完整版

This commit is contained in:
YZ\249929363 2024-06-28 16:46:13 +08:00
parent 8c6fe243ef
commit c2a30b650a
522 changed files with 49405 additions and 30980 deletions

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6570
assets/Scene/GuideScene.fire Normal file

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@ -0,0 +1,8 @@
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}

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@ -15,6 +15,9 @@
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@ -69,34 +214,37 @@
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@ -152,16 +300,16 @@
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}, },
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}, },
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"ctor": "Float64Array", "ctor": "Float64Array",
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}, },
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}, },
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@ -737,7 +889,7 @@
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} }
], ],
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@ -803,14 +955,14 @@
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}, },
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}, },
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@ -822,16 +974,16 @@
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}, },
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} }
], ],
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}, },
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@ -947,16 +1099,16 @@
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},
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"__uuid__": "9c9e6c09-6653-44b7-8a72-9eddc54c2425"
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"_id": "c78uwvSdFH7oUk6WRJFjFe"
} }
] ]

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@ -1,3 +1,5 @@
import AudioManager from "./module/Music/AudioManager";
// 主游戏控制类 // 主游戏控制类
const {ccclass, property} = cc._decorator; const {ccclass, property} = cc._decorator;
@ccclass @ccclass
@ -27,26 +29,34 @@ export default class GameManager extends cc.Component {
startTime: number; //游戏开始计时 startTime: number; //游戏开始计时
overTime: number; //游戏结束计时 overTime: number; //游戏结束计时
now_Food: string; //当前关卡名字信息 now_Food: string; //当前关卡名字信息
result: boolean; //当前关卡名字信息 result: number; //当前关卡名字信息
choice: number; //当前关卡选择第几个按钮
foodPicArray: any; //存放当前每一大局游戏所有植物图片 foodPicArray: any; //存放当前每一大局游戏所有植物图片
foodAudioArray: any; //存放当前每一大局游戏所有植物声音 foodAudioArray: any; //存放当前每一大局游戏所有植物声音
customData:any; //存放当前配置
onLoad () {} needleTween: cc.Tween<cc.Sprite>;
onLoad () {
start () {
this.fit(); this.fit();
this.init(); this.init();
this.startGame(); this.startGame();
} }
start () {
}
//初始化数据 //初始化数据
init(){ init(){
this.touchable = false; this.touchable = false;
this.result = false; this.result = -1;
this.foodAudioArray = []; this.foodAudioArray = [];
this.foodPicArray = []; this.foodPicArray = [];
this.timeTween = null; this.timeTween = null;
this.needleTween = null;
this.choice = 0;
cc.fx.GameConfig.GM_INFO.stepTimeList = 0;
cc.fx.GameConfig.GM_INFO.successList = [];
cc.fx.GameConfig.GM_INFO.level = 0;
this.voiceSpriteFrame = this.Plant.getChildByName("icon").getComponent(cc.Sprite).spriteFrame; this.voiceSpriteFrame = this.Plant.getChildByName("icon").getComponent(cc.Sprite).spriteFrame;
this.btnReset(); this.btnReset();
} }
//开始游戏 //开始游戏
@ -73,80 +83,182 @@ export default class GameManager extends cc.Component {
} }
//创建关卡 //创建关卡
createCustom(){ createCustom(){
this.choice = 0;
this.Plant.opacity = 0; this.Plant.opacity = 0;
this.timeNode.getComponent(cc.Sprite).fillRange = 0; this.timeNode.getChildByName("time").getComponent(cc.Sprite).fillRange = 0;
let customData = cc.fx.GameConfig.LEVEL_INFO[cc.fx.GameConfig.GM_INFO.custom].custom[cc.fx.GameConfig.GM_INFO.level]; this.timeNode.getChildByName("needle").angle = 0;
let name = customData.item; if(cc.fx.GameConfig.GM_INFO.level >= cc.fx.GameConfig.LEVEL_INFO[cc.fx.GameConfig.GM_INFO.custom].custom.length){
cc.director.loadScene("OverScene");
return;
}
this.customData = cc.fx.GameConfig.LEVEL_INFO[cc.fx.GameConfig.GM_INFO.custom].custom[cc.fx.GameConfig.GM_INFO.level];
let name = this.customData.item;
if(customData.type == 1){ //埋点数据设置
cc.fx.GameConfig.CLICK_SET("round",cc.fx.GameConfig.GM_INFO.level);
cc.fx.GameConfig.CLICK_SET("levelConfig",cc.fx.GameConfig.GM_INFO.custom);
cc.fx.GameConfig.CLICK_SET("item",name);
cc.fx.GameConfig.CLICK_SET("roundType",this.customData.type);
if(this.customData.type == 1){
this.Plant.getChildByName("name").getComponent(cc.Label).string = cc.fx.GameTool.getFoodName(name); this.Plant.getChildByName("name").getComponent(cc.Label).string = cc.fx.GameTool.getFoodName(name);
name = "prop_"+name; name = "prop_"+name;
this.Plant.getChildByName("icon").getComponent(cc.Sprite).spriteFrame = this.FoodPlist["_spriteFrames"][name]; this.Plant.getChildByName("icon").getComponent(cc.Sprite).spriteFrame = this.FoodPlist["_spriteFrames"][name];
this.now_Food = name; this.now_Food = name;
cc.tween(this.Plant)
.to(0.2,{opacity:255})
.call(()=>{
this.startTimer();
})
.start();
} }
else{ else{
this.Plant.getChildByName("name").getComponent(cc.Label).string = "" this.Plant.getChildByName("name").getComponent(cc.Label).string = ""
this.Plant.getChildByName("icon").getComponent(cc.Sprite).spriteFrame = this.voiceSpriteFrame; this.Plant.getChildByName("icon").getComponent(cc.Sprite).spriteFrame = this.voiceSpriteFrame;
let audioName = name + "_audio";
name = "audio"+ name;
this.now_Food = name; this.now_Food = name;
cc.fx.AudioManager._instance.playEffect(audioName,this.startTimer.bind(this));
cc.tween(this.Plant)
.to(0.2,{opacity:255})
.call(()=>{
})
.start();
} }
//关卡+1 //关卡+1
cc.fx.GameConfig.GM_INFO.level += 1; cc.fx.GameConfig.GM_INFO.level += 1;
cc.tween(this.Plant)
.to(0.2,{opacity:255}) }
//开始转圈倒计时
startTimer(){
this.startTime = cc.fx.GameTool.getTime();
this.Btn_Hear.getChildByName("nomal").getComponent(cc.Button).interactable = true;
this.Btn_New.getChildByName("nomal").getComponent(cc.Button).interactable = true;
this.Btn_See.getChildByName("nomal").getComponent(cc.Button).interactable = true;
if(this.containsNanana(this.now_Food) == true){
// console.log("可以点火");
this.Btn_Firewood.getComponent(cc.Button).interactable = true;
}
this.timeNode.getChildByName("time").getComponent(cc.Sprite).fillRange = 0;
this.needleTween =
cc.tween(this.timeNode.getChildByName("needle"))
.to(5,{angle:-360})
.start();
this.timeTween =
cc.tween(this.timeNode.getChildByName("time").getComponent(cc.Sprite))
.to(5,{fillRange:1})
.call(()=>{ .call(()=>{
this.startTime = cc.fx.GameTool.getTime(); this.timeTween = null;
this.Btn_Hear.getChildByName("nomal").getComponent(cc.Button).interactable = true; this.Btn_Hear.getChildByName("nomal").getComponent(cc.Button).interactable = false;
this.Btn_New.getChildByName("nomal").getComponent(cc.Button).interactable = true; this.Btn_New.getChildByName("nomal").getComponent(cc.Button).interactable = false;
