神农简化版

This commit is contained in:
YZ\249929363 2024-10-30 15:28:42 +08:00
commit 5ed4d65cf8
4206 changed files with 554071 additions and 0 deletions

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assets/Scene.meta Normal file
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assets/Scene/OverScene.fire Normal file

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assets/Scene/RankScene.fire Normal file

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const {ccclass, property} = cc._decorator;
@ccclass
export default class NewClass extends cc.Component {
@property(cc.Label)
label: cc.Label = null;
@property
text: string = 'hello';
tween: cc.Tween<cc.Node>;
speed: number; //移动速度,时间参数,位移个固定
move: boolean; //是否在移动状态。
num: number;
difficulty: number;
// LIFE-CYCLE CALLBACKS:
onLoad () {
}
start () {
}
init(){
}
hide(){
cc.tween(this.node)
.to(0.2,{opacity:0})
.call(() =>{
this.node.active = false;
this.node.removeFromParent();
this.node = null;
})
.start();
}
update (dt) {
}
}

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{
"ver": "1.1.0",
"uuid": "dd5bcc36-4db1-428e-a239-43ea14063b97",
"importer": "typescript",
"isPlugin": false,
"loadPluginInWeb": true,
"loadPluginInNative": true,
"loadPluginInEditor": false,
"subMetas": {}
}

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cc.Class({
extends: cc.Component,
properties: {
},
onLoad () {
cc.dynamicAtlasManager.enabled = false;
},
});

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{
"ver": "1.1.0",
"uuid": "5c9b8159-89a3-4b32-b303-b3d4f7ac1c9f",
"importer": "javascript",
"isPlugin": false,
"loadPluginInWeb": true,
"loadPluginInNative": true,
"loadPluginInEditor": false,
"subMetas": {}
}

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import AudioManager from "./module/Music/AudioManager";
// 主游戏控制类
const {ccclass, property} = cc._decorator;
@ccclass
export default class GameManager extends cc.Component {
@property(cc.Node)
Btn_New: cc.Node = null;
@property(cc.Node)
Btn_Old: cc.Node = null;
@property(cc.Node)
Plant: cc.Node = null;
@property(cc.Node)
timeNode: cc.Node = null;
@property(cc.SpriteAtlas)
FoodPlist: cc.SpriteAtlas = null;
voiceSpriteFrame: cc.SpriteFrame; //是否可点击
timeTween: cc.Tween;
touchable: boolean; //是否可点击
countTime: number; //每次游戏倒计时
startTime: number; //游戏开始计时
overTime: number; //游戏结束计时
now_Food: string; //当前关卡名字信息
result: number; //当前关卡名字信息
choice: number; //当前关卡选择第几个按钮
foodPicArray: any; //存放当前每一大局游戏所有植物图片
foodAudioArray: any; //存放当前每一大局游戏所有植物声音
customData:any; //存放当前配置
needleTween: cc.Tween<cc.Sprite>;
onLoad () {
this.fit();
this.init();
this.startGame();
}
start () {
}
//处理地图
setMap(){
}
//初始化数据
init(){
this.touchable = false;
this.result = -1;
this.foodAudioArray = [];
this.foodPicArray = [];
this.timeTween = null;
this.needleTween = null;
this.choice = 0;
cc.fx.GameConfig.GM_INFO.stepTimeList = 0;
cc.fx.GameConfig.GM_INFO.successList = [];
cc.fx.GameConfig.GM_INFO.level = 0;
this.voiceSpriteFrame = this.Plant.getChildByName("icon").getComponent(cc.Sprite).spriteFrame;
this.btnReset();
}
//开始游戏
startGame(){
cc.tween(this.node.getChildByName("Begin"))
.to(0.1,{opacity:0})
.to(0.5,{opacity:255})
.delay(1)
.to(0.5,{opacity:0})
.call(() =>{
this.createCustom();
})
.start();
}
//根据是否全面屏,做独立适配方面
fit(){
var jg = cc.fx.GameTool.setFit();
if(!jg){
this.Btn_Old.y = -450;
this.Btn_New.y = -300;
}
}
//创建关卡
createCustom(){
this.choice = 0;
this.Plant.opacity = 0;
this.timeNode.getChildByName("time").getComponent(cc.Sprite).fillRange = 0;
this.timeNode.getChildByName("needle").angle = 0;
if(cc.fx.GameConfig.GM_INFO.level >= cc.fx.GameConfig.LEVEL_INFO[cc.fx.GameConfig.GM_INFO.custom].custom.length){
setTimeout(() => {
cc.director.loadScene("OverScene");
}, 1000);
return;
}
this.customData = cc.fx.GameConfig.LEVEL_INFO[cc.fx.GameConfig.GM_INFO.custom].custom[cc.fx.GameConfig.GM_INFO.level];
let name = this.customData.item;
//埋点数据设置
cc.fx.GameConfig.CLICK_SET("round",cc.fx.GameConfig.GM_INFO.level+1);
cc.fx.GameConfig.CLICK_SET("levelConfig",(cc.fx.GameConfig.GM_INFO.custom+1));
cc.fx.GameConfig.CLICK_SET("item",name);
cc.fx.GameConfig.CLICK_SET("roundType",this.customData.type);
if(this.customData.type == 1){
this.Plant.getChildByName("name").getComponent(cc.Label).string = cc.fx.GameTool.getFoodName(name);
name = "prop_"+name;
this.Plant.getChildByName("icon").getComponent(cc.Sprite).spriteFrame = this.FoodPlist["_spriteFrames"][name];
this.now_Food = name;
cc.tween(this.Plant)
.to(0.2,{opacity:255})
.call(()=>{
this.startTimer();
})
.start();
}
else{
this.Plant.getChildByName("name").getComponent(cc.Label).string = ""
this.Plant.getChildByName("icon").getComponent(cc.Sprite).spriteFrame = this.voiceSpriteFrame;
let audioName = name + "_audio";
name = "audio"+ name;
this.now_Food = name;
cc.fx.AudioManager._instance.playEffect(audioName);
cc.tween(this.Plant)
.to(0.2,{opacity:255})
.call(()=>{
this.startTimer();
})
.start();
}
//关卡+1
cc.fx.GameConfig.GM_INFO.level += 1;
}
//开始转圈倒计时
startTimer(){
this.startTime = cc.fx.GameTool.getTime();
this.Btn_Old.getChildByName("nomal").getComponent(cc.Button).interactable = true;
this.Btn_New.getChildByName("nomal").getComponent(cc.Button).interactable = true;
// if(this.containsNanana(this.now_Food) == true){
// console.log("可以点火");
// }
this.timeNode.getChildByName("time").getComponent(cc.Sprite).fillRange = 0;
this.needleTween =
cc.tween(this.timeNode.getChildByName("needle"))
.to(8,{angle:-360})
.start();
this.timeTween =
cc.tween(this.timeNode.getChildByName("time").getComponent(cc.Sprite))
.to(8,{fillRange:1})
.call(()=>{
this.Btn_Old.getChildByName("nomal").getComponent(cc.Button).interactable = false;
this.Btn_New.getChildByName("nomal").getComponent(cc.Button).interactable = false;
this.click_Choice(null,null);
this.timeTween = null;
})
.start();
}
containsNanana(str) {
return /muchai/i.test(str);
}
//新植物按钮
click_Choice(customData,data){
//关掉计时器 处理逻辑之前,先行关掉按钮开关
this.Btn_Old.getChildByName("nomal").getComponent(cc.Button).interactable = false;
this.Btn_New.getChildByName("nomal").getComponent(cc.Button).interactable = false;
this.timeTween.stop();
this.timeTween = null;
this.needleTween.stop();
this.needleTween = null;
//判断是否正确,并把出现的物品存入数组
this.result = this.judgingResult();
if(data == "Btn_New"){
if(this.result == -1){
this.result = 1;
}
else{
this.result = -1;
}
}
var tempNode = null;
if(data != null) tempNode = this[data]
//设置按钮状态
this.setBtnState(tempNode,data);
//获取反应时间
this.setTimeData();
//根据答题,设置上传数据
this.setData(data);
//进行下一关
this.nextLevel();
}
//点火按钮
click_Ignition(){
}
//判断是否有过的结果 type只为new hear see 三选一
judgingResult(){
let result = -1;
let name = this.now_Food.substring(5,this.now_Food.length);
//再检查图盘
if(this.foodPicArray.length > 0){
for(let i=0; i<this.foodPicArray.length;i++){
console.log(name,this.foodPicArray[i].substring(5,this.foodPicArray[i].length));
if(name == this.foodPicArray[i].substring(5,this.foodPicArray[i].length)){
//如果图片里面有
result = 2;
console.log("出现过",name);
cc.fx.GameConfig.CLICK_SET("rightChoice",2);
i = 10000;
break;
}
}
}
if(result != 2 ){
console.log("没出险过",name);
cc.fx.GameConfig.CLICK_SET("rightChoice",1);
//把新生成的存放进数组里
this.foodPicArray.push(this.now_Food);
}
return result;
}
//计算反应时间
setTimeData(){
this.overTime = cc.fx.GameTool.getTime();
let time = this.overTime - this.startTime;
//防止溢出
if(time < 0 || time > 8000) time = 8000;
cc.fx.GameConfig.CLICK_SET("stepTime",time);
cc.fx.GameConfig.GM_INFO.stepTimeList += time;
}
//设置按钮状态
setBtnState(node,data){
if(data == "Btn_New") this.choice = 1;
else if(data == "Btn_Old") this.choice = 2;
// else if(data == "Btn_See") this.choice = 3;
if(data == null){
this.choice = 0;
}
if(this.choice != cc.fx.GameConfig.CLICK_DATA.rightChoice){
if(node){
cc.fx.AudioManager._instance.playEffect("err",null);
node.getChildByName("err").active = true;
node.getChildByName("correct").active = false;
}
}
else{
if(node){
cc.fx.AudioManager._instance.playEffect("yes",null);
node.getChildByName("err").active = false;
node.getChildByName("correct").active = true;
}
}
if(node) node.getChildByName("nomal").active = false;
this.Btn_Old.getChildByName("nomal").getComponent(cc.Button).interactable = false;
this.Btn_New.getChildByName("nomal").getComponent(cc.Button).interactable = false;
}
//下一轮 首先重置按钮状态
nextLevel(){
cc.tween(this.Plant)
.delay(1)
.call(()=>{
this.btnReset();
})
.to(0.5,{opacity:0})
.call(()=>{
this.createCustom();
})
.start();
}
btnReset(){
this.Btn_New.getChildByName("nomal").active = true;
this.Btn_New.getChildByName("err").active = false;
this.Btn_New.getChildByName("correct").active = false;
this.Btn_Old.getChildByName("nomal").active = true;
this.Btn_Old.getChildByName("err").active = false;
this.Btn_Old.getChildByName("correct").active = false;
this.Btn_Old.getChildByName("nomal").getComponent(cc.Button).interactable = false;
this.Btn_New.getChildByName("nomal").getComponent(cc.Button).interactable = false;
}
//返回首页
backScene(){
cc.director.loadScene("LoadScene");
}
//下一关或者重新开始或者返回上一关根据level决定
reStart(type){
}
//获取时间戳
getTime(){
const timestamp = new Date().getTime();
return timestamp;
}
//获胜
passLevel(){
}
//失败
loseLevel(type){
}
//如果是倒计时 调用此方法
startCountDownTime () {
this.timeNode.getChildByName("time").getComponent(cc.Sprite).fillRange = 0;
this.timeNode.getChildByName("needle").angle = 0;
}
//上传每次操作数据
setData(data){
console.log("进入上传埋点");
if(data == "Btn_New") this.choice = 1;
else if(data == "Btn_Old") this.choice = 2;
// else if(data == "Btn_See") this.choice = 3;
else if(data == null){
this.choice = 0;
cc.fx.GameConfig.CLICK_SET("stepTime",5000);
}
var jg = false;
if(this.choice == cc.fx.GameConfig.CLICK_DATA.rightChoice){
jg = true;
cc.fx.GameConfig.GM_INFO.successList.push(jg);
}
cc.fx.GameConfig.CLICK_SET("choice",this.choice);
cc.fx.GameConfig.CLICK_SET("success",jg);
console.log("进入GameTool.setGameData",cc.fx.GameConfig.CLICK_DATA);
cc.fx.GameTool.setGameData();
}
//上传排行榜数据
gameOver(time){
cc.fx.GameTool.setRank(time);
this.node.getChildByName("GameOver").active = true;
this.node.getChildByName("GameOver").opacity = 0;
cc.tween(this.node.getChildByName("GameOver"))
.to(0.4,{opacity:255})
.delay(2)
.to(0.4,{opacity:50})
.call(() =>{
cc.director.loadScene("OverScene");
})
.start()
}
onEnable () {
// cc.fx.Notifications.on("clickSun", this.clickSun, this);
}
onDisable () {
// cc.fx.Notifications.off("clickSun", this.clickSun);
}
update (dt) {
}
}

