import { WeChat } from "./module/Share/share"; const {ccclass, property, requireComponent} = cc._decorator; @ccclass export default class NewClass extends cc.Component { @property(false) localTest: boolean = false; @property("") clientTestVersion: string = "1.0.0"; @property(cc.Label) testVersion: cc.Label = null; start () { cc.debug.setDisplayStats(false); window.initMgr(); WeChat.setShare(location.href); cc.fx.GameConfig.init(this.localTest); this.testVersion.string = this.clientTestVersion; var urlNow = window.location.href; if(this.containsTrain(urlNow)){ console.log("无排行版本"); this.node.getChildByName("Rank").active = false; } else{ console.log("有排行版本"); } } //判断来源 containsTrain(str) { return /from=train/i.test(str); } setRank(){ let data = { "totleTimes": 8759, "accuracy": 80, } cc.fx.GameTool.setRank(data); } //开始游戏,跳转至引导页面 startGame(){ setTimeout(() => { cc.director.loadScene("GuideScene"); }, 100); // cc.director.loadScene("GuideScene"); } //备用,用来测试跳转 指定关卡 clickBtn(event,data){ // cc.fx.GameConfig.GM_INFO.custom = parseInt(data); cc.director.loadScene("GameScene"); } //打开排行榜 openRank(){ setTimeout(() => { cc.director.loadScene("RankScene"); }, 100); } protected update(dt: number): void { } }