365 lines
16 KiB
TypeScript
365 lines
16 KiB
TypeScript
import { SevenDayActivityInfo, SevenDayReward, SevenDayRewardItem } from "./SevenDayGiftApi";
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import SevenDayGiftRuntime from "./SevenDayGiftRuntime";
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import ActivityPopupAnimator, { ActivityPopupAnimationType } from "../Script/ActivityPopupAnimator";
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import RewardClaimEffect from "../reward_claim_effect/RewardClaimEffect";
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import SevenDayHitTest from "./SevenDayHitTest";
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import { vibrateHomeButton } from "../Script/module/Tool/HomeButtonVibration";
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const { ccclass, property } = cc._decorator;
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const TOTAL_DAYS = 7;
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type ClaimHandler = (callback: (success: boolean) => void) => void;
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type CloseHandler = () => void;
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/** 七日活动视图:卡片展示、点击判定和领取效果。 */
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@ccclass
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export default class SevenDayGift extends cc.Component {
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@property(cc.SpriteFrame) cardBlue: cc.SpriteFrame = null;
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@property(cc.SpriteFrame) cardYellow: cc.SpriteFrame = null;
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@property(cc.SpriteFrame) cardSpecial: cc.SpriteFrame = null;
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@property(cc.SpriteFrame) dayBlue: cc.SpriteFrame = null;
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@property(cc.SpriteFrame) dayYellow: cc.SpriteFrame = null;
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@property({ type: [cc.SpriteFrame], tooltip: "蓝色天数:依次为 1~6" })
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dayNumberBlue: cc.SpriteFrame[] = [];
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@property({ type: [cc.SpriteFrame], tooltip: "黄色天数:依次为 1~6" })
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dayNumberYellow: cc.SpriteFrame[] = [];
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@property(cc.SpriteFrame) claimedOverlay: cc.SpriteFrame = null;
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@property(cc.SpriteFrame) claimedBadge: cc.SpriteFrame = null;
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@property(cc.SpriteFrame) catArt: cc.SpriteFrame = null;
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@property(cc.SpriteFrame) catLocked: cc.SpriteFrame = null;
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@property(cc.SpriteFrame) coinIcon: cc.SpriteFrame = null;
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@property(cc.SpriteFrame) hammerIcon: cc.SpriteFrame = null;
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@property(cc.SpriteFrame) freezeIcon: cc.SpriteFrame = null;
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@property(cc.SpriteFrame) magicWandIcon: cc.SpriteFrame = null;
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@property(cc.SpriteFrame) infiniteHealthIcon: cc.SpriteFrame = null;
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@property({ type: [cc.SpriteFrame], tooltip: "数量图片:依次为 0~9、加号、乘号、分钟" })
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rewardNumberFrames: cc.SpriteFrame[] = [];
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@property({
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type: cc.Enum(ActivityPopupAnimationType),
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displayName: "弹窗动画",
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tooltip: "活动页面打开和关闭时使用的动画"
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})
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popupAnimation: ActivityPopupAnimationType = ActivityPopupAnimationType.Q弹弹出;
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private info: SevenDayActivityInfo = null;
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private cards: cc.Node[] = [];
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private claimHandler: ClaimHandler = null;
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private claiming = false; // 等待领取回调,阻止重复提交。
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private effectPlaying = false; // 也覆盖测试面板单独预览效果的情况。
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private panel: cc.Node = null;
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private mask: cc.Node = null;
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private closeEnabled = true;
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private closeHandler: CloseHandler = null;
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private runtime: SevenDayGiftRuntime = null;
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// 缓存节点、绑定点击,再创建正式领取流程。
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onLoad() {
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if (!this.cacheView()) {
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this.node.active = false;
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return;
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}
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this.bindEvents();
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this.runtime = new SevenDayGiftRuntime(this);
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}
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// 结束业务流程,忽略后续异步返回。
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onDestroy() {
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if (this.runtime) this.runtime.destroy();
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this.runtime = null;
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}
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// 主页加载分包后,从这里传入正式活动数据。
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public initializeRuntime(info: SevenDayActivityInfo, closeHandler: CloseHandler): boolean {
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// Bundle 节点先以 inactive 挂入场景;激活后 onLoad 才会创建 Runtime。
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this.node.active = true;
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if (!this.runtime) {
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cc.error("[SevenDayGift] Runtime 未初始化,请检查节点激活和 Prefab 结构");
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return false;
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}
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this.runtime.initialize(info, closeHandler);
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return true;
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}
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// 把新的活动查询结果交给业务层。
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public updateRuntimeInfo(info: SevenDayActivityInfo) {
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if (this.runtime) this.runtime.updateInfo(info);
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}
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// 共用视图入口,正式流程和本地模拟都可提供领取回调。