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{
"ver": "1.1.0",
"uuid": "b0432040-dbde-438c-839c-ba2b5d18a3b5",
"importer": "typescript",
"isPlugin": false,
"loadPluginInWeb": true,
"loadPluginInNative": true,
"loadPluginInEditor": false,
"subMetas": {}
}

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const {ccclass, property} = cc._decorator;
@ccclass
export default class NewClass extends cc.Component {
@property(cc.Label)
count: cc.Label = null;
@property(cc.Label)
time: cc.Label = null;
@property(cc.Sprite)
finishiTime: cc.Sprite = null;
listData: any;
selfData: any;
accuracy:number;
// onLoad () {}
start () {
this.count.string = 0 + "";
this.init();
// success_${today}_${code}_${matchedReferrer.gameId}
// const today = new Date().toLocaleDateString();
// const data = "success_${today}_${code}_${matchedReferrer.gameId}"
}
//初始化数据
init(){
//展示准确率
this.showAccuracy();
//展示完成时间
this.showFinishiTime();
//上传排行榜
this.setRank();
//删除本关卡
setTimeout(() => {
cc.fx.GameTool.getCustom(true);
}, 100);
var urlNow = window.location.href;
if(this.containsTrain(urlNow)){
this.node.getChildByName("btn").getChildByName("again").active = false;
this.node.getChildByName("btn").getChildByName("rank").active = false;
this.node.getChildByName("btn").getChildByName("finishi").active = true;
this.setLocalStorage();
}
else{
this.node.getChildByName("btn").getChildByName("again").active = true;
this.node.getChildByName("btn").getChildByName("rank").active = true;
this.node.getChildByName("btn").getChildByName("finishi").active = false;
}
}
setLocalStorage(){
const today = new Date().toLocaleDateString();
var name = `success_${today}_${cc.fx.GameConfig.GM_INFO.scode}_${cc.fx.GameConfig.GM_INFO.gameId}`
localStorage.setItem(name, JSON.stringify({success:true}));
}
setRank(){
let data = {
"totleTimes": cc.fx.GameConfig.GM_INFO.stepTimeList,
"accuracy": this.accuracy,
}
cc.fx.GameTool.setRank(data);
}
showFinishiTime(){
cc.tween(this.finishiTime)
.delay(1.5)
.to(0.5,{fillRange:1})
.start();
cc.tween(this.time.node)
.delay(1.7)
.to(0.3,{opacity:255})
.call(()=>{
this.conversionTime();
})
.start();
}
conversionTime(){
var minute = 0;
var second = 0;
let obj = {a:100};
let time = parseInt(cc.fx.GameConfig.GM_INFO.stepTimeList/1000 + "");
cc.tween(obj)
// .delay(0.1)
.to(1,{a:time},{
progress: (start,end,current,ratio)=>{
current = end*ratio;
second = current.toFixed(0);
if(second >= 60){
minute = parseInt(second/60+"");
second -= 60*minute;
}
this.time.string = minute + "分" + second + "秒";
}
})
.call(()=>{
this.node.getChildByName("btn").active = true;
cc.tween(this.node.getChildByName("btn"))
.to(0.3,{opacity:255})
.start();
})
.start()
}
showAccuracy(){
this.accuracy = parseInt(cc.fx.GameConfig.GM_INFO.successList.length/
cc.fx.GameConfig.GM_INFO.level*100+"");
console.log("答对的个数:",cc.fx.GameConfig.GM_INFO.successList.length);
console.log("总数:",cc.fx.GameConfig.GM_INFO.level);
console.log("准确率:",this.accuracy);
let obj = {a:100};
cc.tween(obj)
.delay(0.5)
.to(1,{a:this.accuracy},{
progress: (start,end,current,ratio)=>{
current = end*ratio;
current = current.toFixed(0);
this.count.string = current + "";
}
})
.start()
}
jumpFinishi(){
let url = "https://train.sparkus.cn/poster/game/" + cc.fx.GameConfig.GM_INFO.scode + "?suc=1";
window.location.href = url;
}
//判断来源
containsTrain(str) {
return /from=train/i.test(str);
}
//打开排行榜
openRank(){
cc.director.loadScene("RankScene");
}
//重新开始玩
again(){
cc.director.loadScene("GameScene");
}
update(dt: number): void {
// this.count.string = this.accuracy + "";
}
}

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{
"ver": "1.1.0",
"uuid": "805c69df-dfdf-4759-97ae-5a7341f424c7",
"importer": "typescript",
"isPlugin": false,
"loadPluginInWeb": true,
"loadPluginInNative": true,
"loadPluginInEditor": false,
"subMetas": {}
}

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// cc.Class({
// extends: cc.Component,
// properties: {
// localTest: {
// default: false,
// tooltip: '本地测试时勾选避免tz_url和Configure报错提交前勾掉'
// },
// clientTest: {
// default: false,
// tooltip: '客户端测试时勾选,展示版本标记方便测试区分,上线前勾掉'
// },
// clientTestVersion: {
// default: '',
// tooltip: '版本标记'
// },
// testVersion: cc.Label,
// score: cc.Label,
// double_hit: cc.Node,
// add: cc.Node,
// add2: cc.Node,
// double_title: cc.Node,
// count_time: cc.Node,
// beginNode: cc.Node,
// ball_nomal: [cc.SpriteFrame],
// bg_nomal: [cc.SpriteFrame],
// ball_light: [cc.SpriteFrame],
// kuang_Frame: [cc.SpriteFrame],
// daojishi: cc.Label,
// pause_anniu: cc.Sprite,
// mask: cc.Node,
// flashUI: {
// default: null,
// type: cc.SpriteAtlas
// },
// },
// onLoad() {
// },
// update(dt) {
// },
// });

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{
"ver": "1.1.0",
"uuid": "e8b23e56-8d10-44ad-a8f0-2e637cc45533",
"importer": "javascript",
"isPlugin": false,
"loadPluginInWeb": true,
"loadPluginInNative": true,
"loadPluginInEditor": false,
"subMetas": {}
}

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import AudioManager from "./module/Music/AudioManager";
// 主游戏控制类
const {ccclass, property} = cc._decorator;
@ccclass
export default class GuideManager extends cc.Component {
@property(cc.Node)
Tip: cc.Node = null;
@property(cc.SpriteAtlas)
FoodPlist: cc.SpriteAtlas = null;
@property(cc.Node)
Btn_New: cc.Node = null;
@property(cc.Node)
Btn_Old: cc.Node = null;
@property(cc.Node)
Plant: cc.Node = null;
voiceSpriteFrame: cc.SpriteFrame; //是否可点击
needleTween: cc.Tween<cc.Sprite>;
func: () => void;
custom:number;
now_Food: string; //当前关卡名字信息
customData: { item: string; type: number; right: number; }[];
choice: number;
onLoad () {
this.custom = 1;
}
start () {
this.fit();
}
fit(){
var jg = cc.fx.GameTool.setFit();
if(!jg){
}
}
//初始化数据
init(){
this.voiceSpriteFrame = this.Plant.getChildByName("icon").getComponent(cc.Sprite).spriteFrame;``
this.node.getChildByName("nextBtn").active = false;
let name = cc.fx.GameConfig.GM_INFO.gameId + "_guide";
if(cc.fx.StorageMessage.getStorage(name) != null)
cc.fx.GameConfig.GM_INFO.guide = cc.fx.StorageMessage.getStorage(name);
if(cc.fx.GameConfig.GM_INFO.guide == false){
this.node.getChildByName("jumpBtn").active = true;
cc.tween(this.node.getChildByName("jumpBtn"))
.to(0.35,{opacity:255})
.start();
}
let tip = cc.fx.tipType.tipOne;
let label = this.node.getChildByName("tip1").getComponent(cc.Label);
cc.fx.GameTool.typingAni(label,tip,this.startGame.bind(this),this);
this.initData();
}
initData(){
this.customData = [
{
"item": "putao",
"type": 1,
"right":1,
},
{
"item": "taozi",
"type": 2,
"right":1,
},
{
"item": "putao",
"type": 2,
"right":2,
},
{
"item": "taozi",
"type": 1,
"right":2,
}
]
}
passVoice(){
// cc.fx.AudioManager._instance.playMusicGame();
let voice = this.node.getChildByName("voiceTip");
voice.getChildByName("startBtn").getComponent(cc.Button).interactable = false;
voice.getChildByName("playBtn").getComponent(cc.Button).interactable = false;
cc.tween(voice)
.to(0.5,{opacity:0})
.call(()=>{
voice.active = false;
})
.start();
setTimeout(() => {
this.init();
}, 1000);
}
playVoice(){
cc.fx.AudioManager._instance.playEffect("taozi_audio",null);
}
jumpClick(){
cc.director.loadScene("GameScene");
}
nextClick(){
//第一步
this.node.getChildByName("nextBtn").active = false;
let label = this.node.getChildByName("tip1").getComponent(cc.Label);
if(this.custom == 0){
cc.tween(this.node.getChildByName("tip1"))
.to(0.2,{opacity:0})
.call(() =>{
label.string = "";
})
.to(0.1,{opacity:255})
.call(() =>{
let tip = cc.fx.tipType.tipTwo;
cc.fx.GameTool.typingAni(label,tip,this.startGame.bind(this),this);
})
.start();
}
else if(this.custom == 1){
this.node.getChildByName("nextBtn").active = false;
this.node.getChildByName("jumpBtn").active = false;
cc.tween(this.node.getChildByName("tip1"))
.to(0.2,{opacity:0})
.call(() =>{
label.string = "";
this.nextLevel();
})
.start();
}
this.custom += 1;
}
nextLevel(){
this.choice = 0;
this.Btn_Old.active = true;
this.Btn_New.active = true;
this.Btn_Old.getChildByName("nomal").getComponent(cc.Button).interactable = false;
this.Btn_New.getChildByName("nomal").getComponent(cc.Button).interactable = false;
let name = this.customData[this.custom-2].item;
if(this.customData[this.custom-2].type == 1){
this.Plant.getChildByName("name").getComponent(cc.Label).string = cc.fx.GameTool.getFoodName(name);
name = "prop_"+name;
this.Plant.getChildByName("icon").getComponent(cc.Sprite).spriteFrame = this.FoodPlist["_spriteFrames"][name];
this.now_Food = name;
cc.tween(this.Plant)
.to(0.2,{opacity:255})
.call(()=>{
this.Btn_Old.getChildByName("nomal").getComponent(cc.Button).interactable = true;
this.Btn_New.getChildByName("nomal").getComponent(cc.Button).interactable = true;
})
.start();
}
else{
this.Plant.getChildByName("name").getComponent(cc.Label).string = ""
this.Plant.getChildByName("icon").getComponent(cc.Sprite).spriteFrame = this.voiceSpriteFrame;
let audioName = name + "_audio";
name = "audio"+ name;
this.now_Food = name;
cc.fx.AudioManager._instance.playEffect(audioName,null);
cc.tween(this.Plant)
.to(0.2,{opacity:255})
.call(()=>{
this.Btn_Old.getChildByName("nomal").getComponent(cc.Button).interactable = true;
this.Btn_New.getChildByName("nomal").getComponent(cc.Button).interactable = true;
})
.start();
}
//关卡+1
}
//新植物按钮
click_Btn(customData,data){
//关掉计时器 处理逻辑之前,先行关掉按钮开关
if(data == "Btn_New"){
this.choice = 1;
this.Btn_New.getChildByName("nomal").getComponent(cc.Button).interactable = false;
}
else if(data == "Btn_Old"){
this.choice = 2;
this.Btn_Old.getChildByName("nomal").getComponent(cc.Button).interactable = false;
}
let target = this[data];
var label = this.Tip.getChildByName("content").getComponent(cc.Label);
//正确
if(this.choice == this.customData[this.custom-2].right){
cc.fx.AudioManager._instance.playEffect("yes",null);
this.Tip.stopAllActions();
this.Tip.active = false;
this.Btn_New.getChildByName("nomal").getComponent(cc.Button).interactable = false;
this.Btn_Old.getChildByName("nomal").getComponent(cc.Button).interactable = false;
target.getChildByName("err").active = false;
target.getChildByName("correct").active = true;
setTimeout(() => {
this.Btn_New.getChildByName("nomal").active = true;
this.Btn_New.getChildByName("err").active = false;
this.Btn_New.getChildByName("correct").active = false;
this.Btn_Old.getChildByName("nomal").active = true;
this.Btn_Old.getChildByName("err").active = false;
this.Btn_Old.getChildByName("correct").active = false;
this.Btn_Old.getChildByName("nomal").getComponent(cc.Button).interactable = false;
this.Btn_New.getChildByName("nomal").getComponent(cc.Button).interactable = false;
this.custom += 1;
if(this.custom >= 6){
this.node.getChildByName("againBtn").active = true;
this.node.getChildByName("startBtn").active = true;
this.Btn_Old.active = false;
this.Btn_New.active = false;
cc.fx.GameConfig.GM_INFO.guide = false;
let name = cc.fx.GameConfig.GM_INFO.gameId + "_guide";
cc.fx.StorageMessage.setStorage(name,cc.fx.GameConfig.GM_INFO.guide);
}
else this.nextLevel();
}, 1000);
}
else{
cc.fx.AudioManager._instance.playEffect("yes",null);
var tipTemp = '葡萄刚才出现过呢'
this.Tip.active = true;
target.getChildByName("err").active = true;
target.getChildByName("correct").active = false;
switch((this.custom-2)){
case 0:
tipTemp = "这是这局游戏第一次出现葡萄";
break;
case 1:
tipTemp = "这是这局游戏第一次出现桃子";
break;
case 2:
tipTemp = '这不是这局游戏第一次出现葡萄';
break;
case 3:
tipTemp = "这不是这局游戏第一次出现桃子";
break;
}
label.string = tipTemp;
this.Tip.opacity = 255;
this.Tip.stopAllActions();
var self = this;
var action = cc.callFunc(function(){
self.Tip.active = false;
})
this.Tip.runAction(cc.sequence(cc.delayTime(2),cc.fadeIn(0.5),action))
}
}
//开始游戏
startGame(){
this.node.getChildByName("nextBtn").active = true;
cc.tween(this.node.getChildByName("nextBtn"))
.to(0.35,{opacity:255})
.start();
}
againClick(){
cc.director.loadScene("GuideScene");
}
onEnable () {
// cc.fx.Notifications.on("clickSun", this.clickSun, this);
}
onDisable () {
// cc.fx.Notifications.off("clickSun", this.clickSun);
}
update (dt) {
}
}

