"use strict"; cc._RF.push(module, 'f7f5dfmKidObZiMLtuBdAiq', 'test'); // Script/test.ts if (this.level == 1) { var data = { x: -200, y: -380, time: 0, timeCount: 0 }; var timeCount = this.timeCount + (0.8 - this.calculateDistance(this.ball.x, this.ball.y, -200, -380)); var time = this.calculateDistance(this.ball.x, this.ball.y, -200, -380) + timeCount; data = { x: -200, y: -380, time: time, timeCount: timeCount }; this.now_Array.push(data); timeCount = this.timeCount + (0.8 - this.calculateDistance(this.ball.x, this.ball.y, -250, -300)); time = this.calculateDistance(this.now_Array[this.now_Array.length - 1].x, this.now_Array[this.now_Array.length - 1].y, -250, -300) + timeCount; data = { x: -250, y: -300, time: time, timeCount: timeCount }; this.now_Array.push(data); timeCount = this.timeCount + (0.8 - this.calculateDistance(this.ball.x, this.ball.y, -300, 500)); time = this.calculateDistance(this.now_Array[this.now_Array.length - 1].x, this.now_Array[this.now_Array.length - 1].y, -300, 500) + timeCount; data = { x: -300, y: 500, time: time, timeCount: timeCount }; this.now_Array.push(data); timeCount = this.timeCount + (0.8 - this.calculateDistance(this.ball.x, this.ball.y, 208, 280)); time = this.calculateDistance(this.now_Array[this.now_Array.length - 1].x, this.now_Array[this.now_Array.length - 1].y, 208, 280) + timeCount; data = { x: 208, y: 280, time: time, timeCount: timeCount }; this.now_Array.push(data); timeCount = this.timeCount + (0.8 - this.calculateDistance(this.ball.x, this.ball.y, 208, -280)); time = this.calculateDistance(this.now_Array[this.now_Array.length - 1].x, this.now_Array[this.now_Array.length - 1].y, 208, -280) + timeCount; data = { x: 208, y: -280, time: time, timeCount: timeCount }; this.now_Array.push(data); } cc._RF.pop();