scope,source_asset,importer,extension,resolved_image_count,note NewMode,assets/animation/light.anim,animation-clip,.anim,3,动画会间接引用SpriteFrame lose,assets/UI/UI/pop/gameUI_new.plist,asset,.plist,1, lose,assets/UI/UI/pop/gameui.plist,asset,.plist,1, lose,assets/UI/UI/pop/shareTips.plist,asset,.plist,1, lose,assets/UI/UI/publicUI.plist,asset,.plist,1, lose,assets/UI/font/font.plist,asset,.plist,1, lose,assets/UI/font/font3.plist,asset,.plist,1, lose,assets/res/effect/jungle_shine.effect,effect,.effect,0, lose,assets/shop/prefab/Loading.prefab,prefab,.prefab,2, lose,assets/shop/prefab/Revive.prefab,prefab,.prefab,5, pause,assets/UI/UI/pop/gameUI_new.plist,asset,.plist,1, pause,assets/UI/UI/pop/gameui.plist,asset,.plist,1, propWindow,assets/UI/UI/pop/gameUI_new.plist,asset,.plist,1, propWindow,assets/UI/font/font.plist,asset,.plist,1, win,assets/UI/Cat/catUI.plist,asset,.plist,1, win,assets/UI/UI/newUI.plist,asset,.plist,1, win,assets/UI/UI/pop/action_hammer.plist,asset,.plist,1, win,assets/UI/UI/pop/address.plist,asset,.plist,1, win,assets/UI/UI/pop/city.plist,asset,.plist,1, win,assets/UI/UI/pop/gameUI_new.plist,asset,.plist,1, win,assets/UI/UI/pop/gameui.plist,asset,.plist,1, win,assets/UI/UI/skin_month/caidai.json,spine,.json,5,Spine JSON/ATLAS/PNG必须成组迁移 win,assets/UI/UI/skin_month/caidai1.plist,asset,.plist,1, win,assets/UI/UI/skin_month/jiesuan.plist,asset,.plist,1, win,assets/UI/font/font.plist,asset,.plist,1, win,assets/action_bundle/Avatar/avatar.plist,asset,.plist,1, win,assets/action_bundle/img/action_hammer.plist,asset,.plist,1, win,assets/animation/caidai1.anim,animation-clip,.anim,1,动画会间接引用SpriteFrame win,assets/prefab/prop/coins.prefab,prefab,.prefab,1,