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{
"ver": "1.1.0",
"uuid": "effe29e5-3670-444b-81fd-b45338af7f19",
"importer": "typescript",
"isPlugin": false,
"loadPluginInWeb": true,
"loadPluginInNative": true,
"loadPluginInEditor": false,
"subMetas": {}
}

72
assets/Script/Load.ts Normal file
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import { WeChat } from "./module/Share/share";
const {ccclass, property, requireComponent} = cc._decorator;
@ccclass
export default class NewClass extends cc.Component {
@property(false)
localTest: boolean = false;
@property("")
clientTestVersion: string = "1.0.0";
@property(cc.Label)
testVersion: cc.Label = null;
start () {
cc.debug.setDisplayStats(false);
window.initMgr();
// @ts-ignore
if(window.wx !== null && window.wx !== undefined) WeChat.setShare(location.href);
cc.fx.GameConfig.init(this.localTest);
this.testVersion.string = this.clientTestVersion;
var urlNow = window.location.href;
if(this.containsTrain(urlNow)){
console.log("无排行版本");
this.node.getChildByName("Rank").active = false;
}
else{
console.log("有排行版本");
}
}
//判断来源
containsTrain(str) {
return /from=train/i.test(str);
}
setRank(){
let data = {
"totleTimes": 8759,
"accuracy": 80,
}
cc.fx.GameTool.setRank(data);
}
//开始游戏,跳转至引导页面
startGame(){
setTimeout(() => {
cc.director.loadScene("GuideScene");
}, 100);
// cc.director.loadScene("GuideScene");
}
//备用,用来测试跳转 指定关卡
clickBtn(event,data){
// cc.fx.GameConfig.GM_INFO.custom = parseInt(data);
cc.director.loadScene("GameScene");
}
//打开排行榜
openRank(){
setTimeout(() => {
cc.director.loadScene("RankScene");
}, 100);
}
protected update(dt: number): void {
}
}

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{
"ver": "1.1.0",
"uuid": "454ad829-851a-40ea-8ab9-941e828357ca",
"importer": "typescript",
"isPlugin": false,
"loadPluginInWeb": true,
"loadPluginInNative": true,
"loadPluginInEditor": false,
"subMetas": {}
}

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import List from "./module/RankList/List";
const { ccclass, property } = cc._decorator;
//排行榜
@ccclass
export default class RankManager extends cc.Component {
@property(cc.Node) //用户上方头像
Player: cc.Node = null;
@property(cc.Node) //用户最下方个人信息
selfNode: cc.Node = null;
@property(cc.Sprite) //用户头像换图
phone: cc.Sprite = null;
private rankList: List; //排行榜
tween: cc.Tween<cc.Node>; //最上方用户头像动画
listData: any; //总列表信息
selfData: any; //自己信息
rankNumber: number; //用户自己排名 有可能不在排行榜内99+
rankTotal: number; //获取排行榜用户数量 现在为100
onLoad() {
this.init();
}
//初始化数据
init(){
this.rankList = cc.find("ScrollView", this.node).getComponent(List);
this.Player.getChildByName("rank").active = false;
this.listData = [];
this.selfData = null;
this.rankNumber = 100;
this.rankTotal= 100;
this.selfNode.opacity = 0;
this.fit();
}
start() {
this.Player.active = false;
this.getRank();
}
fit(){
var jg = cc.fx.GameTool.setFit();
if(!jg){
this.node.getChildByName("ScrollView").getChildByName("view").height = 800;
}
}
//调用获取排行榜接口
getRank(){
let dataFile = {
length:100
}
cc.fx.GameTool.getRank(dataFile,data =>this.getRankData(data));
}
//实际设置排行数据
getRankData(data){
if(data){
//console.log(data);
cc.fx.GameTool.getRankData(data,this,6);
this.setPic(this.selfData.pic);
}
}
//返回按钮
backClick(){
cc.director.loadScene("LoadScene");
}
//最上方用户动画
playerAction(){
//-254 377 210 453
this.Player.getChildByName("rank").active = false;
let time = 1;
this.tween = cc.tween(this.Player)
.to(2,{position:cc.v3(232,446,0)})
.call(() =>{
this.Player.getChildByName("rank").active = true;
this.Player.getChildByName("rank").getChildByName("number")
.getComponent(cc.Label).string = parseInt(time*100 + "") + "%";
})
.start();
if(this.listData.length > 0){
time = (this.listData.length - this.rankNumber)/this.listData.length;
}
if(this.listData.length > 0){
if(this.listData.length >= 99){
if(this.rankNumber >= 99){
time = (Math.random()*49+1)/100
}
else time = (this.listData.length - this.rankNumber)/this.listData.length;
}
else{
if(this.rankNumber > 99){
time = 0
}
else time = (this.listData.length - this.rankNumber)/this.listData.length;
}
}
else{
time = 0;
}
setTimeout(() => {
if(this.tween)this.tween.stop();
this.Player.getChildByName("rank").active = true;
this.Player.getChildByName("rank").getChildByName("number")
.getComponent(cc.Label).string = parseInt(time*100 + "") + "%";
}, time*2000);
}
//设置头像 处理的逻辑比较多,不用公共类的了
public setPic(pic){
this.phone.node.parent.getChildByName("icon").active = false;
this.phone.node.active = false;
this.Player.active = true;
this.Player.opacity = 0;
this.Player.getChildByName("mask").getChildByName("icon").active = false;
this.Player.getChildByName("mask").getChildByName("phone").active = false;
fetch(pic)
.then(response => {
return response.headers.get('Content-Length');
})
.then(errNo => {
if(errNo == "5093"){
this.phone.node.parent.getChildByName("icon").active = true;
this.Player.getChildByName("mask").getChildByName("icon").active = true;
}
})
.catch(error => {
// console.error('Error fetching X-Info:', error);
});
var self = this;
cc.assetManager.loadRemote(pic, {ext:'.png'},(err, texture:cc.Texture2D) => {
self.Player.opacity = 255;
if(texture){
self.phone.node.active = true;
self.phone.spriteFrame = new cc.SpriteFrame(texture);
self.Player.getChildByName("mask").getChildByName("icon").active = false;
self.Player.getChildByName("mask").getChildByName("phone").active = true;
self.Player.getChildByName("mask").getChildByName("phone").getComponent(cc.Sprite)
.spriteFrame = new cc.SpriteFrame(texture);
setTimeout(() => {
self.playerAction();
}, 500);
}
else{
self.Player.getChildByName("mask").getChildByName("icon").active = true;
setTimeout(() => {
self.playerAction();
}, 500);
}
})
}
}

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{
"ver": "1.1.0",
"uuid": "e74a9f7d-2031-4e69-bcb2-9998174088b2",
"importer": "typescript",
"isPlugin": false,
"loadPluginInWeb": true,
"loadPluginInNative": true,
"loadPluginInEditor": false,
"subMetas": {}
}

13
assets/Script/module.meta Normal file
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{
"ver": "1.1.3",
"uuid": "eaa8b84d-69d0-4170-9f7d-8179ea948cde",
"importer": "folder",
"isBundle": false,
"bundleName": "",
"priority": 1,
"compressionType": {},
"optimizeHotUpdate": {},
"inlineSpriteFrames": {},
"isRemoteBundle": {},
"subMetas": {}
}

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{
"ver": "1.1.3",
"uuid": "8848cd9b-8115-456d-a656-2abcda1dadbe",
"importer": "folder",
"isBundle": false,
"bundleName": "",
"priority": 1,
"compressionType": {},
"optimizeHotUpdate": {},
"inlineSpriteFrames": {},
"isRemoteBundle": {},
"subMetas": {}
}

File diff suppressed because it is too large Load Diff

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{
"ver": "1.1.0",
"uuid": "c5692be7-8703-45e4-9f67-23b54d290356",
"importer": "typescript",
"isPlugin": false,
"loadPluginInWeb": true,
"loadPluginInNative": true,
"loadPluginInEditor": false,
"subMetas": {}
}

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{
"ver": "1.1.3",
"uuid": "13a0b173-d59e-4a9d-b5e3-4dbe4dc37cc1",
"importer": "folder",
"isBundle": false,
"bundleName": "",
"priority": 1,
"compressionType": {},
"optimizeHotUpdate": {},
"inlineSpriteFrames": {},
"isRemoteBundle": {},
"subMetas": {}
}

