MatchMaster/assets/Script/module/Config/StarterPack.ts

54 lines
2.5 KiB
TypeScript

/** Purchases and login compensation use the same client-owned reward. */
export function starterPackReward() {
return { coin: 3000, hammer: 3, freeze: 3, magic_wand: 3, infinite_health: 30 * 60 };
}
export function starterPackNow(): number {
return Date.now() + (cc.fx.GameConfig.GM_INFO.starterPackServerOffset || 0);
}
export function starterPackRemaining(): number {
if (cc.fx.GameConfig.GM_INFO.starterPackPurchased) return 0;
return Math.max(0, Math.ceil(cc.fx.GameConfig.GM_INFO.starter_packTime - starterPackNow() / 1000));
}
export function starterPackTimeText(seconds: number): string {
const value = Math.max(0, Math.floor(seconds));
return [Math.floor(value / 3600), Math.floor(value / 60) % 60, value % 60]
.map(part => String(part).padStart(2, '0')).join(':');
}
export function applyStarterPackStatus(data: any): void {
const info = cc.fx.GameConfig.GM_INFO;
const expiry = Number(data.starter_pack) || 0;
if (data.reactivated) info.starterPackReactivatedDeadline = Math.max(info.starterPackReactivatedDeadline || 0, expiry);
// An activity read started before reactivation may arrive after its response.
info.starter_packTime = Math.max(expiry, info.starterPackReactivatedDeadline || 0) / 1000;
// A late status response cannot undo a purchase confirmed in this session.
info.starterPackPurchased = info.starterPackPurchased || Number(data.starter_packState) === 1;
info.starterPackLastShownAt = Math.max(info.starterPackLastShownAt || 0, Number(data.starterPackLastShownAt) || 0);
if (Number(data.serverTime) > 0) info.starterPackServerOffset = Number(data.serverTime) - Date.now();
}
export function starterPackDay(): string {
// Keep the existing local calendar-day policy, using server-corrected time.
const date = new Date(starterPackNow());
return `${date.getFullYear()}-${String(date.getMonth() + 1).padStart(2, '0')}-${String(date.getDate()).padStart(2, '0')}`;
}
export function starterPackPopupKey(): string {
return 'Starter_pack_' + cc.fx.GameConfig.GM_INFO.uid;
}
export function starterPackFailureKey(): string {
const info = cc.fx.GameConfig.GM_INFO;
return 'StarterPackFailures_' + info.uid + '_' + info.level;
}
export function starterPackRecordResult(won: boolean): number {
const key = starterPackFailureKey();
const count = won ? 0 : Math.min(4, Math.max(0, Number(cc.fx.StorageMessage.getStorage(key)) || 0) + 1);
cc.fx.StorageMessage.setStorage(key, count);
return count;
}