297 lines
8.6 KiB
JavaScript
297 lines
8.6 KiB
JavaScript
"use strict";
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cc._RF.push(module, 'f2f0bI5PsVI+o18xF6G+KVa', 'GameData');
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// Script/GameData.ts
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"use strict";
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var __extends = (this && this.__extends) || (function () {
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var extendStatics = function (d, b) {
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extendStatics = Object.setPrototypeOf ||
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({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
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function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
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return extendStatics(d, b);
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};
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return function (d, b) {
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extendStatics(d, b);
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function __() { this.constructor = d; }
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d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
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};
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})();
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var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
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var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
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if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
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else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
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return c > 3 && r && Object.defineProperty(target, key, r), r;
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property;
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var GameData = /** @class */ (function (_super) {
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__extends(GameData, _super);
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function GameData() {
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return _super !== null && _super.apply(this, arguments) || this;
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}
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GameData_1 = GameData;
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GameData.prototype.onLoad = function () {
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if (GameData_1._instance == null) {
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GameData_1._instance = this;
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cc.game.addPersistRootNode(this.node);
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//设置为常驻,绑定音频以及游戏各类信息
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this.AudioManager = this.node.getComponent('AudioManager');
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}
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else {
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this.node.destroy();
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return;
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}
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};
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GameData.prototype.start = function () {
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this.GM_INFO_init();
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this.CLICK_init();
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this.LEVEL_INFO_init();
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//GAME_DATA 废弃了,暂时不删除以防后面修改回 一整局传一次
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this.GAME_DATA = [];
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};
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GameData.prototype.GM_INFO_init = function () {
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this.GM_INFO = {
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// isEnd: false,
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mean_Time: 0,
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total: 0,
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currSeed: 203213,
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gameId: '100009',
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userId: 200139,
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guide: true,
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url: "http://api.sparkus.cn",
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success: false,
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matchId: null,
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custom: 0
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};
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};
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GameData.prototype.CLICK_init = function () {
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this.CLICK_DATA =
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{
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type: 1,
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success: false,
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round: 0,
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totalSunCount: 0,
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movedSunCount: 0,
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sunSpeed: 0,
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overlapSunCount: 0,
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colorList: [],
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duration: 0,
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difficultyLevel: 0,
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sunList: [],
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stepTimeList: [],
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remainder: 120
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};
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};
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GameData.prototype.LEVEL_INFO_init = function () {
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this.LEVEL_INFO = [
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{
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number: 3,
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moveNumber: 0,
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moveSpeed: 0,
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maxDistance: 200,
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maxMove: 1200,
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repeat: 0 //是否重叠,现在0 不重叠 1 重叠1个
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},
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{
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number: 4,
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moveNumber: 0,
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moveSpeed: 0,
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maxDistance: 200,
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maxMove: 1200,
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repeat: 0
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},
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{
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number: 4,
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moveNumber: 0,
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moveSpeed: 0,
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maxDistance: 200,
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maxMove: 1200,
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repeat: 1
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},
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{
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number: 5,
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moveNumber: 1,
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moveSpeed: 6,
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maxDistance: 200,
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maxMove: 1200,
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repeat: 0
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},
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{
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number: 5,
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moveNumber: 0,
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moveSpeed: 6,
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maxDistance: 200,
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maxMove: 1200,
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repeat: 1
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},
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{
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number: 6,
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moveNumber: 0,
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moveSpeed: 6,
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maxDistance: 200,
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maxMove: 1200,
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repeat: 1
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},
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{
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number: 6,
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moveNumber: 3,
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moveSpeed: 4,
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maxDistance: 200,
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maxMove: 1200,
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repeat: 0
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},
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{
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number: 7,
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moveNumber: 0,
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moveSpeed: 4,
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maxDistance: 200,
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maxMove: 1200,
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repeat: 0
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},
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{
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number: 7,
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moveNumber: 3,
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moveSpeed: 4,
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maxDistance: 200,
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maxMove: 1200,
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repeat: 0
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},
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{
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number: 7,
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moveNumber: 3,
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moveSpeed: 6,
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maxDistance: 200,
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maxMove: 1200,
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repeat: 1
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},
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{
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number: 8,
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moveNumber: 3,
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moveSpeed: 6,
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maxDistance: 200,
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maxMove: 1200,
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repeat: 0
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},
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{
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number: 8,
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moveNumber: 5,
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moveSpeed: 6,
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maxDistance: 200,
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maxMove: 1200,
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repeat: 1
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},
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{
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number: 9,
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moveNumber: 3,
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moveSpeed: 6,
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maxDistance: 200,
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maxMove: 1200,
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repeat: 0
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},
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{
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number: 9,
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moveNumber: 5,
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moveSpeed: 6,
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maxDistance: 200,
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maxMove: 1200,
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repeat: 1
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},
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{
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number: 10,
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moveNumber: 5,
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moveSpeed: 6,
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maxDistance: 200,
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maxMove: 1200,
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repeat: 1
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},
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{
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number: 3,
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moveNumber: 0,
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moveSpeed: 6,
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maxDistance: 200,
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maxMove: 1200,
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repeat: 0
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},
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{
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number: 4,
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moveNumber: 0,
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moveSpeed: 0,
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maxDistance: 200,
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maxMove: 1200,
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repeat: 0
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},
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{
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number: 4,
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moveNumber: 1,
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moveSpeed: 6,
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maxDistance: 200,
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maxMove: 1200,
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repeat: 0
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},
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{
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number: 4,
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moveNumber: 0,
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moveSpeed: 6,
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maxDistance: 200,
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maxMove: 1200,
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repeat: 1
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},
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{
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number: 4,
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moveNumber: 1,
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moveSpeed: 6,
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maxDistance: 200,
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maxMove: 1200,
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repeat: 1
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},
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{
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number: 5,
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moveNumber: 1,
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moveSpeed: 6,
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maxDistance: 200,
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maxMove: 1200,
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repeat: 0
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},
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{
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number: 5,
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moveNumber: 0,
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moveSpeed: 6,
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maxDistance: 200,
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maxMove: 1200,
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repeat: 1
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},
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{
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number: 5,
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moveNumber: 1,
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moveSpeed: 6,
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maxDistance: 200,
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maxMove: 1200,
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repeat: 1
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},
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{
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number: 5,
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moveNumber: 2,
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moveSpeed: 6,
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maxDistance: 200,
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maxMove: 1200,
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repeat: 1
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},
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{
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number: 5,
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moveNumber: 3,
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moveSpeed: 6,
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maxDistance: 200,
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maxMove: 1200,
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repeat: 1
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}
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];
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};
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var GameData_1;
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GameData = GameData_1 = __decorate([
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ccclass
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], GameData);
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return GameData;
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}(cc.Component));
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exports.default = GameData;
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cc._RF.pop(); |