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public setData(info: SevenDayActivityInfo, claimHandler: ClaimHandler) {
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this.info = info;
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this.claimHandler = claimHandler;
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this.refreshView();
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}
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// 登记弹窗关闭后的处理,由主页负责释放资源。
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public setCloseHandler(closeHandler: CloseHandler) {
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this.closeHandler = closeHandler;
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}
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// 打开时只展示奖励,等待玩家点击领取。
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public show(_autoClaim: boolean = false): boolean {
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if (!this.info || !this.panel) return false;
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this.node.active = true;
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if (!this.node.activeInHierarchy) return false;
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this.setCloseEnabled(true);
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this.node.active = true;
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this.refreshView();
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this.node.opacity = 255;
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this.node.scale = 1;
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ActivityPopupAnimator.open(this.panel, this.mask, this.popupAnimation);
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return true;
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}
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// 有奖励时本次只领取;无奖励时才关闭,忙碌期间忽略点击。
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public close(event?: cc.Event) {
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if (event) event.stopPropagation();
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if (!this.closeEnabled) return;
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if (this.claiming || this.effectPlaying) return;
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if (this.info && this.info.canClaim && !this.info.todayClaimed) {
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this.requestCurrentReward();
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return;
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}
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this.setCloseEnabled(false);
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ActivityPopupAnimator.close(this.panel, this.mask, this.popupAnimation, () => {
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this.node.active = false;
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if (this.closeHandler) this.closeHandler();
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});
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}
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// 按 Prefab 约定找到卡片。
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private cacheView(): boolean {
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this.panel = this.node.getChildByName("panel");
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this.mask = this.node.getChildByName("mask");
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const cards = this.panel && this.panel.getChildByName("cards");
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if (!this.panel || !this.mask || !cards) {
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cc.error("[SevenDayGift] prefab structure is incomplete");
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return false;
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}
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for (let day = 1; day <= TOTAL_DAYS; day++) {
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const card = cards.getChildByName("giftDay" + day);
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if (!card) {
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cc.error("[SevenDayGift] missing card for day " + day);
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return false;
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}
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this.cards.push(card);
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}
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return true;
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}
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// 区分可见 UI 与外部点击,奖励卡片单独处理领取。
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private bindEvents() {
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// 所有点击共用一次可见性判断,透明处不会被矩形事件范围挡住。
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const blockVisibleUI = (node: cc.Node) => {
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if (node.getComponent(cc.Sprite) || node.getComponent(cc.Label)) {
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node.on(cc.Node.EventType.TOUCH_END, this.onPanelTouch, this);
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}
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node.children.forEach(blockVisibleUI);
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};
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blockVisibleUI(this.panel);
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this.mask.on(cc.Node.EventType.TOUCH_END, this.onPanelTouch, this);
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}
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// 透明处仅执行本次外部点击;命中奖励子图时沿父节点找到所属卡片。
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private onPanelTouch(event: cc.Event.EventTouch) {
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event.stopPropagation();
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let hit = SevenDayHitTest.findVisible(this.panel, event.getLocation());
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if (!hit) {
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this.close();
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return;
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}
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while (hit && hit !== this.panel) {
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const index = this.cards.indexOf(hit);
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if (index >= 0) {
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this.onCardClicked(index + 1, event);
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return;
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}
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hit = hit.parent;
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}
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}
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// 按最新活动快照刷新七张卡片。
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private refreshView() {
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if (!this.info || this.cards.length !== TOTAL_DAYS) return;
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for (let day = 1; day <= TOTAL_DAYS; day++) {
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this.refreshCard(this.cards[day - 1], day, this.findReward(day));
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}