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const {ccclass, property} = cc._decorator;
import CryptoJS = require('./crypto-js.min.js'); //引用AES源码js
const BASE_URL = "https://api.sparkus.cn";
//只负责网络接口 次类只负责和后端交互,不负责处理数据 数据处理在GameTool
@ccclass
export default class HttpUtil extends cc.Component {
//排行榜
static async rankData(type,callback,data): Promise<any> {
const time = Math.floor((new Date().getTime()) / 1000)
const url = HttpUtil.apiSign(`/api/get/rank/data?gameId=${config.gameId}&dataType=${type}&time=${time}`, data)
this.post(url,data,callback,0);
}
static async uploadUserLogData(data,callback): Promise<any> {
const url = '/log/collect/data';
this.post(url,data,callback,3);
}
//暂时用不到
static async getUserRecord(data,callback): Promise<any> {
const time = Math.floor((new Date().getTime()) / 1000)
const url = HttpUtil.apiSign(`/api/get/user/data?gameId=${config.gameId}&time=${time}`, data)
this.post(url,data,callback,0);
}
static async get(url, callback,count) {
let repeat = count?count:0;
const response = await this.fetchData(url, null, 'GET',repeat);
callback && callback(response);
}
static async post(url, data, callback,count) {
let repeat = count?count:0;
const response = await this.fetchData(url, data, 'POST',repeat);
callback && callback(response);
}
static async fetchData(url, data, method,repeat) {
const fullUrl = `${BASE_URL}${url}`;
const headers = { 'Content-Type': 'application/json' };
const options = {
method,
headers,
body: data ? JSON.stringify(data) : null,
};
try {
var response = await this.fetchWithTimeout(fullUrl,options);
if (!response.ok) {
throw new Error(`HTTP_______________error! status: ${response.status}`);
}
return await response.json();
} catch (error) {
console.error('Fetch_______________error:', error);
if(repeat > 0){
repeat -= 1;
const timeOut = (3-repeat)*5000;
setTimeout(async () => {
response = await this.fetchData(url, data, method,repeat);
}, timeOut);
}
else{
return null;
}
}
}
static async fetchWithTimeout(resource, options = {}) {
const controller = new AbortController();
const id = setTimeout(() => controller.abort(), 5000);
const response = await fetch(resource, {
...options,
signal: controller.signal
});
clearTimeout(id);
return response;
}
/**
*
* @param url {string}
* @param params {object}
*/
static apiSign(url: string, params = {}) {
let convertUrl = url.trim()
if (convertUrl.indexOf('?') === -1) {
convertUrl += '?'
}
// 传入参数转换拼接字符串
let postStr = getQueryString(params)
const signedStr = genSignStr(convertUrl, postStr)
const encryptStr = `sign=${signedStr}`
let encryptSignStr = fxCry.encryptByDES(encryptStr, config.secretKey)
encryptSignStr = encodeURIComponent(encryptSignStr)
return `${urlencode(convertUrl)}&_p=${encryptSignStr}`
}
}
function responseHandler(response: { data: any }) {
return response.data
}
// 响应拦截器
// Rq.interceptors.response.use(responseHandler)
const config = {
gameId: "100014",
secretKey: "9ymg8ppY",
EK:"hui231%1"
};
interface CrypotoType {
encryptByDES: any
decryptByDES: any
hmacSha256: any
}
class Crypoto implements CrypotoType {
// 加密的向明值,自己根据项目实际情况定,需要跟后端开发保持一致
private keyHex = this.getHetKey()
private getHetKey() {
return CryptoJS.enc.Utf8.parse(config.EK);
}
/** DES加密 */
encryptByDES(message: string, secret?: string) {
if(!message) {
return message
}
const key = secret? CryptoJS.enc.Utf8.parse(secret): this.keyHex
const encrypted = CryptoJS.DES.encrypt(message, key, {
mode: CryptoJS.mode.ECB,
padding: CryptoJS.pad.Pkcs7
});
return encrypted.toString()
}
/** DES解密 */
decryptByDES(message: string, secret?: string) {
const key = secret? CryptoJS.enc.Utf8.parse(secret): this.keyHex
const decrypted = CryptoJS.DES.decrypt({
ciphertext: CryptoJS.enc.Base64.parse(message)
}, key, {
mode: CryptoJS.mode.ECB,
padding: CryptoJS.pad.Pkcs7
})
return decrypted.toString(CryptoJS.enc.Utf8)
}
/** hmacSHA256加密 */
hmacSha256(message: string, secret?: string) {
const keyHex = secret? CryptoJS.enc.Utf8.parse(secret): this.keyHex
const hash = CryptoJS.HmacSHA256(message, keyHex);
return hash.toString()
}
/** hmacSHA256验证 */
verifyHmacSha256(message: string, signature: string) {
const hash = CryptoJS.HmacSHA256(message, this.keyHex);
return hash.toString() === signature
}
/** CBC加密 */
encryptCBC(word: string) {
if (!word) {
return word;
}
const srcs = CryptoJS.enc.Utf8.parse(word);
const encrypted = CryptoJS.AES.encrypt(srcs, this.keyHex, {
iv: this.keyHex,
mode: CryptoJS.mode.CBC,
padding: CryptoJS.pad.ZeroPadding
});
return encrypted.toString();
}
/** CBC解密 */
decryptCBC(word: string) {
if (!word) {
return word;
}
const encryptedHexStr = CryptoJS.enc.Hex.parse(word);
const srcs = CryptoJS.enc.Base64.stringify(encryptedHexStr);
const decrypt = CryptoJS.AES.decrypt(srcs, this.keyHex, {
iv: this.keyHex,
mode: CryptoJS.mode.CBC,
padding: CryptoJS.pad.ZeroPadding
});
const decryptedStr = decrypt.toString(CryptoJS.enc.Utf8);
return decryptedStr.toString();
}
}
const fxCry = new Crypoto();
function isEmpty(data) {
return data === "" || data === null || data === undefined || data.length === 0 || JSON.stringify(data) == "{}"
}
function getQueryString(obj) {
// 首先对对象的键进行排序并过滤空值
const sortedKeys = Object.keys(obj).sort();
const sortedObj = {};
for (let i = 0; i < sortedKeys.length; i++) {
if (isEmpty(obj[sortedKeys[i]])) {
continue;
}
sortedObj[sortedKeys[i]] = obj[sortedKeys[i]];
}
// 然后将排序后的对象转换为查询字符串
const params = [];
for (const key in sortedObj) {
params.push(`${encodeURIComponent(key)}=${encodeURIComponent(sortedObj[key])}`);
}
return params.join('&');
}
/**
*
* @param string url: 请求地址
* @param string postStr: post参数的a=1&b=2
* @returns
*/
function genSignStr(url: string, postStr: string): string {
let lessUrl = url.replace('?', '')
lessUrl = lessUrl + "&" + postStr
return encodeURIComponent(fxCry.hmacSha256(lessUrl))
}
// 对参数进行统一urlencode
function urlencode(url: string): string {
const [baseUrl, queryString] = url.split("?", 2);
const params = new URLSearchParams(queryString);
return `${baseUrl}?${params.toString()}`;
}

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{
"ver": "1.1.0",
"uuid": "771a3d9a-4013-4654-a777-fbaea0c93280",
"importer": "typescript",
"isPlugin": false,
"loadPluginInWeb": true,
"loadPluginInNative": true,
"loadPluginInEditor": false,
"subMetas": {}
}

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{
"ver": "1.1.0",
"uuid": "e64e1a97-c93f-4257-ab34-80341d8ff79d",
"importer": "javascript",
"isPlugin": false,
"loadPluginInWeb": true,
"loadPluginInNative": true,
"loadPluginInEditor": false,
"subMetas": {}
}

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{
"ver": "1.1.3",
"uuid": "b4e113c6-a987-4133-bfa0-3355d8ab4bd1",
"importer": "folder",
"isBundle": false,
"bundleName": "",
"priority": 1,
"compressionType": {},
"optimizeHotUpdate": {},
"inlineSpriteFrames": {},
"isRemoteBundle": {},
"subMetas": {}
}

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import { GameConfig } from "../Config/GameConfig";
import HttpUtil from "../Crypto/HttpUtil";
import AudioManager from "../Music/AudioManager";
import { Notifications } from "../Notification/Notification";
import { StorageMessage } from "../Storage/Storage";
import { GameTool } from "../Tool/GameTool";
window.initMgr = function() {
if(cc.fx)
{
return;
}
cc.fx = {};
console.log("1初始化");
//基础状态信息
cc.fx.StateInfo = {
debugMode: true,
networkConnected: true, //网络状态
networkType: 'none', //网络类型
isOnForeground: true //当前是否是在前台
};
//应用系统信息
//配置文件
cc.fx.GameConfig = GameConfig;
cc.fx.HttpUtil = HttpUtil;
cc.fx.GameTool = GameTool;
cc.fx.AudioManager = AudioManager;
cc.fx.Notifications = Notifications;
cc.fx.StorageMessage = StorageMessage;
cc.fx.ShareInfo = {
queryId : -1 //分享id
};
/*
*
*/
cc.fx.BurialShareType = {
Default : "default", //默认分享类型,分享到群
Invite : "invite", // 邀请好友
DailyInviteRoomJoin:'invite_join_room', //邀请好友加入
DailyInviteFriend : 'invite_friend', // 日常邀请好友
DailyInviteGroup : 'invate_group', // 日常分享群
DailyInviteGroupAlive: 'invate_alive', //日常分享群复活
DailyInviteGroupReward: 'invate_rewared',//分享奖励翻倍
DailyInviteGroupBox: 'invate_box', //宝箱分享奖励
DailyInviteGroupBall: 'invate_ball', //分享领取球球
MatchResult : 'matchResult', // 比赛结算分享
MatchFix5: 'MatchFix5', // 5元红包赛
MatchFix20: 'MatchFix20', // 20元红包赛
MatchFix100: 'MatchFix100', // 100元红包赛
MatchFix500: 'MatchFix500', // 500元红包赛
NewerRedEnvelope: 'newerRedEnvelope', // 新手红包
CoinRoomResult: 'coinRoomResult', // 金币桌结算
HighRate : "highRate",//高倍分享
CoinRoomWinStreak: 'coinRoomWinStreak', // 连胜
CoinRoomBankruptcy1: 'coinRoomBankruptcy1', // 金币桌破产
CoinRoomBankruptcy2: 'coinRoomBankruptcy2', // 金币桌破产
CoinRoomBankruptcy3: 'coinRoomBankruptcy3', // 金币桌破产
};
/*
* group frined all
*/
cc.fx.ShareWhereReward = {
Group :"group", //微信群
Friend : "friend",//好友
All : "all", //不区分
};
//用于存储消息的ID
cc.fx.storageType = cc.Enum({
storageTypeCustom: 1000101, //用于存储关卡等级
});
//用于存储提示语 按照步骤提示
cc.fx.tipType = cc.Enum({
tipOne: '神农氏回到家中,开始整理今天收集来的物品。当拿出或说出一种植物时,请告诉他这是新植物还是已经出现过的植物。',
tipTwo: '', //用于存储关卡等级
tipErrNew: '这是这局游戏第一次出现{植物}',
tipErrOld: '{植物}刚才出现过呢',
tipErrHear: '上次遇到{植物}时,似乎不是听到的吧',
tipErrSee: '上次遇到{植物}时,似乎不是看到的吧',
tipErrLast: '之前确实看到过{植物},但最近一次似乎不是看到的呢',
});
//暂时不用
// cc.fx.clickStatEventType = {
// clickStatEventTypeVideoAD : 20173201,//视频播放完成
// clickStatEventTypeClickAdVideo : 20173202,//视频播放为完成
// clickStatEventTypeBannerAD : 20173203,//banner播放为完成
// clickStatEventTypeUserFrom : 99990001,//用户来源
// clickStatEventTypeShare : 99990002,//用户分享
// clickStatEventTypeClickAdBtn : 99990007,//点击分流icon
// clickStatEventTypeBannerAD2 : 67890033, // banner广告干预
// clickStatEventTypeSubmitVersionInfo : 9999, //上报微信版本及基础库信息
// clickStatEventTypeClickFirstAd : 99990003, //分流icon显示
// clickStatEventTypeClickSecondAd : 99990004, //玩家点击分流按钮
// clickStatEventTypeWxLoginStart : 10001,//微信登录开始
// clickStatEventTypeWxLoginSuccess : 10002,//微信登录成功
// clickStatEventTypeWxLoginFailed : 10003,//微信登录失败
// clickStatEventTypeAuthorizationStart : 10003,//授权开始
// clickStatEventTypeAuthorizationSuccess : 10004,//授权成功
// clickStatEventTypeAuthorizationFailed : 10005,//授权失败
// clickStatEventTypeLoginSDKStart : 10007,//登录SDK开始
// clickStatEventTypeLoginSDKSuccess : 10008,//登录SDK成功
// clickStatEventTypeLoginSDKFailed : 10009,//登录SDK时失败
// clickStatEventTypeTCP_Start : 10009,//TCP连接开始
// clickStatEventTypeTCP_Success : 10010,//TCP连接成功
// clickStatEventTypeTCP_Failed : 10011,//TCP连接失败
// };
};

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{
"ver": "1.1.0",
"uuid": "61d4c718-db3b-4b31-8221-f16bea3cf030",
"importer": "typescript",
"isPlugin": false,
"loadPluginInWeb": true,
"loadPluginInNative": true,
"loadPluginInEditor": false,
"subMetas": {}
}

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{
"ver": "1.1.3",
"uuid": "0487cacb-b94a-4ab6-a301-b6402ab0ac5d",
"importer": "folder",
"isBundle": false,
"bundleName": "",
"priority": 1,
"compressionType": {},
"optimizeHotUpdate": {},
"inlineSpriteFrames": {},
"isRemoteBundle": {},
"subMetas": {}
}

