MatchMaster/assets/Script/HomeActivitySchedule.ts
2026-09-24 19:33:11 +08:00

34 lines
1.3 KiB
TypeScript

import ActivityScheduleService from "./module/Config/ActivityScheduleService";
import HomeActivityEntryLayout from "./HomeActivityEntryLayout";
const { ccclass } = cc._decorator;
/** Shared home refresh lifecycle, independent of any particular activity entry. */
@ccclass
export default class HomeActivitySchedule extends cc.Component {
private visibility = 0;
lateUpdate(): void {
const load = this.node.getChildByName("Load");
HomeActivityEntryLayout.refresh(load && load.getChildByName("Top"));
}
onEnable(): void {
cc.game.on(cc.game.EVENT_SHOW, this.onShow, this);
cc.game.on(cc.game.EVENT_HIDE, this.onHide, this);
this.onShow();
}
private tick = (): void => { ActivityScheduleService.tick(); };
private onShow = (): void => {
const visibility = ++this.visibility;
this.unschedule(this.tick);
this.schedule(this.tick, 1);
this.tick();
void ActivityScheduleService.checkCloudRiseOpening(() => visibility === this.visibility);
};
private onHide = (): void => { this.visibility++; this.unschedule(this.tick); };
onDisable(): void {
this.onHide();
cc.game.off(cc.game.EVENT_SHOW, this.onShow, this);
cc.game.off(cc.game.EVENT_HIDE, this.onHide, this);
}
}