const {ccclass, property, requireComponent} = cc._decorator; @ccclass export default class NewClass extends cc.Component { start () { window.initMgr(); cc.fx.GameConfig.init(); // cc.fx.AudioManager._instance.init(); } //开始游戏,跳转至引导页面 startGame(){ cc.director.loadScene("GuideScene"); } //备用,用来测试跳转 指定关卡 clickBtn(event,data){ cc.fx.GameConfig.GM_INFO.custom = parseInt(data); cc.director.loadScene("GameScene"); } //打开排行榜 openRank(){ cc.director.loadScene("RankScene"); } protected update(dt: number): void { } }