"use strict"; cc._RF.push(module, 'f2f0bI5PsVI+o18xF6G+KVa', 'GameData'); // Script/GameData.ts "use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; Object.defineProperty(exports, "__esModule", { value: true }); var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property; var GameData = /** @class */ (function (_super) { __extends(GameData, _super); function GameData() { return _super !== null && _super.apply(this, arguments) || this; } GameData_1 = GameData; GameData.prototype.onLoad = function () { if (GameData_1._instance == null) { GameData_1._instance = this; cc.game.addPersistRootNode(this.node); //设置为常驻,绑定音频以及游戏各类信息 this.AudioManager = this.node.getComponent('AudioManager'); } else { this.node.destroy(); return; } }; GameData.prototype.start = function () { this.GM_INFO_init(); this.CLICK_init(); this.LEVEL_INFO_init(); //GAME_DATA 废弃了,暂时不删除以防后面修改回 一整局传一次 this.GAME_DATA = []; }; GameData.prototype.GM_INFO_init = function () { this.GM_INFO = { // isEnd: false, mean_Time: 0, total: 0, currSeed: 203213, gameId: '100009', userId: 200139, guide: true, url: "http://api.sparkus.cn", success: false, matchId: null, custom: 0 }; }; GameData.prototype.CLICK_init = function () { this.CLICK_DATA = { type: 1, success: false, round: 0, totalSunCount: 0, movedSunCount: 0, sunSpeed: 0, overlapSunCount: 0, colorList: [], duration: 0, difficultyLevel: 0, sunList: [], stepTimeList: [], remainder: 120 }; }; GameData.prototype.LEVEL_INFO_init = function () { this.LEVEL_INFO = [ { number: 3, moveNumber: 0, moveSpeed: 0, maxDistance: 200, maxMove: 1200, repeat: 0 //是否重叠,现在0 不重叠 1 重叠1个 }, { number: 4, moveNumber: 0, moveSpeed: 0, maxDistance: 200, maxMove: 1200, repeat: 0 }, { number: 4, moveNumber: 0, moveSpeed: 0, maxDistance: 200, maxMove: 1200, repeat: 1 }, { number: 5, moveNumber: 1, moveSpeed: 6, maxDistance: 200, maxMove: 1200, repeat: 0 }, { number: 5, moveNumber: 0, moveSpeed: 6, maxDistance: 200, maxMove: 1200, repeat: 1 }, { number: 6, moveNumber: 0, moveSpeed: 6, maxDistance: 200, maxMove: 1200, repeat: 1 }, { number: 6, moveNumber: 3, moveSpeed: 4, maxDistance: 200, maxMove: 1200, repeat: 0 }, { number: 7, moveNumber: 0, moveSpeed: 4, maxDistance: 200, maxMove: 1200, repeat: 0 }, { number: 7, moveNumber: 3, moveSpeed: 4, maxDistance: 200, maxMove: 1200, repeat: 0 }, { number: 7, moveNumber: 3, moveSpeed: 6, maxDistance: 200, maxMove: 1200, repeat: 1 }, { number: 8, moveNumber: 3, moveSpeed: 6, maxDistance: 200, maxMove: 1200, repeat: 0 }, { number: 8, moveNumber: 5, moveSpeed: 6, maxDistance: 200, maxMove: 1200, repeat: 1 }, { number: 9, moveNumber: 3, moveSpeed: 6, maxDistance: 200, maxMove: 1200, repeat: 0 }, { number: 9, moveNumber: 5, moveSpeed: 6, maxDistance: 200, maxMove: 1200, repeat: 1 }, { number: 10, moveNumber: 5, moveSpeed: 6, maxDistance: 200, maxMove: 1200, repeat: 1 }, { number: 3, moveNumber: 0, moveSpeed: 6, maxDistance: 200, maxMove: 1200, repeat: 0 }, { number: 4, moveNumber: 0, moveSpeed: 0, maxDistance: 200, maxMove: 1200, repeat: 0 }, { number: 4, moveNumber: 1, moveSpeed: 6, maxDistance: 200, maxMove: 1200, repeat: 0 }, { number: 4, moveNumber: 0, moveSpeed: 6, maxDistance: 200, maxMove: 1200, repeat: 1 }, { number: 4, moveNumber: 1, moveSpeed: 6, maxDistance: 200, maxMove: 1200, repeat: 1 }, { number: 5, moveNumber: 1, moveSpeed: 6, maxDistance: 200, maxMove: 1200, repeat: 0 }, { number: 5, moveNumber: 0, moveSpeed: 6, maxDistance: 200, maxMove: 1200, repeat: 1 }, { number: 5, moveNumber: 1, moveSpeed: 6, maxDistance: 200, maxMove: 1200, repeat: 1 }, { number: 5, moveNumber: 2, moveSpeed: 6, maxDistance: 200, maxMove: 1200, repeat: 1 }, { number: 5, moveNumber: 3, moveSpeed: 6, maxDistance: 200, maxMove: 1200, repeat: 1 } ]; }; var GameData_1; GameData = GameData_1 = __decorate([ ccclass ], GameData); return GameData; }(cc.Component)); exports.default = GameData; cc._RF.pop();