this.Btn_See.getChildByName("nomal").getComponent(cc.Button).interactable = true; this.Btn_See.getChildByName("nomal").getComponent(cc.Button).interactable = false;
this.timeTween = this.Btn_Firewood.getComponent(cc.Button).interactable = false;
cc.tween(this.timeNode.getComponent(cc.Sprite)) this.setData(null);
.to(2.5,{fillRange:1}) this.nextLevel();
.call(()=>{
this.timeTween = null;
this.Btn_Hear.getChildByName("nomal").getComponent(cc.Button).interactable = false;
this.Btn_New.getChildByName("nomal").getComponent(cc.Button).interactable = false;
this.Btn_See.getChildByName("nomal").getComponent(cc.Button).interactable = false;
this.nextLevel();
})
.start();
}) })
.start(); .start();
} }
containsNanana(str) {
return /muchai/i.test(str);
}
//新植物按钮 //新植物按钮
click_Choice(customData,data){ click_Choice(customData,data){
//关掉计时器 //关掉计时器 处理逻辑之前,先行关掉按钮开关
this.Btn_Hear.getChildByName("nomal").getComponent(cc.Button).interactable = false;
this.Btn_New.getChildByName("nomal").getComponent(cc.Button).interactable = false;
this.Btn_See.getChildByName("nomal").getComponent(cc.Button).interactable = false;
this.Btn_Firewood.getComponent(cc.Button).interactable = false;
this.timeTween.stop(); this.timeTween.stop();
this.timeTween = null; this.timeTween = null;
this.needleTween.stop();
this.needleTween = null;
//判断是否正确,并把出现的物品存入数组 //判断是否正确,并把出现的物品存入数组
this.result = this.judgingResult(); this.result = this.judgingResult();
if(data == "Btn_New") this.result = !this.result; if(data == "Btn_New"){
if(this.result == -1){
this.result = 1;
}
else{
this.result = -1;
}
}
//设置按钮状态 //设置按钮状态
this.setBtnState(this[data]); this.setBtnState(this[data],data);
//根据答题,设置上传数据
this.setData(data);
//获取反应时间 //获取反应时间
this.setTimeData(); this.setTimeData();
//进行下一关 //进行下一关
this.nextLevel(); this.nextLevel();
} }
//点火按钮
click_Ignition(){
cc.fx.GameConfig.CLICK_SET("ignite",true);
if(this.customData.flamable == 0){
// console.log("错误点火");
}
else if(this.customData.flamable == 1){
let igniteCount = cc.fx.GameConfig.CLICK_DATA.igniteCount + 1;
cc.fx.GameConfig.CLICK_SET("igniteCount",igniteCount);
this.Btn_Firewood.getChildByName("fireBg").active = true;
this.Btn_Firewood.getChildByName("fire").active = true;
setTimeout(() => {
if(this.Btn_Firewood){
this.Btn_Firewood.getChildByName("fireBg").active = false;
this.Btn_Firewood.getChildByName("fire").active = false;
}
}, 1050);
// console.log("正确点火");
}
}
//判断是否有过的结果 type只为new hear see 三选一 //判断是否有过的结果 type只为new hear see 三选一
judgingResult(){ judgingResult(){
let result = false; let result = -1;
let arrayTemp = this.foodPicArray; //先检查音频
if(this.now_Food.substring(0,4) != "prop"){ let name = this.now_Food.substring(5,this.now_Food.length);
arrayTemp = []; if(this.foodAudioArray.length > 0){
arrayTemp = this.foodAudioArray; for(let i=0; i<this.foodAudioArray.length;i++){
} if(name == this.foodAudioArray[i].substring(5,this.now_Food.length)){
if(arrayTemp.length > 0){ result = 2;
for(let i=0; i<arrayTemp.length;i++){ this.foodAudioArray.splice(i,1);
if(this.now_Food == arrayTemp[i]){ cc.fx.GameConfig.CLICK_SET("rightChoice",2);
result = true; i = 10000;
break; break;
} }
} }
} }
//判断后放进数组 //再检查图盘
arrayTemp.push(this.now_Food); if(this.foodPicArray.length > 0){
for(let i=0; i<this.foodPicArray.length;i++){
if(name == this.foodPicArray[i].substring(5,this.now_Food.length)){
//如果图片里面有
result = 3;
this.foodPicArray.splice(i,1);
cc.fx.GameConfig.CLICK_SET("rightChoice",3);
i = 10000;
break;
}
}
}
//把新生成的存放进数组里
if(this.now_Food.substring(0,4) != "prop"){
this.foodAudioArray.push(this.now_Food);
}
else {
this.foodPicArray.push(this.now_Food);
}
if(result == -1){
cc.fx.GameConfig.CLICK_SET("rightChoice",1);
}
return result; return result;
} }
@ -154,12 +266,22 @@ export default class GameManager extends cc.Component {
setTimeData(){ setTimeData(){
this.overTime = cc.fx.GameTool.getTime(); this.overTime = cc.fx.GameTool.getTime();
let time = this.overTime - this.startTime; let time = this.overTime - this.startTime;
cc.fx.GameConfig.CLICK_DATA.stepTimeList.push(time); cc.fx.GameConfig.CLICK_SET("stepTime",time);
//防止溢出
if(time < 0 || time > 2500) time = 2500;
cc.fx.GameConfig.GM_INFO.stepTimeList += time;
} }
//设置按钮状态 //设置按钮状态
setBtnState(node){ setBtnState(node,data){
if(this.result == false){ if(data == "Btn_New") this.choice = 1;
else if(data == "Btn_Hear") this.choice = 2;
else if(data == "Btn_See") this.choice = 3;
else if(data == null){
this.choice = 0;
}
if(this.choice != cc.fx.GameConfig.CLICK_DATA.rightChoice){
node.getChildByName("err").active = true; node.getChildByName("err").active = true;
node.getChildByName("correct").active = false; node.getChildByName("correct").active = false;
} }
@ -171,6 +293,7 @@ export default class GameManager extends cc.Component {
this.Btn_Hear.getChildByName("nomal").getComponent(cc.Button).interactable = false; this.Btn_Hear.getChildByName("nomal").getComponent(cc.Button).interactable = false;
this.Btn_New.getChildByName("nomal").getComponent(cc.Button).interactable = false; this.Btn_New.getChildByName("nomal").getComponent(cc.Button).interactable = false;
this.Btn_See.getChildByName("nomal").getComponent(cc.Button).interactable = false; this.Btn_See.getChildByName("nomal").getComponent(cc.Button).interactable = false;
this.Btn_Firewood.getComponent(cc.Button).interactable = false;
} }
//下一轮 首先重置按钮状态 //下一轮 首先重置按钮状态
@ -200,6 +323,7 @@ export default class GameManager extends cc.Component {
this.Btn_Hear.getChildByName("nomal").getComponent(cc.Button).interactable = false; this.Btn_Hear.getChildByName("nomal").getComponent(cc.Button).interactable = false;
this.Btn_New.getChildByName("nomal").getComponent(cc.Button).interactable = false; this.Btn_New.getChildByName("nomal").getComponent(cc.Button).interactable = false;
this.Btn_See.getChildByName("nomal").getComponent(cc.Button).interactable = false; this.Btn_See.getChildByName("nomal").getComponent(cc.Button).interactable = false;
this.Btn_Firewood.getComponent(cc.Button).interactable = false;
} }
//返回首页 //返回首页
@ -226,14 +350,27 @@ export default class GameManager extends cc.Component {
//如果是倒计时 调用此方法 //如果是倒计时 调用此方法
startCountDownTime () { startCountDownTime () {
this.timeNode.getComponent(cc.Sprite).fillRange = 0; this.timeNode.getChildByName("time").getComponent(cc.Sprite).fillRange = 0;
cc.tween(this.timeNode.getComponent(cc.Sprite)) this.timeNode.getChildByName("needle").angle = 0;
.to(2,{fillRange:1})
.start();
} }
//上传每次操作数据 //上传每次操作数据
setData(){ setData(data){
cc.fx.GameTool.setGameData(); if(data == "Btn_New") this.choice = 1;
else if(data == "Btn_Hear") this.choice = 2;
else if(data == "Btn_See") this.choice = 3;
else if(data == null){
this.choice = 0;
cc.fx.GameConfig.CLICK_SET("stepTime",5000);
cc.fx.GameConfig.GM_INFO.stepTimeList += 5000;
}
var jg = false;
if(this.choice == cc.fx.GameConfig.CLICK_DATA.rightChoice){
jg = true;
cc.fx.GameConfig.GM_INFO.successList.push(jg);
}
cc.fx.GameConfig.CLICK_SET("choice",this.choice);
cc.fx.GameConfig.CLICK_SET("success",jg);
cc.fx.GameTool.setGameData();
} }
//上传排行榜数据 //上传排行榜数据
gameOver(time){ gameOver(time){