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const {ccclass, property} = cc._decorator;
@ccclass
export default class AudioManager extends cc.Component {
static _instance: any;
//背景音乐
@property(cc.AudioClip)
audioGameBgm0: cc.AudioClip = null;
@property(cc.AudioClip)
baishao_audio: cc.AudioClip = null;
@property(cc.AudioClip)
cha_audio: cc.AudioClip = null;
@property(cc.AudioClip)
chixiaodou_audio: cc.AudioClip = null;
@property(cc.AudioClip)
danggui_audio: cc.AudioClip = null;
@property(cc.AudioClip)
danshen_audio: cc.AudioClip = null;
@property(cc.AudioClip)
dazao_audio: cc.AudioClip = null;
@property(cc.AudioClip)
gancao_audio: cc.AudioClip = null;
@property(cc.AudioClip)
ganjiang_audio: cc.AudioClip = null;
@property(cc.AudioClip)
gouqi_audio: cc.AudioClip = null;
@property(cc.AudioClip)
jingjie_audio: cc.AudioClip = null;
@property(cc.AudioClip)
jinju_audio: cc.AudioClip = null;
@property(cc.AudioClip)
lizhi_audio: cc.AudioClip = null;
@property(cc.AudioClip)
lizi_audio: cc.AudioClip = null;
@property(cc.AudioClip)
longyan_audio: cc.AudioClip = null;
@property(cc.AudioClip)
moli_audio: cc.AudioClip = null;
@property(cc.AudioClip)
muchai_audio: cc.AudioClip = null;
@property(cc.AudioClip)
mudan_audio: cc.AudioClip = null;
@property(cc.AudioClip)
mulan_audio: cc.AudioClip = null;
@property(cc.AudioClip)
pugongying_audio: cc.AudioClip = null;
@property(cc.AudioClip)
putao_audio: cc.AudioClip = null;
@property(cc.AudioClip)
renshen_audio: cc.AudioClip = null;
@property(cc.AudioClip)
taozi_audio: cc.AudioClip = null;
@property(cc.AudioClip)
zhuye_audio: cc.AudioClip = null;
@property(cc.AudioClip)
err: cc.AudioClip = null;
@property(cc.AudioClip)
yes: cc.AudioClip = null;
mAudioMap: {};
bgMusicVolume: number;
effectMusicVolume: number;
mMusicSwitch: number;
mEffectSwitch: number;
brickSound: any;
reward: boolean;
finish: boolean;
rewardCount: number;
mMusicKey: any;
onLoad() {
if (AudioManager._instance == null) {
AudioManager._instance = this;
cc.game.addPersistRootNode(this.node);
}
else {
return;
}
window.addEventListener('backbutton', this.onBackButton, false);
// 监听浏览器的后退按钮点击事件
window.addEventListener('popstate', this.onBackButton, false);
window.addEventListener('onDisable', this.onExit, false);
// 防止浏览器后退行为
// history.pushState(null, null, location.href);
// window.addEventListener('popstate', function(event) {
// history.pushState(null, null, location.href);
// });
this.reward = false;
this.finish = false;
this.rewardCount = 0;
this.ctor();
this.preload();
}
ctor () {
this.mAudioMap = {};
/**
*
* @type {number}
*/
this.bgMusicVolume = 0.1;
this.effectMusicVolume = 1;
this.mMusicSwitch = 1;
this.mEffectSwitch = 1;
}
onBackButton(){
let data = [{status:"user_exit",location:"button"}];
cc.fx.HttpUtil.uploadUserLogData(data,null);
}
onExit(){
let data = [{status:"user_exit",location:"exit"}];
cc.fx.HttpUtil.uploadUserLogData(data,null);
}
play (audioSource, loop, callback, isBgMusic) {
// if (isBgMusic && !this.mMusicSwitch) return;
// if (!isBgMusic && !this.mEffectSwitch) return;
var volume = isBgMusic ? this.bgMusicVolume : this.effectMusicVolume;
// if (cc.sys.isBrowser) {
// if(audioSource == this.brickSound){
// volume = 0.1;
// }
volume = 1;
cc.audioEngine.setEffectsVolume(1);
cc.audioEngine.setMusicVolume(1);
var context = cc.audioEngine.playEffect(audioSource, loop);
if (callback){
cc.audioEngine.setFinishCallback(context, function(){
callback.call(this);
}.bind(this));
}
// cc.wwx.OutPut.log('play audio effect isBrowser: ' + context.src);
this.mAudioMap[audioSource] = context;
return audioSource;
// } else {
// return audioSource;
// }
}
save () {
// cc.wwx.Storage.setItem(cc.wwx.Storage.Key_Setting_Music_Volume, this.mMusicSwitch);
// cc.wwx.Storage.setItem(cc.wwx.Storage.Key_Setting_Effect_Volume, this.mEffectSwitch);
}
// static get Instance()
// {
// if (this._instance == null)
// {
// this._instance = new AudioManager();
// }
// return this._instance;
// }
preload () {
if (!(cc.sys.platform === cc.sys.WECHAT_GAME)) { return; }
var musics = [
this.audioGameBgm0,
];
musics.forEach(function(path) {
})
}
getAudioMusicSwitch()
{
return this.mMusicSwitch;
}
getAudioEffectSwitch()
{
return this.mEffectSwitch;
}
trunAudioSound(on)
{
this.switchMusic(on);
this.switchEffect(on)
}
switchMusic (on) {
if (this.mMusicSwitch != (on?1:0))
{
this.mMusicSwitch = 1-this.mMusicSwitch;
// this.save();
}
if(on)
{
this.playMusicGame();
}
else
{
this.stopMusic();
}
}
switchEffect (on) {
if (this.mEffectSwitch != (on?1:0)){
this.mEffectSwitch = 1-this.mEffectSwitch;
// this.save();
}
}
onHide () {
cc.audioEngine.pauseAll();
}
onShow () {
cc.audioEngine.resumeAll();
}
//播放音效
playEffect(name,callback){
if(this[name])
return this.play(this[name], false,callback,this.mEffectSwitch);
}
playMusic (key, callback, loop) {
loop = typeof loop == 'undefined' || loop ? true : false;
this.stopMusic();
this.mMusicKey = this.play(key, loop, callback, true);
}
/**
*
*/
playMusicGame () {
// this.playMusic(this.audioGameBgm0,{},true);
}
/**
*
*/
stopMusic () {
// cc.wwx.OutPut.log('stopMusic audio effect wx: ' + this.mMusicKey);
var context = this.mAudioMap[this.mMusicKey];
if (typeof(context) != 'undefined') {
if (cc.sys.isBrowser) {
cc.audioEngine.stop(context);
} else {
context.stop();
}
cc.audioEngine.stop(context);
}
}
/*
*
*
*/
playGameStart()
{
}
/*
*
*/
playGameOver()
{
}
/*
*
*/
playGameResultFailed()
{
}
/*
*
*/
playGameResultSuccess()
{
}
/**
*
*/
/**
*
*/
playAudioButton () {
// return this.play(this.audioButtonClick, false,null,this.mEffectSwitch);
}
};
// export { AudioManager };

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{
"ver": "1.1.0",
"uuid": "58403fe7-d7a2-426b-9b19-84d3236731a8",
"importer": "typescript",
"isPlugin": false,
"loadPluginInWeb": true,
"loadPluginInNative": true,
"loadPluginInEditor": false,
"subMetas": {}
}

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{
"ver": "1.1.3",
"uuid": "ff6560d9-676d-42ad-8ec7-e44acb84ad9e",
"importer": "folder",
"isBundle": false,
"bundleName": "",
"priority": 1,
"compressionType": {},
"optimizeHotUpdate": {},
"inlineSpriteFrames": {},
"isRemoteBundle": {},
"subMetas": {}
}

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//全局通知
var Notifications = {
_eventMap: [],
on: function (masgId, callback, target) {
if (this._eventMap[masgId] === undefined) {
this._eventMap[masgId] = [];
}
this._eventMap[masgId].push({ callback: callback, target: target });
},
emit: function (masgId, parameter) {
let array = this._eventMap[masgId];
if (array === undefined) return;
for (let i = 0; i < array.length; i++) {
let element = array[i];
if (element) element.callback.call(element.target, parameter);
}
},
off: function (masgId, callback) {
let array = this._eventMap[masgId];
if (array === undefined) return;
for (let i = 0; i < array.length; i++) {
let element = array[i];
if (element && element.callback === callback) {
array[i] = undefined;
break;
}
}
},
offMasgId: function (masgId) {
this._eventMap[masgId] = undefined;
},
removeAllMsg: function () {
for (let k in this._eventMap) {
if (this._eventMap[k]) {
this.offMasgId(k);
}
}
}
};
export { Notifications };

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{
"ver": "1.1.0",
"uuid": "55403563-1a5a-4f2f-9eb8-82c762641837",
"importer": "typescript",
"isPlugin": false,
"loadPluginInWeb": true,
"loadPluginInNative": true,
"loadPluginInEditor": false,
"subMetas": {}
}

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{
"ver": "1.1.3",
"uuid": "d3520299-33dc-43d2-b522-d424efb5575d",
"importer": "folder",
"isBundle": false,
"bundleName": "",
"priority": 1,
"compressionType": {},
"optimizeHotUpdate": {},
"inlineSpriteFrames": {},
"isRemoteBundle": {},
"subMetas": {}
}

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import List, { ListType } from "./List";
const { ccclass, property } = cc._decorator;
@ccclass
export default class ItemRender extends cc.Component {
/**数据 */
public data:any = null;
/**索引 0表示第一项*/
public itemIndex:number = 0;
/**数据改变时调用 */
public dataChanged(){
let name = cc.fx.GameTool.subName(this.data.name,6);
this.node.getChildByName("rankLab").getComponent(cc.Label).string = this.data.rank + "";
this.node.getChildByName("nameLab").getComponent(cc.Label).string = name + "";
this.node.getChildByName("totalLab").getComponent(cc.Label).string = this.data.total + "%";
let timeTemp = cc.fx.GameTool.getTimeShenNong(this.data.time);
this.node.getChildByName("timeLab").getComponent(cc.Label).string = timeTemp + "";
this.node.getChildByName("rank").getChildByName("one").active = false;
this.node.getChildByName("rank").getChildByName("two").active = false;
this.node.getChildByName("rank").getChildByName("three").active = false;
if(this.data.rank == 1){
this.node.getChildByName("rank").getChildByName("one").active = true;
this.node.getChildByName("rankLab").active = false;
}
else if(this.data.rank == 2){
this.node.getChildByName("rank").getChildByName("two").active = true;
this.node.getChildByName("rankLab").active = false;
}
else if(this.data.rank == 3){
this.node.getChildByName("rank").getChildByName("three").active = true;
this.node.getChildByName("rankLab").active = false;
}else{
this.node.getChildByName("rankLab").active = true;
}
this.setPic();
}
public setPic(){
this.node.getChildByName("pic").getChildByName("icon").active = false;
this.node.getChildByName("pic").getChildByName("pic").active= false;
var self = this;
let url = this.data.pic;
fetch(url)
.then(response => {
return response.headers.get('Content-Length');
})
.then(errNo => {
// console.log(this.data.rank,'X-Info:', errNo); // 输出X-ErrNo的值
if(errNo == "5093"){
// console.log(this.data.rank,"没头像");
this.node.getChildByName("pic").getChildByName("icon").active = true;
}
})
.catch(error => {
// console.error('Error fetching X-Info:', error);
});
cc.assetManager.loadRemote(url, {ext:'.png'},(err, texture:cc.Texture2D) => {
if(texture){
this.node.getChildByName("pic").getChildByName("pic").active= true;
var sprite = this.node.getChildByName("pic").getChildByName("pic").getComponent(cc.Sprite);
sprite.spriteFrame = new cc.SpriteFrame(texture);
// console.log(this.data.rank,"设置头像成功",err);
}
else{
// console.log("设置头像失败",url);
// console.log(err,texture)
}
})
}
}

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{
"ver": "1.1.0",
"uuid": "ca0f9934-a015-436e-9402-f8e30d4c5de6",
"importer": "typescript",
"isPlugin": false,
"loadPluginInWeb": true,
"loadPluginInNative": true,
"loadPluginInEditor": false,
"subMetas": {}
}

