ; ninyihuode.png,closet.png ; door.png,btn_lq2.png ; chuizi.png ; chuizis.png ; didaoju.png ; iceb.png ; ices.png ; lock.png ; nulldaoju.png ; starb.png ; stars.png ; stop.png ; txt_1c.png ; txt_2c.png ; txt_3m.png ; txt_4m.png ; txt_5t.png ; txt_6t.png,assets/Scene/HomeScene.fire ; assets/prefab/map/Pause.prefab ; assets/shop/prefab/RewardWindow.prefab ; assets/shop/prefab/onMCReward.prefab ; assets/shop/prefab/rewardNode.prefab ; assets/shop/prefab/shop.prefab,Canvas/Game/Win/tween/coins4 | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/coins4 | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/tween/doubleBtn | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/doubleBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/tween/tiaodik | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/tiaodik | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/tween/tiaodik/meijinbi | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/tiaodik/meijinbi | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/tween/tiaodik/ninyihuode | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/tiaodik/ninyihuode | cc.Sprite | $._spriteFrame,assets/UI/UI/pop/gameui.plist,待处理共享资源,不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包 win,模块独占,场景静态UUID,Spine纹理,assets/UI/UI/skin_month/caidai.png,1916,2000,14.62,0.17,,,,,Canvas/Game/Win/tween/caidai | sp.Skeleton | $._N$skeletonData,assets/UI/UI/skin_month/caidai.atlas ; assets/UI/UI/skin_month/caidai.json,assets/win/texture/spine/caidai/caidai.png,可随所属模块迁移;图片、meta及配套资源一起移动 win,模块独占,场景静态UUID,Spine纹理,assets/UI/UI/skin_month/caidai4.png,2032,1856,14.39,0.16,,,,,Canvas/Game/Win/tween/caidai | sp.Skeleton | $._N$skeletonData,assets/UI/UI/skin_month/caidai.atlas ; assets/UI/UI/skin_month/caidai.json,assets/win/texture/spine/caidai/caidai4.png,可随所属模块迁移;图片、meta及配套资源一起移动 win,模块独占,场景静态UUID,Spine纹理,assets/UI/UI/skin_month/caidai2.png,1916,1920,14.03,0.13,,,,,Canvas/Game/Win/tween/caidai | sp.Skeleton | $._N$skeletonData,assets/UI/UI/skin_month/caidai.atlas ; assets/UI/UI/skin_month/caidai.json,assets/win/texture/spine/caidai/caidai2.png,可随所属模块迁移;图片、meta及配套资源一起移动 win,模块独占,场景静态UUID,Spine纹理,assets/UI/UI/skin_month/caidai3.png,1932,1836,13.53,0.14,,,,,Canvas/Game/Win/tween/caidai | sp.Skeleton | $._N$skeletonData,assets/UI/UI/skin_month/caidai.atlas ; assets/UI/UI/skin_month/caidai.json,assets/win/texture/spine/caidai/caidai3.png,可随所属模块迁移;图片、meta及配套资源一起移动 win,模块独占,场景静态UUID,Spine纹理,assets/UI/UI/skin_month/caidai5.png,1932,1836,13.53,0.05,,,,,Canvas/Game/Win/tween/caidai | sp.Skeleton | $._N$skeletonData,assets/UI/UI/skin_month/caidai.atlas ; assets/UI/UI/skin_month/caidai.json,assets/win/texture/spine/caidai/caidai5.png,可随所属模块迁移;图片、meta及配套资源一起移动 win,模块独占,场景静态UUID,图集纹理,assets/UI/UI/skin_month/jiesuan.png,1898,1842,13.34,0.30,pian.png,,,,Canvas/Game/Win/tween/pian | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/pian | cc.Sprite | $._spriteFrame,assets/UI/UI/skin_month/jiesuan.plist,assets/win/texture/atlas/jiesuan/jiesuan.png,可随所属模块迁移;图片、meta及配套资源一起移动 win,模块独占,场景静态UUID,图集纹理,assets/UI/UI/skin_month/caidai1.png,2000,1600,12.21,0.02,02.png ; 03.png ; 04.png ; 05.png ; 06.png ; 07.png ; 08.png ; 09.png ; 10.png ; 11.png ; 12.png ; 13.png ; 14.png ; 15.png ; 16.png ; 17.png ; 18.png ; 19.png ; 20.png ; 21.png,,,,Canvas/Game/Win/tween/gongxi/cai | cc.Animation | $._clips[0] ; Canvas/Game/Win/tween/gongxi/cai | cc.Animation | $._defaultClip ; Canvas/Game/Win/tween/gongxi/cai | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/gongxi/cai | cc.Sprite | $._spriteFrame,assets/UI/UI/skin_month/caidai1.plist ; assets/animation/caidai1.anim,assets/win/texture/atlas/caidai1/caidai1.png,可随所属模块迁移;图片、meta及配套资源一起移动 win,五模块之间共享 + 与其他场景或预制体共享,场景静态UUID,图集纹理,assets/UI/UI/pop/gameUI_new.png,1471,2046,11.48,0.21,start.png,20miao.png ; Buy.png ; anniu.png ; btn_Buy.png ; buy_x1.png ; buy_x3.png ; chubuqule.png ; daojudamof.png ; doudakai.png ; fangqi.png ; freeze_Label.png ; freeze_Label_1.png ; giveup.png ; hammer_Label.png ; hammer_Label_1.png ; hammer_action.png ; hammer_action_1.png ; haoyun.png ; jianshao.png ; jianshao_1.png ; jianshaohp.png ; magic_Label.png ; magic_Label_1.png ; nali.png ; nuliyixia.png ; prop_freeze.png ; prop_hammer.png ; result_hp.png ; result_hp_2.png ; return.png ; shijaijndaol.png ; title_hammer.png ; title_tishi.png ; try.png ; xiangxiang.png ; ximie.png ; yichu.png ; zd1.png,,assets/Scene/HomeScene.fire ; assets/prefab/pop/heathpop.prefab,Canvas/Game/Win/specialTips/specialStartBtn/bg | cc.Sprite | $._atlas ; Canvas/Game/Win/specialTips/specialStartBtn/bg | cc.Sprite | $._spriteFrame,assets/UI/UI/pop/gameUI_new.plist,待处理共享资源,不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包 win,与GameScene其他区域共享,场景静态UUID,图集纹理,assets/UI/UI/pop/action_hammer.png,1628,1616,10.04,0.20,10.png ; beginBg.png ; shengXiao.png,,action_hammer.png ; hamer_texiao.png,,Canvas/Game/Win/WinStreak/10 | cc.Sprite | $._atlas ; Canvas/Game/Win/WinStreak/10 | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/WinStreak/bg | cc.Sprite | $._atlas ; Canvas/Game/Win/WinStreak/bg | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/WinStreak/open | cc.Sprite | $._atlas ; Canvas/Game/Win/WinStreak/open | cc.Sprite | $._spriteFrame,assets/UI/UI/pop/action_hammer.plist,待处理共享资源,不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包 win,与其他场景或预制体共享,场景静态UUID,图集纹理,assets/action_bundle/img/action_hammer.png,2015,1304,10.02,0.21,action_hammer.png,,,assets/action_bundle/prefab/winStreak.prefab,Canvas/Game/Win/WinStreak/hammer/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Win/WinStreak/hammer/New Sprite | cc.Sprite | $._spriteFrame,assets/action_bundle/img/action_hammer.plist,待处理共享资源,不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包 win,与其他场景或预制体共享,场景静态UUID,图集纹理,assets/UI/Cat/catUI.png,1991,1173,8.91,0.38,cat5.png,,,assets/Scene/HomeScene.fire ; assets/action_bundle/prefab/Avatar.prefab ; assets/career/prefab/rankGame.prefab ; assets/gacha_bundle/prefab/Gacha2.prefab,Canvas/Game/Win/Career | f036dgHuh1LEI4GSe0JSdln | $.catUI ; Canvas/Game/Win/Career/bg2/cat | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/bg2/cat | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/tween/Ruzhi/bg2 | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/Ruzhi/bg2 | cc.Sprite | $._spriteFrame,assets/UI/Cat/catUI.plist,待处理共享资源,不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包 win,与GameScene其他区域共享 + 与其他场景或预制体共享,场景静态UUID,图集纹理,assets/UI/UI/newUI.png,1105,2038,8.59,0.17,career_Title.png ; career_yanhua.png ; didi.png ; fanhuizhujiem.png ; guankazi.png ; huodongt.png ; jinhao.png ; nextBtn.png,,jia.png,assets/Scene/HomeScene.fire ; assets/shop/prefab/shop.prefab,Canvas/Game/Win/Rank/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Win/Rank/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/tween/Ruzhi/caidai1 | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/Ruzhi/caidai1 | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/tween/Ruzhi/caidai2 | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/Ruzhi/caidai2 | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/tween/Ruzhi/line | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/Ruzhi/yinzhang | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/Ruzhi/yinzhang | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/tween/diguan | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/diguan | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/tween/gongxi/gongxiguoguan | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/gongxi/gongxiguoguan | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/tween/homeBtn | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/homeBtn | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/tween/nextBtn | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/nextBtn | cc.Sprite | $._spriteFrame,assets/UI/UI/newUI.plist,待处理共享资源,不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包 win,五模块之间共享 + 与其他场景或预制体共享,场景静态UUID,单图,assets/UI/UI/pop/kuangt.png,1040,1402,5.56,0.01,kuangt,kuangt,,assets/Scene/HomeScene.fire ; assets/prefab/map/Pause.prefab ; assets/prefab/pop/heathpop.prefab,Canvas/Game/Win/New Sprite | cc.Sprite | $._spriteFrame,,待处理共享资源,仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 win,与其他场景或预制体共享,场景静态UUID,单图,assets/UI/UI/special_tips.png,900,1249,4.29,0.03,special_tips,,,assets/Scene/HomeScene.fire,Canvas/Game/Win/specialTips/special_tips | cc.Sprite | $._spriteFrame,,待处理共享资源,仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 win,模块独占,场景静态UUID,单图,assets/UI/UI/line.png,1026,998,3.91,0.14,line,,,,Canvas/Game/Win/tween/guang | cc.Sprite | $._spriteFrame,,assets/win/texture/image/UI/line.png,可随所属模块迁移;图片、meta及配套资源一起移动 win,与GameScene其他区域共享 + 与其他场景或预制体共享,场景静态UUID,图集纹理,assets/action_bundle/Avatar/avatar.png,702,1002,2.68,0.04,kuang_1.png ; touxiangk1.png,,,assets/Scene/HomeScene.fire ; assets/action_bundle/prefab/Avatar.prefab ; assets/action_bundle/prefab/Share.prefab ; assets/career/prefab/rankGame.prefab ; assets/prefab/map/likeComment.prefab ; assets/prefab/map/messageNode.prefab ; assets/prefab/pop/RankListItem.prefab ; assets/prefab/pop/ScrollView.prefab ; assets/prefab/pop/rank.prefab ; assets/shop/prefab/shop.prefab,Canvas/Game/Win/tween/Ruzhi/bg/icon | cc.Mask | $._spriteFrame ; Canvas/Game/Win/tween/Ruzhi/bg/kuang | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/Ruzhi/bg/kuang | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/tween/gongxi/icon | cc.Mask | $._spriteFrame ; Canvas/Game/Win/tween/gongxi/kuang | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/gongxi/kuang | cc.Sprite | $._spriteFrame,assets/action_bundle/Avatar/avatar.plist,待处理共享资源,不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包 win,五模块之间共享 + 与GameScene其他区域共享 + 与其他场景或预制体共享,场景静态UUID,图集纹理,assets/UI/font/font.png,1347,512,2.63,0.11,half_black_x.png,coins0.png ; coins1.png ; coins6.png ; coins9.png ; mul1.png ; scoin_0.png ; scoin_1.png ; x.png,coin_1.png ; coin_6.png ; coin_8.png ; half_black_x.png ; mul10.png ; word_gx.png,assets/Scene/HomeScene.fire ; assets/prefab/map/Pause.prefab ; assets/prefab/pop/heathpop.prefab ; assets/shop/prefab/Revive.prefab ; assets/shop/prefab/RewardWindow.prefab ; assets/shop/prefab/passCheck.prefab ; assets/shop/prefab/passCheckItem.prefab ; assets/shop/prefab/rewardNode.prefab,Canvas/Game/Win/tween/endlessNode/level_x | cc.Sprite | $._atlas ; Canvas/Game/Win/tween/endlessNode/level_x | cc.Sprite | $._spriteFrame,assets/UI/font/font.plist,待处理共享资源,不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包 win,模块独占,场景静态UUID,单图,assets/UI/UI/beijing.png,886,751,2.54,0.01,beijing,,,,Canvas/Game/Win/tween/gongxi/beijing | cc.Sprite | $._spriteFrame,,assets/win/texture/image/UI/beijing.png,可随所属模块迁移;图片、meta及配套资源一起移动 win,与GameScene其他区域共享,场景静态UUID,图集纹理,assets/UI/UI/pop/address.png,858,512,1.68,0.05,dian1.png ; dian2.png ; jindut00.png ; jindut02.png ; white5.png ; xiegang.png,,,,Canvas/Game/Win/Career/maxlevel | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/maxlevel | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/maxlevel/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/maxlevel/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/maxlevel2 | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/maxlevel2 | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/maxlevel2/New Sprite | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/maxlevel2/New