186 lines
11 KiB
TypeScript
186 lines
11 KiB
TypeScript
import Utils from "../Pay/Utils";
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/** The home bundle is shipped in the main package; matching/stages load independently. */
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export default class CloudRiseService {
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private static runtime: any = null;
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private static bundleTask: Promise<cc.AssetManager.Bundle> = null;
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private static prefabTask: Promise<cc.Prefab> = null;
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private static pageTasks: { [bundle: string]: Promise<cc.Prefab> } = {};
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private static checkTask: Promise<boolean> = null;
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private static snapshot: any = null;
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private static uid = "";
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private static offset = 0;
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private static message = "";
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private static autoDisplay = false;
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private static listeners: Array<() => void> = [];
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static install(runtime: any): void { this.runtime = runtime; runtime.subscribe(() => this.emit()); }
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private static ensureUser(): void {
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// Login stores users.onlyId in userId; GM_INFO.uid is the legacy Mongo identifier.
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const uid = String(cc.fx.GameConfig.GM_INFO.userId || "");
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if (uid === this.uid) return;
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this.uid = uid; this.snapshot = null; this.checkTask = null; this.message = ""; this.autoDisplay = false;
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}
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static get error(): string { return this.runtime ? this.runtime.error : this.message; }
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static data(): any { this.ensureUser(); return this.runtime ? this.runtime.data() : this.snapshot; }
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static run(): any { return this.currentRun(this.data()); }
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/** Also handles responses from older servers that return a settled run alongside the new period. */
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static currentRun(data: any): any {
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const run = data && data.run, period = data && data.period;
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if (run && period && period.periodId !== run.periodId
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&& ["completed", "failed", "expired"].includes(run.status)
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&& (run.stages || []).every(stage => stage.status !== "won" || stage.rewardSaved)) return null;
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return run || null;
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}
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static stage(): any { const run = this.run(); return run && run.stages[run.stages.length - 1]; }
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static now(): number { return this.runtime ? this.runtime.now() : Date.now() + this.offset; }
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static activityOpen(data: any = this.data(), now: number = this.now()): boolean {
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const period = data && data.period;
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return !!(period && period.startsAt <= now && now < period.endsAt);
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}
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static registrationOpen(data: any = this.data(), now: number = this.now()): boolean {
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return this.activityOpen(data, now);
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}
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/** GM_INFO.level is the number of completed main levels, not the next level number. */
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static lockedUntilLevel(data: any = this.data()): number {
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if (this.currentRun(data)) return 0;
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const unlockLevel = Number(data && data.period && data.period.unlockLevel) || 0;
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return (Number(cc.fx.GameConfig.GM_INFO.level) || 0) < unlockLevel ? unlockLevel : 0;
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}
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static challengeActive(run: any = this.run()): boolean {
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return !!(run && ["playing", "waiting"].includes(run.status) && this.now() < run.expiresAt);
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}
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static challengeExpired(run: any = this.run()): boolean {
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return !!(run && (run.status === "expired" || ["playing", "waiting"].includes(run.status) && this.now() >= run.expiresAt));
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}
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static visible(): boolean {
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const data = this.data(), run = this.currentRun(data);
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// A terminal personal run consumes this period's entry, even while signup is still open.
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// Pending results/reward retries are handled by their presentation queue, not by the home entry.
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return run ? this.challengeActive(run) : this.activityOpen(data);
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}
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static resultKey(): string { return this.runtime ? this.runtime.resultKey() : ""; }
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static unseenResult(): boolean { return !!this.runtime && this.runtime.unseenResult(); }
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static allowsAutomaticResults(): boolean { this.ensureUser(); return this.autoDisplay; }
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static acknowledgeResult(): void { if (this.runtime) this.runtime.acknowledgeResult(); }
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static elimination(): any { return this.runtime ? this.runtime.elimination() : null; }
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static acknowledgeElimination(key: string): void { if (this.runtime) this.runtime.acknowledgeElimination(key); }
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static subscribe(fn: () => void): () => void {
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this.listeners.push(fn); return () => { this.listeners = this.listeners.filter(item => item !== fn); };
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}
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private static emit(): void { this.listeners.slice().forEach(fn => fn()); }
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/** Automatic loading requires fresh server eligibility, never just a cached run. */
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static shouldPreload(data: any): boolean {
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if (!data) return false;
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const now = Math.max(Number(data.serverNow) || 0, this.now());
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const run = data.run;
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return !!(run && (run.stages || []).some(stage => stage.status === "won" && !stage.rewardSaved))
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|| !!(run && ["playing", "waiting"].includes(run.status) && run.expiresAt > now)
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|| !!(data.available && this.registrationOpen(data, now) && !this.lockedUntilLevel(data));
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}
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private static bundle(): Promise<cc.AssetManager.Bundle> {
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if (!this.bundleTask) this.bundleTask = new Promise<cc.AssetManager.Bundle>((resolve, reject) => {
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cc.assetManager.loadBundle("cloud_rise_home", (error, bundle) => error ? reject(error) : resolve(bundle));
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}).catch(error => { this.bundleTask = null; throw error; });
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return this.bundleTask;
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}
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static pagePrefab(): Promise<cc.Prefab> {
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if (!this.prefabTask) this.prefabTask = this.bundle().then(bundle => new Promise<cc.Prefab>((resolve, reject) => {
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bundle.load("prefab/CloudRise", cc.Prefab, (error, prefab: cc.Prefab) => {
