41 lines
1.6 KiB
TypeScript
41 lines
1.6 KiB
TypeScript
import ActivityScheduleService from "./module/Config/ActivityScheduleService";
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import HomeActivityEntryLayout from "./HomeActivityEntryLayout";
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const { ccclass } = cc._decorator;
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/** Refresh on entering/returning home; scheduled ticks only check local time boundaries. */
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@ccclass
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export default class HomeActivitySchedule extends cc.Component {
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private visibility = 0;
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lateUpdate(): void {
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const load = this.node.getChildByName("Load");
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HomeActivityEntryLayout.refresh(load && load.getChildByName("Top"));
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}
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onEnable(): void {
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cc.game.on(cc.game.EVENT_SHOW, this.onShow, this);
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cc.game.on(cc.game.EVENT_HIDE, this.onHide, this);
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this.show(true);
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}
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private tick = (): void => { ActivityScheduleService.tick(); };
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private onShow = (): void => { this.show(false); };
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private show(entering: boolean): void {
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const visibility = ++this.visibility;
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const query = entering ? ActivityScheduleService.enterHome() : ActivityScheduleService.onForeground();
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this.unschedule(this.tick);
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this.schedule(this.tick, 1);
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this.tick();
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void query.then(ok => {
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if (ok && visibility === this.visibility)
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return ActivityScheduleService.checkCloudRiseOpening(() => visibility === this.visibility, false);
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});
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}
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private onHide = (): void => {
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this.visibility++; this.unschedule(this.tick); ActivityScheduleService.onBackground();
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};
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onDisable(): void {
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this.onHide();
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cc.game.off(cc.game.EVENT_SHOW, this.onShow, this);
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cc.game.off(cc.game.EVENT_HIDE, this.onHide, this);
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}
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}
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