if(this.level == 1){ let data = {x:-200,y:-380,time:0,timeCount:0}; let timeCount = this.timeCount + (0.8-this.calculateDistance(this.ball.x,this.ball.y,-200,-380)); let time = this.calculateDistance(this.ball.x,this.ball.y,-200,-380)+timeCount; data = {x:-200,y:-380,time:time,timeCount:timeCount}; this.now_Array.push(data); timeCount = this.timeCount + (0.8-this.calculateDistance(this.ball.x,this.ball.y,-250,-300)); time = this.calculateDistance(this.now_Array[this.now_Array.length-1].x, this.now_Array[this.now_Array.length-1].y,-250,-300)+timeCount; data = {x:-250,y:-300,time:time,timeCount:timeCount}; this.now_Array.push(data); timeCount = this.timeCount + (0.8-this.calculateDistance(this.ball.x,this.ball.y,-300,500)); time = this.calculateDistance(this.now_Array[this.now_Array.length-1].x, this.now_Array[this.now_Array.length-1].y,-300,500)+timeCount; data = {x:-300,y:500,time:time,timeCount:timeCount}; this.now_Array.push(data); timeCount = this.timeCount + (0.8-this.calculateDistance(this.ball.x,this.ball.y,208,280)); time = this.calculateDistance(this.now_Array[this.now_Array.length-1].x, this.now_Array[this.now_Array.length-1].y,208,280)+timeCount; data = {x:208,y:280,time:time,timeCount:timeCount}; this.now_Array.push(data); timeCount = this.timeCount + (0.8-this.calculateDistance(this.ball.x,this.ball.y,208,-280)); time = this.calculateDistance(this.now_Array[this.now_Array.length-1].x, this.now_Array[this.now_Array.length-1].y,208,-280)+timeCount; data = {x:208,y:-280,time:time,timeCount:timeCount}; this.now_Array.push(data); }