import cloud from '@lafjs/cloud'; const db = cloud.database(); import Utils from "@/Utils"; export default async function (ctx: FunctionContext) { const action = ctx.body.action; const uid = ctx.body.uid; let dbname = "users"; const gameName = ctx.body.gameName; if (gameName == "iaa") { dbname = "usersAd"; } if (!action) { return { code: 0, data: null, msg: "未获取到action" }; } if (!uid) { return { code: 0, data: null, msg: "未获取到uid" }; } let res = await db.collection(dbname).where({ _id: uid }).getOne(); const token1 = ctx.body.token; if (res.data && res.data.token) { let istoken = Utils.checkToken(token1, res.data.token); if (!istoken) { return { code: 0, data: null, msg: "token校验失败" }; } } switch (action) { case 'save': const userData1 = JSON.parse(ctx.body.userData); if (!userData1) { return { code: 0, data: null, msg: "未获取到userData" }; } //console.error(userData1) let data = { // coinAmount:Number(userData1.coinAmount)||0, // freezeAmount:Number(userData1.freezeAmount)||0, // hammerAmount:Number(userData1.hammerAmount)||0, // level:Number(userData1.level)||0, // magicAmount:Number(userData1.magicAmount)||0, // timestamp:Date.now(), // register_time: Number(userData1.register_time)||Date.now(), // userPowerTime: Number(userData1.userPowerTime) || 0, useravatar: userData1.useravatar || Math.floor(Math.random() * 4) + "", username: userData1.username || "user", useravatarIcon: userData1.useravatarIcon || "0", userCat: userData1.userCat || (Math.floor(Math.random() * 3) + 1) + "", } //console.log(data); let res2 = await db.collection(dbname).where({ _id: uid }).update(data); if (res2.ok && res2.updated == 1) { return { code: 1, data: data, msg: "用户数据更新成功" } } else { return { code: 0, data: null, msg: "用户数据更新失败" } } case 'read': let ret = await db.collection(dbname).where({ _id: uid }).getOne(); let userData = ret.data; if (ret.data) { let share = userData.shareLv; if (share) { share = JSON.parse(share); } else { share = []; } let rebornGiftTime = userData.rebornGiftTime || 0; let rebornGiftCount = userData.rebornGiftCount || 0; let times = getTodayStartTimestamp(); if (rebornGiftTime < times) { rebornGiftCount = 0; } let data = { coinAmount: Number(userData.coinAmount) || 0, freezeAmount: Number(userData.freezeAmount) || 0, hammerAmount: Number(userData.hammerAmount) || 0, level: Number(userData.level) || 0, magicAmount: Number(userData.magicAmount) || 0, timestamp: Number(userData.timestamp) || 0, useravatar: userData.useravatar || "", username: userData.username || "user", register_time: Number(userData.register_time) || 0, monthCardTime: Number(userData.monthCardTime) || 0, monthCardReward: Number(userData.monthCardReward) || 0, share: share, rebornGiftTime: rebornGiftTime, rebornGiftCount: rebornGiftCount } return { code: 1, data: data, msg: "获取玩家数据成功" } } else { return { code: 0, data: null, msg: "获取玩家数据失败" } } //return 1; default: return { code: 400, message: '无效的操作类型,请使用 save 或 read' } } } function getTodayStartTimestamp() { const date = new Date(); date.setHours(0, 0, 0, 0); return date.getTime(); }