Sprite | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress/four/lose | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/progress/four/lose | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress/four/win | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/progress/four/win | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress/one/lose | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/progress/one/lose | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress/one/win | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/progress/one/win | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress/one_progress/jindut00 | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/progress/one_progress/jindut00 | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress/one_progress/progress | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/progress/one_progress/progress | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress/three/lose | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/progress/three/lose | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress/three/win | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/progress/three/win | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress/two/lose | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/progress/two/lose | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress/two/win | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/progress/two/win | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress/two_progress/jindut00 | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/progress/two_progress/jindut00 | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress/two_progress/progress | cc.Sprite | $._atlas ; Canvas/Game/Win/Career/progress/two_progress/progress | cc.Sprite | $._spriteFrame,assets/UI/UI/pop/address.plist,待处理共享资源,不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包 win,模块独占,场景静态UUID,单图,assets/UI/UI/pop/career_Bg.png,396,598,0.90,0.00,career_Bg,,,,Canvas/Game/Win/tween/Ruzhi/bg | cc.Sprite | $._spriteFrame,,assets/win/texture/image/pop/career_Bg.png,可随所属模块迁移;图片、meta及配套资源一起移动 win,五模块之间共享 + 与GameScene其他区域共享 + 与其他场景或预制体共享,持久公共组件,图集纹理,assets/UI/font/font3.png,894,256,0.87,0.04,,custom0.png ; custom1.png ; custom5.png,,assets/Scene/HomeScene.fire ; assets/action_bundle/prefab/dailyQuests.prefab ; assets/prefab/pop/heathpop.prefab ; assets/shop/prefab/shop.prefab,[持久公共组件] NumberToImage.font3 -> Map.createCareer/createRank,,待处理共享资源,不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包 win,模块独占,场景静态UUID,单图,assets/UI/UI/pop/win/ruCat.png,968,230,0.85,0.00,ruCat,,,,Canvas/Game/Win/Career/bg2 | cc.Sprite | $._spriteFrame,,assets/win/texture/image/win/ruCat.png,可随所属模块迁移;图片、meta及配套资源一起移动 win,与GameScene其他区域共享,场景静态UUID,图集纹理,assets/UI/UI/pop/city.png,256,777,0.76,0.02,北京.png,,,,Canvas/Game/Win/Rank/cityName | cc.Sprite | $._atlas ; Canvas/Game/Win/Rank/cityName | cc.Sprite | $._spriteFrame,assets/UI/UI/pop/city.plist,待处理共享资源,不要整张归入某一分包;按各模块使用的SpriteFrame重打小图集,或放公共包 win,模块独占,场景静态UUID,单图,assets/UI/UI/pop/ruzhiBg.png,922,203,0.71,0.01,ruzhiBg,,,,Canvas/Game/Win/Career/bg | cc.Sprite | $._spriteFrame,,assets/win/texture/image/pop/ruzhiBg.png,可随所属模块迁移;图片、meta及配套资源一起移动 win,模块独占,场景静态UUID,单图,assets/UI/UI/career_Title2.png,353,296,0.40,0.04,career_Title2,,,,Canvas/Game/Win/tween/Ruzhi/yinzhang2 | cc.Sprite | $._spriteFrame,,assets/win/texture/image/UI/career_Title2.png,可随所属模块迁移;图片、meta及配套资源一起移动 win,模块独占,场景静态UUID,单图,assets/UI/UI/pop/win/next.png,562,166,0.36,0.00,next,,,,Canvas/Game/Win/tween/nextBtn2 | cc.Sprite | $._spriteFrame,,assets/win/texture/image/win/next.png,可随所属模块迁移;图片、meta及配套资源一起移动 win,模块独占,场景静态UUID,单图,assets/UI/UI/fanhui.png,556,164,0.35,0.00,fanhui,,,,Canvas/Game/Win/tween/homeBtn2 | cc.Sprite | $._spriteFrame,,assets/win/texture/image/UI/fanhui.png,可随所属模块迁移;图片、meta及配套资源一起移动 win,模块独占,场景静态UUID,单图,assets/UI/UI/pop/win/qozainan.png,178,204,0.14,0.01,qozainan,,,,Canvas/Game/Win/tween/Ruzhi/btn | cc.Sprite | $._spriteFrame,,assets/win/texture/image/win/qozainan.png,可随所属模块迁移;图片、meta及配套资源一起移动 win,模块独占,场景静态UUID,单图,assets/UI/UI/juli.png,662,49,0.12,0.00,juli,,,,Canvas/Game/Win/tween/tiaodik/nextLabel | cc.Sprite | $._spriteFrame,,assets/win/texture/image/UI/juli.png,可随所属模块迁移;图片、meta及配套资源一起移动 win,五模块之间共享 + 与其他场景或预制体共享,场景静态UUID,单图,assets/UI/UI/pop/closet.png,152,173,0.10,0.00,closet,closet,,assets/Scene/HomeScene.fire ; assets/StartScene/LoadScene.fire ; assets/Transfer/prefab/Transfer.prefab ; assets/prefab/map/messageNode.prefab ; assets/prefab/pop/heathpop.prefab ; assets/prefab/pop/redeemCode.prefab,Canvas/Game/Win/specialTips/specialCloseBtn/Background | cc.Sprite | $._spriteFrame,,待处理共享资源,仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 win,模块独占,场景静态UUID,单图,assets/UI/UI/coins2.png,163,151,0.09,0.01,coins2,,,,Canvas/Game/Win/tween/tiaodik/coinIcon | cc.Sprite | $._spriteFrame,,assets/win/texture/image/UI/coins2.png,可随所属模块迁移;图片、meta及配套资源一起移动 win,模块独占,场景静态UUID,单图,assets/UI/UI/pop/win/jindut00.png,546,26,0.05,0.00,jindut00,,,,Canvas/Game/Win/Career/progress2/one_progress/jindut00 | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress2/two_progress/jindut00 | cc.Sprite | $._spriteFrame,,assets/win/texture/image/win/jindut00.png,可随所属模块迁移;图片、meta及配套资源一起移动 win,模块独占,场景静态UUID,单图,assets/UI/UI/pop/win/jindut02.png,546,26,0.05,0.00,jindut02,,,,Canvas/Game/Win/Career/progress2/one_progress/progress | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress2/two_progress/progress | cc.Sprite | $._spriteFrame,,assets/win/texture/image/win/jindut02.png,可随所属模块迁移;图片、meta及配套资源一起移动 win,模块独占,场景静态UUID,单图,assets/UI/UI/newMode1.png,100,100,0.04,0.00,newMode1,,,,Canvas/Game/Win/tween/tiaodik/nextLabel/New Sprite | cc.Sprite | $._spriteFrame,,assets/win/texture/image/UI/newMode1.png,可随所属模块迁移;图片、meta及配套资源一起移动 win,模块独占,场景静态UUID,单图,assets/UI/UI/pop/yuangongka.png,95,114,0.04,0.00,yuangongka,,,,Canvas/Game/Win/Career/bg/ruzhi | cc.Sprite | $._spriteFrame,,assets/win/texture/image/pop/yuangongka.png,可随所属模块迁移;图片、meta及配套资源一起移动 win,与GameScene其他区域共享 + 与其他场景或预制体共享,场景静态UUID,单图,assets/UI/UI/special_logo.png,111,85,0.04,0.00,special_logo,,special_logo,assets/Scene/HomeScene.fire,Canvas/Game/Win/tween/endlessNode/New Sprite | cc.Sprite | $._spriteFrame,,待处理共享资源,仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 win,与GameScene其他区域共享 + 与其他场景或预制体共享,外部控制器字段,单图,assets/UI/UI/xinCoin.png,84,95,0.03,0.00,xinCoin,,xinCoin,assets/Scene/HomeScene.fire ; assets/prefab/prop/coins.prefab ; assets/shop/prefab/shop.prefab,[外部控制器] Canvas | 80998T1AYNNRZdRxsVvXR65 | $.flyCoinPrefab ; [外部控制器] Canvas | 80998T1AYNNRZdRxsVvXR65 | $.flyCoinSpriteFrame,assets/prefab/prop/coins.prefab,待处理共享资源,仍有其他使用方;不可直接搬走,需复制/拆图集、放公共包或同步迁移全部使用方 win,模块独占,场景静态UUID,单图,assets/UI/UI/pop/win/dian2.png,64,64,0.02,0.00,dian2,,,,Canvas/Game/Win/Career/progress2/four/win | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress2/one/win | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress2/three/win | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress2/two/win | cc.Sprite | $._spriteFrame,,assets/win/texture/image/win/dian2.png,可随所属模块迁移;图片、meta及配套资源一起移动 win,模块独占,场景静态UUID,单图,assets/UI/UI/pop/win/dina1.png,64,64,0.02,0.00,dina1,,,,Canvas/Game/Win/Career/progress2/four/lose | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress2/one/lose | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress2/three/lose | cc.Sprite | $._spriteFrame ; Canvas/Game/Win/Career/progress2/two/lose | cc.Sprite | $._spriteFrame,,assets/win/texture/image/win/dina1.png,可随所属模块迁移;图片、meta及配套资源一起移动