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}
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// 设置当天高亮、已领印章和奖励图标。
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private refreshCard(card: cc.Node, day: number, reward: SevenDayReward) {
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const claimed = !!(reward && reward.claimed);
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const available = !!this.info.canClaim && day === Number(this.info.nextRewardDay);
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const special = day === TOTAL_DAYS;
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const cardFrame = special ? this.cardSpecial : available ? this.cardYellow : this.cardBlue;
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this.setSprite(card, cardFrame);
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// 白色不改变贴图颜色,保留美术资源的原色。
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card.color = cc.Color.WHITE;
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card.opacity = 255;
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if (!special) {
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const dayLabel = card.getChildByName("dayLabel");
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this.setSprite(dayLabel, available ? this.dayYellow : this.dayBlue);
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this.setSprite(dayLabel.getChildByName("dayNumber"),
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(available ? this.dayNumberYellow : this.dayNumberBlue)[day - 1]);
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}
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const items = reward && Array.isArray(reward.items) ? reward.items : [];
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this.refreshRewardItems(card, items, available || claimed);
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if (special) {
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const glow = card.getChildByName("catGlow");
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glow.active = !claimed && items.some(item => item.type === "cat_skin");
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const animation = glow.getComponent(cc.Animation);
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if (glow.active) {
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const state = animation.getAnimationState("CatRewardGlow");
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if (!state || !state.isPlaying) animation.play("CatRewardGlow");
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} else {
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animation.stop();
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}
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}
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// 保留原卡片,遮罩压暗日期和奖励,印章绘制在遮罩上方。
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const overlay = card.getChildByName("claimedOverlay");
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overlay.active = claimed;
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const badge = card.getChildByName("claimedBadge");
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badge.active = claimed;
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card.stopAllActions();
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card.scale = 1;
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if (available) {
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cc.tween(card).repeatForever(
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cc.tween().to(0.65, { scale: 1.04 }).to(0.65, { scale: 1 })
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).start();
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}
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}
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// 只允许领取当前可领天数,其他卡片点击无效。
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private onCardClicked(day: number, event?: cc.Event) {
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const reward = this.findReward(day);
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if (reward && reward.claimed) {
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return;
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}
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if (!this.info.canClaim || day !== Number(this.info.nextRewardDay)) {
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return;
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}
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if (this.claiming || !this.claimHandler) return;
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vibrateHomeButton(event);
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this.requestCurrentReward();
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}
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// 统一卡片和外部点击的领取入口,直到回调结束才解锁。
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private requestCurrentReward() {
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if (this.claiming || this.effectPlaying || !this.claimHandler || !this.info || !this.info.canClaim) return;
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this.claiming = true;
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this.claimHandler((success: boolean) => {
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this.claiming = false;
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this.setCloseEnabled(true);
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if (!success) cc.warn("[SevenDayGift] 领取未完成,可点击当天奖励重试");
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});
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}
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// 控制是否允许关闭,不再显示关闭按钮。
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private setCloseEnabled(enabled: boolean) {
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this.closeEnabled = enabled;
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}
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// 从对应道具位置生成图标和数量,播放期间锁住交互。
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public playRewardEffect(items: SevenDayRewardItem[], day: number, done: () => void) {
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this.effectPlaying = true;
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const card = this.cards[day - 1];
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const container = card && card.getChildByName("rewardItems");
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RewardClaimEffect.play(this.node, items.map((item, index) => {
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const source = container && container.children[index] || card || this.panel;
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return {
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icon: this.getRewardIcon(item, true),
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count: Math.max(0, Number(item.count !== undefined ? item.count : item.amount) || 0),
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prefix: item.type === "infinite_health" || item.type === "coin" ? "" as const : "×" as const,
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isTime: item.type === "infinite_health",
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worldPosition: source.convertToWorldSpaceAR(cc.v2()),
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};