View File

@ -7,40 +7,101 @@ export default class NewClass extends cc.Component {
count: cc.Label = null; count: cc.Label = null;
@property(cc.Label) @property(cc.Label)
time: cc.Label = null; time: cc.Label = null;
@property(cc.Node) @property(cc.Sprite)
selfNode: cc.Node = null; finishiTime: cc.Sprite = null;
@property(cc.Node)
one: cc.Node = null;
@property(cc.Node)
two: cc.Node = null;
@property(cc.Node)
three: cc.Node = null;
@property(cc.Node)
four: cc.Node = null;
@property(cc.Node)
five: cc.Node = null;
listData: any; listData: any;
selfData: any; selfData: any;
accuracy:number;
// onLoad () {} // onLoad () {}
start () { start () {
this.count.string = cc.fx.GameConfig.GM_INFO.total + ""; this.count.string = 0 + "";
if(cc.fx.GameConfig.GM_INFO.mean_Time > 10){
cc.fx.GameConfig.GM_INFO.mean_Time = (parseInt(Math.random()*10+"")+5)/10
}
this.time.string = cc.fx.GameConfig.GM_INFO.mean_Time + "s";
this.init(); this.init();
} }
//初始化数据 //初始化数据
init(){ init(){
this.listData = []; //展示准确率
this.selfData = null; this.showAccuracy();
this.one.active = false; //展示完成时间
this.two.active = false; this.showFinishiTime();
this.three.active = false; //上传排行榜
this.four.active = false; this.setRank();
this.five.active = false; //删除本关卡
this.getRank(); setTimeout(() => {
cc.fx.GameTool.getCustom(true);
}, 100);
} }
setRank(){
let data = {
"totleTimes": cc.fx.GameConfig.GM_INFO.stepTimeList,
"accuracy": this.accuracy,
}
cc.fx.GameTool.setRank(data);
}
showFinishiTime(){
cc.tween(this.finishiTime)
.delay(1.5)
.to(0.5,{fillRange:1})
.start();
cc.tween(this.time.node)
.delay(1.7)
.to(0.3,{opacity:255})
.call(()=>{
this.conversionTime();
})
.start();
}
conversionTime(){
var minute = 0;
var second = 0;
let obj = {a:100};
let time = parseInt(cc.fx.GameConfig.GM_INFO.stepTimeList/1000 + "");
cc.tween(obj)
// .delay(0.1)
.to(1,{a:time},{
progress: (start,end,current,ratio)=>{
current = end*ratio;
second = current.toFixed(0);
if(second >= 60){
minute = parseInt(second/60+"");
second -= 60*minute;
}
this.time.string = minute + "分" + second + "秒";
}
})
.call(()=>{
this.node.getChildByName("btn").active = true;
cc.tween(this.node.getChildByName("btn"))
.to(0.3,{opacity:255})
.start();
})
.start()
}
showAccuracy(){
this.accuracy = parseInt(cc.fx.GameConfig.GM_INFO.successList.length/
cc.fx.GameConfig.GM_INFO.level*100+"");
console.log("答对的个数:",cc.fx.GameConfig.GM_INFO.successList.length);
console.log("总数:",cc.fx.GameConfig.GM_INFO.level);
console.log("准确率:",this.accuracy);
let obj = {a:100};
cc.tween(obj)
.delay(0.5)
.to(1,{a:this.accuracy},{
progress: (start,end,current,ratio)=>{
current = end*ratio;
current = current.toFixed(0);
this.count.string = current + "";
}
})
.start()
}
//打开排行榜 //打开排行榜
openRank(){ openRank(){
cc.director.loadScene("RankScene"); cc.director.loadScene("RankScene");
@ -49,48 +110,8 @@ export default class NewClass extends cc.Component {
again(){ again(){
cc.director.loadScene("GameScene"); cc.director.loadScene("GameScene");
} }
//获取排行榜
getRank(){ update(dt: number): void {
//获取排行榜数据 所需数据量 // this.count.string = this.accuracy + "";
let dataFile = {
length:5
}
cc.fx.GameTool.getRank(dataFile,data =>this.getRankData(data));
}
//设置排行信息
getRankData(data){
if(data){
cc.fx.GameTool.getRankData(data,this,4);
cc.fx.GameTool.setPic(this.selfNode.getChildByName("pic").getChildByName("icon"),this.selfData.pic);
for(let i=0;i<=4;i++){
this.setRank(i,this.listData[i]);
}
}
}
//根据内容填充排行榜
setRank(num,data){
var hitNode = null;
if(num == 0){
hitNode = this.one;
}
else if(num == 1){
hitNode = this.two;
}
else if(num == 2){
hitNode = this.three;
}
else if(num == 3){
hitNode = this.four;
}
else if(num == 4){
hitNode = this.five;
}
if(hitNode){
hitNode.active = true;
cc.fx.GameTool.subName(data.nickName,4);
hitNode.getChildByName("name").getComponent(cc.Label).string = data.nickName;
hitNode.getChildByName("total").getComponent(cc.Label).string = data.totalSunCount;
cc.fx.GameTool.setPic(hitNode.getChildByName("pic").getChildByName("icon"),data.pic);
}
} }
} }

