Sun_moves/library/imports/a8/a8d4595f-5f4f-4b84-a3b7-988103168a7a.json
2024-05-28 11:38:16 +08:00

135 lines
5.7 KiB
JSON

{
"__type__": "cc.EffectAsset",
"_name": "fntOutline",
"_objFlags": 0,
"_native": "",
"properties": null,
"techniques": [
{
"passes": [
{
"blendState": {
"targets": [
{
"blend": true
}
]
},
"rasterizerState": {
"cullMode": 0
},
"properties": {
"texture": {
"value": "white",
"type": 29
},
"outlineColor": {
"value": [
1,
0,
0,
1
],
"editor": {
"type": "color",
"tooltip": "描边颜色"
},
"type": 16
},
"fntColor": {
"value": [
1,
0,
0,
1
],
"editor": {
"type": "color",
"tooltip": "字体颜色"
},
"type": 16
}
},
"program": "fntOutline|vs|fs"
}
]
}
],
"shaders": [
{
"hash": 928547144,
"glsl3": {
"vert": "\nprecision highp float;\nuniform CCGlobal {\n mat4 cc_matView;\n mat4 cc_matViewInv;\n mat4 cc_matProj;\n mat4 cc_matProjInv;\n mat4 cc_matViewProj;\n mat4 cc_matViewProjInv;\n vec4 cc_cameraPos;\n vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_screenScale;\n};\nin vec3 a_position;\nin mediump vec2 a_uv0;\nout mediump vec2 v_uv0;\nin vec4 a_color;\nout vec4 v_color;\nvoid main () {\n gl_Position = cc_matViewProj * vec4(a_position, 1);\n v_uv0 = a_uv0;\n v_color = a_color;\n}",
"frag": "\nprecision highp float;\nuniform sampler2D texture;\nin mediump vec2 v_uv0;\nin vec4 v_color;\n#if SHOW_OUT_LINE\n uniform Outline {\n vec4 outlineColor;\n vec4 fntColor;\n };\n#endif\nvoid main () {\n vec4 color = v_color;\n vec4 texture_tmp = texture(texture, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture\n texture_tmp.a *= texture(texture, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n color.rgb *= (texture_tmp.rgb * texture_tmp.rgb);\n color.a *= texture_tmp.a;\n #else\n color *= texture_tmp;\n #endif\n float temp = 1.0;\n if(color.a == 0.0)\n {\n }\n if(color.r ==1.0 && color.g ==1.0 && color.b == 1.0 )\n {\n color = vec4(fntColor.r*temp, fntColor.g*temp, fntColor.b*temp, color.a);\n }\n else if(color.r ==0.0 && color.g ==0.0 && color.b == 0.0)\n {\n color = vec4(outlineColor.r*temp, outlineColor.g*temp, outlineColor.b*temp, color.a);\n }\n else\n {\n temp = 1.0-(color.r /1.0 + color.g / 1.0 + color.b /1.0)/3.0;\n color = vec4(outlineColor.r*temp+(fntColor.r)*(1.0-temp), outlineColor.g*temp+(fntColor.g)*(1.0-temp), outlineColor.b*temp+(fntColor.b)*(1.0-temp), color.a);\n }\n gl_FragColor =color;\n}"
},
"glsl1": {
"vert": "\nprecision highp float;\nuniform mat4 cc_matViewProj;\nattribute vec3 a_position;\nattribute mediump vec2 a_uv0;\nvarying mediump vec2 v_uv0;\nattribute vec4 a_color;\nvarying vec4 v_color;\nvoid main () {\n gl_Position = cc_matViewProj * vec4(a_position, 1);\n v_uv0 = a_uv0;\n v_color = a_color;\n}",
"frag": "\nprecision highp float;\nuniform sampler2D texture;\nvarying mediump vec2 v_uv0;\nvarying vec4 v_color;\n#if SHOW_OUT_LINE\n uniform vec4 outlineColor;\nuniform vec4 fntColor;\n#endif\nvoid main () {\n vec4 color = v_color;\n vec4 texture_tmp = texture2D(texture, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture\n texture_tmp.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n color.rgb *= (texture_tmp.rgb * texture_tmp.rgb);\n color.a *= texture_tmp.a;\n #else\n color *= texture_tmp;\n #endif\n float temp = 1.0;\n if(color.a == 0.0)\n {\n }\n if(color.r ==1.0 && color.g ==1.0 && color.b == 1.0 )\n {\n color = vec4(fntColor.r*temp, fntColor.g*temp, fntColor.b*temp, color.a);\n }\n else if(color.r ==0.0 && color.g ==0.0 && color.b == 0.0)\n {\n color = vec4(outlineColor.r*temp, outlineColor.g*temp, outlineColor.b*temp, color.a);\n }\n else\n {\n temp = 1.0-(color.r /1.0 + color.g / 1.0 + color.b /1.0)/3.0;\n color = vec4(outlineColor.r*temp+(fntColor.r)*(1.0-temp), outlineColor.g*temp+(fntColor.g)*(1.0-temp), outlineColor.b*temp+(fntColor.b)*(1.0-temp), color.a);\n }\n gl_FragColor =color;\n}"
},
"builtins": {
"globals": {
"blocks": [
{
"name": "CCGlobal",
"defines": []
}
],
"samplers": []
},
"locals": {
"blocks": [],
"samplers": []
}
},
"defines": [
{
"name": "SHOW_OUT_LINE",
"type": "boolean",
"defines": []
},
{
"name": "CC_USE_ALPHA_ATLAS_texture",
"type": "boolean",
"defines": []
},
{
"name": "INPUT_IS_GAMMA",
"type": "boolean",
"defines": []
}
],
"blocks": [
{
"name": "Outline",
"members": [
{
"name": "outlineColor",
"type": 16,
"count": 1
},
{
"name": "fntColor",
"type": 16,
"count": 1
}
],
"defines": [
"SHOW_OUT_LINE"
],
"binding": 0
}
],
"samplers": [
{
"name": "texture",
"type": 29,
"count": 1,
"defines": [],
"binding": 30
}
],
"record": null,
"name": "fntOutline|vs|fs"
}
]
}