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if (error) reject(error); else { prefab.addRef(); resolve(prefab); }
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});
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})).catch(error => { this.prefabTask = null; throw error; });
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return this.prefabTask;
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}
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static pageFragment(page: "matching" | "stage", stage = 1): Promise<cc.Prefab> {
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if (page === "stage" && ![1, 2, 3].includes(stage)) return Promise.reject(new Error("无效的百人赛阶段"));
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const name = page === "matching" ? "cloud_rise_matching" : "cloud_rise_stage" + stage;
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if (!this.pageTasks[name]) this.pageTasks[name] = Promise.all([this.bundle(), this.prepareActivityPackage()]).then(() => new Promise<cc.Prefab>((resolve, reject) => {
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cc.assetManager.loadBundle(name, (error, bundle) => {
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if (error) { reject(error); return; }
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bundle.load("prefab/CloudRise", cc.Prefab, (error, prefab: cc.Prefab) => {
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if (error) reject(error); else { prefab.addRef(); resolve(prefab); }
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});
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});
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})).catch(error => { delete this.pageTasks[name]; throw error; });
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return this.pageTasks[name];
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}
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/** The WeChat build hook supplies one download for all four page bundles. Preview keeps normal bundles. */
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private static prepareActivityPackage(): Promise<void> {
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const prepare = typeof window !== "undefined" && (window as any).__prepareCloudRisePackage;
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return prepare ? prepare() : Promise.resolve();
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}
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private static preloadActivity(): void {
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const data = this.data();
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if (!this.shouldPreload(data) && !this.unseenResult()) return;
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void Promise.all([this.pagePrefab(), this.prepareActivityPackage()]).then(() => {
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const latest = this.data(), run = this.run();
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// Download the whole package, but initialize matching assets only when another match is possible.
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if (run && run.status === "waiting" && this.challengeActive(run)
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|| latest && latest.available && this.registrationOpen(latest) && !this.lockedUntilLevel(latest)) {
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return this.pageFragment("matching").then(() => {});
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}
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}).catch(error => cc.warn("百人赛预加载失败,打开时可重试", error));
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}
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static afterLogin(): void { void this.sync(); }
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static async sync(): Promise<boolean> {
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this.ensureUser();
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if (!this.uid) return false;
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if (this.runtime) {
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const uid = this.uid;
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const ok = await this.runtime.sync();
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if (ok && String(cc.fx.GameConfig.GM_INFO.userId || "") === uid && (this.shouldPreload(this.runtime.data()) || this.unseenResult())) {
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this.autoDisplay = true;
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this.preloadActivity();
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}
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return ok;
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}
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if (this.checkTask) return this.checkTask;
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const uid = this.uid;
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const task = (async () => {
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try {
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const res: any = await new Promise(resolve => {
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try { Utils.POST("cloudRise/cloudRise", { uid, action: "status" }, resolve); }
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catch (_) { resolve(null); }
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});
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if (String(cc.fx.GameConfig.GM_INFO.userId || "") !== uid) return false;
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if (!res || res.code !== 1) {
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if (res && res.msg === "活动未开启") { this.snapshot = null; this.autoDisplay = false; }
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this.message = res && res.msg || "活动暂时无法连接"; this.emit(); return false;
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}
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this.snapshot = res.data; this.offset = res.data.serverNow - Date.now(); this.message = "";
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this.emit();
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if (!this.shouldPreload(res.data)) return true;
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this.autoDisplay = true;
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await this.bundle();
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if (String(cc.fx.GameConfig.GM_INFO.userId || "") !== uid) return false;
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if (!this.runtime) throw new Error("百人赛分包未注册业务模块");
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// The runtime's first sync installs its snapshot; only then decide what to warm.
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const ok = await this.runtime.sync();
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if (ok) this.preloadActivity();
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return ok;
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} catch (error) { this.message = "活动加载失败,请重试"; cc.warn(error); this.emit(); return false; }
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})();
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this.checkTask = task;
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try { return await task; } finally { if (this.checkTask === task) this.checkTask = null; }
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}
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static async startStage(): Promise<boolean> {
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if (!await this.sync()) return false;
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return !!this.runtime && this.runtime.startStage();
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}
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static prepareRound(resume: () => void): boolean {
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this.ensureUser();
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if (this.runtime) return this.runtime.prepareRound(resume);
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if (cc.fx.GameConfig.GM_INFO.otherLevel !== 0) return true;
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if (this.snapshot && !this.shouldPreload(this.snapshot)) return true;
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void this.sync().then(() => {
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if (this.runtime) { if (this.runtime.prepareRound(resume)) resume(); return; }
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// A cold launch may still have an enrolled journal while the status request is offline.
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const saved = cc.fx.StorageMessage.getStorage("cloudRise:" + this.uid);
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const run = this.snapshot && this.snapshot.run || saved && saved.snapshot && saved.snapshot.run;
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if ((!run || run.status !== "playing") && !(saved && saved.queue && saved.queue.length)) resume();
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});
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return false;
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}
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static finish(won: boolean): void { if (this.runtime) this.runtime.finish(won); }
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}
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