View File

@ -0,0 +1,286 @@
import AudioManager from "./module/Music/AudioManager";
// 主游戏控制类
const {ccclass, property} = cc._decorator;
@ccclass
export default class GuideManager extends cc.Component {
@property(cc.Node)
Tip: cc.Node = null;
@property(cc.SpriteAtlas)
FoodPlist: cc.SpriteAtlas = null;
@property(cc.Node)
Btn_New: cc.Node = null;
@property(cc.Node)
Btn_Hear: cc.Node = null;
@property(cc.Node)
Btn_See: cc.Node = null;
@property(cc.Node)
Plant: cc.Node = null;
voiceSpriteFrame: cc.SpriteFrame; //是否可点击
needleTween: cc.Tween<cc.Sprite>;
func: () => void;
custom:number;
now_Food: string; //当前关卡名字信息
customData: { item: string; type: number; right: number; }[];
choice: number;
onLoad () {
this.custom = 0;
}
start () {
}
//初始化数据
init(){
this.voiceSpriteFrame = this.Plant.getChildByName("icon").getComponent(cc.Sprite).spriteFrame;``
this.node.getChildByName("jumpBtn").active = true;
this.node.getChildByName("nextBtn").active = false;
cc.tween(this.node.getChildByName("jumpBtn"))
.to(0.35,{opacity:255})
.start();
let tip = cc.fx.tipType.tipOne;
let label = this.node.getChildByName("tip1").getComponent(cc.Label);
cc.fx.GameTool.typingAni(label,tip,this.startGame.bind(this),this);
this.initData();
}
initData(){
this.customData = [
{
"item": "putao",
"type": 1,
"right":1,
},
{
"item": "taozi",
"type": 2,
"right":1,
},
{
"item": "putao",
"type": 2,
"right":3,
},
{
"item": "taozi",
"type": 1,
"right":2,
},
{
"item": "putao",
"type": 1,
"right":2,
},
]
}
passVoice(){
let voice = this.node.getChildByName("voiceTip");
voice.getChildByName("startBtn").getComponent(cc.Button).interactable = false;
voice.getChildByName("playBtn").getComponent(cc.Button).interactable = false;
cc.tween(voice)
.to(0.5,{opacity:0})
.call(()=>{
voice.active = false;
})
.start();
setTimeout(() => {
this.init();
}, 1000);
}
playVoice(){
cc.fx.AudioManager._instance.playEffect("taozi_audio",null);
}
jumpClick(){
cc.director.loadScene("GameScene");
}
nextClick(){
//第一步
this.node.getChildByName("nextBtn").active = false;
let label = this.node.getChildByName("tip1").getComponent(cc.Label);
if(this.custom == 0){
cc.tween(this.node.getChildByName("tip1"))
.to(0.2,{opacity:0})
.call(() =>{
label.string = "";
})
.to(0.1,{opacity:255})
.call(() =>{
let tip = cc.fx.tipType.tipTwo;
cc.fx.GameTool.typingAni(label,tip,this.startGame.bind(this),this);
})
.start();
}
else if(this.custom == 1){
this.node.getChildByName("nextBtn").active = false;
this.node.getChildByName("jumpBtn").active = false;
cc.tween(this.node.getChildByName("tip1"))
.to(0.2,{opacity:0})
.call(() =>{
label.string = "";
this.createCustom();
})
.start();
}
this.custom += 1;
}
createCustom(){
this.choice = 0;
this.Btn_Hear.active = true;
this.Btn_New.active = true;
this.Btn_See.active = true;
this.Btn_Hear.getChildByName("nomal").getComponent(cc.Button).interactable = false;
this.Btn_New.getChildByName("nomal").getComponent(cc.Button).interactable = false;
this.Btn_See.getChildByName("nomal").getComponent(cc.Button).interactable = false;
let name = this.customData[this.custom-2].item;
if(this.customData[this.custom-2].type == 1){
this.Plant.getChildByName("name").getComponent(cc.Label).string = cc.fx.GameTool.getFoodName(name);
name = "prop_"+name;
this.Plant.getChildByName("icon").getComponent(cc.Sprite).spriteFrame = this.FoodPlist["_spriteFrames"][name];
this.now_Food = name;
cc.tween(this.Plant)
.to(0.2,{opacity:255})
.call(()=>{
this.Btn_Hear.getChildByName("nomal").getComponent(cc.Button).interactable = true;
this.Btn_New.getChildByName("nomal").getComponent(cc.Button).interactable = true;
this.Btn_See.getChildByName("nomal").getComponent(cc.Button).interactable = true;
})
.start();
}
else{
this.Plant.getChildByName("name").getComponent(cc.Label).string = ""
this.Plant.getChildByName("icon").getComponent(cc.Sprite).spriteFrame = this.voiceSpriteFrame;
let audioName = name + "_audio";
name = "audio"+ name;
this.now_Food = name;
cc.fx.AudioManager._instance.playEffect(audioName,null);
cc.tween(this.Plant)
.to(0.2,{opacity:255})
.call(()=>{
this.Btn_Hear.getChildByName("nomal").getComponent(cc.Button).interactable = true;
this.Btn_New.getChildByName("nomal").getComponent(cc.Button).interactable = true;
this.Btn_See.getChildByName("nomal").getComponent(cc.Button).interactable = true;
})
.start();
}
//关卡+1
}
//新植物按钮
click_Choice(customData,data){
//关掉计时器 处理逻辑之前,先行关掉按钮开关
if(data == "Btn_New"){
this.choice = 1;
this.Btn_New.getChildByName("nomal").getComponent(cc.Button).interactable = false;
}
else if(data == "Btn_Hear"){
this.choice = 2;
this.Btn_Hear.getChildByName("nomal").getComponent(cc.Button).interactable = false;
}
else if(data == "Btn_See"){
this.choice = 3;
this.Btn_See.getChildByName("nomal").getComponent(cc.Button).interactable = false;
}
let target = this[data];
var label = this.Tip.getChildByName("content").getComponent(cc.Label);
//正确
if(this.choice == this.customData[this.custom-2].right){
this.Tip.stopAllActions();
this.Tip.active = false;
this.Btn_New.getChildByName("nomal").getComponent(cc.Button).interactable = false;
this.Btn_Hear.getChildByName("nomal").getComponent(cc.Button).interactable = false;
this.Btn_See.getChildByName("nomal").getComponent(cc.Button).interactable = false;
target.getChildByName("err").active = false;
target.getChildByName("correct").active = true;
setTimeout(() => {
this.Btn_New.getChildByName("nomal").active = true;
this.Btn_New.getChildByName("err").active = false;
this.Btn_New.getChildByName("correct").active = false;
this.Btn_Hear.getChildByName("nomal").active = true;
this.Btn_Hear.getChildByName("err").active = false;
this.Btn_Hear.getChildByName("correct").active = false;
this.Btn_See.getChildByName("nomal").active = true;
this.Btn_See.getChildByName("err").active = false;
this.Btn_See.getChildByName("correct").active = false;
this.Btn_Hear.getChildByName("nomal").getComponent(cc.Button).interactable = false;
this.Btn_New.getChildByName("nomal").getComponent(cc.Button).interactable = false;
this.Btn_See.getChildByName("nomal").getComponent(cc.Button).interactable = false;
this.custom += 1;
if(this.custom >= 7){
this.node.getChildByName("againBtn").active = true;
this.node.getChildByName("startBtn").active = true;
this.Btn_Hear.active = false;
this.Btn_New.active = false;
this.Btn_See.active = false;
}
else this.createCustom();
}, 1000);
}
else{
var tipTemp = cc.fx.tipType.tipErrOld;
this.Tip.active = true;
target.getChildByName("err").active = true;
target.getChildByName("correct").active = false;
switch((this.custom-2)){
case 0: case 1:
tipTemp = cc.fx.tipType.tipErrNew;
break;
case 2:
if(this.choice == 2) tipTemp = cc.fx.tipType.tipErrHear;
break;
case 3:
if(this.choice == 3) tipTemp = cc.fx.tipType.tipErrSee;
break;
case 4:
if(this.choice == 3) tipTemp = cc.fx.tipType.tipErrLast;
break;
}
label.string = tipTemp;
this.Tip.opacity = 255;
this.Tip.stopAllActions();
var self = this;
var action = cc.callFunc(function(){
self.Tip.active = false;
})
this.Tip.runAction(cc.sequence(cc.delayTime(2),cc.fadeIn(0.5),action))
}
}
//开始游戏
startGame(){
this.node.getChildByName("nextBtn").active = true;
cc.tween(this.node.getChildByName("nextBtn"))
.to(0.35,{opacity:255})
.start();
}
againClick(){
cc.director.loadScene("GuideScene");
}
onEnable () {
// cc.fx.Notifications.on("clickSun", this.clickSun, this);
}
onDisable () {
// cc.fx.Notifications.off("clickSun", this.clickSun);
}
update (dt) {
}
}

View File

@ -0,0 +1,10 @@
{
"ver": "1.1.0",
"uuid": "effe29e5-3670-444b-81fd-b45338af7f19",
"importer": "typescript",
"isPlugin": false,
"loadPluginInWeb": true,
"loadPluginInNative": true,
"loadPluginInEditor": false,
"subMetas": {}
}

View File

@ -16,29 +16,37 @@ export default class NewClass extends cc.Component {
start () { start () {
window.initMgr(); window.initMgr();
cc.fx.GameConfig.init(this.localTest); cc.fx.GameConfig.init(this.localTest);
cc.fx.AudioManager.Instance.init();
this.testVersion.string = this.clientTestVersion; this.testVersion.string = this.clientTestVersion;
//24年 25年9万 27年
// setTimeout(() => { // setTimeout(() => {
// for(let i=0; i<10;i++){ // for(let i=0; i<10;i++){
// let num = cc.fx.GameTool.getSeedRandom(1,10); // let num = cc.fx.GameTool.getSeedRandom(1,10);
// console.log(num); // console.log(num);
// } // }
// }, 100); // }, 100);
//
} }
setRank(){
let data = {
"totleTimes": 8759,
"accuracy": 80,
}
cc.fx.GameTool.setRank(data);
}
//开始游戏,跳转至引导页面 //开始游戏,跳转至引导页面
startGame(){ startGame(){
setTimeout(() => { setTimeout(() => {
cc.director.loadScene("GameScene"); cc.director.loadScene("GuideScene");
}, 100); }, 100);
// cc.director.loadScene("GuideScene"); // cc.director.loadScene("GuideScene");
} }
//备用,用来测试跳转 指定关卡 //备用,用来测试跳转 指定关卡
clickBtn(event,data){ clickBtn(event,data){
cc.fx.GameConfig.GM_INFO.custom = parseInt(data); // cc.fx.GameConfig.GM_INFO.custom = parseInt(data);
cc.director.loadScene("GameScene"); cc.director.loadScene("GameScene");
} }
//打开排行榜 //打开排行榜