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// Learn TypeScript:
// - https://docs.cocos.com/creator/manual/en/scripting/typescript.html
// Learn Attribute:
// - https://docs.cocos.com/creator/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
// - https://docs.cocos.com/creator/manual/en/scripting/life-cycle-callbacks.html
import ItemRender from "./ItemRender"
const { ccclass, property } = cc._decorator;
/**列表排列方式 */
export enum ListType {
/**水平排列 */
Horizontal = 1,
/**垂直排列 */
Vertical = 2,
/**网格排列 */
Grid = 3
}
/**网格布局中的方向 */
export enum StartAxisType {
/**水平排列 */
Horizontal = 1,
/**垂直排列 */
Vertical = 2,
}
/**
*
* cocos_example的listView改动而来
* @author chenkai 2020.7.8
* @example
* 1.cocos的ScrollView组件ListList属性即可
*
*/
@ccclass
export default class List extends cc.Component {
//==================== 属性面板 =========================
/**列表选项 */
@property({ type: cc.Node, tooltip: "列表项" })
public itemRender: cc.Node = null;
/**排列方式 */
@property({ type: cc.Enum(ListType), tooltip: "排列方式" })
public type: ListType = ListType.Vertical;
/**网格布局中的方向 */
@property({ type: cc.Enum(StartAxisType), tooltip: "网格布局中的方向", visible() { return this.type == ListType.Grid } })
public startAxis: StartAxisType = StartAxisType.Horizontal;
/**列表项之间X间隔 */
@property({ type: cc.Integer, tooltip: "列表项X间隔", visible() { return (this.type == ListType.Horizontal || this.type == ListType.Grid) } })
public spaceX: number = 0;
/**列表项之间Y间隔 */
@property({ type: cc.Integer, tooltip: "列表项Y间隔", visible() { return this.type == ListType.Vertical || this.type == ListType.Grid } })
public spaceY: number = 0;
/**上间距 */
@property({ type: cc.Integer, tooltip: "上间距", visible() { return (this.type == ListType.Vertical || this.type == ListType.Grid) } })
public padding_top: number = 0;
/**下间距 */
@property({ type: cc.Integer, tooltip: "下间距", visible() { return (this.type == ListType.Vertical || this.type == ListType.Grid) } })
public padding_buttom: number = 0;
/**左间距 */
@property({ type: cc.Integer, tooltip: "左间距", visible() { return (this.type == ListType.Horizontal || this.type == ListType.Grid) } })
public padding_left: number = 0;
@property(cc.Integer)
public _padding: number = 0;
/**右间距 */
@property({ type: cc.Integer, tooltip: "右间距", visible() { return (this.type == ListType.Horizontal || this.type == ListType.Grid) } })
public padding_right: number = 0;
//====================== 滚动容器 ===============================
/**列表滚动容器 */
public scrollView: cc.ScrollView = null;
/**scrollView的内容容器 */
private content: cc.Node = null;
//======================== 列表项 ===========================
/**列表项数据 */
private itemDataList: Array<any> = [];
/**应创建的实例数量 */
private spawnCount: number = 0;
/**存放列表项实例的数组 */
private itemList: Array<cc.Node> = [];
/**item的高度 */
private itemHeight: number = 0;
/**item的宽度 */
private itemWidth: number = 0;
/**存放不再使用中的列表项 */
private itemPool: Array<cc.Node> = [];
//======================= 计算参数 ==========================
/**距离scrollView中心点的距离超过这个距离的item会被重置一般设置为 scrollVIew.height/2 + item.heigt/2 + space因为这个距离item正好超出scrollView显示范围 */
private halfScrollView: number = 0;
/**上一次content的X值用于和现在content的X值比较得出是向左还是向右滚动 */
private lastContentPosX: number = 0;
/**上一次content的Y值用于和现在content的Y值比较得出是向上还是向下滚动 */
private lastContentPosY: number = 0;
/**网格行数 */
private gridRow: number = 0;
/**网格列数 */
private gridCol: number = 0;
/**刷新时间单位s */
private updateTimer: number = 0;
/**刷新间隔单位s */
private updateInterval: number = 0.1;
/**是否滚动容器 */
private bScrolling: boolean = false;
/**刷新的函数 */
private updateFun: Function = function () { };
onLoad() {
this.itemHeight = this.itemRender.height;
this.itemWidth = this.itemRender.width;
this.scrollView = this.node.getComponent(cc.ScrollView);
this.content = this.scrollView.content;
this.content.anchorX = 0;
this.content.anchorY = 1;
this.content.removeAllChildren();
this.scrollView.node.on("scrolling", this.onScrolling, this);
}
/**
* (使)
* @param itemDataList item数据列表
*/
public setData(itemDataList: Array<any>) {
this.itemDataList = itemDataList.slice();
this.updateContent();
}
/**计算列表的各项参数 */
private countListParam() {
let dataLen = this.itemDataList.length;
if (this.type == ListType.Vertical) {
this.scrollView.horizontal = false;
this.scrollView.vertical = true;
this.content.width = this.content.parent.width;
this.content.height = dataLen * this.itemHeight + (dataLen - 1) * this.spaceY + this.padding_top + this.padding_buttom;
this.spawnCount = Math.round(this.scrollView.node.height / (this.itemHeight + this.spaceY)) + 2; //计算创建的item实例数量比当前scrollView容器能放下的item数量再加上2个
this.halfScrollView = this.scrollView.node.height / 2 + this.itemHeight / 2 + this.spaceY; //计算bufferZoneitem的显示范围
this.updateFun = this.updateV;
} else if (this.type == ListType.Horizontal) {
this.scrollView.horizontal = true;
this.scrollView.vertical = false;
this.content.width = dataLen * this.itemWidth + (dataLen - 1) * this.spaceX + this.padding_left + this.padding_right;
this.content.height = this.content.parent.height;
this.spawnCount = Math.round(this.scrollView.node.width / (this.itemWidth + this.spaceX)) + 2;
this.halfScrollView = this.scrollView.node.width / 2 + this.itemWidth / 2 + this.spaceX;
this.updateFun = this.udpateH;
} else if (this.type == ListType.Grid) {
if (this.startAxis == StartAxisType.Vertical) {
this.scrollView.horizontal = false;
this.scrollView.vertical = true;
this.content.width = this.content.parent.width;
//如果left和right间隔过大导致放不下一个item则left和right都设置为0相当于不生效
if (this.padding_left + this.padding_right + this.itemWidth + this.spaceX > this.content.width) {
this.padding_left = 0;
this.padding_right = 0;
console.error("padding_left或padding_right过大");
}
this.gridCol = Math.floor((this.content.width - this.padding_left - this.padding_right) / (this.itemWidth + this.spaceX));
this.gridRow = Math.ceil(dataLen / this.gridCol);
this.content.height = this.gridRow * this.itemHeight + (this.gridRow - 1) * this.spaceY + this.padding_top + this.padding_buttom;
this.spawnCount = Math.round(this.scrollView.node.height / (this.itemHeight + this.spaceY)) * this.gridCol + this.gridCol * 2;
this.halfScrollView = this.scrollView.node.height / 2 + this.itemHeight / 2 + this.spaceY;
this.updateFun = this.updateGrid_V;
} else if (this.startAxis == StartAxisType.Horizontal) {
this.scrollView.horizontal = true;
this.scrollView.vertical = false;
//计算高间隔
this.content.height = this.content.parent.height;
//如果left和right间隔过大导致放不下一个item则left和right都设置为0相当于不生效
if (this.padding_top + this.padding_buttom + this.itemHeight + this.spaceY > this.content.height) {
this.padding_top = 0;
this.padding_buttom = 0;
console.error("padding_top或padding_buttom过大");
}
this.gridRow = Math.floor((this.content.height - this.padding_top - this.padding_buttom) / (this.itemHeight + this.spaceY));
this.gridCol = Math.ceil(dataLen / this.gridRow);
this.content.width = this.gridCol * this.itemWidth + (this.gridCol - 1) * this.spaceX + this.padding_left + this.padding_right;
this.spawnCount = Math.round(this.scrollView.node.width / (this.itemWidth + this.spaceX)) * this.gridRow + this.gridRow * 2;
this.halfScrollView = this.scrollView.node.width / 2 + this.itemWidth / 2 + this.spaceX;
this.updateFun = this.updateGrid_H;
}
}
}
/**
*
* @param startIndex 0
* @param offset scrollView偏移量
*/
private createList(startIndex: number, offset: cc.Vec2) {
//当需要显示的数据长度 > 虚拟列表长度, 删除最末尾几个数据时列表需要重置位置到scrollView最底端
if (this.itemDataList.length > this.spawnCount && (startIndex + this.spawnCount - 1) >= this.itemDataList.length) {
startIndex = this.itemDataList.length - this.spawnCount;
offset = this.scrollView.getMaxScrollOffset();
//当需要显示的数据长度 <= 虚拟列表长度, 隐藏多余的虚拟列表项
} else if (this.itemDataList.length <= this.spawnCount) {
startIndex = 0;
}
for (let i = 0; i < this.spawnCount; i++) {
let item: cc.Node;
//需要显示的数据索引在数据范围内则item实例显示出来
if (i + startIndex < this.itemDataList.length) {
if (this.itemList[i] == null) {
item = this.getItem();
this.itemList.push(item);
item.parent = this.content;
} else {
item = this.itemList[i];
}
//需要显示的数据索引超过了数据范围则item实例隐藏起来
} else {
//item实例数量 > 需要显示的数据量
if (this.itemList.length > (this.itemDataList.length - startIndex)) {
item = this.itemList.pop();
item.removeFromParent();
this.itemPool.push(item);
}
continue;
}
let itemRender: ItemRender = item.getComponent(ItemRender);
itemRender.itemIndex = i + startIndex;
itemRender.data = this.itemDataList[i + startIndex];
itemRender.dataChanged();
if (this.type == ListType.Vertical) {
//因为content的锚点X是0所以item的x值是content.with/2表示居中锚点Y是1所以item的y值从content顶部向下是0到负无穷。所以item.y= -item.height/2时是在content的顶部。
item.setPosition(this.content.width / 2, -item.height * (0.5 + i + startIndex) - this.spaceY * (i + startIndex) - this.padding_top);
} else if (this.type == ListType.Horizontal) {
item.setPosition(item.width * (0.5 + i + startIndex) + this.spaceX * (i + startIndex) + this.padding_left, -this.content.height / 2);
} else if (this.type == ListType.Grid) {
if (this.startAxis == StartAxisType.Vertical) {
var row = Math.floor((i + startIndex) / this.gridCol);
var col = (i + startIndex) % this.gridCol;
item.setPosition(item.width * (0.5 + col) + this.spaceX * col + this.padding_left, -item.height * (0.5 + row) - this.spaceY * row - this.padding_top);
item.opacity = 255;
} else if (this.startAxis == StartAxisType.Horizontal) {
var row = (i + startIndex) % this.gridRow;
var col = Math.floor((i + startIndex) / this.gridRow);
item.setPosition(item.width * (0.5 + col) + this.spaceX * col + this.padding_left, -item.height * (0.5 + row) - this.spaceY * row - this.padding_top);
item.opacity = 255;
}
}
}
this.scrollView.scrollToOffset(offset);
}
/**获取一个列表项 */
private getItem() {
if (this.itemPool.length == 0) {
return cc.instantiate(this.itemRender);
} else {
return this.itemPool.pop();
}
}
update(dt) {
if (this.bScrolling == false) {
return;
}
this.updateTimer += dt;
if (this.updateTimer < this.updateInterval) {
return;
}
this.updateTimer = 0;
this.bScrolling = false;
this.updateFun();
}
onScrolling() {
this.bScrolling = true;
}
/**垂直排列 */
private updateV() {
let items = this.itemList;
let item;
let bufferZone = this.halfScrollView;
let isUp = this.scrollView.content.y > this.lastContentPosY;
let offset = (this.itemHeight + this.spaceY) * items.length;
for (let i = 0; i < items.length; i++) {
item = items[i];
let viewPos = this.getPositionInView(item);
if (isUp) {
//item上滑时超出了scrollView上边界将item移动到下方复用item移动到下方的位置必须不超过content的下边界
if (viewPos.y > bufferZone && item.y - offset - this.padding_buttom > -this.content.height) {
let itemRender: ItemRender = item.getComponent(ItemRender);
let itemIndex = itemRender.itemIndex + items.length;
itemRender.itemIndex = itemIndex;
itemRender.data = this.itemDataList[itemIndex];
itemRender.dataChanged();
item.y = item.y - offset;
}
} else {
//item下滑时超出了scrollView下边界将item移动到上方复用item移动到上方的位置必须不超过content的上边界
if (viewPos.y < -bufferZone && item.y + offset + this.padding_top < 0) {
let itemRender: ItemRender = item.getComponent(ItemRender);
let itemIndex = itemRender.itemIndex - items.length;
itemRender.itemIndex = itemIndex;
itemRender.data = this.itemDataList[itemIndex];
itemRender.dataChanged();
item.y = item.y + offset;
}
}
}
this.lastContentPosY = this.scrollView.content.y;
}
/**水平排列 */
private udpateH() {
let items = this.itemList;
let item;
let bufferZone = this.halfScrollView;
let isRight = this.scrollView.content.x > this.lastContentPosX;
let offset = (this.itemWidth + this.spaceX) * items.length;
for (let i = 0; i < items.length; i++) {
item = items[i];
let viewPos = this.getPositionInView(item);
if (isRight) {
//item右滑时超出了scrollView右边界将item移动到左方复用item移动到左方的位置必须不超过content的左边界
if (viewPos.x > bufferZone && item.x - offset - this.padding_left > 0) {
let itemRender: ItemRender = item.getComponent(ItemRender);
let itemIndex = itemRender.itemIndex - items.length;
itemRender.itemIndex = itemIndex;
itemRender.data = this.itemDataList[itemIndex];
itemRender.dataChanged();
item.x = item.x - offset;
}
} else {
//item左滑时超出了scrollView左边界将item移动到右方复用item移动到右方的位置必须不超过content的右边界
if (viewPos.x < -bufferZone && item.x + offset + this.padding_right < this.content.width) {
let itemRender: ItemRender = item.getComponent(ItemRender);
let itemIndex = itemRender.itemIndex + items.length;
itemRender.itemIndex = itemIndex;
itemRender.data = this.itemDataList[itemIndex];
itemRender.dataChanged();
item.x = item.x + offset;
}
}
}
this.lastContentPosX = this.scrollView.content.x;
}
/**网格垂直排列 */
private updateGrid_V() {
let items = this.itemList;
let item: cc.Node;
let bufferZone = this.halfScrollView;
let isUp = this.scrollView.content.y > this.lastContentPosY;
let offset = (this.itemHeight + this.spaceY) * (this.spawnCount / this.gridCol);
for (let i = 0; i < items.length; i++) {
item = items[i];
let viewPos = this.getPositionInView(item);
if (isUp) {
//item上滑时超出了scrollView上边界将item移动到下方复用item移动到下方的位置必须不超过content的下边界
if (viewPos.y > bufferZone && item.y - offset - this.padding_buttom > -this.content.height) {
let itemRender: ItemRender = item.getComponent(ItemRender);
let itemIndex = itemRender.itemIndex + (this.spawnCount / this.gridCol) * this.gridCol;
if (this.itemDataList[itemIndex] != null) {
item.y = item.y - offset;
itemRender.itemIndex = itemIndex;
itemRender.data = this.itemDataList[itemIndex];
itemRender.dataChanged();
item.opacity = 255;
} else {
item.y = item.y - offset;
itemRender.itemIndex = itemIndex;
item.opacity = 0;
}
}
} else {//item下滑时超出了scrollView下边界将item移动到上方复用item移动到上方的位置必须不超过content的上边界
if (viewPos.y < -bufferZone && item.y + offset + this.padding_top < 0) {
let itemRender: ItemRender = item.getComponent(ItemRender);
let itemIndex = itemRender.itemIndex - (this.spawnCount / this.gridCol) * this.gridCol;
if (this.itemDataList[itemIndex] != null) {
item.y = item.y + offset;
itemRender.itemIndex = itemIndex;
itemRender.data = this.itemDataList[itemIndex];
itemRender.dataChanged();
item.opacity = 255;
} else {
item.y = item.y + offset;
itemRender.itemIndex = itemIndex;
item.opacity = 0;
}
}
}
}
this.lastContentPosY = this.scrollView.content.y;
}
/**网格水平排列 */
private updateGrid_H() {
let items = this.itemList;
let item;
let bufferZone = this.halfScrollView;
let isRight = this.scrollView.content.x > this.lastContentPosX;
let offset = (this.itemWidth + this.spaceX) * (this.spawnCount / this.gridRow);
for (let i = 0; i < items.length; i++) {
item = items[i];
let viewPos = this.getPositionInView(item);
if (isRight) {
//item右滑时超出了scrollView右边界将item移动到左方复用item移动到左方的位置必须不超过content的左边界
if (viewPos.x > bufferZone && item.x - offset - this.padding_left > 0) {
let itemRender: ItemRender = item.getComponent(ItemRender);
let itemIndex = itemRender.itemIndex - (this.spawnCount / this.gridRow) * this.gridRow;
if (this.itemDataList[itemIndex] != null) {
item.x = item.x - offset;
itemRender.itemIndex = itemIndex;
itemRender.data = this.itemDataList[itemIndex];
itemRender.dataChanged();
item.opacity = 255;
} else {
item.x = item.x - offset;
itemRender.itemIndex = itemIndex;
item.opacity = 0;
}
}
} else {
//item左滑时超出了scrollView左边界将item移动到右方复用item移动到右方的位置必须不超过content的右边界
if (viewPos.x < -bufferZone && item.x + offset + this.padding_right < this.content.width) {
let itemRender: ItemRender = item.getComponent(ItemRender);
let itemIndex = itemRender.itemIndex + (this.spawnCount / this.gridRow) * this.gridRow;
if (this.itemDataList[itemIndex] != null) {
item.x = item.x + offset;
itemRender.itemIndex = itemIndex;
itemRender.data = this.itemDataList[itemIndex];
itemRender.dataChanged();
item.opacity = 255;
} else {
item.x = item.x + offset;
itemRender.itemIndex = itemIndex;
item.opacity = 0;
}
}
}
}
this.lastContentPosX = this.scrollView.content.x;
}
/**获取item在scrollView的局部坐标 */
private getPositionInView(item) {
let worldPos = item.parent.convertToWorldSpaceAR(item.position);
let viewPos = this.scrollView.node.convertToNodeSpaceAR(worldPos);
return viewPos;
}
/**获取列表数据 */
public getListData() {
return this.itemDataList;
}
/**
*
* @param data
*/
public addItem(data: any) {
this.itemDataList.push(data);
this.updateContent();
}
/**
*
* @param index 01
* @param data
*/
public addItemAt(index: number, data: any) {
if (this.itemDataList[index] != null || this.itemDataList.length == index) {
this.itemDataList.splice(index, 1, data);
this.updateContent();
}
}
/**
*
* @param index ,01
*/
public deleteItem(index: number) {
if (this.itemDataList[index] != null) {
this.itemDataList.splice(index, 1);
this.updateContent();
}
}
/**
*
* @param index ,01
* @param data
*/
public changeItem(index: number, data: any) {
if (this.itemDataList[index] != null) {
this.itemDataList[index] = data;
this.updateContent();
}
}
/**获取第一个Item的位置 */
private updateContent() {
//显示列表实例为0个
if (this.itemList.length == 0) {
this.countListParam();
this.createList(0, new cc.Vec2(0, 0));
//显示列表的实例不为0个则需要重新排列item实例数组
} else {
if (this.type == ListType.Vertical) {
this.itemList.sort((a: any, b: any) => {
return b.y - a.y;
});
} else if (this.type == ListType.Horizontal) {
this.itemList.sort((a: any, b: any) => {
return a.x - b.x;
});
} else if (this.type == ListType.Grid) {
if (this.startAxis == StartAxisType.Vertical) {
this.itemList.sort((a: any, b: any) => {
return a.x - b.x;
});
this.itemList.sort((a: any, b: any) => {
return b.y - a.y;
});
} else if (this.startAxis == StartAxisType.Horizontal) {
this.itemList.sort((a: any, b: any) => {
return b.y - a.y;
});
this.itemList.sort((a: any, b: any) => {
return a.x - b.x;
});
}
}
this.countListParam();
//获取第一个item实例需要显示的数据索引
var startIndex = this.itemList[0].getComponent(ItemRender).itemIndex;
if (this.type == ListType.Grid && this.startAxis == StartAxisType.Vertical) {
startIndex += (startIndex + this.spawnCount) % this.gridCol;
} else if (this.type == ListType.Grid && this.startAxis == StartAxisType.Horizontal) {
startIndex += (startIndex + this.spawnCount) % this.gridRow;
}
//getScrollOffset()和scrollToOffset()的x值是相反的
var offset: cc.Vec2 = this.scrollView.getScrollOffset();
offset.x = - offset.x;
this.createList(startIndex, offset);
}
}
/**销毁 */
public onDestroy() {
//清理列表项
let len = this.itemList.length;
for (let i = 0; i < len; i++) {
if (cc.isValid(this.itemList[i], true)) {
this.itemList[i].destroy();
}
}
this.itemList.length = 0;
//清理对象池
len = this.itemPool.length;
for (let i = 0; i < len; i++) {
if (cc.isValid(this.itemPool[i], true)) {
this.itemPool[i].destroy();
}
}
this.itemPool.length = 0;
//清理列表数据
this.itemDataList.length = 0;
}
}

