"use strict"; cc._RF.push(module, '43bfcJ6/25Fs4fHUE0PeBOX', 'GameTool'); // Script/module/Tool/GameTool.ts "use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.GameTool = void 0; //最大工具类 各种公共方法,以及处理上传,获取后端接口数据 var GameTool = { _startTime: 0, _endTime: 0, _totalTime: 0, //获取userId Authentication: function () { var name = "user_" + cc.fx.GameConfig.GM_INFO.gameId; var data = JSON.parse(localStorage.getItem(name)); if (data == "undifend" || data == null || data == "") { var urlNow = window.location.href; if (!this.containsTrain(urlNow) || !this.isNumber(data.userId)) { var url = "https://api.sparkus.cn/api/user/auth/login?domain=hui32579WdYPsgYq&callback=" + location.href; window.location.href = url; } } else { cc.fx.StorageMessage.setStorage(name, data); cc.fx.GameConfig.GM_INFO.userId = parseInt(data.userId); } }, isNumber: function (value) { var result = false; result = typeof value === 'number'; if (result) if (value < 200000) result = false; return result; }, containsTrain: function (str) { return /from=train/i.test(str); }, //埋点上传 setGameData: function () { //GAME_DATA 初始化 每次清零 cc.fx.GameConfig.GAME_DATA = []; cc.fx.GameConfig.GAME_DATA.push(cc.fx.GameConfig.CLICK_DATA); cc.fx.GameConfig.CLICK_init(); var data = cc.fx.GameConfig.GAME_DATA; var matchId = this.getMatchId(); var postData = { "gameId": cc.fx.GameConfig.GM_INFO.gameId, "userId": cc.fx.GameConfig.GM_INFO.userId, "matchId": matchId, "data": data }; console.log("上传数据:", postData); cc.fx.HttpUtil.uploadUserLogData(postData, function () { }); }, //上传排行榜 type为1 setRank: function (data) { //GAME_DATA 初始化 每次清零 var postData = { "gameId": cc.fx.GameConfig.GM_INFO.gameId, "userId": cc.fx.GameConfig.GM_INFO.userId, "type": 1, "totleTimes": data.totleTimes, "accuracy": data.accuracy, "success": cc.fx.GameConfig.GM_INFO.success }; cc.fx.HttpUtil.rankData(1, function () { }, postData); }, //获取排行榜 type为2 getRank: function (data, callback) { var rankLength = data.length; var postData = { "gameId": cc.fx.GameConfig.GM_INFO.gameId, "userId": cc.fx.GameConfig.GM_INFO.userId, "page": 1, "pageSize": rankLength }; //回调进getRankData cc.fx.HttpUtil.rankData(2, function (data) { callback(data); }, postData); }, //获取matchId 用于上传每次点击数据里面记录id方便查询 getMatchId: function () { var matchId = cc.sys.localStorage.getItem("matchId"); var tempId = matchId; if (matchId == "undifend" || matchId == null) { matchId = this.setMatchId(); } else { if (this.containsNanana(matchId) == true) { matchId = this.setMatchId(); } else { var char = parseInt(tempId.substring(10, tempId.length)); if (cc.fx.GameConfig.GM_INFO.level == 1) { char += 1; matchId = tempId.slice(0, 10) + char + ""; if (this.containsNanana(matchId)) matchId = this.setMatchId(); cc.fx.GameConfig.GM_INFO.matchId = matchId; cc.sys.localStorage.setItem("matchId", matchId); } } } if (this.containsNanana(matchId) == true) { matchId = this.setMatchId(); } return matchId; }, //检测matchId 如果有缓存以前的nanana数据清除 containsNanana: function (str) { return /na/i.test(str); }, //重新设置MatchId setMatchId: function () { // 定义包含可用字符的字符集 var characters = 'abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789'; // 创建一个数组以保存随机字符 var uuidArray = []; // 循环10次 生成10位的UUID for (var i = 0; i < 10; i++) { // 生成随机索引,范围是字符集的长度 var randomIndex = Math.floor(Math.random() * characters.length); // 从字符集中获取随机字符 var randomChar = characters.charAt(randomIndex); // 将字符添加到数组中 uuidArray.push(randomChar); } var data = uuidArray.join('') + 1 + ""; cc.sys.localStorage.setItem("matchNumber", 1); cc.sys.localStorage.setItem("matchId", data); cc.fx.GameConfig.GM_INFO.matchId = data; return data; }, //截取名字 subName: function (name, length) { if (name.length > length) { name = name.substring(0, length) + "..."; } return name; }, //设置头像 setPic: function (node, pic) { node.active = false; var url = pic; setTimeout(function () { fetch(url) .then(function (response) { return response.headers.get('Content-Length'); }) .then(function (errNo) { if (errNo == "5093") { node.active = true; } }) .catch(function (error) { // console.error('Error fetching X-Info:', error); }); }, 100); cc.assetManager.loadRemote(url, { ext: '.png' }, function (err, texture) { if (texture) { node.active = true; node.getComponent(cc.Sprite).spriteFrame = new cc.SpriteFrame(texture); } else { // console.log(err,texture) } }); }, //第一个参数把目标带进来处理,第二个参数为名字长度,不同场景不同需求 //名字4短,小排行,名字6长,大排行 getRankData: function (data, target, nameLength) { target.listData = data.data.list; target.selfData = data.data.info; var rankData = []; var self = false; cc.fx.GameTool.setPic(target.selfNode.getChildByName("pic").getChildByName("icon"), target.selfData.pic); for (var i = 0; i <= target.listData.length - 1; i++) { rankData.push({ rank: (i + 1), name: target.listData[i].nickName, total: target.listData[i].accuracy, time: target.listData[i].totleTimes, pic: target.listData[i].pic }); if (cc.fx.GameConfig.GM_INFO.userId == target.listData[i].userId) { self = true; target.rankNumber = i; target.selfNode.getChildByName("rankLab").getComponent(cc.Label).string = (i + 1) + ""; } if (i == (target.listData.length - 1) && self == false) { target.rankNumber = i; target.selfNode.getChildByName("rankLab").getComponent(cc.Label).string = "99+"; } } var name = cc.fx.GameTool.subName(target.selfData.nickName, nameLength); target.selfNode.getChildByName("nameLab").getComponent(cc.Label).string = name; target.selfNode.getChildByName("totalLab").getComponent(cc.Label).string = target.selfData.accuracy + "%"; var timeTemp = cc.fx.GameTool.getTimeShenNong(target.selfData.totleTimes); target.selfNode.getChildByName("timeLab").getComponent(cc.Label).string = timeTemp + ""; switch (target.selfNode.getChildByName("rankLab").getComponent(cc.Label).string) { case "1": target.selfNode.getChildByName("rank").getChildByName("one").active = true; break; case "2": target.selfNode.getChildByName("rank").getChildByName("two").active = true; break; case "3": target.selfNode.getChildByName("rank").getChildByName("three").active = true; break; } // 大排行 if (nameLength == 6) { target.rankList.setData(rankData); target.selfNode.opacity = 255; if (target.selfData.totalSunCount == 0) target.selfNode.opacity = 0; } }, getSeedRandom: function (min, max) { console.log("随机数:", cc.fx.GameConfig.GM_INFO.currSeed); max = max || 1; min = min || 0; cc.fx.GameConfig.GM_INFO.currSeed = (cc.fx.GameConfig.GM_INFO.currSeed * 9301 + 49297) % 233280; var rnd = cc.fx.GameConfig.GM_INFO.currSeed / 233280.0; var tmp = min + rnd * (max - min); return parseInt(tmp); }, //获取关卡配置的那个关卡数 getCustom: function (type) { var custom = cc.fx.StorageMessage.getStorage(cc.fx.storageType.storageTypeCustom); if (custom == "undifend" || custom == null || custom == "") { this.setCustom(); } else { cc.fx.GameConfig.GM_INFO_SET("custom", custom[0]); if (custom[0] != 0 || type == true) { custom.shift(); if (custom.length == 0) { this.setCustom(); } else cc.fx.StorageMessage.setStorage(cc.fx.storageType.storageTypeCustom, custom); } } }, //本地没有存储到配置,或者配置用完,重新创建配置 setCustom: function () { var arrayLength = cc.fx.GameConfig.LEVEL_INFO.length; var arrayList = []; for (var i = 1; i < arrayLength; i++) { arrayList.push(i); } arrayList.sort(function () { return Math.random() - 0.5; }); arrayList.unshift(0); cc.fx.GameConfig.GM_INFO_SET("custom", arrayList[0]); cc.fx.StorageMessage.setStorage(cc.fx.storageType.storageTypeCustom, arrayList); }, getFoodName: function (food) { var name = "葡萄"; switch (food) { case "baishao": name = "白芍"; break; case "jingjie": name = "荆芥"; break; case "renshen": name = "人参"; break; case "danshen": name = "丹参"; break; case "danggui": name = "当归"; break; case "gouqi": name = "枸杞"; break; case "mudan": name = "牡丹"; break; case "mulan": name = "木兰"; break; case "pugongying": name = "蒲公英"; break; case "moli": name = "茉莉"; break; case "jinju": name = "金桔"; break; case "dazao": name = "大枣"; break; case "lizi": name = "李子"; break; case "lizhi": name = "荔枝"; break; case "taozi": name = "桃子"; break; case "putao": name = "葡萄"; break; case "muchai": name = "木柴"; break; case "ganjiang": name = "干姜"; break; case "zhuye": name = "竹叶"; break; case "longyan": name = "龙眼"; break; case "chixiaodou": name = "赤小豆"; break; case "gancao": name = "甘草"; break; case "cha": name = "茶"; break; } return name; }, getSetScreenResolutionFlag: function () { var size = cc.winSize; var width = size.width; var height = size.height; if ((height / width) > (16.2 / 9)) return false; return true; }, //判断全面屏适配 setFit: function (canvas) { var flag = cc.fx.GameTool.getSetScreenResolutionFlag(); if (flag) { // console.log("不是全面屏"); } else { // console.log("是全面屏"); } return flag; }, //获取游戏信息 getGameInfo: function (node) { var jg = false; return jg; }, //设置游戏信息 setGameInfo: function (pd) { }, //打字机效果 typingAni: function (label, text, cb, target) { var self = target; var html = ''; var arr = text.split(''); var len = arr.length; var step = 0; self.func = function () { html += arr[step]; label.string = html; if (++step == len) { self.unschedule(self.func); cb && cb(); } }; self.schedule(self.func, 0.1, cc.macro.REPEAT_FOREVER, 0); }, //输入秒,返回需要展示时间格式 getTimeMargin: function (second) { var total = 0; total = second; var hour = 0; hour = parseInt((total / 3600) + ""); //计算整数小时数 var afterHour = total - hour * 60 * 60; //取得算出小时数后剩余的秒数 var min = parseInt((afterHour / 60) + ""); //计算整数分 var m = "" + min; if (min < 10) m = "0" + min; var afterMin = total - hour * 60 * 60 - min * 60; //取得算出分后剩余的秒数 var miao = afterMin + ""; if (afterMin < 10) miao = "0" + afterMin; return m + ':' + miao; }, //输入秒,返回需要展示时间格式 getTimeShenNong: function (second) { second = parseInt(second / 1000 + ""); var total = 0; total = second; var min = 0; if (total > 60) { min = parseInt((total / 60) + ""); //计算整数分 } var m = min + "'"; var afterMin = total - min * 60; //取得算出分后剩余的秒数 var miao = afterMin + "''"; return m + miao; }, //获取时间戳 getTime: function () { var timestamp = new Date().getTime(); return timestamp; }, pushLister: function () { }, removeAllLister: function () { }, }; exports.GameTool = GameTool; cc._RF.pop();