"use strict"; cc._RF.push(module, 'c5692vnhwNF5J9nI7VNKQNW', 'GameConfig'); // Script/module/Config/GameConfig.ts "use strict"; var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; Object.defineProperty(exports, "__esModule", { value: true }); exports.GameConfig = void 0; var share_1 = require("../Share/share"); var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property; var GameConfig = /** @class */ (function () { function GameConfig() { } GameConfig_1 = GameConfig; Object.defineProperty(GameConfig, "Instance", { get: function () { if (this._instance == null) { this._instance = new GameConfig_1(); } return this._instance; }, enumerable: false, configurable: true }); GameConfig.getKey = function (key) { var reg = new RegExp('(^|&)' + key + '=([^&]*)(&|$)', 'i'); var r = window.location.search.substr(1).match(reg); if (r != null) { return unescape(r[2]); } return ""; }; GameConfig.init = function () { this.GM_INFO_init(); this.CLICK_init(); this.LEVEL_INFO_init(); var self = this; // cc.resources.load('Json/GM_INFO', (err: any, res: cc.JsonAsset) => { // if (err) { // WeChat.setShare(location.href); // // self.Authentication(); // return; // } // let jsonData: object = res.json!; // self.GM_INFO = jsonData["data"]; // self.setCode(self.getKey("scode")); // WeChat.setShare(location.href); // // self.Authentication(); // }) // cc.resources.load('Json/CLICK_DATA', (err: any, res: cc.JsonAsset) => { // if (err) { // return; // } // let jsonData: object = res.json!; // self.CLICK_DATA = jsonData["data"]; // }) cc.resources.load('Json/LEVEL_INFO', function (err, res) { if (err) { return; } var jsonData = res.json; self.LEVEL_INFO = jsonData["data"]; }); //GAME_DATA 废弃了,暂时不删除以防后面修改回 一整局传一次 self.GAME_DATA = []; }; //数据备用 GameConfig.GM_INFO_init = function () { this.GM_INFO = { // isEnd: false, mean_Time: 0, total: 0, currSeed: 203213, gameId: '100009', userId: 0, scode: "", guide: true, url: "https://api.sparkus.cn", success: false, matchId: null, custom: 0, gap: [] //存储点击到太阳中心距离 }; this.setCode(this.getKey("scode")); share_1.WeChat.setShare(location.href); this.Authentication(); }; GameConfig.CLICK_init = function () { this.CLICK_DATA = { type: 1, success: false, round: 0, totalSunCount: 0, movedSunCount: 0, sunSpeed: 0, overlapSunCount: 0, colorList: [], duration: 0, difficultyLevel: 0, sunList: [], stepTimeList: [], remainder: 120, gap: [] //点击到太阳中心距离 }; }; GameConfig.LEVEL_INFO_init = function () { this.LEVEL_INFO = [ { number: 3, moveNumber: 0, moveSpeed: 0, maxDistance: 200, maxMove: 1200, repeat: 0 //是否重叠,现在0 不重叠 1 重叠1个 }, { number: 4, moveNumber: 0, moveSpeed: 0, maxDistance: 200, maxMove: 1200, repeat: 0 }, { number: 4, moveNumber: 0, moveSpeed: 0, maxDistance: 200, maxMove: 1200, repeat: 1 }, { number: 5, moveNumber: 1, moveSpeed: 6, maxDistance: 200, maxMove: 1200, repeat: 0 }, { number: 5, moveNumber: 0, moveSpeed: 6, maxDistance: 200, maxMove: 1200, repeat: 1 }, { number: 6, moveNumber: 0, moveSpeed: 6, maxDistance: 200, maxMove: 1200, repeat: 1 }, { number: 6, moveNumber: 3, moveSpeed: 4, maxDistance: 200, maxMove: 1200, repeat: 0 }, { number: 7, moveNumber: 0, moveSpeed: 4, maxDistance: 200, maxMove: 1200, repeat: 0 }, { number: 7, moveNumber: 3, moveSpeed: 4, maxDistance: 200, maxMove: 1200, repeat: 0 }, { number: 7, moveNumber: 3, moveSpeed: 6, maxDistance: 200, maxMove: 1200, repeat: 1 }, { number: 8, moveNumber: 3, moveSpeed: 6, maxDistance: 200, maxMove: 1200, repeat: 0 }, { number: 8, moveNumber: 5, moveSpeed: 6, maxDistance: 200, maxMove: 1200, repeat: 1 }, { number: 9, moveNumber: 3, moveSpeed: 6, maxDistance: 200, maxMove: 1200, repeat: 0 }, { number: 9, moveNumber: 5, moveSpeed: 6, maxDistance: 200, maxMove: 1200, repeat: 1 }, { number: 10, moveNumber: 5, moveSpeed: 6, maxDistance: 200, maxMove: 1200, repeat: 1 }, { number: 3, moveNumber: 0, moveSpeed: 6, maxDistance: 200, maxMove: 1200, repeat: 0 }, { number: 4, moveNumber: 0, moveSpeed: 0, maxDistance: 200, maxMove: 1200, repeat: 0 }, { number: 4, moveNumber: 1, moveSpeed: 6, maxDistance: 200, maxMove: 1200, repeat: 0 }, { number: 4, moveNumber: 0, moveSpeed: 6, maxDistance: 200, maxMove: 1200, repeat: 1 }, { number: 4, moveNumber: 1, moveSpeed: 6, maxDistance: 200, maxMove: 1200, repeat: 1 }, { number: 5, moveNumber: 1, moveSpeed: 6, maxDistance: 200, maxMove: 1200, repeat: 0 }, { number: 5, moveNumber: 0, moveSpeed: 6, maxDistance: 200, maxMove: 1200, repeat: 1 }, { number: 5, moveNumber: 1, moveSpeed: 6, maxDistance: 200, maxMove: 1200, repeat: 1 }, { number: 5, moveNumber: 2, moveSpeed: 6, maxDistance: 200, maxMove: 1200, repeat: 1 }, { number: 5, moveNumber: 3, moveSpeed: 6, maxDistance: 200, maxMove: 1200, repeat: 1 } ]; }; GameConfig.Authentication = function () { cc.fx.GameTool.Authentication(); }; GameConfig.setCode = function (code) { this.GM_INFO.scode = code; }; var GameConfig_1; //所有控制信息都通过GameAppStart内控制 GameConfig._instance = null; GameConfig = GameConfig_1 = __decorate([ ccclass('GameConfig') ], GameConfig); return GameConfig; }()); exports.GameConfig = GameConfig; cc._RF.pop();