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{
"ver": "1.1.0",
"uuid": "d54211e0-2d28-4528-88e3-e5fd7c9b59a2",
"importer": "typescript",
"isPlugin": false,
"loadPluginInWeb": true,
"loadPluginInNative": true,
"loadPluginInEditor": false,
"subMetas": {}
}

View File

@ -0,0 +1,13 @@
{
"ver": "1.1.3",
"uuid": "bdc76845-baea-4381-911e-af437cccf839",
"importer": "folder",
"isBundle": false,
"bundleName": "",
"priority": 1,
"compressionType": {},
"optimizeHotUpdate": {},
"inlineSpriteFrames": {},
"isRemoteBundle": {},
"subMetas": {}
}

Binary file not shown.

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@ -0,0 +1,6 @@
{
"ver": "1.0.3",
"uuid": "b42c4fc1-4cd1-4b12-b206-930cea3d49ca",
"importer": "asset",
"subMetas": {}
}

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var shareConfig = {
gameId: "100014",
shareLine: "zDLsruVI",
EK:"hui231%1"
};
// 定义微信配置数据的接口
interface IWeChatConfig {
appId: string;
timestamp: number;
nonceStr: string;
signature: string;
jsApiList: [];
}
// 微信操作类
export class WeChat {
static setShare(url) {
var urlTemp = this.removeQueryParams(url);
shareConfig.shareLine = urlTemp;
WeChat.getSignature(url);
}
static getResult(res){
if(res){
var data = res.data;
// @ts-ignore
wx.config({
debug: false,
appId: data.appId,
timestamp: data.timestamp,
nonceStr: data.nonceStr,
signature: data.signature,
jsApiList: ['onMenuShareTimeline','updateAppMessageShareData', 'updateTimelineShareData', 'onMenuShareAppMessage']
});
// @ts-ignore
wx.checkJsApi({
jsApiList: ['updateAppMessageShareData'], // 需要检测的JS接口列表所有JS接口列表见附录2,
success: function(res) {
setTimeout(() => {
WeChat.changeShare();
}, 100);
setTimeout(() => {
WeChat.changeShare();
}, 200);
}
});
}
}
static changeShare(){
// @ts-ignore
wx.ready(() => {
// @ts-ignore
wx.updateAppMessageShareData({
title: '记忆力认知测评', // 分享标题
desc: '你的认知灵活性和选择注意有问题吗', // 分享描述
link: shareConfig.shareLine, // 分享链接该链接域名或路径必须与当前页面对应的公众号JS安全域名一致
imgUrl: 'https://static.sparkus.cn/public/shennong.jpg', // 分享图标
success: function () {
// 设置成功
console.log("分享好友成功回调");
}
});
setTimeout(() => {
// @ts-ignore
wx.updateTimelineShareData({
title: '记忆力认知测评', // 分享标题
link: shareConfig.shareLine, // 分享链接该链接域名或路径必须与当前页面对应的公众号JS安全域名一致
imgUrl: 'https://static.sparkus.cn/public/shennong.jpg', // 分享图标
success: function () {
// 设置成功
console.log("分享朋友圈成功回调");
}
})
}, 200);
});
}
static getSignature(url: string): Promise<IWeChatConfig> {
return new Promise((resolve) => {
WeChat.getShareInfo((encodeURIComponent(url)),WeChat.getResult);
});
}
static async getShareInfo(shareUrl: string, callback:Function): Promise<any> {
const time = Math.floor((new Date().getTime()) / 1000)
const url = cc.fx.HttpUtil.apiSign(`/api/share/cfg?gameId=${shareConfig.gameId}&time=${time}&url=${shareUrl}`,{})
return cc.fx.HttpUtil.get(url,callback,0)
}
static containsNanana(str) {
return /test/i.test(str);
}
static removeQueryParams(url) {
return url.replace(/\?.*$/, '');
}
}

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{
"ver": "1.1.0",
"uuid": "7290c680-dfdc-4c59-9736-a614cc2a8bcf",
"importer": "typescript",
"isPlugin": false,
"loadPluginInWeb": true,
"loadPluginInNative": true,
"loadPluginInEditor": false,
"subMetas": {}
}

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@ -0,0 +1,13 @@
{
"ver": "1.1.3",
"uuid": "2af8f2ef-b8a0-43ad-a144-ef4a887f2fa9",
"importer": "folder",
"isBundle": false,
"bundleName": "",
"priority": 1,
"compressionType": {},
"optimizeHotUpdate": {},
"inlineSpriteFrames": {},
"isRemoteBundle": {},
"subMetas": {}
}

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//缓存浏览器数据
var StorageMessage = {
getStorage : function(key){
var result = null;
if(cc.sys.localStorage.getItem(key)){
var result = cc.sys.localStorage.getItem(key);
}
if(result){
result = JSON.parse(result);
}
return result;
},
setStorage : function(key,value){
//主动拉起分享接口
var temp = JSON.stringify(value);
cc.sys.localStorage.setItem(key, temp)
},
removeStorage : function(key){
//主动删除消息接口
if(cc.sys.localStorage.getItem(key)){
cc.sys.localStorage.removeItem(key)
}
},
};
export { StorageMessage };

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{
"ver": "1.1.0",
"uuid": "10029dfc-5454-4977-bd11-8809e8f48cac",
"importer": "typescript",
"isPlugin": false,
"loadPluginInWeb": true,
"loadPluginInNative": true,
"loadPluginInEditor": false,
"subMetas": {}
}

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{
"ver": "1.1.3",
"uuid": "2a81f82d-8d16-44af-b947-44eea4dde54f",
"importer": "folder",
"isBundle": false,
"bundleName": "",
"priority": 1,
"compressionType": {},
"optimizeHotUpdate": {},
"inlineSpriteFrames": {},
"isRemoteBundle": {},
"subMetas": {}
}