View File

@ -45,8 +45,8 @@ export default class RankManager extends cc.Component {
//实际设置排行数据 //实际设置排行数据
getRankData(data){ getRankData(data){
if(data){ if(data){
// console.log(data); //console.log(data);
cc.fx.GameTool.getRankData(data,this,6); cc.fx.GameTool.getRankData(data,this,6);
this.setPic(this.selfData.pic); this.setPic(this.selfData.pic);
} }
} }
@ -60,23 +60,33 @@ export default class RankManager extends cc.Component {
this.Player.getChildByName("rank").active = false; this.Player.getChildByName("rank").active = false;
let time = 1; let time = 1;
this.tween = cc.tween(this.Player) this.tween = cc.tween(this.Player)
.to(2,{position:cc.v3(210,453,0)}) .to(2,{position:cc.v3(232,446,0)})
.call(() =>{ .call(() =>{
this.Player.getChildByName("rank").active = true; this.Player.getChildByName("rank").active = true;
this.Player.getChildByName("rank").getChildByName("number") this.Player.getChildByName("rank").getChildByName("number")
.getComponent(cc.Label).string = parseInt(time*100 + "") + "%"; .getComponent(cc.Label).string = parseInt(time*100 + "") + "%";
}) })
.start(); .start();
time = (this.listData.length - this.rankNumber)/this.listData.length; time = (this.listData.length - this.rankNumber)/this.listData.length;
if(this.listData.length >= 99){ if(this.listData.length > 0){
if(this.rankNumber >= 99){ if(this.listData.length >= 99){
time = (Math.random()*49+1)/100 if(this.rankNumber >= 99){
var matchId = cc.sys.localStorage.getItem("matchNumber"); time = (Math.random()*49+1)/100
if(matchId == null || matchId == undefined){
time = 0;
} }
else time = (this.listData.length - this.rankNumber)/this.listData.length;
}
else{
if(this.rankNumber > 99){
time = 0
}
else time = (this.listData.length - this.rankNumber)/this.listData.length;
} }
} }
else{
time = 0;
}
setTimeout(() => { setTimeout(() => {
if(this.tween)this.tween.stop(); if(this.tween)this.tween.stop();
this.Player.getChildByName("rank").active = true; this.Player.getChildByName("rank").active = true;

File diff suppressed because it is too large Load Diff

View File

@ -61,8 +61,8 @@ function responseHandler(response: { data: any }) {
// 响应拦截器 // 响应拦截器
// Rq.interceptors.response.use(responseHandler) // Rq.interceptors.response.use(responseHandler)
const config = { const config = {
gameId: "100009", gameId: "100010",
secretKey: "CMNhOzBA", secretKey: "wozrGKsL",
EK:"hui231%1" EK:"hui231%1"
}; };

View File

@ -1,6 +1,6 @@
import { GameConfig } from "../Config/GameConfig"; import { GameConfig } from "../Config/GameConfig";
import HttpUtil from "../Crypto/HttpUtil"; import HttpUtil from "../Crypto/HttpUtil";
import { AudioManager } from "../Music/AudioManager"; import AudioManager from "../Music/AudioManager";
import { Notifications } from "../Notification/Notification"; import { Notifications } from "../Notification/Notification";
import { StorageMessage } from "../Storage/Storage"; import { StorageMessage } from "../Storage/Storage";
import { GameTool } from "../Tool/GameTool"; import { GameTool } from "../Tool/GameTool";
@ -22,6 +22,7 @@ window.initMgr = function() {
//应用系统信息 //应用系统信息
//配置文件 //配置文件
cc.fx.GameConfig = GameConfig; cc.fx.GameConfig = GameConfig;
cc.fx.HttpUtil = HttpUtil; cc.fx.HttpUtil = HttpUtil;
cc.fx.GameTool = GameTool; cc.fx.GameTool = GameTool;
@ -71,31 +72,46 @@ window.initMgr = function() {
All : "all", //不区分 All : "all", //不区分
}; };
//用于存储消息的ID
cc.fx.storageType = cc.Enum({
storageTypeCustom: 1000101, //用于存储关卡等级
});
//用于存储提示语 按照步骤提示
cc.fx.tipType = cc.Enum({
tipOne: '神农氏回到家中,开始整理今天收集来的物品。当他第一次拿出或说出一种植物时,请告诉他这是新植物。',
tipTwo: '如果他拿出或说出的植物你今天看到过,请告诉他上次是看到的;如果你听他说过,则请告诉他上次是听到的。', //用于存储关卡等级
tipErrNew: '这是这局游戏第一次出现{植物}',
tipErrOld: '{植物}刚才出现过呢',
tipErrHear: '上次遇到{植物}时,似乎不是听到的吧',
tipErrSee: '上次遇到{植物}时,似乎不是看到的吧',
tipErrLast: '之前确实看到过{植物},但最近一次似乎不是看到的呢',
});
//暂时不用 //暂时不用
cc.fx.clickStatEventType = { // cc.fx.clickStatEventType = {
clickStatEventTypeVideoAD : 20173201,//视频播放完成 // clickStatEventTypeVideoAD : 20173201,//视频播放完成
clickStatEventTypeClickAdVideo : 20173202,//视频播放为完成 // clickStatEventTypeClickAdVideo : 20173202,//视频播放为完成
clickStatEventTypeBannerAD : 20173203,//banner播放为完成 // clickStatEventTypeBannerAD : 20173203,//banner播放为完成
clickStatEventTypeUserFrom : 99990001,//用户来源 // clickStatEventTypeUserFrom : 99990001,//用户来源
clickStatEventTypeShare : 99990002,//用户分享 // clickStatEventTypeShare : 99990002,//用户分享
clickStatEventTypeClickAdBtn : 99990007,//点击分流icon // clickStatEventTypeClickAdBtn : 99990007,//点击分流icon
clickStatEventTypeBannerAD2 : 67890033, // banner广告干预 // clickStatEventTypeBannerAD2 : 67890033, // banner广告干预
clickStatEventTypeSubmitVersionInfo : 9999, //上报微信版本及基础库信息 // clickStatEventTypeSubmitVersionInfo : 9999, //上报微信版本及基础库信息
clickStatEventTypeClickFirstAd : 99990003, //分流icon显示 // clickStatEventTypeClickFirstAd : 99990003, //分流icon显示
clickStatEventTypeClickSecondAd : 99990004, //玩家点击分流按钮 // clickStatEventTypeClickSecondAd : 99990004, //玩家点击分流按钮
clickStatEventTypeWxLoginStart : 10001,//微信登录开始 // clickStatEventTypeWxLoginStart : 10001,//微信登录开始
clickStatEventTypeWxLoginSuccess : 10002,//微信登录成功 // clickStatEventTypeWxLoginSuccess : 10002,//微信登录成功
clickStatEventTypeWxLoginFailed : 10003,//微信登录失败 // clickStatEventTypeWxLoginFailed : 10003,//微信登录失败
clickStatEventTypeAuthorizationStart : 10003,//授权开始 // clickStatEventTypeAuthorizationStart : 10003,//授权开始
clickStatEventTypeAuthorizationSuccess : 10004,//授权成功 // clickStatEventTypeAuthorizationSuccess : 10004,//授权成功
clickStatEventTypeAuthorizationFailed : 10005,//授权失败 // clickStatEventTypeAuthorizationFailed : 10005,//授权失败
clickStatEventTypeLoginSDKStart : 10007,//登录SDK开始 // clickStatEventTypeLoginSDKStart : 10007,//登录SDK开始
clickStatEventTypeLoginSDKSuccess : 10008,//登录SDK成功 // clickStatEventTypeLoginSDKSuccess : 10008,//登录SDK成功
clickStatEventTypeLoginSDKFailed : 10009,//登录SDK时失败 // clickStatEventTypeLoginSDKFailed : 10009,//登录SDK时失败
clickStatEventTypeTCP_Start : 10009,//TCP连接开始 // clickStatEventTypeTCP_Start : 10009,//TCP连接开始
clickStatEventTypeTCP_Success : 10010,//TCP连接成功 // clickStatEventTypeTCP_Success : 10010,//TCP连接成功
clickStatEventTypeTCP_Failed : 10011,//TCP连接失败 // clickStatEventTypeTCP_Failed : 10011,//TCP连接失败
}; // };
}; };

