Model/assets/Script/Load.ts

43 lines
1.0 KiB
TypeScript

import { Fx } from "./module/GameStart/GameAppStart";
const {ccclass, property, requireComponent} = cc._decorator;
@ccclass
export default class NewClass extends cc.Component {
@property(false)
localTest: boolean = false;
@property("")
clientTestVersion: string = "1.0.0";
@property(cc.Label)
testVersion: cc.Label = null;
start () {
Fx.init();
Fx.GameConfig.init(true);
// Fx.GameConfig.init(true);
// Fx.AudioManager.Instance.init();
this.testVersion.string = this.clientTestVersion;
}
//开始游戏,跳转至引导页面
startGame(){
cc.director.loadScene("GameScene");
// cc.director.loadScene("GuideScene");
}
//备用,用来测试跳转 指定关卡
clickBtn(event,data){
Fx.GameConfig.GM_INFO.custom = parseInt(data);
cc.director.loadScene("GameScene");
}
//打开排行榜
openRank(){
cc.director.loadScene("RankScene");
}
protected update(dt: number): void {
}
}