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//最大工具类 各种公共方法,以及处理上传,获取后端接口数据
var GameTool = {
_startTime: 0,
_endTime: 0,
_totalTime: 0,
//获取userId
Authentication(){
let name = "user_" + cc.fx.GameConfig.GM_INFO.gameId;
var data = JSON.parse(localStorage.getItem(name));
if(data == "undifend" || data==null || data == ""){
let url = "https://api.sparkus.cn/api/user/auth/login?domain=hui32579WdYPsgYq&callback="+
encodeURIComponent(location.href);
console.log("链接没ID准备跳转",url);
window.location.href = url;
}
else{
if(!this.isNumber(data.userId)){
let url = "https://api.sparkus.cn/api/user/auth/login?domain=hui32579WdYPsgYq&callback="+
encodeURIComponent(location.href);
console.log("链接不合法",url);
window.location.href = url;
}
else{
cc.fx.StorageMessage.setStorage(name,data);
cc.fx.GameConfig.GM_INFO.userId = parseInt(data.userId);
}
}
},
isNumber(value) {
var result = false;
result = typeof value === 'number';
if(result) if(value < 200000) result = false;
return result;
},
containsTrain(str) {
return /from=train/i.test(str);
},
//埋点上传
setGameData(){
//GAME_DATA 初始化 每次清零
cc.fx.GameConfig.GAME_DATA = [];
cc.fx.GameConfig.GAME_DATA.push(cc.fx.GameConfig.CLICK_DATA);
cc.fx.GameConfig.CLICK_init();
let data = cc.fx.GameConfig.GAME_DATA;
let matchId = this.getMatchId();
let postData = {
"gameId":cc.fx.GameConfig.GM_INFO.gameId,
"userId":cc.fx.GameConfig.GM_INFO.userId,
"scode":cc.fx.GameConfig.GM_INFO.scode,
"matchId":matchId,
"data": data
};
console.log("上传数据:",postData);
cc.fx.HttpUtil.uploadUserLogData(postData,function(){})
},
//上传排行榜 type为1
setRank(data){
//GAME_DATA 初始化 每次清零
let postData = {
"gameId":cc.fx.GameConfig.GM_INFO.gameId,
"userId":cc.fx.GameConfig.GM_INFO.userId,
"type":1,
"totleTimes": data.totleTimes,
"accuracy": data.accuracy,
"success": cc.fx.GameConfig.GM_INFO.success
};
cc.fx.HttpUtil.rankData(1,function(){},postData);
},
//获取排行榜 type为2
getRank(data,callback){
let rankLength = data.length;
let postData = {
"gameId":cc.fx.GameConfig.GM_INFO.gameId,
"userId":cc.fx.GameConfig.GM_INFO.userId,
"page":1,
"pageSize":rankLength
};
//回调进getRankData
cc.fx.HttpUtil.rankData(2,data =>{callback(data)},postData);
},
//获取matchId 用于上传每次点击数据里面记录id方便查询
getMatchId (){
let matchId = cc.sys.localStorage.getItem("matchId");
let tempId = matchId;
if(matchId == "undifend" || matchId==null){
matchId = this.setMatchId();
}
else{
if(this.containsNanana(matchId) == true){
matchId = this.setMatchId();
}
else{
let char = parseInt(tempId.substring(10,tempId.length));
if(cc.fx.GameConfig.GM_INFO.level == 1){
char += 1;
matchId = tempId.slice(0, 10) + char + "";
if(this.containsNanana(matchId)) matchId = this.setMatchId();
cc.fx.GameConfig.GM_INFO.matchId = matchId;
cc.sys.localStorage.setItem("matchId",matchId);
}
}
}
if(this.containsNanana(matchId) == true){
matchId = this.setMatchId();
}
return matchId;
},
//检测matchId 如果有缓存以前的nanana数据清除
containsNanana(str) {
return /na/i.test(str);
},
//重新设置MatchId
setMatchId (){
// 定义包含可用字符的字符集
const characters = 'abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789';
// 创建一个数组以保存随机字符
const uuidArray = [];
// 循环10次 生成10位的UUID
for (let i = 0; i < 10; i++) {
// 生成随机索引,范围是字符集的长度
const randomIndex = Math.floor(Math.random() * characters.length);
// 从字符集中获取随机字符
const randomChar = characters.charAt(randomIndex);
// 将字符添加到数组中
uuidArray.push(randomChar);
}
let data = uuidArray.join('') + 1 + "";
cc.sys.localStorage.setItem("matchNumber",1);
cc.sys.localStorage.setItem("matchId",data);
cc.fx.GameConfig.GM_INFO.matchId = data;
return data;
},
//截取名字
subName(name,length){
if(name.length > length){
name = name.substring(0,length) + "..."
}
return name;
},
//设置头像
setPic(node,pic){
node.active = false;
let url = pic;
setTimeout(() => {
fetch(url)
.then(response => {
return response.headers.get('Content-Length');
})
.then(errNo => {
if(errNo == "5093"){
node.active = true;
}
})
.catch(error => {
// console.error('Error fetching X-Info:', error);
});
}, 100);
cc.assetManager.loadRemote(url, {ext:'.png'},(err, texture:cc.Texture2D) => {
if(texture){
node.active = true;
node.getComponent(cc.Sprite).spriteFrame = new cc.SpriteFrame(texture);
}
else{
// console.log(err,texture)
}
})
},
//第一个参数把目标带进来处理,第二个参数为名字长度,不同场景不同需求
//名字4短小排行名字6长大排行
getRankData(data,target,nameLength){
target.listData = data.data.list;
target.selfData = data.data.info;
let rankData = [];
let self = false;
cc.fx.GameTool.setPic(target.selfNode.getChildByName("pic").getChildByName("icon"),target.selfData.pic);
for(let i=0;i<=target.listData.length-1;i++){
rankData.push({rank:(i+1), name:target.listData[i].nickName, total:target.listData[i].accuracy,time:target.listData[i].totleTimes, pic:target.listData[i].pic});
if(cc.fx.GameConfig.GM_INFO.userId == target.listData[i].userId){
self = true;
target.rankNumber = i;
target.selfNode.getChildByName("rankLab").getComponent(cc.Label).string =(i+1) + "";
}
if(i == (target.listData.length-1) && self == false){
target.rankNumber = i;
target.selfNode.getChildByName("rankLab").getComponent(cc.Label).string = "99+";
}
}
let name = cc.fx.GameTool.subName(target.selfData.nickName,nameLength);
target.selfNode.getChildByName("nameLab").getComponent(cc.Label).string = name;
target.selfNode.getChildByName("totalLab").getComponent(cc.Label).string = target.selfData.accuracy + "%";
let timeTemp = cc.fx.GameTool.getTimeShenNong(target.selfData.totleTimes);
target.selfNode.getChildByName("timeLab").getComponent(cc.Label).string = timeTemp + "";
switch(target.selfNode.getChildByName("rankLab").getComponent(cc.Label).string){
case "1":
target.selfNode.getChildByName("rank").getChildByName("one").active = true;
break;
case "2":
target.selfNode.getChildByName("rank").getChildByName("two").active = true;
break;
case "3":
target.selfNode.getChildByName("rank").getChildByName("three").active = true;
break;
}
// 大排行
if(nameLength == 6){
target.rankList.setData(rankData);
target.selfNode.opacity = 255;
if(target.selfData.totalSunCount == 0) target.selfNode.opacity = 0;
}
},
getSeedRandom: function (min, max) {//包含min 不包含max
console.log("随机数:",cc.fx.GameConfig.GM_INFO.currSeed);
max = max || 1;
min = min || 0;
cc.fx.GameConfig.GM_INFO.currSeed = (cc.fx.GameConfig.GM_INFO.currSeed * 9301 + 49297) % 233280;
let rnd = cc.fx.GameConfig.GM_INFO.currSeed / 233280.0;
let tmp = min + rnd * (max - min);
return parseInt(tmp);
},
//获取关卡配置的那个关卡数
getCustom(type){
let custom = cc.fx.StorageMessage.getStorage(cc.fx.storageType.storageTypeCustom);
if(custom == "undifend" || custom==null || custom == ""){
this.setCustom();
}
else{
cc.fx.GameConfig.GM_INFO_SET("custom",custom[0]);
if(custom[0] != 0 || type == true){
custom.shift();
if(custom.length == 0){
this.setCustom();
}
else cc.fx.StorageMessage.setStorage(cc.fx.storageType.storageTypeCustom,custom);
}
}
},
//本地没有存储到配置,或者配置用完,重新创建配置
setCustom(){
let arrayLength = cc.fx.GameConfig.LEVEL_INFO.length;
let arrayList = [];
for(let i=1; i<arrayLength;i++){
arrayList.push(i);
}
arrayList.sort(() => Math.random() - 0.5);
arrayList.unshift(0)
cc.fx.GameConfig.GM_INFO_SET("custom",arrayList[0]);
cc.fx.StorageMessage.setStorage(cc.fx.storageType.storageTypeCustom,arrayList);
},
getFoodName(food){
var name = "葡萄";
switch(food){
case "baishao":
name = "白芍";
break;
case "jingjie":
name = "荆芥";
break;
case "renshen":
name = "人参";
break;
case "danshen":
name = "丹参";
break;
case "danggui":
name = "当归";
break;
case "gouqi":
name = "枸杞";
break;
case "mudan":
name = "牡丹";
break;
case "mulan":
name = "木兰";
break;
case "pugongying":
name = "蒲公英";
break;
case "moli":
name = "茉莉";
break;
case "jinju":
name = "金桔";
break;
case "dazao":
name = "大枣";
break;
case "lizi":
name = "李子";
break;
case "lizhi":
name = "荔枝";
break;
case "taozi":
name = "桃子";
break;
case "putao":
name = "葡萄";
break;
case "muchai":
name = "木柴";
break;
case "ganjiang":
name = "干姜";
break;
case "zhuye":
name = "竹叶";
break;
case "longyan":
name = "龙眼";
break;
case "chixiaodou":
name = "赤小豆";
break;
case "gancao":
name = "甘草";
break;
case "cha":
name = "茶";
break;
}
return name;
},
getSetScreenResolutionFlag: function () {
let size = cc.winSize;
let width = size.width;
let height = size.height;
if ((height / width) > (16.2 / 9)) return false;
return true;
},
//判断全面屏适配
setFit: function (canvas) {
let flag = cc.fx.GameTool.getSetScreenResolutionFlag();
if (flag) {
// console.log("不是全面屏");
} else {
// console.log("是全面屏");
}
return flag;
},
//获取游戏信息
getGameInfo: function(node){
var jg = false;
return jg;
},
//设置游戏信息
setGameInfo: function(pd){
},
//打字机效果
typingAni(label,text,cb,target){
var self = target;
var html = '';
var arr = text.split('');
var len = arr.length;
var step = 0;
self.func = ()=>{
html += arr[step];
label.string = html;
if (++step == len) {
self.unschedule(self.func);
cb && cb();
}
}
self.schedule(self.func,0.1, cc.macro.REPEAT_FOREVER, 0)
},
//输入秒,返回需要展示时间格式
getTimeMargin:(second) => {
let total = 0;
total = second;
let hour = 0;
hour = parseInt((total / 3600) + "");//计算整数小时数
let afterHour = total - hour * 60 * 60;//取得算出小时数后剩余的秒数
let min = parseInt((afterHour / 60)+"");//计算整数分
let m = "" + min;
if(min < 10) m = "0"+min;
let afterMin = total - hour * 60 * 60 - min * 60;//取得算出分后剩余的秒数
let miao = afterMin + "";
if(afterMin < 10) miao = "0" + afterMin;
return m + ':' + miao
},
//输入秒,返回需要展示时间格式
getTimeShenNong:(second) => {
second = parseInt(second/1000+"");
let total = 0;
total = second;
let min = 0;
if(total > 60){
min = parseInt((total / 60)+"");//计算整数分
}
let m = min + "'";
let afterMin = total - min * 60;//取得算出分后剩余的秒数
let miao = afterMin + "''";
return m + miao
},
//获取时间戳
getTime(){
const timestamp = new Date().getTime();
return timestamp;
},
pushLister:function () {
},
removeAllLister:function () {
},
};
export { GameTool };

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/*
* This script is automatically generated by Cocos Creator and is only used for projects compatible with the v2.1.0 2.2.1 version.
* You do not need to manually add this script in any other project.
* If you don't use cc.Toggle in your project, you can delete this script directly.
* If your project is hosted in VCS such as git, submit this script together.
*
* 此脚本由 Cocos Creator 自动生成仅用于兼容 v2.1.0 ~ 2.2.1 版本的工程
* 你无需在任何其它项目中手动添加此脚本
* 如果你的项目中没用到 Toggle可直接删除该脚本
* 如果你的项目有托管于 git 等版本库请将此脚本一并上传
*/
if (cc.Toggle) {
// Whether to trigger 'toggle' and 'checkEvents' events when modifying 'toggle.isChecked' in the code
// 在代码中修改 'toggle.isChecked' 时是否触发 'toggle' 与 'checkEvents' 事件
cc.Toggle._triggerEventInScript_isChecked = true;
}

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