View File

@ -1,23 +1,60 @@
const { ccclass, property } = cc._decorator; const {ccclass, property} = cc._decorator;
@ccclass('AudioManager') @ccclass
export class AudioManager { export default class AudioManager extends cc.Component {
static _instance: any;
private static _instance : AudioManager = null;
//背景音乐 //背景音乐
@property(cc.AudioClip) @property(cc.AudioClip)
audioGameBgm0: cc.AudioClip = null; audioGameBgm0: cc.AudioClip = null;
//跳跃
@property(cc.AudioClip) @property(cc.AudioClip)
audioButtonClick: cc.AudioClip = null; baishao_audio: cc.AudioClip = null;
//落地上
@property(cc.AudioClip) @property(cc.AudioClip)
audioWarning: cc.AudioClip = null; cha_audio: cc.AudioClip = null;
//碰撞
@property(cc.AudioClip) @property(cc.AudioClip)
audioWin: cc.AudioClip = null; chixiaodou_audio: cc.AudioClip = null;
//落方块上 @property(cc.AudioClip)
danggui_audio: cc.AudioClip = null;
@property(cc.AudioClip)
danshen_audio: cc.AudioClip = null;
@property(cc.AudioClip)
dazao_audio: cc.AudioClip = null;
@property(cc.AudioClip)
gancao_audio: cc.AudioClip = null;
@property(cc.AudioClip)
ganjiang_audio: cc.AudioClip = null;
@property(cc.AudioClip)
gouqi_audio: cc.AudioClip = null;
@property(cc.AudioClip)
jingjie_audio: cc.AudioClip = null;
@property(cc.AudioClip)
jinju_audio: cc.AudioClip = null;
@property(cc.AudioClip)
lizhi_audio: cc.AudioClip = null;
@property(cc.AudioClip)
lizi_audio: cc.AudioClip = null;
@property(cc.AudioClip)
longyan_audio: cc.AudioClip = null;
@property(cc.AudioClip)
moli_audio: cc.AudioClip = null;
@property(cc.AudioClip)
muchai_audio: cc.AudioClip = null;
@property(cc.AudioClip)
mudan_audio: cc.AudioClip = null;
@property(cc.AudioClip)
mulan_audio: cc.AudioClip = null;
@property(cc.AudioClip)
pugongying_audio: cc.AudioClip = null;
@property(cc.AudioClip)
putao_audio: cc.AudioClip = null;
@property(cc.AudioClip)
renshen_audio: cc.AudioClip = null;
@property(cc.AudioClip)
taozi_audio: cc.AudioClip = null;
@property(cc.AudioClip)
zhuye_audio: cc.AudioClip = null;
mAudioMap: {}; mAudioMap: {};
bgMusicVolume: number; bgMusicVolume: number;
@ -30,8 +67,20 @@ export class AudioManager {
rewardCount: number; rewardCount: number;
mMusicKey: any; mMusicKey: any;
static playWarning() { onLoad() {
throw new Error('Method not implemented.'); if (AudioManager._instance == null) {
AudioManager._instance = this;
cc.game.addPersistRootNode(this.node);
}
else {
return;
}
this.reward = false;
this.finish = false;
this.rewardCount = 0;
this.ctor();
this.preload();
} }
ctor () { ctor () {
@ -76,22 +125,15 @@ export class AudioManager {
// cc.wwx.Storage.setItem(cc.wwx.Storage.Key_Setting_Effect_Volume, this.mEffectSwitch); // cc.wwx.Storage.setItem(cc.wwx.Storage.Key_Setting_Effect_Volume, this.mEffectSwitch);
} }
static get Instance() // static get Instance()
{ // {
if (this._instance == null) // if (this._instance == null)
{ // {
this._instance = new AudioManager(); // this._instance = new AudioManager();
} // }
return this._instance; // return this._instance;
} // }
public init() {
this.reward = false;
this.finish = false;
this.rewardCount = 0;
this.ctor();
this.preload();
}
preload () { preload () {
if (!(cc.sys.platform === cc.sys.WECHAT_GAME)) { return; } if (!(cc.sys.platform === cc.sys.WECHAT_GAME)) { return; }
@ -145,6 +187,12 @@ export class AudioManager {
onShow () { onShow () {
cc.audioEngine.resumeAll(); cc.audioEngine.resumeAll();
} }
//播放音效
playEffect(name,callback){
if(this[name])
return this.play(this[name], false,callback,this.mEffectSwitch);
}
playMusic (key, callback, loop) { playMusic (key, callback, loop) {
loop = typeof loop == 'undefined' || loop ? true : false; loop = typeof loop == 'undefined' || loop ? true : false;
this.stopMusic(); this.stopMusic();
@ -174,11 +222,7 @@ export class AudioManager {
} }
} }
//播放音效
playEffect(name,callback){
if(this[name])
return this.play(this[name], false,callback,this.mEffectSwitch);
}
/* /*
* *
* *
@ -216,7 +260,7 @@ export class AudioManager {
* *
*/ */
playAudioButton () { playAudioButton () {
return this.play(this.audioButtonClick, false,null,this.mEffectSwitch); // return this.play(this.audioButtonClick, false,null,this.mEffectSwitch);
} }
}; };

View File

@ -12,10 +12,12 @@ export default class ItemRender extends cc.Component {
/**数据改变时调用 */ /**数据改变时调用 */
public dataChanged(){ public dataChanged(){
cc.fx.GameTool.subName(this.data.name,6); cc.fx.GameTool.subName(this.data.name,6);
this.node.getChildByName("rankLab").getComponent(cc.Label).string = this.data.rank + ""; this.node.getChildByName("rankLab").getComponent(cc.Label).string = this.data.rank + "";
this.node.getChildByName("nameLab").getComponent(cc.Label).string = this.data.name + ""; this.node.getChildByName("nameLab").getComponent(cc.Label).string = this.data.name + "";
this.node.getChildByName("totalLab").getComponent(cc.Label).string = this.data.total + ""; this.node.getChildByName("totalLab").getComponent(cc.Label).string = this.data.total + "%";
let timeTemp = cc.fx.GameTool.getTimeShenNong(this.data.time);
this.node.getChildByName("timeLab").getComponent(cc.Label).string = timeTemp + "";
this.node.getChildByName("rank").getChildByName("one").active = false; this.node.getChildByName("rank").getChildByName("one").active = false;
this.node.getChildByName("rank").getChildByName("two").active = false; this.node.getChildByName("rank").getChildByName("two").active = false;
this.node.getChildByName("rank").getChildByName("three").active = false; this.node.getChildByName("rank").getChildByName("three").active = false;

