const {ccclass, property, requireComponent} = cc._decorator; @ccclass export default class NewClass extends cc.Component { @property(false) localTest: boolean = false; @property("") clientTestVersion: string = "1.0.0"; @property(cc.Label) testVersion: cc.Label = null; start () { window.initMgr(); cc.fx.GameConfig.init(this.localTest); cc.fx.AudioManager.Instance.init(); this.testVersion.string = this.clientTestVersion; // setTimeout(() => { // for(let i=0; i<10;i++){ // let num = cc.fx.GameTool.getSeedRandom(1,10); // console.log(num); // } // }, 100); } //开始游戏,跳转至引导页面 startGame(){ setTimeout(() => { cc.director.loadScene("GameScene"); }, 100); // cc.director.loadScene("GuideScene"); } //备用,用来测试跳转 指定关卡 clickBtn(event,data){ cc.fx.GameConfig.GM_INFO.custom = parseInt(data); cc.director.loadScene("GameScene"); } //打开排行榜 openRank(){ setTimeout(() => { cc.director.loadScene("RankScene"); }, 100); } protected update(dt: number): void { } }