Model/library/imports/45/454ad829-851a-40ea-8ab9-941e828357ca.js
2024-06-18 11:41:58 +08:00

74 lines
2.9 KiB
JavaScript

"use strict";
cc._RF.push(module, '454adgphRpA6oq5lB6Cg1fK', 'Load');
// Script/Load.ts
"use strict";
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
return c > 3 && r && Object.defineProperty(target, key, r), r;
};
Object.defineProperty(exports, "__esModule", { value: true });
var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property, requireComponent = _a.requireComponent;
var NewClass = /** @class */ (function (_super) {
__extends(NewClass, _super);
function NewClass() {
var _this = _super !== null && _super.apply(this, arguments) || this;
_this.localTest = false;
_this.clientTestVersion = "1.0.0";
_this.testVersion = null;
return _this;
}
NewClass.prototype.start = function () {
window.initMgr();
cc.fx.GameConfig.init(this.localTest);
cc.fx.AudioManager.Instance.init();
this.testVersion.string = this.clientTestVersion;
};
//开始游戏,跳转至引导页面
NewClass.prototype.startGame = function () {
cc.director.loadScene("GameScene");
// cc.director.loadScene("GuideScene");
};
//备用,用来测试跳转 指定关卡
NewClass.prototype.clickBtn = function (event, data) {
cc.fx.GameConfig.GM_INFO.custom = parseInt(data);
cc.director.loadScene("GameScene");
};
//打开排行榜
NewClass.prototype.openRank = function () {
cc.director.loadScene("RankScene");
};
NewClass.prototype.update = function (dt) {
};
__decorate([
property(false)
], NewClass.prototype, "localTest", void 0);
__decorate([
property("")
], NewClass.prototype, "clientTestVersion", void 0);
__decorate([
property(cc.Label)
], NewClass.prototype, "testVersion", void 0);
NewClass = __decorate([
ccclass
], NewClass);
return NewClass;
}(cc.Component));
exports.default = NewClass;
cc._RF.pop();