View File

@ -33,7 +33,7 @@ var GameTool = {
"data": data "data": data
}; };
// console.log("上传数据:") console.log("上传数据:")
cc.fx.HttpUtil.uploadUserLogData(postData,function(){}) cc.fx.HttpUtil.uploadUserLogData(postData,function(){})
}, },
//上传排行榜 type为1 //上传排行榜 type为1
@ -43,8 +43,8 @@ var GameTool = {
"gameId":cc.fx.GameConfig.GM_INFO.gameId, "gameId":cc.fx.GameConfig.GM_INFO.gameId,
"userId":cc.fx.GameConfig.GM_INFO.userId, "userId":cc.fx.GameConfig.GM_INFO.userId,
"type":1, "type":1,
"reactionTime": data, "totleTimes": data.totleTimes,
"totalSunCount": cc.fx.GameConfig.GM_INFO.total, "accuracy": data.accuracy,
"success": cc.fx.GameConfig.GM_INFO.success "success": cc.fx.GameConfig.GM_INFO.success
}; };
cc.fx.HttpUtil.rankData(1,function(){},postData); cc.fx.HttpUtil.rankData(1,function(){},postData);
@ -152,7 +152,7 @@ var GameTool = {
let self = false; let self = false;
cc.fx.GameTool.setPic(target.selfNode.getChildByName("pic").getChildByName("icon"),target.selfData.pic); cc.fx.GameTool.setPic(target.selfNode.getChildByName("pic").getChildByName("icon"),target.selfData.pic);
for(let i=0;i<=target.listData.length-1;i++){ for(let i=0;i<=target.listData.length-1;i++){
rankData.push({rank:(i+1), name:target.listData[i].nickName, total:target.listData[i].totalSunCount, pic:target.listData[i].pic}); rankData.push({rank:(i+1), name:target.listData[i].nickName, total:target.listData[i].accuracy,time:target.listData[i].totleTimes, pic:target.listData[i].pic});
if(cc.fx.GameConfig.GM_INFO.userId == target.listData[i].userId){ if(cc.fx.GameConfig.GM_INFO.userId == target.listData[i].userId){
self = true; self = true;
target.rankNumber = i; target.rankNumber = i;
@ -165,7 +165,9 @@ var GameTool = {
} }
cc.fx.GameTool.subName(target.selfData.nickName,nameLength); cc.fx.GameTool.subName(target.selfData.nickName,nameLength);
target.selfNode.getChildByName("nameLab").getComponent(cc.Label).string = target.selfData.nickName; target.selfNode.getChildByName("nameLab").getComponent(cc.Label).string = target.selfData.nickName;
target.selfNode.getChildByName("totalLab").getComponent(cc.Label).string = target.selfData.totalSunCount; target.selfNode.getChildByName("totalLab").getComponent(cc.Label).string = target.selfData.accuracy + "%";
let timeTemp = cc.fx.GameTool.getTimeShenNong(target.selfData.totleTimes);
target.selfNode.getChildByName("timeLab").getComponent(cc.Label).string = timeTemp + "";
switch(target.selfNode.getChildByName("rankLab").getComponent(cc.Label).string){ switch(target.selfNode.getChildByName("rankLab").getComponent(cc.Label).string){
case "1": case "1":
target.selfNode.getChildByName("rank").getChildByName("one").active = true; target.selfNode.getChildByName("rank").getChildByName("one").active = true;
@ -176,7 +178,6 @@ var GameTool = {
case "3": case "3":
target.selfNode.getChildByName("rank").getChildByName("three").active = true; target.selfNode.getChildByName("rank").getChildByName("three").active = true;
break; break;
} }
// 大排行 // 大排行
if(nameLength == 6){ if(nameLength == 6){
@ -195,6 +196,35 @@ var GameTool = {
let tmp = min + rnd * (max - min); let tmp = min + rnd * (max - min);
return parseInt(tmp); return parseInt(tmp);
}, },
//获取关卡配置的那个关卡数
getCustom(type){
let custom = cc.fx.StorageMessage.getStorage(cc.fx.storageType.storageTypeCustom);
if(custom == "undifend" || custom==null || custom == ""){
this.setCustom();
}
else{
cc.fx.GameConfig.GM_INFO_SET("custom",custom[0]);
if(custom[0] != 0 || type == true){
custom.shift();
if(custom.length == 0){
this.setCustom();
}
else cc.fx.StorageMessage.setStorage(cc.fx.storageType.storageTypeCustom,custom);
}
}
},
//本地没有存储到配置,或者配置用完,重新创建配置
setCustom(){
let arrayLength = cc.fx.GameConfig.LEVEL_INFO.length;
let arrayList = [];
for(let i=1; i<arrayLength;i++){
arrayList.push(i);
}
arrayList.sort(() => Math.random() - 0.5);
arrayList.unshift(0)
cc.fx.GameConfig.GM_INFO_SET("custom",arrayList[0]);
cc.fx.StorageMessage.setStorage(cc.fx.storageType.storageTypeCustom,arrayList);
},
getFoodName(food){ getFoodName(food){
var name = "葡萄"; var name = "葡萄";
@ -298,6 +328,25 @@ var GameTool = {
setGameInfo: function(pd){ setGameInfo: function(pd){
}, },
//打字机效果
typingAni(label,text,cb,target){
var self = target;
var html = '';
var arr = text.split('');
var len = arr.length;
var step = 0;
self.func = ()=>{
html += arr[step];
label.string = html;
if (++step == len) {
self.unschedule(self.func);
cb && cb();
}
}
self.schedule(self.func,0.1, cc.macro.REPEAT_FOREVER, 0)
},
//输入秒,返回需要展示时间格式 //输入秒,返回需要展示时间格式
getTimeMargin:(second) => { getTimeMargin:(second) => {
let total = 0; let total = 0;
@ -314,6 +363,22 @@ var GameTool = {
return m + ':' + miao return m + ':' + miao
}, },
//输入秒,返回需要展示时间格式
getTimeShenNong:(second) => {
second = parseInt(second/1000+"");
let total = 0;
total = second;
let min = 0;
if(total > 60){
min = parseInt((total / 60)+"");//计算整数分
}
let m = min + "'";
let afterMin = total - min * 60;//取得算出分后剩余的秒数
let miao = afterMin + "''";
return m + miao
},
//获取时间戳 //获取时间戳
getTime(){ getTime(){
const timestamp = new Date().getTime(); const timestamp = new Date().getTime();

View File

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{
"__type__": "cc.AnimationClip",
"_name": "fire",
"_objFlags": 0,
"_native": "",
"_duration": 1.5166666666666666,
"sample": 60,
"speed": 0.8,
"wrapMode": 1,
"curveData": {
"comps": {
"cc.Sprite": {
"spriteFrame": [
{
"frame": 0,
"value": {
"__uuid__": "419712bd-00e6-4352-97bc-105ab199d852"
}
},
{
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}
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}
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}
},
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"frame": 0.8333333333333334,
"value": {
"__uuid__": "e363a676-9b52-4402-b43a-37062f24c250"
}
},
{
"frame": 1,
"value": {
"__uuid__": "e363a676-9b52-4402-b43a-37062f24c250"
}
},
{
"frame": 1.1666666666666667,
"value": {
"__uuid__": "a67083f3-132b-4dc7-963c-af204012cd97"
}
},
{
"frame": 1.3333333333333333,
"value": {
"__uuid__": "5256d2df-6e2d-4cac-9ac7-bd33add06053"
}
},
{
"frame": 1.5,
"value": {
"__uuid__": "419712bd-00e6-4352-97bc-105ab199d852"
}
}
]
}
}
},
"events": []
}

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{
"ver": "2.1.2",
"uuid": "cd606b05-2183-4a5a-ad7c-9f3464006aaa",
"importer": "animation-clip",
"subMetas": {}
}

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"ver": "2.3.7", "ver": "2.3.7",
"uuid": "53e207e8-07fb-4d62-a1c4-3e81fcb5f10d", "uuid": "8084ec83-76e6-4ef4-a0e9-162a417b5c08",
"importer": "texture", "importer": "texture",
"type": "sprite", "type": "sprite",
"wrapMode": "clamp", "wrapMode": "clamp",
@ -8,15 +8,15 @@
"premultiplyAlpha": false, "premultiplyAlpha": false,
"genMipmaps": false, "genMipmaps": false,
"packable": true, "packable": true,
"width": 66, "width": 64,
"height": 66, "height": 64,
"platformSettings": {}, "platformSettings": {},
"subMetas": { "subMetas": {
"ball0": { "icon": {
"ver": "1.0.6", "ver": "1.0.6",
"uuid": "32515cc5-7773-4371-81c6-1ed0e522d287", "uuid": "6c6849e9-8426-4bd8-8298-194917d20da7",
"importer": "sprite-frame", "importer": "sprite-frame",
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"trimType": "auto", "trimType": "auto",
"trimThreshold": 1, "trimThreshold": 1,
"rotated": false, "rotated": false,
@ -24,10 +24,10 @@
"offsetY": 0, "offsetY": 0,
"trimX": 0, "trimX": 0,
"trimY": 0, "trimY": 0,
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"height": 66, "height": 64,
"rawWidth": 66, "rawWidth": 64,
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"importer": "texture", "importer": "texture",
"type": "sprite", "type": "sprite",
"wrapMode": "clamp", "wrapMode": "clamp",
@ -8,15 +8,15 @@
"premultiplyAlpha": false, "premultiplyAlpha": false,
"genMipmaps": false, "genMipmaps": false,
"packable": true, "packable": true,
"width": 318, "width": 750,
"height": 203, "height": 1660,
"platformSettings": {}, "platformSettings": {},
"subMetas": { "subMetas": {
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"ver": "1.0.6", "ver": "1.0.6",
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@ -24,10 +24,10 @@
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"trimY": 0, "trimY": 0,
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"genMipmaps": false,
"packable": true,
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"height": 1660,
"platformSettings": {},
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"ver": "1.0.6",
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"rawTextureUuid": "b6890719-3b74-401d-9195-b39ec488d5e0",
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@ -4,15 +4,13 @@
"type": 1, "type": 1,
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"totalSunCount": 0, "choice": 0,
"movedSunCount": 0, "rightChoice": 0,
"sunSpeed": 0, "item": "",
"overlapSunCount": 0, "roundType": 0,
"colorList": [], "stepTime": 0,
"duration": 0, "levelConfig": 0,
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"remainder": 120
} }
} }