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}), () => {
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this.effectPlaying = false;
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done();
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}, this.rewardNumberFrames);
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}
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// 按天数寻找奖励,不依赖服务端数组顺序。
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private findReward(day: number): SevenDayReward {
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const rewards = Array.isArray(this.info.rewards) ? this.info.rewards : [];
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for (let i = 0; i < rewards.length; i++) {
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if (Number(rewards[i].day) === day) return rewards[i];
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}
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return null;
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}
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// 更新固定奖励槽位,不创建、销毁或重排节点。
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private refreshRewardItems(card: cc.Node, items: SevenDayRewardItem[], unlocked: boolean) {
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const container = card.getChildByName("rewardItems");
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if (items.length > container.childrenCount) cc.warn("[SevenDayGift] 奖励数量超出预制体槽位,请更新预制体");
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container.children.forEach((icon, index) => {
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const item = items[index];
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icon.active = !!item;
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if (!item) return;
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this.setSprite(icon, this.getRewardIcon(item, unlocked));
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this.refreshAmount(icon, item);
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});
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}
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// 只更新预制体中已有的图片字位,无文字兜底。
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private refreshAmount(icon: cc.Node, item: SevenDayRewardItem) {
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const amount = icon.getChildByName("amount");
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const count = Math.max(0, Number(item.count !== undefined ? item.count : item.amount) || 0);
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const isTime = item.type === "infinite_health";
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const prefix = isTime || item.type === "coin" ? "" : "×";
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const value = isTime ? Number((count / 60).toFixed(2)) : count;
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const text = prefix + value;
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const glyphs = text.split("").map(char => this.rewardNumberFrames[char === "×" ? 11 : Number(char)]);
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if (isTime) glyphs.push(this.rewardNumberFrames[12]);
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const useImages = /^×?\d+$/.test(text) && glyphs.length <= amount.childrenCount && glyphs.every(Boolean);
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amount.children.forEach((digit, index) => digit.active = useImages && index < glyphs.length);
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if (!useImages) {
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cc.warn("[SevenDayGift] 数量图片或字位不足,请更新预制体:" + text);
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return;
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}
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const numberFrames = isTime ? glyphs.slice(0, -1) : glyphs;
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const scale = amount.height / Math.max(...numberFrames.map(frame => frame.getOriginalSize().height));
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// 分钟贴图原始高度较小,单独按数字的可见高度等比放大。
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const numberHeight = Math.max(...numberFrames.map(frame => frame.getRect().height)) * scale;
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const scales = glyphs.map((frame, index) => isTime && index === glyphs.length - 1
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? numberHeight / frame.getRect().height : scale);
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const widths = glyphs.map((frame, index) => frame.getOriginalSize().width * scales[index]);
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const total = widths.reduce((sum, width) => sum + width, 0) + glyphs.length - 1;
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const fit = Math.min(1, amount.width / total);
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let x = -total / 2;
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glyphs.forEach((frame, index) => {
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const digit = amount.getChildByName("digit" + index);
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this.setSprite(digit, frame);
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digit.setContentSize(widths[index] * fit, frame.getOriginalSize().height * scales[index] * fit);
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digit.setPosition((x + widths[index] / 2) * fit, 0);
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x += widths[index] + 1;
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});
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}
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// 将奖励类型映射为活动图标,猫皮肤区分锁定状态。
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private getRewardIcon(item: SevenDayRewardItem, unlocked: boolean): cc.SpriteFrame {
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switch (item.type) {
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case "coin": return this.coinIcon;
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case "hammer": return this.hammerIcon;
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case "freeze": return this.freezeIcon;
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case "magic_wand": return this.magicWandIcon;
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case "infinite_health": return this.infiniteHealthIcon;
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case "cat_skin": return unlocked ? this.catArt : this.catLocked;
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default: return this.coinIcon;
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}
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}
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// 有可用图标时才替换节点图片。
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private setSprite(node: cc.Node, frame: cc.SpriteFrame) {
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if (!node || !frame) return;
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const sprite = node.getComponent(cc.Sprite);
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if (sprite) sprite.spriteFrame = frame;
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}
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}
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