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@ -2,14 +2,17 @@
"data":{ "data":{
"mean_Time": 0, "mean_Time": 0,
"total": 0, "total": 0,
"currSeed": 203314, "currSeed": 200000,
"gameId": 100009, "gameId": "100010",
"userId": 0, "userId": 200139,
"guide": true, "guide": true,
"url": "http://api.sparkus.cn", "url": "http://api.sparkus.cn",
"success": false, "success": false,
"matchId": null, "matchId": null,
"custom": 0, "custom": 0,
"level": 0 "level": 0,
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@ -94,7 +94,7 @@
<key>textureRotated</key> <key>textureRotated</key>
<false/> <false/>
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<key>prop_gan'jiang.png</key> <key>prop_gancao.png</key>
<dict> <dict>
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<key>textureRotated</key> <key>textureRotated</key>
<false/> <false/>
</dict> </dict>
<key>prop_gancao.png</key> <key>prop_ganjiang.png</key>
<dict> <dict>
<key>aliases</key> <key>aliases</key>
<array/> <array/>
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<key>size</key> <key>size</key>
<string>{876,1320}</string> <string>{876,1320}</string>
<key>smartupdate</key> <key>smartupdate</key>
<string>$TexturePacker:SmartUpdate:e2099cd8614810562c5dcb0c1caa1d12:98a635a56ae7e114dbeab8055bac1a15:163e62934c25e06ca257725760fde093$</string> <string>$TexturePacker:SmartUpdate:e5a221df16fe6f4f817b09ac8ea090a7:98a635a56ae7e114dbeab8055bac1a15:163e62934c25e06ca257725760fde093$</string>
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<key>play_test.png</key> <key>play_test.png</key>
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<key>rank_Label.png</key>
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<key>textureRotated</key> <key>textureRotated</key>
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</dict> </dict>
<key>prop_taozi.png</key> <key>tipKuang.png</key>
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<key>aliases</key> <key>aliases</key>
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<key>textureRect</key> <key>textureRect</key>
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<false/>
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<key>textureRotated</key> <key>textureRotated</key>
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@ -315,7 +570,7 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
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<key>yes2.png</key> <key>yes2.png</key>
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<key>yes3.png</key> <key>yes3.png</key>
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<key>textureRotated</key> <key>textureRotated</key>
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<key>metadata</key> <key>metadata</key>
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<key>realTextureFileName</key> <key>realTextureFileName</key>
<string>publicUI.png</string> <string>publicUI.png</string>
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<key>smartupdate</key> <key>smartupdate</key>
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@ -377,32 +745,9 @@
"spriteType": "normal", "spriteType": "normal",
"subMetas": {} "subMetas": {}
}, },
"prop_lizhi.png": { "rankBtn.png": {
"ver": "1.0.6", "ver": "1.0.6",
"uuid": "23d491b1-7e9f-4b72-b6c5-9ca6c9c67d69", "uuid": "793be74f-dab6-4d93-a264-bb3fe5aae57c",
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@ -410,12 +755,12 @@
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"borderLeft": 0, "borderLeft": 0,
@ -423,9 +768,32 @@
"spriteType": "normal", "spriteType": "normal",
"subMetas": {} "subMetas": {}
}, },
"prop_putao.png": { "rankBtn2.png": {
"ver": "1.0.6", "ver": "1.0.6",
"uuid": "49c8145f-3b60-4271-bd5a-a1807a2619ac", "uuid": "5bb2b601-5166-425e-899d-d3a9b9663c04",
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"trimX": 1414,
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"width": 126,
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"rawWidth": 126,
"rawHeight": 126,
"borderTop": 0,
"borderBottom": 0,
"borderLeft": 0,
"borderRight": 0,
"spriteType": "normal",
"subMetas": {}
},
"rank_Label.png": {
"ver": "1.0.6",
"uuid": "4d3e4edd-f44e-4e1a-8648-d173f746eea8",
"importer": "sprite-frame", "importer": "sprite-frame",
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@ -433,12 +801,12 @@
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"trimX": 727, "trimX": 1542,
"trimY": 441, "trimY": 705,
"width": 434, "width": 156,
"height": 386, "height": 38,
"rawWidth": 442, "rawWidth": 458,
"rawHeight": 442, "rawHeight": 70,
"borderTop": 0, "borderTop": 0,
"borderBottom": 0, "borderBottom": 0,
"borderLeft": 0, "borderLeft": 0,
@ -446,22 +814,45 @@
"spriteType": "normal", "spriteType": "normal",
"subMetas": {} "subMetas": {}
}, },
"prop_taozi.png": { "tipKuang.png": {
"ver": "1.0.6", "ver": "1.0.6",
"uuid": "48df25f5-238b-42b2-8a45-413f5180c5c0", "uuid": "5797ba40-0232-4eca-8729-719373e39e8c",
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@ -479,7 +870,7 @@
"rotated": false, "rotated": false,
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"offsetY": 1, "offsetY": 1,
"trimX": 1603, "trimX": 727,
"trimY": 1, "trimY": 1,
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@ -499,11 +890,11 @@
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"trimType": "auto", "trimType": "auto",
"trimThreshold": 1, "trimThreshold": 1,
"rotated": false, "rotated": true,
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"trimX": 1555, "trimX": 1580,
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"width": 117, "width": 117,
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@ -522,11 +913,11 @@
"rawTextureUuid": "c818910f-f1ff-45e2-bf2f-6c69d87723e6", "rawTextureUuid": "c818910f-f1ff-45e2-bf2f-6c69d87723e6",
"trimType": "auto", "trimType": "auto",
"trimThreshold": 1, "trimThreshold": 1,
"rotated": false, "rotated": true,
"offsetX": -1, "offsetX": -1,
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"trimX": 860, "trimX": 1334,
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@ -545,11 +936,11 @@
"rawTextureUuid": "c818910f-f1ff-45e2-bf2f-6c69d87723e6", "rawTextureUuid": "c818910f-f1ff-45e2-bf2f-6c69d87723e6",
"trimType": "auto", "trimType": "auto",
"trimThreshold": 1, "trimThreshold": 1,
"rotated": false, "rotated": true,
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"trimX": 1555, "trimX": 1374,
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@ -8,8 +8,8 @@
"premultiplyAlpha": false, "premultiplyAlpha": false,
"genMipmaps": false, "genMipmaps": false,
"packable": true, "packable": true,
"width": 1964, "width": 1011,
"height": 970, "height": 1484,
"platformSettings": {}, "platformSettings": {},
"subMetas": {} "subMetas": {}
} }

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@ -4,7 +4,7 @@
<head> <head>
<meta charset="utf-8"> <meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0"> <meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>后裔逐日</title> <title>神农寻百草</title>
<!-- <title>后裔逐日|测试环境</title> --> <!-- <title>后裔逐日|测试环境</title> -->
<!--http://www.html5rocks.com/en/mobile/mobifying/--> <!--http://www.html5rocks.com/en/mobile/mobifying/-->
@ -153,7 +153,7 @@
var urlNow = window.location.href; var urlNow = window.location.href;
//更改测试链接标题 //更改测试链接标题
if(containsNanana(urlNow) == true){ if(containsNanana(urlNow) == true){
document.title = "后裔逐日 | 测试环境"; document.title = "神农寻百草 | 测试环境";
} }
// 存储gameid userid gameid为key userId和时间戳为value // 存储gameid userid gameid为key userId和时间戳为value

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@ -5,8 +5,8 @@ window.boot = function () {
window._CCSettings = undefined; window._CCSettings = undefined;
var onProgress = null; var onProgress = null;
var RESOURCES = remote_url + cc.AssetManager.BuiltinBundleName.RESOURCES; // var RESOURCES = remote_url + cc.AssetManager.BuiltinBundleName.RESOURCES;
// var RESOURCES = cc.AssetManager.BuiltinBundleName.RESOURCES; var RESOURCES = cc.AssetManager.BuiltinBundleName.RESOURCES;
var INTERNAL = cc.AssetManager.BuiltinBundleName.INTERNAL; var INTERNAL = cc.AssetManager.BuiltinBundleName.INTERNAL;
var MAIN = cc.AssetManager.BuiltinBundleName.MAIN; var MAIN = cc.AssetManager.BuiltinBundleName.MAIN;
function setLoadingDisplay () { function setLoadingDisplay () {

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